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[Proposal] Tangible incentive to pod kill (other than satisfaction)

Author
Dan Osiris
Never Not Contract
#1 - 2013-01-04 02:41:26 UTC
1. Kill Pod
2. Chance for corpse(s) to drop
3. Pick up corpse(s).
4. Biomass facility in a station that can "refine" corpse(s) for a fee.
5. If corpse(s) had implants, chance to drop implants, or lesser implants.

If this idea has been posted please ignore. Big smile
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2013-01-04 04:03:51 UTC

This has been posted before.

[PROPOSAL] Salvaging corpses for implants
[PROPOSAL] Corpses and implants
and more....

A couple comments:
1.) I would always have a corpse drop.... Some people, like me, collect corpses.... And I have many, many corpses...

2.) This would hurt LP stores, as LP is the primary source of most implants. Depending on the drop rate, you may nerfing a significant LP to Isk conversion item used by FW, Incursioners, and Mission Runners...

Bienator II
madmen of the skies
#3 - 2013-01-04 05:25:54 UTC
something crazier... if the clone is not up2date you can extract a few SP out of the body (fraction of the lost SPs).

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Scatim Helicon
State War Academy
Caldari State
#4 - 2013-01-04 12:44:46 UTC
Yeah, been suggested before. And really, recycling implants is a pretty boring and underwhelming way to make use of the idea. Make corpse harvesting a new industrial activity which provides unique materials (roleplay technobabble about how capsuleer biomatter is a required product for the control interfaces of certain new shipclasses and modules, for example), and it would be much more fitting approach to take.

Every time you post a WiS thread, Hilmar strangles a kitten.