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Goonswarm Federation is a Design Constraint in Star Citizen?!

First post
Author
Karak Terrel
Foundation for CODE and THE NEW ORDER
#181 - 2013-01-04 16:40:55 UTC
EglantinFinfleur wrote:

EvE survives because it caters to a specific demographic: sadists and masochists.

You forgot the schizos who like to pay for the game and stick around in the forums but actually really hate the game.
baltec1
Bat Country
Pandemic Horde
#182 - 2013-01-04 16:46:28 UTC
Its kinda funny how the bears out there fear us to such an extent that they are already whining about us in a game not even made yet.

EVE Online, a game so harsh other MMO communities fear we will invade themTwisted
Andski
Science and Trade Institute
Caldari State
#183 - 2013-01-04 16:47:40 UTC
Karak Terrel wrote:
EglantinFinfleur wrote:

EvE survives because it caters to a specific demographic: sadists and masochists.

You forgot the schizos who like to pay for the game and stick around in the forums but actually really hate the game.


Checking in

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#184 - 2013-01-04 17:06:57 UTC
Didn't take long for the establishment to hijack this thread and quell dissent.


Seems to happen every time I suggest removing gates or the dependency on them for everybody.

When an establishment is afraid of an idea, makes me wonder.

Bring back DEEEEP Space!

Dessau
The Scope
#185 - 2013-01-04 17:13:50 UTC
Cheers to Star Citizen, I hope it is a resounding success. RSI, please make your single-player online environment and stark dissimilarity to EVE your key selling points.

New Eden will owe you a debt of gratitude.
Grimpak
Aliastra
Gallente Federation
#186 - 2013-01-04 17:26:54 UTC  |  Edited by: Grimpak
I'm going to be honest here.

MNG is bleh in my book and I don't like goons.



but that post is so LOL-worthy I have to start think about where did he (that SC guy) got that koolaid supply.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

masternerdguy
Doomheim
#187 - 2013-01-04 18:37:52 UTC
Good morning kids! This morning the SC community is debating gate camping.

http://www.robertsspaceindustries.com/forum/showthread.php?13885-Random-spawn-points-when-exiting-a-jump-into-new-system

Quote:


Camping jump points should be made difficult, if near impossible short of an armada. It's just far too problematic when factoring in loading time, lag, etc. And it doesn't really add anything to gameplay for anyone but griefers. Piracy should require more skill.



And by debating I mean waging the war against evil no-skill pirates and griefers.

Things are only impossible until they are not.

Bane Necran
Appono Astos
#188 - 2013-01-04 18:45:26 UTC
There is no skill involved in sitting on a gate and waiting for some hapless fool to try and use it in something other than a cov-ops. It's an awful form of PvP, and also limits the amount of people you see outside of hisec. You couldn't create a better way to corral everyone in hisec if you tried.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Lexmana
#189 - 2013-01-04 19:13:06 UTC
I like it how they call anyone who kills someone who doesn't want to be killed a griefer.
Andski
Science and Trade Institute
Caldari State
#190 - 2013-01-04 19:16:33 UTC
Bane Necran wrote:
There is no skill involved in sitting on a gate and waiting for some hapless fool to try and use it in something other than a cov-ops. It's an awful form of PvP, and also limits the amount of people you see outside of hisec. You couldn't create a better way to corral everyone in hisec if you tried.


yeah if only we had ships that could align quickly and warp cloaked in order to get past lowsec gatecamps

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Bane Necran
Appono Astos
#191 - 2013-01-04 20:00:03 UTC
Andski wrote:
Bane Necran wrote:
There is no skill involved in sitting on a gate and waiting for some hapless fool to try and use it in something other than a cov-ops. It's an awful form of PvP, and also limits the amount of people you see outside of hisec. You couldn't create a better way to corral everyone in hisec if you tried.


yeah if only we had ships that could align quickly and warp cloaked in order to get past lowsec gatecamps


yeah if only i didnt mention cov-ops in my post

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Khergit Deserters
Crom's Angels
#192 - 2013-01-04 20:13:37 UTC
These guys know what they're talking about, and they obviously know their history. If you don't stamp out evil before it takes root, it will just spread and take over. Like cancer. Like AIDS. Like fire ants. Like mesquite trees in the southern U.S. and Canadian geese in the north. Some precedents from history where pre-emptive strikes worked:
-Anti-Communism Red Scare in the U.S. 1950s
-"Just Say No" anti-drug program of U.S. 1980s
-Removal of real or imaginary weapons of mass destruction in Iraq

On the other hand, sometimes nothing you can do can stop stop it. Examples:
-Twilight
-Fifty Shades of Grey
-Kim Kardashian
-Gewns
Karak Terrel
Foundation for CODE and THE NEW ORDER
#193 - 2013-01-04 20:16:33 UTC
Khergit Deserters wrote:
These guys know what they're talking about, and they obviously know their history. If you don't stamp out evil before it takes root, it will just spread and take over. Like cancer. Like AIDS. Like fire ants. Like mesquite trees in the southern U.S. and Canadian geese in the north. Some precedents from history where pre-emptive strikes worked:
-Anti-Communism Red Scare in the U.S. 1950s
-"Just Say No" anti-drug program of U.S. 1980s
-Removal of real or imaginary weapons of mass destruction in Iraq

