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Defenses against cloaking

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#41 - 2013-01-05 22:48:13 UTC
CCP Eterne wrote:
Moving from Warfare & Tactics to Features & Ideas.

thank you the last thread ran dryBig smile

If you don't follow the rules, neither will I.

Mag's
Azn Empire
#42 - 2013-01-05 22:49:17 UTC
Kirkwood Ross wrote:
Omnathious Deninard wrote:
TL:DR Local is the reason behind AFK cloaking.


Wrong. AFK cloaking exists in WH space.
Not for the reasons it exists in null. You're being disingenuous to say otherwise. This thread is about those null reasons. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sura Sadiva
Entropic Tactical Crew
#43 - 2013-01-06 01:28:24 UTC
Dracvlad wrote:

Well lets put it from the other prespective, what risk does the AFK cloaker have for creating a large risk element for those in the system, little to none. I could accuse you of having the same mindset, AFK cloaking is risk free PvP, simple as! Its always been amusing to me that Gank bears are the most risk adverse people in Eve and AFK cloaking is one area where it shows.


Yes, I get what you mean. But I'm talking from a different point ov view; is not about individuals risk is about general gameplay:

As is now null sec systems are already pretty easy to secure (and his happens). If you add more mechanics to prevent or reduce possible "risky" variables (like the cloaking guerrilla, covert cynos and so on) you're simply opening the way to a further status quo fossiilization.

You're simpy reducing the room (already very limited) for any dynamic, unpredictable events to happen or for any change.

This can be good on the short term for renters and farmers but on a medium/long term means decay and fossilization for the general gameplay.

Nikk Narrel
Moonlit Bonsai
#44 - 2013-01-06 02:25:54 UTC
Think about what this really is about. Those of you who would propose limits to cloaking like this thread started with.

The chat channel for local has a pilot roster, maintained perfectly and listing absolutely everyone in the system.

Now, in high security space this has an impact, but not terribly extreme. Players are often tipped off to war targets entering their system, or for those hunting they find instant confirmation they are in the right system.
Significant to those affected by war declarations only. Otherwise, anyone could be hostile, yes. But they would answer to Concord for their actions, so they must be willing to lose their ship too at least.

But we are talking about null or low sec space.

A part of the game intended to benefit those willing to work together, and possibly enter in conflict with other groups over areas and resources present.
But, you don't need a proper group if you have flawless intel. You can skip having defensive ships present with you, or needing to maintain a border.
You just need to watch local, and avoid hostile pilots who enter your system. Local will tell you the instant they enter, by any means. Log-in, wormhole, cyno of either type, or even through the traditional gate from another local system.
And they cannot fool you either. Cloaked pilots are reported just as if they wanted you to know.

Using this tool, and being in a system not used as a pipeline, you can avoid PvP completely. Forget needing help, or group effort of any kind, local eliminates any need for this. You just be aligned, and hit warp when you see that hostile name appear.
You can't even be suicide ganked like in high sec, since local there is often polluted with so many names that it can't be used this way.

So, what did the players in the sandbox do about this? Clearly they felt it was overpowered.
We know this, since they created a tactic to counter the benefits of local.

It is AFK Cloaking, and it's primary purpose is to devalue the intel provided by the chat channel.

No solution that ignores this, AFK cloaking being caused by local intel, has any genuine chance of being balanced.
Pewty McPew
EVE Corporation 2357451
#45 - 2013-01-06 03:27:20 UTC
Cloaking is a defensive action by nature.
Defending against a defensive action is redundant. There is no need to.
You defend against an offensive action.
Kirkwood Ross
Golden Profession
#46 - 2013-01-06 05:38:44 UTC
ShahFluffers wrote:
Kirkwood Ross wrote:
Omnathious Deninard wrote:
TL:DR Local is the reason behind AFK cloaking.


Wrong. AFK cloaking exists in WH space. WH space has no local, then why does it happen?

Nope. Truth. There is no need to AFK cloak in Wormholes because no one knows who is actually there. That means people who live in wormholes have to be constantly paranoid and take precautions. Not so much the case in 0.0 space.

Every time I enter a populated 0.0 system with my main in a normal combat ship everyone warps away from whatever activity they were doing and over to a station or POS. Then they either log off, wait me out, and/or call in several dozen people to remove my one ship.
As it stands... the only way to get at the industry of a system without bringing in a sizable force of my own and laying siege to the system or to AFK cloak (thus "devaluing" local's intel) and strike when people get complacent (which they shouldn't ever be).


