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Goonswarm Federation is a Design Constraint in Star Citizen?!

First post
Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#101 - 2013-01-04 08:12:23 UTC  |  Edited by: Nicolo da'Vicenza
Bane Necran wrote:
Jonah Gravenstein wrote:
Why not? Think of 0.0 as a sovereign nation, why should they let you in to plunder their resources?


It's not about any of that. I thinking fighting over resources is awesome.

Just a matter of one alliance being able to hold vast areas using one fleet to defend it all. The space would actually be used by other people and not be empty, but they keep it because they can. They aren't even using the resources other people would like to use..
Like what?

http://evemaps.dotlan.net/map/Outer_Ring#kills24

what's stopping you from moving somewhere like here, where no coalitions will fight you for sov and large tracts of area are danger-free? You can rat in all the belts you want, and mine all you want (your choice of Jaspet, Plagioclase, Pyroxeres, Scordite, Veldspar which you can refine at your leisure and ship back to highsec for resale). There's some issues about fueling the tower, manufacturing the blocks, the cost of ships, random guys roaming through the system and the low refining rate is going to cost you some of that ore, meaning you'll be taking in less m3 then an identical miner in highsec using an npc station, plus there's the whole 'moving it through Syndicate thing". But this is the sort of nullsec resources being denied to you no more man. Dig in!
Herzog Wolfhammer
Sigma Special Tactics Group
#102 - 2013-01-04 08:18:01 UTC
Lots of wasted time.

All SC will need to do to be Non-Eve-Like, would be to NOT have gates. Let ships warp system to system, by whatever means and mechanics, and it won't matter how big some alliance is or how many NAP it up with each other.


Have no "local chat" channel that provides instant and flawless intel, and there you have the other 50 percent of "not Eve".


So I don't know what people are worried about over there in SC land. Or perhaps there are people over here in Eve Land who are worried about having target-less space?

Bring back DEEEEP Space!

James Amril-Kesh
Viziam
Amarr Empire
#103 - 2013-01-04 08:23:48 UTC
No More Heroes wrote:
Dreadnoughts are a lot better, supercaps/titans = best for reinforcing stuff?

Supercaps/titans = best because of their EHP and the fact that they don't have to be completely immobile and unable to receive remote assistance for 5 minutes at a time in order to do maximum DPS?

Enjoying the rain today? ;)

oldbutfeelingyoung
Perkone
Caldari State
#104 - 2013-01-04 08:32:24 UTC
i like how people make assumptions on a game that don,t exist yet.


Nobody ,even the people on the SC forums don,t really know how the game will turn out .

The remarks of SC will not be as EvE are even more stupid.
Why make a game the same as another ,where the players base does not really grow anymore .

R.S.I2014

Ritsum
Perkone
Caldari State
#105 - 2013-01-04 08:33:27 UTC
Karak Terrel wrote:
Ritsum wrote:
So much hate in this thread, mainly from the nullbears who think the only way to play is their way...

Maybe i'm blind, but where is "hate" in this thread? Or is that your word for "disagreement" and "discussion"?

There are hundreds of MMOs out there with the "safety" some players try to push into EVE. There are only a few with the HTFU attitude like EVE (or how should we name that?).

I like EVE the way it is and why should i not defend that? I'm also interested that SC develops into a HTFU game because otherwise it is not interesting for me and i would like to have more choice in what games i can play that actually appeal to me.

On the other hand if it develops into something that appeals to all the cearbears and you finally stop demanding complete safety because you are busy hauling stuff in SC, that would be a win too.

But.. I strongly believe that if SC goes that way, there will be so many missing parts to a working economy because in complete safety there is no destruction, no meaning, no fraking incentive to play the game for more than a few weeks. It will finally end as a second STO, where there is no economy, no market to sell ships or modules. So you end up in a ghost game that resembles a singe player game with a fancy chat room.

And after you arrived there, you will come back to EVE and start to demand safety again...



