These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why the excessive range on logistics?

First post
Author
Tippia
Sunshine and Lollipops
#21 - 2013-01-05 21:58:29 UTC
YuuKnow wrote:
Oh, boardgame conviention. That explains it... because board games *always* makes the most awesome internet spaceship games. Its so obvious.
It's been the foundation for pretty much all of them, so yes.
Xercodo
Cruor Angelicus
#22 - 2013-01-05 22:31:47 UTC
Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them.

The Drake is a Lie

Kitty Bear
Deep Core Mining Inc.
Caldari State
#23 - 2013-01-06 00:12:24 UTC
Xercodo wrote:
Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them.


Primary is another name for this right ?
Veronica Kerrigan
Republic University
Minmatar Republic
#24 - 2013-01-06 00:19:45 UTC
YuuKnow wrote:
Tarvos Telesto wrote:
Maybe because CCP want that people start use mixed ship types on field like mixed short range + snipers fleet, instead of drop 20 blasters or pulse monster armaggedons and kill everyone on range after jump, or while gate camp.


Except that they were also given a sig radius so small (half the size of even a strategic cruiser) that most ranged guns have issues hitting them...

... not sure why CCP decided to design that in as well...

yk


Logistics ships are obvious primary targets with relatively few actual hitpoints being only a cruiser hull. They can field some pretty high resists, and in the proper fleets they are indeed very very powerful. However, it is one of the most fleet dependent ships in the game, in that they rely on another person to do any noticeable damage. CCP reward people who work together, so they made the "help people ship" hard enough to kill that they could actually do their job.
Xercodo
Cruor Angelicus
#25 - 2013-01-06 00:26:49 UTC
Kitty Bear wrote:
Xercodo wrote:
Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them.


Primary is another name for this right ?


Exactly, though in this case with some additional aggression and priority.

The Drake is a Lie

Jacob Rider
Perkone
Caldari State
#26 - 2013-01-06 00:42:32 UTC
YuuKnow wrote:
I'm just trying to conceptionalize something I've noticed when logis are on the field in the fights I've been in, specifically, that everytime I'm in a fight and a logi or logi group shows up, the fight instantly becomes less interesting and degenerates to either a dull DPS vs rep equation or a rock/paper/scissors. All the interesting tatics go to dust and the fight becomes more boring.

Am I wrong?

Yes. You are wrong.

The only real difference between fights with logistics and fights without logistics is the length of the battle.

There is still maneuvering.
Tactics are still used.
Primaries/secondaries/etc are still called.
Bombers still occasionally show up and try to get on all of the killmails by bombing both sides (in null anyway).

I suppose some people find fights where primaries don't die within 10 seconds to be boring, but they're not boring to the rest of us.
Katran Luftschreck
Royal Ammatar Engineering Corps
#27 - 2013-01-06 00:56:20 UTC
Before: "Hey that guy is healing way too fast! Hmm, there is frail, one-shot-kill logi ship right next to it. Guess that's my new target!"

After: "That guy is healing way too fast! Hmm, there is a frail, one-shot-kill logi ship 20,000m behind it and out of my weapon range. Crap!"

I approve. Remember, the Exequor always had the +500% range bonus. The other ships have simply been brought up to that ship's standards.

As for super range on EWAR frigates, well that also makes sense because without it there is no point. Why mount a EWAR module with a 60km range on a ship that can't lock a target past 20km? So giving them enough range to (gasp) actually use their equipment actually makes perfect sense (and it's not like their dinky little guns are going to actually be shooting at that range, so no worries there).

This is actually kind of an important improvement because logi was always something that favored older, more SP toons, and those toons simply gravitated into the biggest thing they could find. Why would they waste their time in anything smaller? Well, now they've got a reason to. By making those smaller logi ships more viable they're getting younger toons flying them, and the fact that they're viable keeps people using them.

http://youtu.be/t0q2F8NsYQ0

Rain6637
GoonWaffe
Goonswarm Federation
#28 - 2013-01-06 04:51:06 UTC  |  Edited by: Rain6637
YuuKnow wrote:


I'm thinking that they should have the same sig radius of any other cruiser. That would be fair wouldn't it?

