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The Possible Coming Death of Small Gang PVP

Author
Gil Wallace
Center for Advanced Studies
Gallente Federation
#1 - 2013-01-05 12:39:12 UTC
Something is about to kill small gang pvp in npc low & nullsec. It is not lack of those that want to small gang pvp. It is not the lack of young pilots with little skills willing to learn. It is not the danger that a fight may come along at any moment to test those young pilots’ skills. It is not even the fact that they may loose a ship or even get podded losing millions of isk, in precious implants. None of this scares away those that want to learn or participate in small gang pvp. In fact they expect all of the above to take place and so they adapt and engage.

So the question one must ask is what is it then is. What is it that is about to kill small gang pvp in lowsec and places like syndicate?

The answer is simple. The Alliances and their titan bridges are about to kill small gang pvp in places like syndicate. There is no small 4 to 12 pilot gang that can stand up to a huge blop delivered by a titan. Those that call lowsec and places like syndicate home, (and yes there are those that have called those places home for years) have no real way to strike back against such attacks. So they face all the risk and no possible way to really defend, or rewards if they do stave off the attack. At best they can hope to warp away and find a station to dock up in at worst they loose their entire gang in a flash. No fighting chance, no ability to attack the titan that did the bridge, and really just a loss for them all the way around.

Yet CCP could instill some solutions to this. They could make it so that the titan had to bridge in with the fleet. This would make it so that all the small gangs could drop what ever differences they had at the time and work to kill the titan that had been sending the dreaded gangs of the Alliances, or they could do the logical thing, and make NPC lowsec and nullsec a no titan bridge zone. As they have with highsec. After all it is NPC space. This seems the most logical of the two solutions.

So I put forth a call to all my fellow small gang npc low & nullsec pvpers to back this request to have CCP do something to save the small gang pvp zones from these bridges of small gang pvp death. With out your input, thoughts, comments, or suggestions small gang pvp in low and npc nullsec could become a thing of the past.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2 - 2013-01-05 12:44:29 UTC
Gil Wallace wrote:
Something is about to kill small gang pvp in npc low & nullsec. It is not lack of those that want to small gang pvp. It is not the lack of young pilots with little skills willing to learn. It is not the danger that a fight may come along at any moment to test those young pilots’ skills. It is not even the fact that they may loose a ship or even get podded losing millions of isk, in precious implants. None of this scares away those that want to learn or participate in small gang pvp. In fact they expect all of the above to take place and so they adapt and engage.

So the question one must ask is what is it then is. What is it that is about to kill small gang pvp in lowsec and places like syndicate?

The answer is simple. The Alliances and their titan bridges are about to kill small gang pvp in places like syndicate. There is no small 4 to 12 pilot gang that can stand up to a huge blop delivered by a titan. Those that call lowsec and places like syndicate home, (and yes there are those that have called those places home for years) have no real way to strike back against such attacks. So they face all the risk and no possible way to really defend, or rewards if they do stave off the attack. At best they can hope to warp away and find a station to dock up in at worst they loose their entire gang in a flash. No fighting chance, no ability to attack the titan that did the bridge, and really just a loss for them all the way around.

Yet CCP could instill some solutions to this. They could make it so that the titan had to bridge in with the fleet. This would make it so that all the small gangs could drop what ever differences they had at the time and work to kill the titan that had been sending the dreaded gangs of the Alliances, or they could do the logical thing, and make NPC lowsec and nullsec a no titan bridge zone. As they have with highsec. After all it is NPC space. This seems the most logical of the two solutions.

So I put forth a call to all my fellow small gang npc low & nullsec pvpers to back this request to have CCP do something to save the small gang pvp zones from these bridges of small gang pvp death. With out your input, thoughts, comments, or suggestions small gang pvp in low and npc nullsec could become a thing of the past.


2000 man blob working as intended.. the fact that a Titan can drop the blob on you doesn't put the fault on the Titan... if you ran into that blob without a bridge... you would be moaning about something else.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gil Wallace
Center for Advanced Studies
Gallente Federation
#3 - 2013-01-05 13:09:07 UTC
No, I would not cry about something else. Great way to assume though. There is a huge difference between hitting a fleet and seeing a small gang that you might be able to beat and then getting bloped. If you do not know the difference then perhaps your view of small gang pvp is askew. An I am not crying I am stating my thoughts and heaven forbid anyone voice their thoughts as they might actually be practicing free speech and expressing their observations.
Schmata Bastanold
In Boobiez We Trust
#4 - 2013-01-05 13:29:21 UTC
Gil Wallace wrote:
I am not crying I am stating my thoughts and heaven forbid anyone voice their thoughts as they might actually be practicing free speech and expressing their observations.


Heaven forbid anyone voice their thoughts with their main instead of NPC forum alt.