WIth regards to the "AFKing without a cloak" that Mag was alluding to...

I can fit an interceptor to perma run a MWD and fit a cyno to it... blitz into your system... then warp to a safespot and MWD off into some random direction... and do so indefinitely will little to no chance of capture.
The Interceptor reduces the sig radius of the ship with the MWD on... equipping ECCMs makes more difficult to probe down... and having the right implants can increase the difficulty even further. And even if you do, by some miracle, manage to probe the inty down... it will be almost off grid by the time you come out of warp (because it's moving at 4 to 5000+ m/sec).
At any point in time, the player can decide to "become active" and activate the cyno wherever he/she pleases.

So no... the problem you have with cynos is with cynos... not specifically with cloaking ships.

As far as cloaking specific ships go...

- the only cloaking capable ship that can immediately target after decloaking is the Sealth Bomber. All other ships have a minimum 5 to 7 second delay before they can begin targeting... which itself takes another 2 to 5 seconds before achieving "lock"... which gives any ship a minimum of 5 to 10 seconds to escape before it can even be pointed (which is more than enough if a person has kept their ship aligned).
- cloaking capable ships generally have lower "direct" combat effectiveness compared to their T1 counterparts. The Stealth Bomber epitomizes this as it has almost no tanking ability beyond its sig radius. This means that such ships MUST choose "unfair fights" because the odds are not good otherwise.
- Black Ops ships are the shortest range "jump ship" in the game. That means they need to be VERY close to their targets to launch a strike. They also have "fuel issues" (not much capacity) which makes Black-ops drops in enemy space a logistical nightmare for amateurs.


I'm not arguing this, i'm telling you. In a wormhole I have an alt cloaked by the wh entrance. I have the sound turned all the way up. When the sound goes off I look at what's coming through. I add that pilot to my watchlist. That is my local in WH. I know that pilot is in my WH until he logs or leaves because I have eyes on the exit/entrance. This only works while I am online but playing with others who do the same thing helps us generate a "Local" for the WH we are currently in. I know other more structured WH entities do this. This is one of their tricks that help them thrive.

If you think your inty is safe from a probe out because you're going 4km+ a sec with ECCM you are wrong. You will be probed and sniped. No ship in the game flies fast enough to not be probed/sniped in this manner. A ship would need to travel around 26km+ to avoid this combo and you can't do that. There are no "unprobable" ships anymore, anything can be probed and it's not hard at all. Off grid by the time we land? Of course you will be by the first probe, but we'll align to you at full speed, hit scan, wait for it to tick down, warp squad, land in 9 seconds, lock in 2. You will have traveled 11x4 44km by the time we land to kill you. If you are afk you wont warp away and will have 0 transversal. BOOM HEADSHOT. Then we'll kill your pod because you are afk. People have tried this and they have died because it is a stupid idea.
Kirkwood Ross
Golden Profession
#47 - 2013-01-06 05:48:25 UTC
Mag's wrote:
Kirkwood Ross wrote:
Omnathious Deninard wrote:
TL:DR Local is the reason behind AFK cloaking.


Wrong. AFK cloaking exists in WH space.
Not for the reasons it exists in null. You're being disingenuous to say otherwise. This thread is about those null reasons. Blink


I cloaky slink around in Nullsec in a Legion on my PvP pilot to screw people over with no risk to myself. Personally I think there should be no local in unclaimed Nullsec, NPC Nullsec, and Local should be an Ihub upgrade that requires ISK/Day to maintain after your Alliance gets a certain Strat index. The local would then be available to those who own the system. Will that happen? Probably not.

I know when I AFK cloak or pretend to AFK cloak I do it to interrupt PVE activities and isk generation for that system and get easy kills. My 1 pilot can clear out the system or require those willing to continue on to be extra cautious and paranoid 24/7 while I don't have to put forth any effort. I think it's imbalanced. Will I stop doing it? Hell no! It's too powerful not to use.
Mag's
Azn Empire
#48 - 2013-01-06 07:16:58 UTC  |  Edited by: Mag's
Kirkwood Ross wrote:
Mag's wrote:
Kirkwood Ross wrote:
Omnathious Deninard wrote:
TL:DR Local is the reason behind AFK cloaking.