If you cannot see the hate in the thread you are blind.

As others try to push higher safety into eve there are players that try to push the harshness into other games. MMO space games are a Niche market so a Space mmo with the Harshness of Eve is a double Niche game that only appeals to a select player base. Ones that like both Space games and the Harshness. So why not appeal to the other side being a Space MMO with a more safe playstyle. Ones that like Space games and safety. So in the interest of money it makes more sense then trying to fill the same spot eve already fills...

Who said ships wont be destroyed? The market will be different to Eve, but that does not mean it will make it a ghost game as you are making it look like.

Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows.

Ioci
Bad Girl Posse
#106 - 2013-01-04 08:56:26 UTC
Forum chatter on SC forums is akin to trolling here. I won't use it against SC developers.

Of course if SC developers make SC "Just like EVE" it will be bashed as an EVE clone so they are going to get it one way or the other.

R.I.P. Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#107 - 2013-01-04 09:39:00 UTC
James Amril-Kesh wrote:
EglantinFinfleur wrote:
Abloobloo abloobloo people want to play a game in which everyone has fun, instead of a Schadenfreude generator where the fun is had in making people rage.

LOL at you and your kind

How about you be responsible for your own fun? Jesus, people these days...
If you're not having fun with this game, don't play this game or try doing something else.


EvE would stop being a farce if it disallowed alts.

Once can't be responsible for their own actions if they can reliably dodge the consequences.
Vaerah Vahrokha
Vahrokh Consulting
#108 - 2013-01-04 09:46:06 UTC
No More Heroes wrote:
Bane Necran wrote:
People shouldn't have to gather up thousands of other people just to claim one system in 0.0, which could never support them all


How else are you gonna drop SBU's and guard them till they are anchored and then onlined without being ninja'd then reinforce stations and ihubs/destroy poses, flip stations over the course of a few days reinforcement timers all the while making sure your SBU's dont get killed and the enemy doesn't rep his stuff over a multitude of timezones?

EDIT: Dont forget to guard your own TCU while it onlines for 8 hours haha!

Just for context: it takes a subcapital fleet of 255 dudes in battleships about 15-20 minutes to do one of these 'reinforcements' that need to be done through shield, armor and structure. Dreadnoughts are a lot better, supercaps/titans = best for reinforcing stuff. How will you do these things with your less than thousands of people? What if it gets contested?? Who will fight/guard you if the enemy comes to rep his stuff? Are you gonna tell him he needs to have e-honour and not bring a lot of dudes cuz you just want one system?


Hence why in the other thread "best and worst EvE expansions" Dominion is considered the worst patches along with WiS.
Vaerah Vahrokha
Vahrokh Consulting
#109 - 2013-01-04 09:48:13 UTC
masternerdguy wrote:
Bane Necran wrote:
Jonah Gravenstein wrote:
Why not? Think of 0.0 as a sovereign nation, why should they let you in to plunder their resources?


It's not about any of that. I thinking fighting over resources is awesome.

Just a matter of one alliance being able to hold vast areas using one fleet to defend it all. The space would actually be used by other people and not be empty, but they keep it because they can.


How dare the United States Navy be able to protect America and its interests, they should split the navy into like 55 sub navies and put caps on their troop and ship counts and never allow more than one subnavy to be in the same theater as another.


Their last 2 decades presidents provided a nice and effective diminishing returns mechanism, no need for other caps.

BTW there's one cap actually, it's the debt.
Lexmana
#110 - 2013-01-04 09:55:39 UTC
It is going to be interesting to see how CCP will respond to the competition. EVE will probably lose some players to SC. But there is also a chance that EVE will gain new players that first are attracted to SC and then realize it is just another theme park with a cash shop and wants the full sandbox experience in EVE. I mean, stories of EVE emergent game play are already being told on their forums.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#111 - 2013-01-04 09:56:00 UTC
*lol* I guess that means the game is doomed from the get go.
Or i'll move there and kill do the same thing as here, just to make a point. ^_^
Andski
Science and Trade Institute
Caldari State
#112 - 2013-01-04 09:56:30 UTC
Vaerah Vahrokha wrote:
Their last 2 decades presidents provided a nice and effective diminishing returns mechanism, no need for other caps.