Invalid signature format

Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2013-01-05 13:48:23 UTC
agreed, doesnt sound like the bridging is ur problem but the fact that other ppl can bring more numbers than u.
because u always run to a station every time they bring a sizable force, titan bridges may be the only way to get u to engage.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veshta Yoshida
PIE Inc.
Khimi Harar
#6 - 2013-01-05 13:53:51 UTC  |  Edited by: Veshta Yoshida
Asuka Solo wrote:
2000 man blob working as intended.. the fact that a Titan can drop the blob on you doesn't put the fault on the Titan... if you ran into that blob without a bridge... you would be moaning about something else.

Except that blobs are notoriously lazy and slow things .. which is why they rarely go anywhere without said bridges .. but theoretically you are correct, one could happen upon one away from a cyno alt Big smile

Personally flogging the "No bridges into Empire space" horse. Will have marginal impact on general logistics for the most part (tad more management required) yet solves the issue of unscoutable reinforcements dropped into an area that is not even capable of building the damn things locally.
But, if all goes well and null is made into the happy-go-fun-time killing field of old, then all those unemployed (WMD and peace does not mix) Titan's should have more worthwhile things to do than drop over-kill fleets onto wide eyed frigate->BC gangs in lowsec.
Gil Wallace
Center for Advanced Studies
Gallente Federation
#7 - 2013-01-05 13:59:44 UTC
Daichi Yamato wrote:
agreed, doesnt sound like the bridging is ur problem but the fact that other ppl can bring more numbers than u.
because u always run to a station every time they bring a sizable force, titan bridges may be the only way to get u to engage.



Actually no its when a small group engages a small group and then all of a sudden it goes from 6v6 to 20 v 6 or more. So the bridge happens after the battle has begun. So basically its if you see an alliance group now you just dock up or leave the system because you know they probably will bridge in. So its not that were scared to fight and even fight a semi larger gang that what we field its when bridge is used as nothing more than a tank squashing an ant.

An as far as supposed NPC alt well there are tons of players in this game that have never left their NPC home and they never will unless forced to, and many of them have stated they will quit the game when that happens. They do not see the need for joining an PC or alliance to complete their game play.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2013-01-05 14:16:53 UTC
so atm ur not fighting alliances because they'll bridge a fleet in.

if u remove bridging and force them to come through a gate u still wont engage them because they will still bring numbers.

as has been mentioned, bridging is not ur problem.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rynnik
Evasion Gaming
The Ancients.
#9 - 2013-01-05 14:17:09 UTC  |  Edited by: Rynnik
Titan bridging isn't exactly new. If this hasn't killed small gang PvP to date, what has changed that is now going to cause this?
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#10 - 2013-01-05 15:34:46 UTC
Schmata Bastanold wrote:
Gil Wallace wrote:
I am not crying I am stating my thoughts and heaven forbid anyone voice their thoughts as they might actually be practicing free speech and expressing their observations.


Heaven forbid anyone voice their thoughts with their main instead of NPC forum alt.

Heaven forbid anyone assume relatively new players can actually learn to PvP (and PvP), and are not actually NPC forum alts
Gil Wallace
Center for Advanced Studies
Gallente Federation
#11 - 2013-01-05 16:02:10 UTC  |  Edited by: Gil Wallace
This is my main I am not an alt.

We are not afraid to engage fleets larger or having more fire power than ours. An I believe that even the DEVs have said places like Syn are where you go to learn pvp. So I was under the assumption I was in Syn to learn pvp not bridges from Alliances that have SOV space.

It is not about we are scared to fight, it's about things like when you have 3 guys in a system and one guy comes in with a covops and bridges in 30 member fleet on them they have no chance.

Tell me honestly who here would not dock up if there was a 40 person gang with 3 logi and only 3 of you? Your telling me you would just run right out and attack 40 ships with 3?

An if they come through a gate you have time to see that fleet and engage or not. If it is bridged on your small gang you have nothing and the gang that did the bridging has nothing to loose and everything to gain.

An I am fine with keeping the bridge if you want to bring the Titan along. At least then all of us in Syn and elsewhere, not just my group, has a chance to kill that titan and that gang it bridged in. Then you can have your bridge and we can have a titan kill on our killboards.

Otherwise if the escalation of the use of bridges on 3 men ratting in a belt and such continues by multiple alliances then yes you very well could see the death of small gang pvp as well as the loss of pvp training for those that really never want to join an alliance. In fact your making the idea of joining any alliance even more distasteful to many.

