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Null-sec toons - what's best?

First post
Author
The Old Chap
Doomheim
#1 - 2013-01-05 13:11:11 UTC
TL;DR: What skills/experience/capabilities are necessary to have a jolly good time in null-sec these days?

I have been playing Eve since 2003. Initially, I spent several hours every day in high, low but mostly null sec. In 2007 I left null for a combination of reasons, including sov game mechanics/bubbles, a demanding rl that meant I could only spend shorter period in-game, and tbh I got sick of the over-inflated ego’s and petty politics out there. I have been happily and quietly living a low-profile “carebear” style life ever since, EVE became my place to ‘chill’.

I now want to give null another try, to get more of the MM part of the ORPG. I remain keen to avoid petty politics (get too much of that in RL) but am out of touch with current null life, so have a number of questions to ask current nullers:

1) What are the essentials for making a decent living out in null now? What personal assets do I need to commit to get the best out of null, and what are the main do’s and don’ts?

2) What are the most highly valued team-play capabilities in null – thinking ship types, skills, experience, and roles in high demand (logi etc)? Am I best taking in a hi-skilled char with excellent leadership skills but needing an expensive clone, or a lower value toon that will die more but can be used without inhibitions?

3) How much time needs to be spent in-game to make a null life worthwhile – both in terms of MM session length, and time commitments for wealth maintenance? Can you live a good life in null by being online for a couple of hours at a time, or are marathon sessions still necessary?

4) What is the best route back in to null – thinking corp/alliance size, and best regions for the action.

5) Anything else I need to consider – for example will my four and a half year old box put me at a disadvantage in fleet battles?

Thanks in anticipation,
TOC

Look into my eyes...   and tighten that sphincter, kid.

FoxBird Freir
Bloomberg Horizont
#2 - 2013-01-05 13:22:37 UTC
depends a little, generally i'd say a ship for ratting/exploration (isk grinder), and some ships to pvp in.

2) What are the most highly valued team-play capabilities in null - strongly suspect that to be the role of a logi pilot

3) enough time for skill logging, any time spent beond that is worth it.

4) depends on ur playstyle and where u wanna live

5) nah, just set settings and **** to low, hide brackets.
March rabbit
Aliastra
Gallente Federation
#3 - 2013-01-05 13:32:59 UTC
The Old Chap wrote:

I now want to give null another try, to get more of the MM part of the ORPG. I remain keen to avoid petty politics (get too much of that in RL) but am out of touch with current null life, so have a number of questions to ask current nullers:

IMO you'd better try FW then. You will not see politics in 0.0 until you get into leadership level anyway. As regular grunt you will see only short-term goals: "move there", "shoot this", "go sleep before next CTA". Leadership in 0.0 very rare gives anybody any REAL info about politics.

The Old Chap wrote:

1) What are the essentials for making a decent living out in null now? What personal assets do I need to commit to get the best out of null, and what are the main do’s and don’ts?

1. find good corp with at least 1-2 persons you see as trustworthy.
2. Find more info about system they (and you) live: NPC type, resources, etc...
3. Choose 1(!!!!!) ship which you can fly with good skills and move there
4. Any other stuff can be moved after you know who are your corpmates and you can trust them.

The Old Chap wrote:

2) What are the most highly valued team-play capabilities in null – thinking ship types, skills, experience, and roles in high demand (logi etc)? Am I best taking in a hi-skilled char with excellent leadership skills but needing an expensive clone, or a lower value toon that will die more but can be used without inhibitions?

like in RL: 1st is communication skills. You can speak? You can listen? You can troll a little? You will find yourself in good company then. It can be not the 1st corp you found but you will find truly your corp.
If you speak about combat experience then AFAIK logi is the most loved pilots Big smile

The Old Chap wrote:

3) How much time needs to be spent in-game to make a null life worthwhile – both in terms of MM session length, and time commitments for wealth maintenance? Can you live a good life in null by being online for a couple of hours at a time, or are marathon sessions still necessary?

it heavily depends of your effort. You can mine or do anomalies for years or you can find the most good ways to obtain wealth.
When i was 0.0 dweller i studied what is 10/10 Rogue Drone escalation: it's structure, damage profile, etc... And i made my alts fleet which was able to run 10/10 easily and fast. Then i started to buy bookmarks and run it. In the end i was running 1-2 escalation a day (it's like 2-3 hours with traveling) and got like 40 billions in like 3-4 months. And most of a time it was semi-afk activity: ships tank and kill, i chat with corpmates or drink beer.
I'm sure you can find something good and not too efforty.