On the other hand, sometimes nothing you can do can stop stop it. Examples:
-Twilight
-Fifty Shades of Grey
-Kim Kardashian
-Gewns

Srsly, what just happend to this thread?
Andski
Science and Trade Institute
Caldari State
#194 - 2013-01-04 20:19:17 UTC
Bane Necran wrote:
Andski wrote:
Bane Necran wrote:
There is no skill involved in sitting on a gate and waiting for some hapless fool to try and use it in something other than a cov-ops. It's an awful form of PvP, and also limits the amount of people you see outside of hisec. You couldn't create a better way to corral everyone in hisec if you tried.


yeah if only we had ships that could align quickly and warp cloaked in order to get past lowsec gatecamps


yeah if only i didnt mention cov-ops in my post


"please ban gatecamps, they are a dishono(u)rable form of PvP that I disapprove of. the only PvP that should be allowed in eve is honourable instanced 1v1s"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#195 - 2013-01-04 20:38:47 UTC  |  Edited by: Herzog Wolfhammer
What are the Goons so afraid of?

When Tiger Woods was at his peak in his career, golf course designers started to make "Tiger Woods proof courses".

A lot of golfers likes the changes and the additional challenges.

They obviously never lost site of golf being a game. But then, most golfers are not basement dwelling neckbeards using an MMO to fill the void in their lives (such that being a basement dwelling neckbeard is a life fraught with voids, we can assume).


So a space MMO that is "griefer proof" is bad why? One of the chief complaints about this game orbits around grief-supporting mechanics.


All they want really is a game where it's not as easy for people to sit there all day and kill everything that moves for no reason. If there is no arbitrary mechanic against that, then at the least a means to bypass it using your brains.

Hence the agenda of making my proposal for all ships to warp without gates. I notice that I get less ridicule for this idea now that more people are picking up on it, as if there is some directive out there to pretend that the idea does not exist at all. Getting rid of the dependency on gates would open the Eve universe up to endless possibilities for PVP, exploration, and conquest and even PVPers who like to deserve their prey don't mind it.

Such that as it appears, resistance comes from those who want to sit on a gate and kill everything that moves for no reason, and nobody really wants to play with people having that kind of spirit, in a game that funnels you into their delights.

I expect the "join a big alliance (and be a renter/slave) and use their gates/cynos" excuse. No, I speak of system-to-system warp for EVERYBODY.

Imagine if the Millennium Falcon had to use gates? The Empire could have had every gate camped - but then it gets caught in a gate camped by a bunch of guys who were just sitting there killing everything that moved. Imagine any story, series, etc, where every space ship had to travel this way and all but the heavily patrolled spaces were camped out. Star Ship Enterprise - destroyed in a gate camp just outside of Federation Space - no more Spock. Firefly? Gate camp. Lexx... well maybe not that big bug had a DD of the old school variety.

Let the combat patrol replace the gate camp for people "looking for lulz" and a good time will be had by all. I've been to nullsec via wormholes and it's DESERTED out there.


There was once a time when the goons would have supported these ideas, drooling over the kind of mayhem they could cause.

Bring back DEEEEP Space!

baltec1
Bat Country
Pandemic Horde
#196 - 2013-01-04 21:31:23 UTC
Herzog Wolfhammer wrote:



So a space MMO that is "griefer proof" is bad why? One of the chief complaints about this game orbits around grief-supporting mechanics.


All they want really is a game where it's not as easy for people to sit there all day and kill everything that moves for no reason. If there is no arbitrary mechanic against that, then at the least a means to bypass it using your brains.



STO was an attempt to stop bad people doing things the bears didn't like. We still managed to get tears from them.

So many games have been stillborn because of this fear of bad people doing bad things to someone. We can literaly extract tears from anyone be it via flying penises, mantraps on starship bridges, galaxy helldeath drops or anything EVE related.

SC is the freelancer that microsoft stopped from happening and by god we want to see it happen. Just like EVE its not going to cater to griefers but it will cater to those people who enjoy playing the pirate or tyrant as well as the traders and good guy militias.
Pandora Barzane
Royal Amarr Institute
Amarr Empire
#197 - 2013-01-04 22:49:44 UTC
masternerdguy wrote:

Quote:

Piracy should require more skill.



ccp please take note.


baltec1
Bat Country
Pandemic Horde
#198 - 2013-01-04 23:05:37 UTC
Pandora Barzane wrote:
masternerdguy wrote:

Quote:

Piracy should require more skill.



ccp please take note.




The target dictates the amount of skill required.
Esra Sudeitredas
Federal Navy Academy
Gallente Federation
#199 - 2013-01-04 23:13:13 UTC
I'm not sure I 100% agree with Herzog's idea because it's pretty radical (not to say it's a bad idea), but I feel most of the posters in here have a pretty one-sided view.

Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing? I would think you guys would want to have an effect on the game...

...

baltec1
Bat Country
Pandemic Horde
#200 - 2013-01-04 23:18:53 UTC
Esra Sudeitredas wrote:
I'm not sure I 100% agree with Herzog's idea because it's pretty radical (not to say it's a bad idea), but I feel most of the posters in here have a pretty one-sided view.

Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing? I would think you guys would want to have an effect on the game...


They do. CONCORD blow up our ships when weshoot stuff in highsec and the navies open fire on sight.