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"Make smaller better"

Author
Ayllia Saken
School of Applied Knowledge
Caldari State
#241 - 2013-01-03 20:51:17 UTC
1000 should beat 100

Having said that, you can debate game balance. Battles and Sov Warfare favor organisation and preparedness heavily, just like RL warfare. Most RL battles are won or lost before the first shot is fired.

If someone has the above-average patience, leadership and motivation to assemble a group of 100 pilots who are willing to fly together and follow orders, then they deserve to benefit from that. However, this is a game. A rather nifty niche game, but still a game. If the bar is set too high, people may stop trying to compete. However, subscriptions are going up, and people are still fighting over null space. It does not seem the bar is set too high.

The side that has managed to organise a bigger fleet than their opponent is likely to have been able to do so precisely because they have superior organisation/leadership/morale/whatever. Having a bigger fleet is a consequence of success, as well as a cause.

Coding diminishing returns would punish success and co-operation. Also, there would be no open doors for new players in their tackling frigates. This is a crucial aspect of EvE. Unlike other MMO's, you have every incentive to gather everyone who wants in. And with the ever-present risk of espionage, I don't believe EvE needs any more disincentive for groups to involve new players.

Big groups have disadvantages. They take a lot of time/effort/energy to assemble/supply. I suspect that they don't just login on the day and meet up somewhere. They can only be in one place at a time. Rather than try and fight a superior force, try and fight somewhere the superior force is not, if avoiding combat is bad for morale. Try and remember that when they're on top, they only have one way to go.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#242 - 2013-01-03 22:29:52 UTC
Miri Amatonur wrote:

Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae.

All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies! Smile


I'm sure the devs will leave you to die too, just like his gods did ;P
Tyrinne Jares
Sanctuary Commodum
#243 - 2013-01-04 00:53:44 UTC
http://en.wikipedia.org/wiki/Battle_of_Myeongnyang

12:300!

Things sometimes happen... would it happen in this game too? Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc.
Alavaria Fera
GoonWaffe
#244 - 2013-01-04 01:30:46 UTC
Cameron Cahill wrote:
Miri Amatonur wrote:

Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae.

All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies! Smile

I'm sure the devs will leave you to die too, just like his gods did ;P

Killed by skillless noob blobbers?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cameron Cahill
Deaths Consortium
Pandemic Horde
#245 - 2013-01-04 01:31:38 UTC
Alavaria Fera wrote:
Cameron Cahill wrote:
Miri Amatonur wrote:

Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae.

All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies! Smile

I'm sure the devs will leave you to die too, just like his gods did ;P

Killed by skillless noob blobbers?


Exactly :)
Alavaria Fera
GoonWaffe
#246 - 2013-01-04 01:34:41 UTC
Cameron Cahill wrote:
Alavaria Fera wrote:
Cameron Cahill wrote:
Miri Amatonur wrote:

Btw. i'm sure Leonidas and his host prayed to their gods alot while they were at Thermopylae.

All i do is cry to my "gods", the devs of EVE, in the very same way: Give me the means to vanquish my enemies! Smile

I'm sure the devs will leave you to die too, just like his gods did ;P

Killed by skillless noob blobbers?


Exactly :)

Harsh.

They should have threatened to unsub, that would've done it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cameron Cahill
Deaths Consortium
Pandemic Horde
#247 - 2013-01-04 01:44:04 UTC  |  Edited by: Cameron Cahill
But it didn't work when superspears got nerfed :( its almost as if the great overlords in the sky want teamwork and social contact to be relevent.
RubyPorto
RubysRhymes
#248 - 2013-01-04 01:48:20 UTC
Tyrinne Jares wrote:
http://en.wikipedia.org/wiki/Battle_of_Myeongnyang

12:300!

Things sometimes happen... would it happen in this game too? Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc.



Lead a disorganized, poorly lead mob into a well designed trap and things like that can happen in EVE.

Shadow Cartel et al. properly welped an EvE Uni Battleship fleet (140 ships killed for 9 ships lost in a 150-100 man fight) by leading them into a well prepared trap.

http://killfeed.eveuniversity.org/?a=kill_related&kll_id=53679

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Frostys Virpio
State War Academy
Caldari State
#249 - 2013-01-04 01:50:56 UTC
Tyrinne Jares wrote:
http://en.wikipedia.org/wiki/Battle_of_Myeongnyang

12:300!

Things sometimes happen... would it happen in this game too? Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc.


And if you raed it, you will raelise it had nothing to do with an open space battle where one side can use it's number advantage at will.

Asking for smaller to be better is like asking to nerf friends.
Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#250 - 2013-01-04 02:55:01 UTC
Tyrinne Jares wrote:
http://en.wikipedia.org/wiki/Battle_of_Myeongnyang

12:300!