On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are.

yk


ok, but their signature radius is, give or take 15%, the same as their T1 counterpart. so you think they should have a sig radius penalty? you still haven't thrown out a solid number..

and as for your original topic: in your opinion, what range bonus would make it fair?

I'm trying to assemble the fair logi cruiser you have in mind. help me out
Moonaura
The Dead Rabbit Society
#29 - 2013-01-06 05:01:15 UTC
YuuKnow wrote:
Call me a whiner, and at the expected protest of the logi's, but why did CCP grant such an excessive rep range to all the logistic ships in the game? Seems like it makes maneuvering and mobility less of a factor and encourages more of a boring rock/paper/scissors game.

yk


Really, and I mean 'Really' cool looking Avatar Yuuknow.

Remote Sensor Damps. Problem solved. Moving on...

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#30 - 2013-01-06 10:33:10 UTC
Several off-topic posts have been deleted.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Skydell
Bad Girl Posse
#31 - 2013-01-06 11:07:42 UTC
EVE combat structure doesn't support Logi at any range really. If wings or pilots could set their own warp in distance and fleet, wing and squad commanders had a flat fleet warp option, it could work on smaller engagements but when fleets break the 50 man mark it's all alpha primary anyway.

It kind of makes the 220km sniper fleet nerf make sense. They want the thick of it to be in an 80km bubble, leaving the outer rim for logistical support. It's a design system but not for the EVE I have been playing. Warp everyone to 10 from the cloak, everyone primary down target after target, screw the Logi, it cuts away dps. Leave it at the POS. If you can fluke a warp out before you melt, get reps and return, assuming the battle isn't already over.
Remiel Pollard
Aliastra
Gallente Federation
#32 - 2013-01-06 11:24:20 UTC  |  Edited by: Remiel Pollard
ISD Tyrozan wrote:
Several off-topic posts have been deleted.



Wait... what? First you're locking threads for personal attacks that don't exist, then you're locking threads for being unrelated to EVE (when they are in fact related to EVE) and now you're deleting light hearted remarks that are, in fact, the only reason to actually post in a thread that is essentially a big whine thread?

Buzzkill much? Please don't turn these forums into what the 343i forums became, and lighten up a little maybe? There's nothing wrong with a little amusing banter to give people a giggle. You deleted one of my best posts in these forums yet, and I'm kinda offended by that, because it was harming nobody and breaking no rules. Cheers.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mayhaw Morgan
State War Academy
Caldari State
#33 - 2013-01-06 12:32:51 UTC
Moonaura wrote:
Remote Sensor Damps. Problem solved. Moving on...


What's to stop them from dampening you first. In all likelihood, the logistics ship is the one with the locking range advantage. Even in battleship fleets, if the logistics ship is behind the front line, there is that much more distance that you have to cover before you can even lock and dampen them, i.e. walk your ewar right into the meatgrinder in the hopes of dampening 1 or 2 logis for the few seconds you have before they are primed.

Does it make sense that a logistics CRUISER can heal for full effect at maximum range, often outside the effective combat range of the opposing force, never missing, no optimal/falloff/tracking to deal with? Isn't the balance supposed to be that cruisers, although fast, are thinner skinned with limited range, capacitor, and fitting resources? Doesn't a cruiser that heals and tanks far outside it's weight class break that balance?

Imagine a ship that had a 1000% bonus to it's weapons range (autocannons, for example). Imagine a ship that equipped weapons and/or modules of a larger class, Tier 3 battlecruisers and stealth bombers come to mind. But, also imagine something like a Myrmidon with a large armor repairer or a Rokh with a capital class shield booster.

And, does it really even make sense that there is a ship next to the ship that you're destroying that is repairing it faster than you can destroy it. Isn't that kind of like machine gunning someone, only to have a medic standing next to him repairing his bodily tissue faster than your killing machine could damage it? Or a tornado blowing a house down, but losing the race to a construction team who were patching it up? It's almost as if "logistics" ships are . . . magical fairies casting spells of healing.
Estella Osoka
Cranky Bitches Who PMS
#34 - 2013-01-06 12:35:35 UTC
I thought logi got extra range so they could give you a reach around.
Tippia
Sunshine and Lollipops
#35 - 2013-01-06 12:39:42 UTC
Mayhaw Morgan wrote:
What's to stop them from dampening you first.
Nothing. But they have to bring those damps to do so, and they have to want to waste them on you rather than some other target. It's the same as with everything else. Regardless, damps do indeed solve the supposed problem.