The Old Chap wrote:

5) Anything else I need to consider – for example will my four and a half year old box put me at a disadvantage in fleet battles?

being regular grunt in CTA fleet you don't need any experience outside of common knowledge: listen to FC, follow orders, don't speak in comms. Anything outside can be obtained with more CTAs you have been to.

GOOD LUCK

The Mittani: "the inappropriate drunked joke"

Arkadelphia
Unforetold Mania
#4 - 2013-01-05 20:03:03 UTC
The desire, determination and friends.


Also having a cloaky ship of some sort can help you pass through camps. Really it is less skill (ccp/eve skills) and more personal skills and knowledge of the mechanics that will allow you to thrive. There are noobs that move out here with trial accounts and never turn back. Learning your area and how to defend against and avoid threats will allow you to thrive.

If you really need abc skill...well probing skills and a t2 bc or bs to rat or run plexes/rat..pvp well whatever you fly and your fleets call for.
The Old Chap
Doomheim
#5 - 2013-01-05 23:01:06 UTC
March rabbit wrote:
... As regular grunt you will see only short-term goals: "move there", "shoot this", "go sleep before next CTA". Leadership in 0.0 very rare gives anybody any REAL info about politics. ...being regular grunt in CTA fleet you don't need any experience outside of common knowledge: listen to FC, follow orders, don't speak in comms. Anything outside can be obtained with more CTAs you have been to.

GOOD LUCK


Sad Is it really that dumb-ass out there now? Doesn't sound like what I'm looking for tbh.

Look into my eyes...   and tighten that sphincter, kid.

Nicolo da'Vicenza
Viziam
Amarr Empire
#6 - 2013-01-05 23:19:07 UTC  |  Edited by: Nicolo da'Vicenza
The Old Chap wrote:
March rabbit wrote:
... As regular grunt you will see only short-term goals: "move there", "shoot this", "go sleep before next CTA". Leadership in 0.0 very rare gives anybody any REAL info about politics. ...being regular grunt in CTA fleet you don't need any experience outside of common knowledge: listen to FC, follow orders, don't speak in comms. Anything outside can be obtained with more CTAs you have been to.

GOOD LUCK


Sad Is it really that dumb-ass out there now? Doesn't sound like what I'm looking for tbh.

no only if you listen to npc corp posters

okay here are my answers

1) 'making decent isk' decent ratting ship with damage resists against rat type.
Dos: Be willing to help out in what ways you can, be sociable and agreeable. Pay attention to intel channels, local.
Don'ts: Get mad at teammates and start drama, getting upset over getting your ratting ship tackled and a fleet not forming up instantly to save it

2) 'best skills' Social skills, attitude are honestly the most highly valued team-play capabilities in null. Also flying stuff in fleet that can't be used to ho on a killmail is also highly valued as people who do that are rare.

3) 'will it fit my schedule' Depends on which organization you've joined and the obligations behind it. Some are very strict and require expensive ships and ability to adhere to a schedule. Others have practically no obligations and fleets anyone over 5 months can fly in. This will require research on your part (remember 'easier' is not necessarily 'better'). "Wealth maintenance" activities depend on what you do to make that wealth. Options have certainly changed since 2007, namely the introduction of sov-based system upgrades like sanctums and grav sites.

4) 'which is the best route back to 0.0' Depends on the sort of action you're interested in. The South is in a period of regrowth and the North is always willing to take in new people. Again, which route is best for you depends on what you want.
Marlona Sky
State War Academy
Caldari State
#7 - 2013-01-05 23:24:34 UTC
The Old Chap wrote:
TL;DR: What skills/experience/capabilities are necessary to have a jolly good time in null-sec these days?

I have been playing Eve since 2003. Initially, I spent several hours every day in high, low but mostly null sec. In 2007 I left null for a combination of reasons, including sov game mechanics/bubbles, a demanding rl that meant I could only spend shorter period in-game, and tbh I got sick of the over-inflated ego’s and petty politics out there. I have been happily and quietly living a low-profile “carebear” style life ever since, EVE became my place to ‘chill’.