Things sometimes happen... would it happen in this game too? Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc.


This is down to simple game mechanics - how do you make choke points in the endless Cosmos of Space? Answer: You don't.

However, smaller forces do beat larger forces everyday. A good example would be one from last month: http://eve-kill.net/?a=kill_related&kll_id=15709411

Verge of Collapse spanked a roughly 200 man combined enemy force(FCON,SMA,and LAWN) of Naga, 'Nados and Oracles mainly through both the disorganization of their enemy (Short range oracles mixed with sniper Nagas and Nados), better logistics corp (none of VoC's Logi died), Obviously better FCing and significantly more shininess, killing 111 ships while losing a paltry seven.

RnK regularly drops small smartbombing BS fleets on us (HBC) and kills multiple numbers of us and survives, and you can think of a multitude of other small Lowsec, Nulsec, and WH alliances/corps that are really good at Fleet PVP.

That being said, in a Sov Grind, larger forces tend to win. Why? Both because of game mechanics but also because larger forces tend to win wars in general. Losing a few supers to a suprise hotdrop of bad guys doesn't really change the whole course of the war. Welping 100 plus Supers does. It's all about force projection - Larger Alliances can do it more frequently and in more vast quantities.
Alavaria Fera
GoonWaffe
#251 - 2013-01-04 03:15:23 UTC
Kamden Line wrote:
Tyrinne Jares wrote:
Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc.

This is down to simple game mechanics - how do you make choke points in the endless Cosmos of Space? Answer: You don't.

You have CCP make them for you.

As you noted, undocks (not really), gates (can be tricky) or a jump bridge (if you catch a blob on one of those it's like a surprise gift).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#252 - 2013-01-04 03:30:27 UTC
Alavaria Fera wrote:
Kamden Line wrote:
Tyrinne Jares wrote:
Well, I dunno... as a super duper n00b, my experience is really limited. But I cannot find any choke points other than station undock position and jump gates. I hope CCP would be interested in adding some space anomalies such as black holes, gas clouds, etc etc.

This is down to simple game mechanics - how do you make choke points in the endless Cosmos of Space? Answer: You don't.

You have CCP make them for you.

As you noted, undocks (not really), gates (can be tricky) or a jump bridge (if you catch a blob on one of those it's like a surprise gift).


Well, we should also mention geographical choke points. D-GTMI in Providence comes to mind, the sight of where CVA welped (before the term welp came into usage) their entire cap fleet during the -A- invasion. Any point in Deklein, for it's long spindly one system. I'm sure you can think of others. CCP has made them, but in system they don't really exist.
Cindare
Perkone
Caldari State
#253 - 2013-01-04 05:37:33 UTC
My will to conquer
Those stupid Goons is great, but --
It's too much effort.
Miri Amatonur
School of Applied Knowledge
Caldari State
#254 - 2013-01-04 10:43:01 UTC
Cameron Cahill wrote:

I'm sure the devs will leave you to die too, just like his gods did ;P


Seems you forget that it delayed the Persians long enough. Mission accomplished. Leonidas name lived on to our days and might be known till the last humans are gone. I don't really expect the same for me, Miri Amatonur. Lol

@RubyPorto
You demanded examples and you got a ton of them.
You can go on and try to discard every example because they don't fit your course. The readers know why you're doing it.

Even Goons reported in to support "smaller is better" (to present their own agenda under that disguise).
A change to SOV and SOV warfare is needed.

"Smaller is better"


Gillia Winddancer
Aliastra
Gallente Federation
#255 - 2013-01-04 10:48:02 UTC
Please don't get too much out of focus with this whole 100 vs 1000 or 10 vs 1000 direct battles because that is not the focus or the point of this discussion.

It is what the 100 or 10 players can do outside of direct confrontations that should be the main focus.
James Amril-Kesh
Viziam
Amarr Empire
#256 - 2013-01-04 10:51:20 UTC  |  Edited by: James Amril-Kesh
And none of you have been able to convince me that your inability to use superior tactics and fleet composition means CCP should add additional mechanics to empower your smaller group over a larger one.

Enjoying the rain today? ;)

Gillia Winddancer
Aliastra
Gallente Federation
#257 - 2013-01-04 11:06:19 UTC
James Amril-Kesh wrote:
And none of you have been able to convince me that your inability to use superior tactics and fleet composition means CCP should add additional mechanics to empower your smaller group over a larger one.


In a way you sound a bit like Baghdad Bob you know. "Everything is fine in EVE - it is just some players that are incompetent" - all whilst the state of the game says something else.

Have you not thought about that maybe the current mechanics have benefitted large groups way too much rather than that improving the situation for small groups would be "nerfing big groups"?