Wrong. AFK cloaking exists in WH space.
Not for the reasons it exists in null. You're being disingenuous to say otherwise. This thread is about those null reasons. Blink


I cloaky slink around in Nullsec in a Legion on my PvP pilot to screw people over with no risk to myself. Personally I think there should be no local in unclaimed Nullsec, NPC Nullsec, and Local should be an Ihub upgrade that requires ISK/Day to maintain after your Alliance gets a certain Strat index. The local would then be available to those who own the system. Will that happen? Probably not.

I know when I AFK cloak or pretend to AFK cloak I do it to interrupt PVE activities and isk generation for that system and get easy kills. My 1 pilot can clear out the system or require those willing to continue on to be extra cautious and paranoid 24/7 while I don't have to put forth any effort. I think it's imbalanced. Will I stop doing it? Hell no! It's too powerful not to use.
I do not agree with local for sov holders only. Way too op and not balanced.

As far as the rest of your post is concerned, I have a couple of things to say.
Just because you take precautions and have experience to mitigate risk, doesn't mean there is none. Much the same can be said of those locals in system.

A cloaked ship cannot clear a system either. No cloaked ship can stop them warping, using gates, activating modules, docking, undocking etc etc. The only one stopping them, is themselves. But they can mitigate the risk.

The game allows for far more colour than the black and white picture you're painting. If people are only willing to see the black and white, then they only have themselves to blame.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kirkwood Ross
Golden Profession
#49 - 2013-01-06 08:52:52 UTC
I think i'm starting to see your point Mag's. I too should propose people go about their business while we are cloaked in their systems. An Eve were I can stay cloaked and risk free from danger and then attack my helpless targets as they do their daily routines. Because a cloaked ships can't do anything, it's not like that cloaked ship can decloak and kill someone at any time.



That carrier with 5 Drone damage augs in the lows, 3 omni tracking in the meds and just enough tank to hold off the anom's DPS. Keep on ratting while we're cloaked because a cloaked ship can't attack anyone. It's not like that cloaked ships is warping around looking for you and getting into position. Nah.




Maybe that cloaked ship is AFK and you have nothing to worry about. but then again... just maybe HES RIGHT BEHIND YOU! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH (yerded)
Omnathious Deninard
University of Caille
Gallente Federation
#50 - 2013-01-06 09:08:18 UTC
Kirkwood Ross wrote:

That carrier with 5 Drone damage augs in the lows, 3 omni tracking in the meds and just enough tank to hold off the anom's DPS. Keep on ratting while we're cloaked because a cloaked ship can't attack anyone. It's not like that cloaked ships is warping around looking for you and getting into position.

Well if that is the case, that carrier deserves to die. You are in Null sec you should be fit for PvP all the time.

If you don't follow the rules, neither will I.

Mag's
Azn Empire
#51 - 2013-01-06 09:22:32 UTC  |  Edited by: Mag's
Kirkwood Ross wrote:
I think i'm starting to see your point Mag's. I too should propose people go about their business while we are cloaked in their systems. An Eve were I can stay cloaked and risk free from danger and then attack my helpless targets as they do their daily routines. Because a cloaked ships can't do anything, it's not like that cloaked ship can decloak and kill someone at any time.



That carrier with 5 Drone damage augs in the lows, 3 omni tracking in the meds and just enough tank to hold off the anom's DPS. Keep on ratting while we're cloaked because a cloaked ship can't attack anyone. It's not like that cloaked ships is warping around looking for you and getting into position. Nah.




Maybe that cloaked ship is AFK and you have nothing to worry about. but then again... just maybe HES RIGHT BEHIND YOU! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH (yerded)
You haven't seen my point at all. You have in fact used the exact opposite of my point, in that argument regarging the carrier.

Maybe you could argue the point, instead of a poor attempt at sarcasm?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#52 - 2013-01-06 09:26:54 UTC
Omnathious Deninard wrote:
Kirkwood Ross wrote:

That carrier with 5 Drone damage augs in the lows, 3 omni tracking in the meds and just enough tank to hold off the anom's DPS. Keep on ratting while we're cloaked because a cloaked ship can't attack anyone. It's not like that cloaked ships is warping around looking for you and getting into position.

Well if that is the case, that carrier deserves to die. You are in Null sec you should be fit for PvP all the time.
That would require someone to mitigate the risk before hand. We can't have that now, can we? Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dracvlad
Taishi Combine
Astral Alliance
#53 - 2013-01-06 11:34:10 UTC  |  Edited by: Dracvlad
Ganks bears, just make me laugh, my alliance mate made a very good suggestion in terms of enabling only someone with top scanning skills and a very expensive implant set to be able to probe out cloakies, think of the emergent game play from that, with specialised mercs developing to clear AFK cloakies away, and being Eve one would expect some of them to be killing their own AFK cloaky, lol.

