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Is this truly a Sand-Box game?

Author
Mag's
Azn Empire
#21 - 2013-01-05 17:52:48 UTC
Mai Khumm wrote:
As long as Devs are in control of large alliances, constantly meddling, controlling, and whispering in other peoples ears...

EVE will never be the sandbox it advertises itself to be...

:Tinfoil:

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jamyl Khanid
Imperial Academy
Amarr Empire
#22 - 2013-01-05 20:22:40 UTC
EVE has sand in her box?

That explains all the bittervet on the forums.
Tippia
Sunshine and Lollipops
#23 - 2013-01-05 20:47:11 UTC  |  Edited by: Tippia
AlleyKat wrote:
A Sand-Box design should not have any goals, but yet this game does appear to have goals; specifically the creation of corporations, alliances, factional entities and unofficial coalitions, plus numerous social-political structures and hierarchies.
No, EVE doesn't have those goals.

EVE simply has the tools available should players choose to pursue those kinds of structures as their goals.

Quote:
Is it a sand-box or not?
In almost every way imaginable without descending into complete chaos, yes.

Mai Khumm wrote:
As long as Devs are in control of large alliances, constantly meddling, controlling, and whispering in other peoples ears...

EVE will never be the sandbox it advertises itself to be...
…so in other words, it's pretty much exactly the sandbox it advertises itself to be.
Steven Seaga1
Doomheim
#24 - 2013-01-05 20:54:54 UTC
More like a "Litter box"
Malcanis
Vanishing Point.
The Initiative.
#25 - 2013-01-05 20:57:34 UTC
AlleyKat wrote:
If I take the term 'Sand-Box' and apply it to EVE, it does not seem to fit.

A Sand-Box design should not have any goals, but yet this game does appear to have goals; specifically the creation of corporations, alliances, factional entities and unofficial coalitions, plus numerous social-political structures and hierarchies.

If this is not a sand-box, then why are there not more official structures and aspirational goals to attain singularly or collectively?

EVE seems to meander its definition.

Is it a sand-box or not?

AK






Sandbox, noun. Irregular noun that means something different to everyone, generally to mean whatever is most convenient for them.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#26 - 2013-01-05 20:59:13 UTC
psycho freak wrote:
Its a

whine-box game

all anyone does is whine



Especially you when one of your ships gets nerfed, hey? Blink

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Skorpynekomimi
#27 - 2013-01-05 21:02:37 UTC
Jake Warbird wrote:
Well... there is a lot of sand here...


As a fellow minmatar, I feel compelled to point out that it's NOT sand, it's actually your pod's filters throwing coolant out as a solid instead of a liquid. Adjust your settings.

Also, it seems to be a sandbox. As happens with sandboxes, complex structures develop.

Economic PVP

EvEa Deva
Doomheim
#28 - 2013-01-05 21:06:10 UTC
I guess the ability to train any skill and not be a class limited to certain skills or ship is kinda sandbox.
Stegas Tyrano
The Scope
Gallente Federation
#29 - 2013-01-05 21:08:44 UTC
It's more like a sandbox with a couple of different shaped buckets to help you make what you want P

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Garresh
Mackies Raiders
Wild Geese.
#30 - 2013-01-05 22:05:21 UTC  |  Edited by: Garresh
AlleyKat wrote:
A Sand-Box design should not have any goals, but yet this game does appear to have goals; specifically the creation of corporations, alliances, factional entities and unofficial coalitions, plus numerous social-political structures and hierarchies.


Those are their goals, not mine. What about the roaming explorer who really gets a kick out of slipping under the pirate's noses as he explores lowsec, or slipping around Null staying off the radar slowly making billions?

How about the trader who, in lieu of focusing on wealth entirely, has dedicated his fortune and abilities to taking control of just one hub: Maybe it's a small mission hub, but no trades go on there that he isn't in control of, due to his extremely efficient support network. He is a PvPers like no other, who guards his territory fiercely.

The man whose entire life is theft. Maybe he's a ninja. Maybe he's an awoxer or a a corporation infiltrator.

The missionbear?

The guy for whom corporations and hierarchies don't matter, for whom social popularity and widespread trust are the goal? Those who serve the community as a whole to the point that even the scum of the universe hold him in high regard.

Point is, I see no "natural" goals in eve, except the accumulation of wealth. And for 95% of the player base that is not a goal. It's a means to an end, so that they can achieve their real goal: A goal they themselves came up with.



Yes, this game is a sandbox, but as a hardcore solo player I think you focus too much on the corporate structures that take all the spotlight. Look around you and you'll see a thriving player ecosystem and metagame for which corporations hold little interest.

This Space Intentionally Left Blank

Vera Algaert
Republic University
Minmatar Republic
#31 - 2013-01-05 22:50:10 UTC  |  Edited by: Vera Algaert
A Tale in the Desert is very sandbox-like (in some respects significantly more so than EVE).

I think it might be a useful point of reference when talking about sandy games.

.

Seven Noctis
#32 - 2013-01-05 23:56:26 UTC
Eve = "sandbox" / CONCORD. If I could assign a numerical value to CONCORD, I'd tell you exactly how much of a sandbox it is.
Flurk Hellbron
Science and Trade Institute
Caldari State
#33 - 2013-01-06 00:02:40 UTC
Solstice Project wrote:
Didn't we already have enough of these threads ?

Why can't you people stop falling for the same old ****
made by different new idiots, every day ??


And why do the same old idiots always respond?
Solhild
Doomheim
#34 - 2013-01-06 00:11:24 UTC
Solstice Project wrote:
Dave stark wrote:
Solstice Project wrote:
Dave stark wrote:
Solstice Project wrote:
Didn't we already have enough of these threads ?

Why can't you people stop falling for the same old ****
made by different new idiots, every day ??


be nice, sol.

Here you tell me to be nice,
there you like my post for stating the obvious truth:

We need to kill them and get rid of them !


please, kill them all. especially the miners. trit prices are horrible right now.

I know. Not my fault.

There are plenty of others who hate these economic terrorists as much as we do,
but all these geniuses who shoot miners don't manage to get together,
unless some greater entity (Hi goons o/) makes them band together for their own betterment.

I'm not willing to participate in their mindless hatred against a single target/playstyle.
I have my own mindless hatred against every other target. ^_^

TL;DR:
*shrugs* You know how i roll. Kill them yourself.


I'm getting confused, does this mean it is a sandbox or not?
Katran Luftschreck
Royal Ammatar Engineering Corps
#35 - 2013-01-06 01:15:41 UTC  |  Edited by: Katran Luftschreck
psycho freak wrote:
Its a whine-box game all anyone does is whine


Oh yeah? I'd like to see you prove...

Solstice Project wrote:
Didn't we already have enough of these threads ?

Why can't you people stop falling for the same old ****
made by different new idiots, every day ??


... er ... nevermind. You win, PF.

http://youtu.be/t0q2F8NsYQ0

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