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Goonswarm Federation is a Design Constraint in Star Citizen?!

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#121 - 2013-01-04 11:11:26 UTC
Vaerah Vahrokha wrote:
Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

What does any of that have to do with subscriptions? I don't see the word anywhere on that page.

Enjoying the rain today? ;)

Thomas Gore
Blackfyre Enterprise
#122 - 2013-01-04 11:20:34 UTC
Vaerah Vahrokha wrote:
I am also 3 subbed to another sandbox game (which (sadly) is PvE only). It's "another sandbox" where people are all friendly each other, help and do stuff for free, sometimes spending hours.
There are collective big projects involving everybody against a common enemy... it's like all being in one EvE friendly corporation. Craft system is almost as good as EvE's, PvE vastly less boring. Takes 10+ years to come close to maxing all the levels but then you may also build your plot (taking again months to no end).

The game being a sandbox - albeit a much different than EvE one - caters to a small minority too. There are no set goals, everyone makes their life.

Unlike EvE, there you can find *unknown* - and this is what I like of that game - because there are almost zero websites (and game changes all the time so they are all outdated) and you REALLY must venture out and risk your neck in an immense world just to find out where the hell is that material (orders of magnitude more than EvE) you need. And figure out how to survive doing that.

I wish EvE still could give the same feeling of venturing out with no effing idea about what's behind the corner and how to deal with it.


You can't be too impressed by this game if you are not even going to give the name of it. Eh?
Ioci
Bad Girl Posse
#123 - 2013-01-04 11:23:03 UTC
Thomas Gore wrote:
Vaerah Vahrokha wrote:
I am also 3 subbed to another sandbox game (which (sadly) is PvE only). It's "another sandbox" where people are all friendly each other, help and do stuff for free, sometimes spending hours.
There are collective big projects involving everybody against a common enemy... it's like all being in one EvE friendly corporation. Craft system is almost as good as EvE's, PvE vastly less boring. Takes 10+ years to come close to maxing all the levels but then you may also build your plot (taking again months to no end).

The game being a sandbox - albeit a much different than EvE one - caters to a small minority too. There are no set goals, everyone makes their life.

Unlike EvE, there you can find *unknown* - and this is what I like of that game - because there are almost zero websites (and game changes all the time so they are all outdated) and you REALLY must venture out and risk your neck in an immense world just to find out where the hell is that material (orders of magnitude more than EvE) you need. And figure out how to survive doing that.

I wish EvE still could give the same feeling of venturing out with no effing idea about what's behind the corner and how to deal with it.


You can't be too impressed by this game if you are not even going to give the name of it. Eh?

I have an idea what Vaerah is talking about. Does it involve post apocalyptic earth?

R.I.P. Vile Rat

Randolph Rothstein
whatever corp.
#124 - 2013-01-04 11:26:02 UTC
tough times coming for ccp,worrying everyday if their playerbase keeps playing eve or move to a new game,you better have something good up your sleeve in case SC is a great game Twisted
terzho
Caldari Provisions
Caldari State
#125 - 2013-01-04 11:32:46 UTC
Ioci wrote:
Thomas Gore wrote:
Vaerah Vahrokha wrote:
I am also 3 subbed to another sandbox game (which (sadly) is PvE only). It's "another sandbox" where people are all friendly each other, help and do stuff for free, sometimes spending hours.
There are collective big projects involving everybody against a common enemy... it's like all being in one EvE friendly corporation. Craft system is almost as good as EvE's, PvE vastly less boring. Takes 10+ years to come close to maxing all the levels but then you may also build your plot (taking again months to no end).

The game being a sandbox - albeit a much different than EvE one - caters to a small minority too. There are no set goals, everyone makes their life.

Unlike EvE, there you can find *unknown* - and this is what I like of that game - because there are almost zero websites (and game changes all the time so they are all outdated) and you REALLY must venture out and risk your neck in an immense world just to find out where the hell is that material (orders of magnitude more than EvE) you need. And figure out how to survive doing that.

I wish EvE still could give the same feeling of venturing out with no effing idea about what's behind the corner and how to deal with it.


You can't be too impressed by this game if you are not even going to give the name of it. Eh?

I have an idea what Vaerah is talking about. Does it involve post apocalyptic earth?


Does it happen to be Fallen Earth? I loved that game, it was what actually got me into eve. I was trying to get into the marketing game with the auction house and found it lacking then i heard about Eve and how its trading is much deeper.
Vaerah Vahrokha
Vahrokh Consulting
#126 - 2013-01-04 11:39:36 UTC
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

What does any of that have to do with subscriptions? I don't see the word anywhere on that page.


Because playing with a subscription is what makes you feel wet?

I want to play with PLAYERS not PLEXed NPC corp alts used 1 hour a day to start a manufacturing queue or something.
Vaerah Vahrokha
Vahrokh Consulting
#127 - 2013-01-04 11:44:52 UTC  |  Edited by: Vaerah Vahrokha
Thomas Gore wrote:

You can't be too impressed by this game if you are not even going to give the name of it. Eh?