BTW there's one cap actually, it's the debt.


There are diminishing returns in EVE fleet sizes. They're just not as apparent.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vaerah Vahrokha
Vahrokh Consulting
#113 - 2013-01-04 10:04:47 UTC  |  Edited by: Vaerah Vahrokha
Karak Terrel wrote:
Ritsum wrote:
So much hate in this thread, mainly from the nullbears who think the only way to play is their way...

Maybe i'm blind, but where is "hate" in this thread? Or is that your word for "disagreement" and "discussion"?

There are hundreds of MMOs out there with the "safety" some players try to push into EVE. There are only a few with the HTFU attitude like EVE (or how should we name that?).

I like EVE the way it is and why should i not defend that? I'm also interested that SC develops into a HTFU game because otherwise it is not interesting for me and i would like to have more choice in what games i can play that actually appeal to me.

On the other hand if it develops into something that appeals to all the cearbears and you finally stop demanding complete safety because you are busy hauling stuff in SC, that would be a win too.

But.. I strongly believe that if SC goes that way, there will be so many missing parts to a working economy because in complete safety there is no destruction, no meaning, no fraking incentive to play the game for more than a few weeks. It will finally end as a second STO, where there is no economy, no market to sell ships or modules. So you end up in a ghost game that resembles a singe player game with a fancy chat room.

And after you arrived there, you will come back to EVE and start to demand safety again...


The "EvE minded" playerbase has been grabbed by EvE already. It's also such a minuscule minority that it's pointless making a product catering to them.

It was feasible 10 years ago, when home made spaghetti code (EvE being just one of several examples of that) allowed cheap and effective developement.
These days the modern players want licensed bells and whistles, costs quickly rise so the target playerbase has to be numerous enough.

I am also 3 subbed to another sandbox game (which (sadly) is PvE only). It's "another sandbox" where people are all friendly each other, help and do stuff for free, sometimes spending hours.
There are collective big projects involving everybody against a common enemy... it's like all being in one EvE friendly corporation. Craft system is almost as good as EvE's, PvE vastly less boring. Takes 10+ years to come close to maxing all the levels but then you may also build your plot (taking again months to no end).

The game being a sandbox - albeit a much different than EvE one - caters to a small minority too. There are no set goals, everyone makes their life.

Unlike EvE, there you can find *unknown* - and this is what I like of that game - because there are almost zero websites (and game changes all the time so they are all outdated) and you REALLY must venture out and risk your neck in an immense world just to find out where the hell is that material (orders of magnitude more than EvE) you need. And figure out how to survive doing that.

I wish EvE still could give the same feeling of venturing out with no effing idea about what's behind the corner and how to deal with it.


I also have played another PvP sandbox game called Darkfall Online, that was also quite harsh (full player loot including their money) and there was no easy guide to know "which hardeners to use, what happens next" or how to deal with players who would roll you all over the place.

That blurb just to say, EvE is not the one sandbox. It's the sandbox YOU like. Edit: YOU like is being used in a neutral term, not saying it's "right or wrong" to like EvE. I happen to like it, many don't.

The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years.
Lexmana
#114 - 2013-01-04 10:11:33 UTC
Vaerah Vahrokha wrote:

The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years.

Pulling numbers out of your arse are we? Or do you have any data to back that up? I hear Minecraft is a pretty successful game and EVE is still growing subscriptions.
Ittos
Beards Confirmed
#115 - 2013-01-04 10:34:16 UTC  |  Edited by: Ittos
I seem to recall the ability of players to host their own multiplayer server. Maybe the persistent one hosted by RSI will be as harsh as EvE or will only allow PvP in a few select areas? Maybe they'll let server hosters define such rules on their own server in case they want it differently?