I now want to give null another try, to get more of the MM part of the ORPG. I remain keen to avoid petty politics (get too much of that in RL) but am out of touch with current null life, so have a number of questions to ask current nullers:

I'm afraid the ego's and petty politics are still there and going stronger than ever. My best suggestion is to stay away from that stuff and the best way is to chill as a grunt. Most definitely stay away from entities demanding you to pay to get in, via ISK or 'helping move assets for you' or anything like that. Simply said, they are trying to scam you.
Marlona Sky
State War Academy
Caldari State
#8 - 2013-01-05 23:24:45 UTC
The Old Chap wrote:
1) What are the essentials for making a decent living out in null now? What personal assets do I need to commit to get the best out of null, and what are the main do’s and don’ts?

Only move a small portion of your stuff at first. So you can get the feel of the corp/alliance/blue friends you will be dealing with on a daily basis. That way if it is not your cup of tea and you lose/leave behind your gear, it is no big deal. Find out what ship doctrines are used and try to get them there when you can easily afford it.
The Old Chap wrote:
2) What are the most highly valued team-play capabilities in null – thinking ship types, skills, experience, and roles in high demand (logi etc)? Am I best taking in a hi-skilled char with excellent leadership skills but needing an expensive clone, or a lower value toon that will die more but can be used without inhibitions?
Being able to fly logi, provide bonuses or tackle are always welcomed and rarely never turned away.

The Old Chap wrote:
3) How much time needs to be spent in-game to make a null life worthwhile – both in terms of MM session length, and time commitments for wealth maintenance? Can you live a good life in null by being online for a couple of hours at a time, or are marathon sessions still necessary?
Marathon sessions are not necessary. If you find yourself in an alliance demanding that and it is not your thing, then simply leave. It is not the alliance for you. That said I don't think there really is any alliances out there anymore that demands such things anyways. Just play when it works for you.

The Old Chap wrote:
4) What is the best route back in to null – thinking corp/alliance size, and best regions for the action.
Most of the action is in the north east and down to the south east. As far as what corp and alliance to get into, just be honest with what you are looking for and make sure the alliance/corp fits those needs. It is your game time and you should be having fun. Not stressing about how you need to log in and go to a job.

The Old Chap wrote:
5) Anything else I need to consider – for example will my four and a half year old box put me at a disadvantage in fleet battles?
EVE is one of the very few MMORPG games out there that scales really well with computers, especially on the lower end. That said, you should probably head to the part of the forums that discusses computer specs and such and give your exact computer specs there and I'm sure there will be an army of computer geeks running in to give you all the information you need on what needs to be addressed, if any.

So good luck, and have fun! Big smile
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#9 - 2013-01-06 01:16:33 UTC
The Old Chap wrote:

1) What are the essentials for making a decent living out in null now? What personal assets do I need to commit to get the best out of null, and what are the main do’s and don’ts?

It really depends on what you want to do, and which part of nullsec you want to do it in. Sometimes it needs full commitment (in very deep nullsec), sometimes you could just live out of hisec (PvP lifestyle in Curse/Great Wildlands/etc), and anywhere in between.

The main thing is being part of a stable group of people with organized logistics to provide you the stuff you need. That way, even if it turns out you need more stuff, you can easily buy it locally, or ship it in.

The Old Chap wrote:

2) What are the most highly valued team-play capabilities in null – thinking ship types, skills, experience, and roles in high demand (logi etc)? Am I best taking in a hi-skilled char with excellent leadership skills but needing an expensive clone, or a lower value toon that will die more but can be used without inhibitions?

This mostly depends on who you're joining and what they're doing right now. However, all kinds of pilots can usually make a positive contribution to 0.0 alliances. It's more important to be a team player and are willing to do your best as a member of the team.

Side-note: there's no reason to not throw frigates around with a high-SP character if you can afford the clone replacement costs. It's fun! Good frigate skills also means good Interdictor skills, which is a role you shouldn't forget about.