Quote:
Does it make sense that a logistics CRUISER can heal for full effect at maximum range, often outside the effective combat range of the opposing force, never missing, no optimal/falloff/tracking to deal with?
Yes. It means it has to rely on something other than brute force to survive, and it is still easy to reach with anything that is not a pure close-range weapon if you want to.

Quote:
And, does it really even make sense that there is a ship next to the ship that you're destroying that is repairing it faster than you can destroy it.
Yes. Welcome to the world of remote support in games.
Rain6639
GoonWaffe
Goonswarm Federation
#36 - 2013-01-06 12:44:44 UTC
I'm still curious what OP's idea of a fair logistics cruiser looks like, in terms of sig radius and repair range bonus.
DelBoy Trades
Trotter Independent Traders.
Stealth Alliance
#37 - 2013-01-06 12:48:16 UTC
YuuKnow wrote:
Call me a whiner

You're a whiner.

Damn nature, you scary!

YuuKnow
The Scope
#38 - 2013-01-06 13:00:22 UTC
Rain6637 wrote:
YuuKnow wrote:


I'm thinking that they should have the same sig radius of any other cruiser. That would be fair wouldn't it?

On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are.

yk


ok, but their signature radius is, give or take 15%, the same as their T1 counterpart. so you think they should have a sig radius penalty? you still haven't thrown out a solid number..

and as for your original topic: in your opinion, what range bonus would make it fair?

I'm trying to assemble the fair logi cruiser you have in mind. help me out


I'm thinking sig radius for both T1 and T2 Logis should be about 120m. Range bonus 500% (instead of 1000%) for T1 and only at 100% range bonus for T2.

yk

YuuKnow
The Scope
#39 - 2013-01-06 13:03:55 UTC  |  Edited by: YuuKnow
Mayhaw Morgan wrote:
Moonaura wrote:
Remote Sensor Damps. Problem solved. Moving on...


What's to stop them from dampening you first. In all likelihood, the logistics ship is the one with the locking range advantage. Even in battleship fleets, if the logistics ship is behind the front line, there is that much more distance that you have to cover before you can even lock and dampen them, i.e. walk your ewar right into the meatgrinder in the hopes of dampening 1 or 2 logis for the few seconds you have before they are primed.

Does it make sense that a logistics CRUISER can heal for full effect at maximum range, often outside the effective combat range of the opposing force, never missing, no optimal/falloff/tracking to deal with? Isn't the balance supposed to be that cruisers, although fast, are thinner skinned with limited range, capacitor, and fitting resources? Doesn't a cruiser that heals and tanks far outside it's weight class break that balance?

Imagine a ship that had a 1000% bonus to it's weapons range (autocannons, for example). Imagine a ship that equipped weapons and/or modules of a larger class, Tier 3 battlecruisers and stealth bombers come to mind. But, also imagine something like a Myrmidon with a large armor repairer or a Rokh with a capital class shield booster.

And, does it really even make sense that there is a ship next to the ship that you're destroying that is repairing it faster than you can destroy it. Isn't that kind of like machine gunning someone, only to have a medic standing next to him repairing his bodily tissue faster than your killing machine could damage it? Or a tornado blowing a house down, but losing the race to a construction team who were patching it up? It's almost as if "logistics" ships are . . . magical fairies casting spells of healing.


This.

Maybe an optimal range and falloff penalty to reps are in order. CCP should consider it.

yk
YuuKnow
The Scope
#40 - 2013-01-06 13:06:49 UTC
Xercodo wrote:
Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them.


Yeah, that's the current 'meta'. It boils down to a rock/paper/scissors.

Logi beats DPS
EWAR beats Logi
DPS beats EWAR

but in the end it becomes predictable and uninteresting.