Last I saw, the game wasn't scheduled for release until Nov 2014. Many things can change in that time. If it matters so much whether or not you can gank or be ganked, it might be a good idea to let the devs of SC know. As for me, I'll be trying it out either way and probably enjoy the more actiony side of the space combat sim coin in addition to eve
silens vesica
Corsair Cartel
#116 - 2013-01-04 10:37:16 UTC
Diamond Bull wrote:
I just want a good spaceship MMO where people can't get away with constantly screwing each other.

Why?

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Vaerah Vahrokha
Vahrokh Consulting
#117 - 2013-01-04 10:42:28 UTC
Lexmana wrote:
Vaerah Vahrokha wrote:

The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years.

Pulling numbers out of your arse are we? Or do you have any data to back that up? I hear Minecraft is a pretty successful game and EVE is still growing subscriptions.


Of course *two* games is all what tells a genre (sandbox) is growing or shrinking in popularity!

Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

As for Minecraft of course it attracted a lot of people. It's a "buy once, yours forever" deal, they are not even "subscriptions", not in the traditional kind you use to draw charts (you can't even see subs dropping if they are "endless") Yet, the new game from the same developers seems to be subs based, let's see how it'll fare.
Lexmana
#118 - 2013-01-04 11:04:12 UTC  |  Edited by: Lexmana
Vaerah Vahrokha wrote:
Lexmana wrote:
Vaerah Vahrokha wrote:

The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years.

Pulling numbers out of your arse are we? Or do you have any data to back that up? I hear Minecraft is a pretty successful game and EVE is still growing subscriptions.


Of course *two* games is all what tells a genre (sandbox) is growing or shrinking in popularity!

Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

As for Minecraft of course it attracted a lot of people. It's a "buy once, yours forever" deal, they are not even "subscriptions", not in the traditional kind you use to draw charts (you can't even see subs dropping if they are "endless") Yet, the new game from the same developers seems to be subs based, let's see how it'll fare.

Since it was recently announced that EVE Online breaks the 450k subscriber mark I think it is safe to say that EVE is still growing.

As for Minecraft, that game alone has been such a huge success that there are probably more people playing open ended sandbox games today than ever before (but I don't have real data to back this up). And of course, there are also other but less successful sandbox games out there (e.g. wurm online comes to mind). I think it is a bit too soon to announce the death of the sandbox genre.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#119 - 2013-01-04 11:06:57 UTC
OP says we should care about some game that isn't EVE RollStraight

CEO of Lanate Industries

Citizen of Solitude

terzho
Caldari Provisions
Caldari State
#120 - 2013-01-04 11:10:54 UTC
Lexmana wrote:
Vaerah Vahrokha wrote:
Lexmana wrote:
Vaerah Vahrokha wrote:

The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years.

Pulling numbers out of your arse are we? Or do you have any data to back that up? I hear Minecraft is a pretty successful game and EVE is still growing subscriptions.


Of course *two* games is all what tells a genre (sandbox) is growing or shrinking in popularity!

Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".

As for Minecraft of course it attracted a lot of people. It's a "buy once, yours forever" deal, they are not even "subscriptions", not in the traditional kind you use to draw charts (you can't even see subs dropping if they are "endless") Yet, the new game from the same developers seems to be subs based, let's see how it'll fare.

Since it was recently announced that EVE Online breaks the 450k subscriber mark I think it is safe to say that EVE is still growing.

As for Minecraft, that game alone has been such a huge success that there are probably more people playing open ended sandbox games today than ever before (but I don't have real data to back this up). And of course, there are also other but less successful sandbox games out there (e.g. wurm online comes to mind). I think it is a bit too soon to announce the death of the sandbox genre.


Would be interesting to know how many accounts are just alts though however I do hope that this game is and will still grow in the future as I plan to play this game for years to come.