My suggestion was based on not making it easy for removing a cloak and having a real penalty for using such a sov module to de-cloak, because things should never be easy in this game, which is why I play it, however I am happy with it as it is, though I do like the possibilities from what my alliance mate said much more than the OP and my suggestion.

But in reply we get the typical gank bear responses, I repeat, removing local will kill 0.0, because there is no reason to be there as you can make more in HS running incursions, and if you cannot use a carrier then if you are out to get ISK to get the capability you need for your strategic goals then null is not worth it. CCP knows this, in other words no local in null plus instant force projection means empty null sec.

Someone suggested cyno jammers, first off they are very expensive, second issue is that often rental agreements are sometimes in space held by another entity so you have no direct control, third issue is that it only blocks Titan bridges in other words normal cyno's not BLOPS cyno's. This is where intelligent players can win, because at that point you just work out a fleet composition to be able to deal with any BLOPS group and you can do it. And this is why I like Eve because there is always a counter, so that AFK cloaker becomes impotent and I know all this because I have done this.

The stupid comment that until the AFK cloaky ship does anything it is not a risk is something which I will treat with utter withering contempt, as well as that comment about 0.0 being safer than HS because you know your enemies, you are trolling, and if that is your real point of view, it sure sucks to be you!

The issue about local is something that you can get around if you play smart, I have set up effective gate camps, but as soon as I get a kill I move on, that is because you are now reported, so I work on the basis of that, also spending time to find out which systems have people in and which do not also makes it easy to negate it, but of course that is long term thoughtful game play, which gank bears can not really do because they want their instant fix of kill without working for it.

Anyway, I hope CCP looks at what my alliance mate suggested, its a very good idea...

Oh and CCP please do the POS changes, especially the ability for it to have a stealth mode (unprobable even by the top probers), be put anywhere and be able to cyno out, it is the only thing that can save null from the stagnation created by two overpowering and friends to each other coalitions. Though one has to say well played to both the leaders of those coalitions!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Daichi Yamato
Jabbersnarks and Wonderglass
#54 - 2013-01-06 13:24:12 UTC
Dracvlad wrote:


But in reply we get the typical gank bear responses, I repeat, removing local will kill 0.0, because there is no reason to be there as you can make more in HS running incursions, and if you cannot use a carrier then if you are out to get ISK to get the capability you need for your strategic goals then null is not worth it. CCP knows this, in other words no local in null plus instant force projection means empty null sec.


so u have the right to rat in null sec with no interruptions or risk? maybe null shouldnt be worth it when ur working alone, maybe its meant to be an area of the game that requires team effort to succeed in. maybe u SHOULD be in high sec doing incursions, leaving only those who effectively work together in null.

Carebearing isnt where null started and not everyone would leave if local was taken away.

until ur where u should be, afk cloaking is a brilliant way to disrupt ur income.

Dracvlad wrote:

The stupid comment that until the AFK cloaky ship does anything it is not a risk is something which I will treat with utter withering contempt, as well as that comment about 0.0 being safer than HS because you know your enemies, you are trolling, and if that is your real point of view, it sure sucks to be you!


u've about as much risk of being killed by ninjas in hi-sec than u do afk cloakers in null sec. both require a tremendous amount of stupidity and lack of support to fall for. and if u were ever killed by a cloaker, he most certainly wasn't afk.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dracvlad
Taishi Combine
Astral Alliance
#55 - 2013-01-06 13:52:09 UTC
Daichi Yamato wrote:
Dracvlad wrote:


But in reply we get the typical gank bear responses, I repeat, removing local will kill 0.0, because there is no reason to be there as you can make more in HS running incursions, and if you cannot use a carrier then if you are out to get ISK to get the capability you need for your strategic goals then null is not worth it. CCP knows this, in other words no local in null plus instant force projection means empty null sec.


so u have the right to rat in null sec with no interruptions or risk? maybe null shouldnt be worth it when ur working alone, maybe its meant to be an area of the game that requires team effort to succeed in. maybe u SHOULD be in high sec doing incursions, leaving only those who effectively work together in null.