The Old Chap wrote:

3) How much time needs to be spent in-game to make a null life worthwhile – both in terms of MM session length, and time commitments for wealth maintenance? Can you live a good life in null by being online for a couple of hours at a time, or are marathon sessions still necessary?

Depends on your definition of "worthwhile". For ISK, you can make a decent amount from various PvE activities in the space of a couple hours. Other stuff (PvP, for example) may not come up dependably enough, and may end up require time dedication. There are ways to get around that, too, though.

Like everywhere else in Eve, the more continuous time you dedicate to an activity, the better the payout will be. Nullsec just happens to feature some activities which may not pay out at all without a pretty high time investment.

The Old Chap wrote:

4) What is the best route back in to null – thinking corp/alliance size, and best regions for the action.

I... can't really answer this in an unbiased way, I think. Look to the other responses. P

The Old Chap wrote:

5) Anything else I need to consider – for example will my four and a half year old box put me at a disadvantage in fleet battles?

You may need to turn down your graphics for fleet battles, yeah. Depending on whom you're joining, you may also expect additional tech requirements, like a headset plus a voice program.

Lastly: don't be afraid to "shop around" and only truly commit once you find a place you like. Nullsec is a big place with a lot of people.

Oh, and thanks for the tl;dr at the top. It's really where tl;dr's belong.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Mr Epeen
It's All About Me
#10 - 2013-01-06 01:23:06 UTC
Just pony up the ten bills to join the SA forums, OP.

Then post something like "WTF is this space game y'all are ranting about" and you'll find yourself living fat, dumb and happy in null real fast.

Mr Epeen Cool
baltec1
Bat Country
Pandemic Horde
#11 - 2013-01-06 01:58:52 UTC
My Little Rifter

High:
salvager I

Mid:
MicroWarpdrive I
Warp Disruptor I


You now have the basics for 0.0 life.
Alavaria Fera
GoonWaffe
#12 - 2013-01-06 02:11:44 UTC
baltec1 wrote:
My Little Rifter

High:
salvager I

Mid:
MicroWarpdrive I
Warp Disruptor I


You now have the basics for 0.0 life.

I'm sure they can fit some nanos in the low or something :shobon: Mine came with meta nanos, I think. It also had guns, and ammo in it, funnily enough.

Don't the newbies use slashers now?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

The Old Chap
Doomheim
#13 - 2013-01-06 12:36:14 UTC
Thanks for the serious answers guys. Good to get a relatively junk-free thread for a change! Cool Think I'll work up the logi and warfare link stuff on a well-specced alt and go sniffing around.

Look into my eyes...   and tighten that sphincter, kid.

Ptraci
3 R Corporation
#14 - 2013-01-06 12:40:05 UTC
The Old Chap wrote:

1) What are the essentials for making a decent living out in null now? What personal assets do I need to commit to get the best out of null, and what are the main do’s and don’ts?

2) What are the most highly valued team-play capabilities in null – thinking ship types, skills, experience, and roles in high demand (logi etc)? Am I best taking in a hi-skilled char with excellent leadership skills but needing an expensive clone, or a lower value toon that will die more but can be used without inhibitions?

3) How much time needs to be spent in-game to make a null life worthwhile – both in terms of MM session length, and time commitments for wealth maintenance? Can you live a good life in null by being online for a couple of hours at a time, or are marathon sessions still necessary?

4) What is the best route back in to null – thinking corp/alliance size, and best regions for the action.

5) Anything else I need to consider – for example will my four and a half year old box put me at a disadvantage in fleet battles?


1) A lot of it depends on what you intend to do. Certainly you should inform yourself about your prospective alliance's policies towards CTA's and roams and what ship types they encourage their members to fly. You will need to provide your own combat ships, but most alliances have replacement programs to help defray the cost of losing these ships when on alliance sanctioned ops. So that's a start - the required ships, and the skills to use them. Many alliances have different attitudes towards moons, POSes and planets, so again you must inform yourself. Most of the time you must get permission to put up a tower and/or mine a moon. Most of the time said permission is granted, unless of course the moon is very valuable and being reserved for someone else. AFAIK most alliances encourage maximum tax rates on PI but planets are fairly open and you can do all the PI you want.