Cause that is what I think anyway, specially when it comes to Local (instant information) and the passive activity of null.

Lord Zim
Gallente Federation
#258 - 2013-01-04 11:16:41 UTC
Miri Amatonur wrote:
Even Goons reported in to support "smaller is better" (to present their own agenda under that disguise).
A change to SOV and SOV warfare is needed.

"Smaller is better"

That's a gross misrepresentation of what the problem is. The problem with sov isn't that the groups of players attacking/defending are too big, the problem is that apart from harassing the defender for months, the only way to really get any progress done is to spend almost a week getting to the final timer, then outblob the defender on the last timer.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

James Amril-Kesh
Viziam
Amarr Empire
#259 - 2013-01-04 11:23:33 UTC
Gillia Winddancer wrote:
James Amril-Kesh wrote:
And none of you have been able to convince me that your inability to use superior tactics and fleet composition means CCP should add additional mechanics to empower your smaller group over a larger one.


In a way you sound a bit like Baghdad Bob you know. "Everything is fine in EVE - it is just some players that are incompetent" - all whilst the state of the game says something else.

I never once said that everything was fine, but I don't think what you're saying is a problem actually is.

Gillia Winddancer wrote:
Have you not thought about that maybe the current mechanics have benefitted large groups way too much rather than that improving the situation for small groups would be "nerfing big groups"?

In what way? Game mechanics in general tend to benefit large groups over small groups. There's nothing particularly special or sinister about that.

Gillia Winddancer wrote:
Cause that is what I think anyway, specially when it comes to Local (instant information) and the passive activity of null.

Null does have problems, but they're not going to be fixed by some arbitrary mechanic that gives smaller groups, say, a bonus to ship HP, DPS, and velocity that reduces as the group size increases, or some other mechanic that gives smaller groups an advantage.

Why aren't you actually utilizing the advantages that small fleets actually have? Small fleets are more mobile and they do tend to be easier to manage.

Enjoying the rain today? ;)

Gillia Winddancer
Aliastra
Gallente Federation
#260 - 2013-01-04 11:54:05 UTC  |  Edited by: Gillia Winddancer
James Amril-Kesh wrote:
Gillia Winddancer wrote:
James Amril-Kesh wrote:
And none of you have been able to convince me that your inability to use superior tactics and fleet composition means CCP should add additional mechanics to empower your smaller group over a larger one.


In a way you sound a bit like Baghdad Bob you know. "Everything is fine in EVE - it is just some players that are incompetent" - all whilst the state of the game says something else.

I never once said that everything was fine, but I don't think what you're saying is a problem actually is.

Gillia Winddancer wrote:
Have you not thought about that maybe the current mechanics have benefitted large groups way too much rather than that improving the situation for small groups would be "nerfing big groups"?

In what way? Game mechanics in general tend to benefit large groups over small groups. There's nothing particularly special or sinister about that.

Gillia Winddancer wrote:
Cause that is what I think anyway, specially when it comes to Local (instant information) and the passive activity of null.

Null does have problems, but they're not going to be fixed by some arbitrary mechanic that gives smaller groups, say, a bonus to ship HP, DPS, and velocity that reduces as the group size increases, or some other mechanic that gives smaller groups an advantage.

Why aren't you actually utilizing the advantages that small fleets actually have? Small fleets are more mobile and they do tend to be easier to manage.


Well, fair enough on the first point. I guess my job is to merely point out why I think the system is not right. Though it feels like a never-ending merry-go-round sometimes Lol

Yes, game mechanics should favour large groups but only in certain situations. Just as small groups should be favoured in certain situations.

As for arbitrary mechanics - I strongly oppose any such suggestions as this would definitely harm EVE on so many levels. Bonus velocity when flying in small groups just because they are in a small group is just silly. Besides, that is what gang assist modules are for already. All stats are solid and should stay solid.

However, I do want to make full use of the stats that EVE already has presented, namely primarily signature radius and use that as a factor when finding ships. There is nothing arbitrary about this. If a small group of players are flying together then they will only emit such amount of signal. If a huge blob is flying however then said signal will be quite significantly bigger.

You cannot really deny that a lot of people avoid taking risks like going to low/null simply because there is a mechanic out there that actively plays against them for no real reason. And most people who oppose these changes are most likely the ones who want to keep taking advantage of these mechanics - even when CCP themselves have said that said mechanic wasn't meant to be used this way in the first place. In fact I strongly suspect that CCP of all people have been perfectly aware of the points that I am trying to make for quite a few years already.

Information should be something that you have to work for. Not something that you get for free, instantly and in extreme detail.

Ship location and ship identification is vital information in so many aspects of EVE after all and the way I see it, rather than being the driving force it is the limiting force of EVE.

*edit* Did I mention that I still frigging HATE the forum draft system!