Carebearing isnt where null started and not everyone would leave if local was taken away.

until ur where u should be, afk cloaking is a brilliant way to disrupt ur income.


So without local there would be no afk cloaking, what is your problem? The issue is that null would become even more empty then it is now apart from those that can escalate force to the end game.

AFK cloaking with some noob in my system has never worked with me, it depends what is behind that AFK cloaky, let me give you an example as you are not able to work things out, Razor initially sent cloaky campers into IRC systems, I assessed each one and worked out when they were active or not, then continued, for those that I could not ascertain we fleeted up and set ourselves up for a BLOPS hotdrop which we could defeat based on the numbers we had seen. Later when Razor brought in Supers we stopped ratting and moved to another income source. And I enjoyed it up to the super part, at that point I could not compete and moved on, it was the supers in cyno range that stopped me not some noob in a Atron, lol!

Daichi Yamato wrote:
Dracvlad wrote:

The stupid comment that until the AFK cloaky ship does anything it is not a risk is something which I will treat with utter withering contempt, as well as that comment about 0.0 being safer than HS because you know your enemies, you are trolling, and if that is your real point of view, it sure sucks to be you!


u've about as much risk of being killed by ninjas in hi-sec than u do afk cloakers in null sec. both require a tremendous amount of stupidity and lack of support to fall for. and if u were ever killed by a cloaker, he most certainly wasn't afk.



That ninja comment is so stupid I can only laugh at it! Now your arguing that someone is afk or not, really is that all you can say. Hold on let me look at your KB http://irc.eve-kill.net/?a=pilot_detail&plt_id=747686 That speaks for itself...

Obviously you have not been hotdropped, do you know the lead FC of Stain Empire, I was hot dropped by BLOPS twice by him and survived both times in a system called UF-KKH and I never shot a ninja salvager, I just blew the wrecks up in front of them so they decided that someone else was better game, lol!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Daichi Yamato
Jabbersnarks and Wonderglass
#56 - 2013-01-06 14:26:44 UTC
Dracvlad wrote:


So without local there would be no afk cloaking, what is your problem? The issue is that null would become even more empty then it is now apart from those that can escalate force to the end game.


in a sandbox that sounds about right. having the most rewarding area of space populated by such risk averse players because they can avoid any and all PvP using local doesnt sound right. AFK cloaking balances that.

Dracvlad wrote:

AFK cloaking with some noob in my system has never worked with me, it depends what is behind that AFK cloaky, let me give you an example as you are not able to work things out, Razor initially sent cloaky campers into IRC systems, I assessed each one and worked out when they were active or not, then continued, for those that I could not ascertain we fleeted up and set ourselves up for a BLOPS hotdrop which we could defeat based on the numbers we had seen. Later when Razor brought in Supers we stopped ratting and moved to another income source. And I enjoyed it up to the super part, at that point I could not compete and moved on, it was the supers in cyno range that stopped me not some noob in a Atron, lol!


this sounds like issues related to cyno's and supers, not afk cloaking, or cloaking at all. If they are ur only problems, go to a thread about them.

Dracvlad wrote:


That ninja comment is so stupid I can only laugh at it! Now your arguing that someone is afk or not, really is that all you can say. Hold on let me look at your KB http://irc.eve-kill.net/?a=pilot_detail&plt_id=747686 That speaks for itself...

Obviously you have not been hotdropped, do you know the lead FC of Stain Empire, I was hot dropped by BLOPS twice by him and survived both times in a system called UF-KKH and I never shot a ninja salvager, I just blew the wrecks up in front of them so they decided that someone else was better game, lol!!!


confirming, talking about AFK cloakers in an AFK cloaker thread. Also confirming ninja's are stupid and so is waiting around in a system with a hostile waiting to get hot dropped. Risks can be mitigated from both and neither are a problem. The point remains, Null is filled with bears that feel AFK cloaking is some kind of exploit but that riskless PvE with null-sec sized rewards is ok. If cloaks are to be nerfed, then local should go with it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mag's
Azn Empire
#57 - 2013-01-06 14:44:55 UTC  |  Edited by: Mag's
Dracvlad wrote:
Ganks bears, just make me laugh, my alliance mate made a very good suggestion in terms of enabling only someone with top scanning skills and a very expensive implant set to be able to probe out cloakies, think of the emergent game play from that, with specialised mercs developing to clear AFK cloakies away, and being Eve one would expect some of them to be killing their own AFK cloaky, lol.