I mentioned it in another thread 1 week ago. Not going to "explicitly promote" other products (I think it's even a TOS violation) and that game's community is an happy "bubble" in a gaming world full of jerks who couldn't wait to use the "lite free to play" account feature to come in and break havoc. I call it bubble because being a sandbox there's not a single mechanic to "protect" its community who worked for 10 years to become what it is. Heck, it's so sandbox that it's possible to kick people from "local" chat by other players, so the trust is everything in there. Oh, and no contracts or other "safeguards" we have in EvE either. It's all direct character to character trade, Jita hard core style!

I play it since 2003, mostly with the same people who aged and now are parents or grand parents, I am not going to have it broken by some rabid EvE player looking for "tears" and similar.
Ghazu
#128 - 2013-01-04 11:45:19 UTC
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

What does any of that have to do with subscriptions? I don't see the word anywhere on that page.


Because playing with a subscription is what makes you feel wet?

I want to play with PLAYERS not PLEXed NPC corp alts used 1 hour a day to start a manufacturing queue or something.

why are all these people playing these awesome mystery games and refusing to name them?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Vaerah Vahrokha
Vahrokh Consulting
#129 - 2013-01-04 11:48:27 UTC
Ghazu wrote:
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

What does any of that have to do with subscriptions? I don't see the word anywhere on that page.


Because playing with a subscription is what makes you feel wet?

I want to play with PLAYERS not PLEXed NPC corp alts used 1 hour a day to start a manufacturing queue or something.

why are all these people playing these awesome mystery games and refusing to name them?


To keep those like you out.










































(No, I am not mentioning miner bumpers etc. like you SURELY imagined, but the lack of will to Google my past posts and find it yourself)
Karak Terrel
Foundation for CODE and THE NEW ORDER
#130 - 2013-01-04 11:55:04 UTC
Vaerah Vahrokha wrote:
and that game's community is an happy "bubble" in a gaming world full of jerks who couldn't wait to use the "lite free to play" account feature to come in and break havoc.

Great, now I have to find out which game you mean. Actually I don't even have time for this, but the promise of tears, blood and crying peasants is just to good to ignore.
James Amril-Kesh
Viziam
Amarr Empire
#131 - 2013-01-04 11:58:03 UTC  |  Edited by: James Amril-Kesh
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

What does any of that have to do with subscriptions? I don't see the word anywhere on that page.


Because playing with a subscription is what makes you feel wet?

I want to play with PLAYERS not PLEXed NPC corp alts used 1 hour a day to start a manufacturing queue or something.

I think you're missing the point. You should go back and look at what that graph says.

Enjoying the rain today? ;)

Vaerah Vahrokha
Vahrokh Consulting
#132 - 2013-01-04 11:58:10 UTC
Karak Terrel wrote:
Vaerah Vahrokha wrote:
and that game's community is an happy "bubble" in a gaming world full of jerks who couldn't wait to use the "lite free to play" account feature to come in and break havoc.

Great, now I have to find out which game you mean. Actually I don't even have time for this, but the promise of tears, blood and crying peasants is just to good to ignore.


Come get some! Being a sandbox where most is unknown, almost no 3rd party guides and a new player gets a learning curve that makes EvE look easy in comparison, you are going to do SO good once you have been dismissed by the community Twisted
Vaerah Vahrokha
Vahrokh Consulting
#133 - 2013-01-04 12:00:29 UTC  |  Edited by: Vaerah Vahrokha
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

What does any of that have to do with subscriptions? I don't see the word anywhere on that page.


Because playing with a subscription is what makes you feel wet?

I want to play with PLAYERS not PLEXed NPC corp alts used 1 hour a day to start a manufacturing queue or something.

I think you're missing the point.


I don't miss the point, I don't *care* as a player about some financial bottom line. 450k subs? Oh yeah, so we had 50k+ concurrent players with 300k subs then magically we have 44k (most of the day below 30k) with self claimed 450k subs.

How many f*cks should I give about them rising the subs if it does not map into players gameplay?
Andski
Science and Trade Institute
Caldari State
#134 - 2013-01-04 12:02:39 UTC
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

What does any of that have to do with subscriptions? I don't see the word anywhere on that page.


Because playing with a subscription is what makes you feel wet?

I want to play with PLAYERS not PLEXed NPC corp alts used 1 hour a day to start a manufacturing queue or something.

I think you're missing the point.


I don't miss the point, I don't *care* as a player about some financial bottom line. 450k subs? Oh yeah, so we had 50k+ concurrent players with 300k subs then magically we have 44k (most of the day below 30k) with self claimed 450k subs.

How many f*cks should I give about them rising the subs if it does not map into players gameplay?


7-10% of subscribed accounts online at any given time isn't bad at all.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#135 - 2013-01-04 12:03:22 UTC
Diamond Bull wrote:
Andski wrote:
Diamond Bull wrote:
I just want a good spaceship MMO where people can't get away with constantly screwing each other. I still have hope for SC.


Nobody can get away with screwing each other, but it's up to players to deliver the consequences. I can see why you dislike this.




Scam in Jita on an alt and never undock with them. Consequences?


Make Alt, Suicide Gank in Niarja, never use for anything else. Consequences?