The main DO's and DON'T's are quite simple. Respect your alliance members. Respect your blues. Don't lock people unless they know and don't mind that you're horsing around. Likewise for shooting people. Participate in CTA's. Participate in roams. Don't have the carebear attitude of "the alliance exists to serve/protect ME". It's your alliance. What are YOU doing for it?

2) Logi is always, always welcome. You can never have enough logi. Most alliances switch between shield and armor doctrine, so pilots who can fly both types are even more precious. EWAR is also very valuable. If you can fly falcons with a lot of ewar skill, or if you're a rapier, pilgrim or arazu with recon 5, people will love you. Hictors/dictors as well. Can never have enough of those. Other than that, as I said before, find out which ships from the alliance's list of "approved" ships you are closest to skill-wise and train for that. Very few alliances fly "kitchen sink" fleets regularly. Usually fleets are highly organized nowadays.

3) That's hard to say. Ratting in a carier can get you 100M an hour. Running complexes takes a few hours and can net you a billion or more. Mining is not very lucrative unless you have multiple accounts and boosts. As for expenses, it really depends on how good you are, how lucky you are, and how often you play. The more you play, the more likely you are to lose ships. But also you're more likely to be able to afford to replace them. I spend several billion a week on ships, implants, POS fuel, jump fuel, etc. However I am very active and between this account and my 6 alts, I get a lot of kills too. Nullsec lets me afford that lifestyle, but I don't hoard isk so I'm usually break-even. When I have a billion or two in the wallet I go out and spend it. So the isk is there if you want it. How you spend it is up to you.

4) There's rental - large alliances hold lots of sov and rent out systems to renters in exchange for a monthly fee. Usually this fee is affordable, because most alliances are after regular income. But rental only entitles you to live in your system and be (light) blue to most in the region. It does not entitle you to use other people's systems. Also renting is considered the lowest rung on the ladder and scorned by most. Nothing is expected from renters except the rent and the terms of the agreement. And nothing extra is given to them either.

Then there's joining an alliance. Some alliances are always looking for new players/corps. Others won't allow it because they prefer to pick and choose "the cream of the crop". Still this has a lot of advantages over renting - you have more of a say in the running of your corp/alliance, you are expected to participate in ops, you usually have more access to neighboring coalitions' space, jump bridges, stations, etc. However you usually have to pay a membership fee either to your corp or to your alliance which goes towards the sov bills, JB POS costs, etc. As for best regions it's hard to say. West is goons/test space, south-east belongs to a new NC./nulli coalition, above that is Solar Fleet, etc. Look at a sov map and figure out where you want to go. There was a lot of fighting in my region (southeast) recently as -A- got booted. It's quiet for now. But that always changes quickly. Most of null goes through these quiet spells interspersed with violent life or death combat.

5) Probably not. My rig is about 3 years old and I have no problems at all. You might have to turn down some graphics settings since the client for some reason tends to demand a lot. Lag is always a problem only now we call it Time Dilation. It's a pretty ingenious solution from CCP since it slows everything down for everyone. However it doesn't always work as planned.
Ptraci
3 R Corporation
#15 - 2013-01-06 12:51:31 UTC
The Old Chap wrote:

Sad Is it really that dumb-ass out there now? Doesn't sound like what I'm looking for tbh.


It depends on who you join. Alliances that are burning people out with CTA's every few hours, etc, are probably in the process of fail-cascading. Most alliances are very reasonable thanks to diplo and blue standings with a lot of neighbors. This can make finding a fight difficult and frustrating sometimes, but fleets in these regions are for FUN not grind. Everyone gets bored of care-bearing after a while, and CTA's/roams keep you sharp.
Beekeeper Bob
Beekeepers Anonymous
#16 - 2013-01-06 19:21:59 UTC
The Old Chap wrote:
March rabbit wrote:
... As regular grunt you will see only short-term goals: "move there", "shoot this", "go sleep before next CTA". Leadership in 0.0 very rare gives anybody any REAL info about politics. ...being regular grunt in CTA fleet you don't need any experience outside of common knowledge: listen to FC, follow orders, don't speak in comms. Anything outside can be obtained with more CTAs you have been to.

GOOD LUCK


Sad Is it really that dumb-ass out there now? Doesn't sound like what I'm looking for tbh.


Worse....Lol

Signature removed - CCP Eterne