Yeah I am from CAS and were NPC and were not aligned with anyone. Yet we do stuff.
sabre906
The Scope
Gallente Federation
#12 - 2013-01-05 16:03:44 UTC
Remove titan bridges.Big smile
Ching Mortao
Perkone
Caldari State
#13 - 2013-01-05 16:31:40 UTC  |  Edited by: Ching Mortao
No, I think the solution lies in the lack of ability to team up against these in local. Why doesnt OP just make an alliance to keep them out of syndicate, might be a sucessful solution. I think CCP shouldn't get involved in player emerging conflicts like these. Makes the game more fun, forces people to change routines. OP just to lasy to gather and lead people. I am not even a PVPer and I know better :/
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2013-01-05 17:13:30 UTC
Quote:
An I believe that even the DEVs have said places like Syn are where you go to learn pvp. So I was under the assumption I was in Syn to learn pvp not bridges from Alliances that have SOV space.


u are learning pvp. ur learning that bridges can drop fleets on top of u. now take what u've learned and adapt.

i'm not trying to call u a coward here, only that removing bridges solves little as they will never come looking for a fight on any terms but their own. Just like u dnt go looking for a fight on any other terms but ur own and dnt engage when faced with the blob.

u dnt like how jump bridges add uncertainty to a fight? Tough ****. Such is the nature of PvP in the sandbox. U've chosen to stay away from corps and alliances and have therefore chosen to forgo the support such relationships would provide.

u can still get PvP in high sec where there is no bridging, but it is very different and still has its 'surprises'.

finally, u dnt have a right to small scale PvP in NPC null, hi-sec or anywhere, ur always going to have to scatter when someone bigger and better comes along.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kitt JT
True North.
#15 - 2013-01-05 17:30:15 UTC
at a time when small-gang pvp is the best its been in years due to t1 frigs and cruisers being useful....

a several year-old feature is going to kill it


Better luck next troll 4/10
reamau
Aliastra
Gallente Federation
#16 - 2013-01-05 18:50:44 UTC
Why would any large blob even bother to attack small gangs? Not worth the time it takes to get organized. Sitting in a blob is boring enough already, waiting to do something- most would not even go.



Inferno: almost as fun as chewing used medical syringes.

Sigras
Conglomo
#17 - 2013-01-05 20:24:58 UTC
I have two solutions for this:

1. Implement a cyno interdictor which would prevent cynos from going up on grid when the module is active. It would only be on a new T2 battlecruiser and would commit you to the current fight with a 2 minute timer or something like that.

I like this idea from a high level standpoint as it would add strategy to fleet battles instead of just warp in, pop the cyno and insta bubble.

2. Reverse the Titan Bridge from a "Push" to a "Pull" The titan would still bridge to the cyno, but people would click on the cyno and appear next to the titan not the other way around.

I like this idea from a low level standpoint because it forces people to commit a titan if they want to hot drop someone thus getting more titans into danger.

Actually I like these two ideas together because the titan could be a counter to a fleet using the cyno interdictor. A titan could warp into the fleet and then open a bridge pulling his entire fleet through, and since the cyno dictor only stops cynos, the enemy fleet couldnt do anything about it.
sabre906
The Scope
Gallente Federation
#18 - 2013-01-05 20:46:14 UTC  |  Edited by: sabre906
Ching Mortao wrote:
No, I think the solution lies in the lack of ability to team up against these in local. Why doesnt OP just make an alliance to keep them out of syndicate, might be a sucessful solution. I think CCP shouldn't get involved in player emerging conflicts like these. Makes the game more fun, forces people to change routines. OP just to lasy to gather and lead people. I am not even a PVPer and I know better :/


Why don't the kids at that Connecticut school shooting just all bum rush the gunman? So? Who's going first?Lol

You're right, you're not a pvper, and you don't know better...Roll
Sean Parisi
Blackrise Vanguard
#19 - 2013-01-06 00:01:45 UTC
Sigras wrote:
I have two solutions for this:

1. Implement a cyno interdictor which would prevent cynos from going up on grid when the module is active. It would only be on a new T2 battlecruiser and would commit you to the current fight with a 2 minute timer or something like that.

I like this idea from a high level standpoint as it would add strategy to fleet battles instead of just warp in, pop the cyno and insta bubble.

2. Reverse the Titan Bridge from a "Push" to a "Pull" The titan would still bridge to the cyno, but people would click on the cyno and appear next to the titan not the other way around.

I like this idea from a low level standpoint because it forces people to commit a titan if they want to hot drop someone thus getting more titans into danger.

Actually I like these two ideas together because the titan could be a counter to a fleet using the cyno interdictor. A titan could warp into the fleet and then open a bridge pulling his entire fleet through, and since the cyno dictor only stops cynos, the enemy fleet couldnt do anything about it.


+1, good ideas in my opinion.

Especially like the idea of the new Battle Cruiser. The other nice thing about it is since the Titan will have to jump through first it give the "WTF" side a chance to pull forces out and run for their lives as they see a Titan drop. At the same time it means you have to commit a titan to the fight and would limit reckless use of a fleet asset.
Gil Wallace
Center for Advanced Studies
Gallente Federation
#20 - 2013-01-06 12:31:20 UTC
reamau wrote:
Why would any large blob even bother to attack small gangs? Not worth the time it takes to get organized. Sitting in a blob is boring enough already, waiting to do something- most would not even go.


You would have to ask the likes of Goons, Rote, Evoke, Vega or one of the other alliances that have been using bridges of 20 -30 to kill 3-6 man fleets. Makes ya wonder if their alliance leaders even know that their resources are being used for such things. Maybe the do not and maybe if they see that they are they will put an end to it because of the waste of resources.
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