Attack a newbie with no PvP experience and get the jollies. Consequences?


There are many ways in Eve to screw people and escape the consequences. If you don't realize this you're doing it wrong.



Of course everyone realized this, the special part of Eve community is the ability to play with words to name pure bulling gameplay in to "emergent gameplay" (there's a name for this mental hilliness), and the list goes on and on.

Choose to ignore the evidence.
Choose to ignore the problems
Choose to see every one else or any other game like pubbies or bad

All of these are symptoms of a greater mental dysfunction problem, this is why Eve is so fun, idiots making fun of themselves with strong arguments gotten from whatever arse it's just hilarious.
I admit I often have fun reading forums just for this, and I always have for my money unlike playing the game.

removed inappropriate ASCII art signature - CCP Eterne

Vaerah Vahrokha
Vahrokh Consulting
#136 - 2013-01-04 12:08:48 UTC
Andski wrote:

7-10% of subscribed accounts online at any given time isn't bad at all.


Yes it's in the average for a MMO, but from an rising MMO (as stated by another poster) I'd expect the 7-10% to yield to an actual online players number increase if we go from 300k subs to 450k. Not a constant. Else it's not rising, it's "ranging", which is my point.
James Amril-Kesh
Viziam
Amarr Empire
#137 - 2013-01-04 12:10:15 UTC
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

What does any of that have to do with subscriptions? I don't see the word anywhere on that page.


Because playing with a subscription is what makes you feel wet?

I want to play with PLAYERS not PLEXed NPC corp alts used 1 hour a day to start a manufacturing queue or something.

I think you're missing the point.


I don't miss the point, I don't *care* as a player about some financial bottom line. 450k subs? Oh yeah, so we had 50k+ concurrent players with 300k subs then magically we have 44k (most of the day below 30k) with self claimed 450k subs.

How many f*cks should I give about them rising the subs if it does not map into players gameplay?

I don't know. Maybe you should go back and look at what you originally wrote and the irrelevant graph you used as support.

Enjoying the rain today? ;)

Thomas Gore
Blackfyre Enterprise
#138 - 2013-01-04 12:10:53 UTC
Vaerah Vahrokha wrote:
Thomas Gore wrote:

You can't be too impressed by this game if you are not even going to give the name of it. Eh?


I mentioned it in another thread 1 week ago. Not going to "explicitly promote" other products (I think it's even a TOS violation) and that game's community is an happy "bubble" in a gaming world full of jerks who couldn't wait to use the "lite free to play" account feature to come in and break havoc. I call it bubble because being a sandbox there's not a single mechanic to "protect" its community who worked for 10 years to become what it is. Heck, it's so sandbox that it's possible to kick people from "local" chat by other players, so the trust is everything in there. Oh, and no contracts or other "safeguards" we have in EvE either. It's all direct character to character trade, Jita hard core style!

I play it since 2003, mostly with the same people who aged and now are parents or grand parents, I am not going to have it broken by some rabid EvE player looking for "tears" and similar.


Don't worry I played Istaria at launch, tried it again much later and can pretty safely say your little bubble is not going to attract too many players to "ruin" it :)

Another game with good ideas and bad execution.

Andski
Science and Trade Institute
Caldari State
#139 - 2013-01-04 12:15:27 UTC
Vaerah Vahrokha wrote:
Andski wrote:

7-10% of subscribed accounts online at any given time isn't bad at all.


Yes it's in the average for a MMO, but from an rising MMO (as stated by another poster) I'd expect the 7-10% to yield to an actual online players number increase if we go from 300k subs to 450k. Not a constant. Else it's not rising, it's "ranging", which is my point.


That 450k figure includes the Chinese server just FYI

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#140 - 2013-01-04 12:18:11 UTC
Ioci wrote:
Forum chatter on SC forums is akin to trolling here. I won't use it against SC developers.

Of course if SC developers make SC "Just like EVE" it will be bashed as an EVE clone so they are going to get it one way or the other.


When Blizzard came out with "World of warcraft" it was nothing more than another orcs/elves/humains/dwarfs/gobs/Trolls MMO, we can safely say it was a clone of all the precedent ones with orcs/trolls/dwarfs etc.

However no one with an ounce of intelligence can say the clone is crap, after almost 10 years keep around 14million subscribers is an unprecedented record in the history of gaming industry, all the bad things I can wish to SC is to be that successful, as I would like Eve to be that successful but after a couple years just stop expecting this because of CCP bad choices this will never ever happen.
Hope SC becomes what Eve is incapable to do, attract and please to millions of players of all kinds all around the planet and leave special nerds to Eve. In fact Eve looks like a nice experiment laboratory for something else (SC?) able to offer everything Eve is incapable of and not do the same mistakes.

I'm not an Eve hater at all I love this game, less than before because I lost trust in CCP, but I'm a realistic guy and if someone with balls and cash enough can make a better version of it I'll be jumping to it for sure like many others around.
It's only my $15 opinion and I'm realistic enough after a couple years to know it worth nothing for CCP.

removed inappropriate ASCII art signature - CCP Eterne