My suggestion was based on not making it easy for removing a cloak and having a real penalty for using such a sov module to de-cloak, because things should never be easy in this game, which is why I play it, however I am happy with it as it is, though I do like the possibilities from what my alliance mate said much more than the OP and my suggestion.
People who resort to name calling instead of arguing points, make me laugh.
Also people asking for more intel power, on top of the already powerful intel tool called local. Then claiming things should never be easy in this game. That too, makes me laugh. Because local intel requires so much effort and intel itself, needs a boost.

Dracvlad wrote:
But in reply we get the typical gank bear responses, I repeat, removing local will kill 0.0, because there is no reason to be there as you can make more in HS running incursions, and if you cannot use a carrier then if you are out to get ISK to get the capability you need for your strategic goals then null is not worth it. CCP knows this, in other words no local in null plus instant force projection means empty null sec.
No one in this thread, is advocating the removal of local without changes to replace it. These changes could include cloaks.
Reading and comprehension, is key to following a discussion.

What many have suggested in past threads, is that cloakers get removed from local and the use of it's intel. This could also come with changes to cloaks and ways to find them.

No one said you cannot use a carrier whenever you like. But if you accept that risk with an enemy in local and haven't made any attempt at mitigating that risk, don't complain if it didn't work out for you.

Dracvlad wrote:
Someone suggested cyno jammers, first off they are very expensive, second issue is that often rental agreements are sometimes in space held by another entity so you have no direct control, third issue is that it only blocks Titan bridges in other words normal cyno's not BLOPS cyno's. This is where intelligent players can win, because at that point you just work out a fleet composition to be able to deal with any BLOPS group and you can do it. And this is why I like Eve because there is always a counter, so that AFK cloaker becomes impotent and I know all this because I have done this.
Jammers are expensive? You want to rat in a carrier, yet complain about the expense of a jammer? Really?

Why not ask for jammers, as part of the rental agreement?. You can't blame cloaks for bad rental agreements.

Also, so what if it doesn't stop Blops?

Dracvlad wrote:
The stupid comment that until the AFK cloaky ship does anything it is not a risk is something which I will treat with utter withering contempt, as well as that comment about 0.0 being safer than HS because you know your enemies, you are trolling, and if that is your real point of view, it sure sucks to be you!
Prove me wrong then, without name calling and emotive remarks.

But you have to actually read what I said first, before you try. As I never actually said they we not a risk. We're back to reading and comprehension again.

Dracvlad wrote:
The issue about local is something that you can get around if you play smart, I have set up effective gate camps, but as soon as I get a kill I move on, that is because you are now reported, so I work on the basis of that, also spending time to find out which systems have people in and which do not also makes it easy to negate it, but of course that is long term thoughtful game play, which gank bears can not really do because they want their instant fix of kill without working for it.

Anyway, I hope CCP looks at what my alliance mate suggested, its a very good idea...

Oh and CCP please do the POS changes, especially the ability for it to have a stealth mode (unprobable even by the top probers), be put anywhere and be able to cyno out, it is the only thing that can save null from the stagnation created by two overpowering and friends to each other coalitions. Though one has to say well played to both the leaders of those coalitions!
Gate camps have no bearing on this discussion and it's relation to local intel. That response indicates you haven't yet grasped the issue people have. But I guess it's easier to talk about "instant fix of kill" and not working for it, even though it's based on conjecture.

Your alliance mates suggestion, would mean more intel power. That on top of the easy mode, on a plate, intel channel called local. I can't see how anyone can call that, a balanced approach.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dracvlad
Taishi Combine
Astral Alliance
#58 - 2013-01-06 15:50:22 UTC
Trolls will be trolls Big smile

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Omnathious Deninard
University of Caille
Gallente Federation
#59 - 2013-01-06 15:54:44 UTC
Dracvlad wrote:
Trolls will be trolls Big smile


Do you honestly think this is the first time this topic has come up? The trolling ended 100s of threads ago, it is mostly petty squabling and information mixed with some personal opinion. So no trolling from Mag's

If you don't follow the rules, neither will I.

Buzzy Warstl
Quantum Flux Foundry
#60 - 2013-01-06 16:07:01 UTC
The threads themselves are effectively troll threads.

The answer to AFK Cloaking is twofold:
1. Play the game.
2. Don't get greedy.

Yes, sometimes you will end up with surprise PvP, but that was going to be the case even without the AFK Cloaker in your system.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs