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Player Features and Ideas Discussion

 
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Expanding the Universe

Author
Darius Caliente
Worthless Carebears
The Initiative.
#1 - 2013-01-03 19:40:15 UTC
I think it would be great if the EVE Universe expanded.

New Null Systems could be discovered off existing Null and Low-Sec Systems.
New Low-System Systems could be discovered off existing Low-Sec and High-Sec Systems.

In addition to just adding new systems, the control of the empire space could shift as well.

The Empire space could expand, turning the edges of NPC Null into Low-Sec.
This would cause NPC factions to push into Player Null.
While Players would expand into new systems that were discovered behind their existing Null Sec.

The Empire Factions expanding into NPC Null could lead to a variation on incursions in the new low-sec systems. While the pirates expanding into Player Null could lead to a null-sec variation on incursions. I would expect the low-sec and null-sec "incursion" options to be more difficult than true high-sec incursions but the rewards would also be greater.

ShahFluffers
Ice Fire Warriors
#2 - 2013-01-03 20:00:31 UTC
Darius Caliente
Worthless Carebears
The Initiative.
#3 - 2013-01-03 20:02:52 UTC
The incursion type system would introduce new PvE elements for people as well as new ISK making opportunities...

The change in system status would force null sec alliances to claim new systems and lose claims over existing systems, offer new null-sec for people to explore that isn't yet claimed and expand on some of the smaller dead end low-sec areas.
ShahFluffers
Ice Fire Warriors
#4 - 2013-01-03 20:19:53 UTC  |  Edited by: ShahFluffers
You are aware that most of low and null-sec is already quite profitable and that large swathes of them are not officially claimed (often completely deserted) in any way... right?

The problem (which an expansion of space will not fix) is that major 0.0 and low-sec groups will treat anyone who sets up shop near them (without first asking and/or allying and/or paying tribute) will be destroyed on sight (just because). If the new space is good enough... then 0.0 and low-sec groups will move to those systems (locking newcomers out) and do the same thing.

The problem with claiming territory in null is less of a mechanics issue and more of a "people issue."
Scatim Helicon
State War Academy
Caldari State
#5 - 2013-01-03 20:27:40 UTC
The eve map should be made deeper, not wider.

Every time you post a WiS thread, Hilmar strangles a kitten.

Darius Caliente
Worthless Carebears
The Initiative.
#6 - 2013-01-03 20:30:51 UTC
Additional space would make room for additional alliances without causing crowding. It would also provide new ways for people to occupy themselves.

Take any low-sec area, it's already owned and generally fairly crowded, providing additional low-sec systems would alleviate the over crowding. The simple explanation is that carebears get plenty of room and large null-sec alliances get plenty of room. The group left in the middle (low-sec and NPC null-sec ) get much less space. By expanding low-sec and NPC Null (the Player-Controlled Null is simply expanded to account for the loss systems that become low-sec), we open the door for low-sec to become a more interesting place instead of the over crowded mess that it currently is.
Darius Caliente
Worthless Carebears
The Initiative.
#7 - 2013-01-03 20:35:46 UTC
Scatim Helicon wrote:
The eve map should be made deeper, not wider.


An expansion doesn't necessarily mean wider. The new systems could be interconnecting systems that decrease travel time between two points.

Examples:

A new system linking Gyerzen and Rethan or Raravath and Yong. The expansion could be done in such a way that it eases travel time between distant systems.
Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2013-01-03 20:38:20 UTC
There is plenty of room in eve, the ability to conquer it and keep it conqured imo it a little to easy at the moment.

If you don't follow the rules, neither will I.

Sentinel zx
#9 - 2013-01-03 20:40:02 UTC
actually its to much empty 0.0 space unused

http://themittani.com/features/too-much-empty-space
Darius Caliente
Worthless Carebears
The Initiative.
#10 - 2013-01-03 20:41:30 UTC  |  Edited by: Darius Caliente
Sentinel zx wrote:
actually its to much empty 0.0 space unused

http://themittani.com/features/too-much-empty-space


Well then, simply turning NPC Null space into low-sec and Player Controlled 0.0 into NPC Null sounds like a good play.
Somatic Neuron
Masterwork Productions Inc
#11 - 2013-01-03 21:08:27 UTC
The problem isn't with too much, or too little, nullsec space. The problem is that the big alliances do not effectively utilize those empty systems. The hoard their resources and space jealously, while there are plenty of players in highsec that would love to come out to nullsec, but don't want to join said alliances to do so.

If alliances would invite highsec players out, open systems up, encourage highsec players to improve the systems they are allowed in (and a mechanic in place to allow those players to improve it, without requiring the hosting alliance to do so...such as POS based modules that improve systems (much like infrastructure upgrades do now) to make it worthwhile to farm out the -0.0 to -0.3 systems, you would see a lot more activity in nullsec space.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#12 - 2013-01-03 21:11:04 UTC
Darius Caliente wrote:
Sentinel zx wrote:
actually its to much empty 0.0 space unused

http://themittani.com/features/too-much-empty-space


Well then, simply turning NPC Null space into low-sec and Player Controlled 0.0 into NPC Null sounds like a good play.

No null, no ownership. That would just suck.

New Eden is huge. I would say that even on a saturday night I can take my ratting SB and fly through 30 systems and less than 20% will have more than 3 people in at a time. About 50% probably have 1. (That one being me.)

Lowsec can also be pretty empty at times. Its normally the choke points that are busy.
Sentinel zx
#13 - 2013-01-03 21:12:25 UTC  |  Edited by: Sentinel zx
Somatic Neuron wrote:
The problem isn't with too much, or too little, nullsec space. The problem is that the big alliances do not effectively utilize those empty systems. The hoard their resources and space jealously, while there are plenty of players in highsec that would love to come out to nullsec, but don't want to join said alliances to do so.

If alliances would invite highsec players out, open systems up, encourage highsec players to improve the systems they are allowed in (and a mechanic in place to allow those players to improve it, without requiring the hosting alliance to do so...such as POS based modules that improve systems (much like infrastructure upgrades do now) to make it worthwhile to farm out the -0.0 to -0.3 systems, you would see a lot more activity in nullsec space.



actually you can join an alliance and rent 1 or 2 systems in 0.0
Somatic Neuron
Masterwork Productions Inc
#14 - 2013-01-03 21:21:56 UTC
Sentinel zx wrote:
actually you can join an alliance and rent 1 or 2 systems in 0.0


I am well aware of the pet system, my alliance has several already. Not really the point of the discussion.

I am not suggesting a pay to use...I am suggesting an invite system that encourages neutral people to come out to nullsec and live/play. Once they get out there, some of them are going to eventually become useful and might even join the alliance that hosts them. It is a way to get more highsec players out into null and eventually populate the less used systems out there. Plus it gives hostile alliances a few more targets to have fun with.
Scatim Helicon
State War Academy
Caldari State
#15 - 2013-01-03 22:58:28 UTC
Darius Caliente wrote:
Scatim Helicon wrote:
The eve map should be made deeper, not wider.


An expansion doesn't necessarily mean wider. The new systems could be interconnecting systems that decrease travel time between two points.

Examples:

A new system linking Gyerzen and Rethan or Raravath and Yong. The expansion could be done in such a way that it eases travel time between distant systems.

You misunderstand. The relevant issue with space in Eve isn't that there aren't enough systems, but that there isn't enough varied worthwhile activities in each system. Putting new dots on the map for the sake of it is meaningless if there's nothing new to do when you're there - does Eve really need another hundred highsec systems full of the same old mission agents and asteroid belts, or more regions of 0.0 just to add a few more moons to mine and places to put outposts?.

Every time you post a WiS thread, Hilmar strangles a kitten.

Darius Caliente
Worthless Carebears
The Initiative.
#16 - 2013-01-03 23:11:58 UTC
Scatim Helicon wrote:

You misunderstand. The relevant issue with space in Eve isn't that there aren't enough systems, but that there isn't enough varied worthwhile activities in each system. Putting new dots on the map for the sake of it is meaningless if there's nothing new to do when you're there - does Eve really need another hundred highsec systems full of the same old mission agents and asteroid belts, or more regions of 0.0 just to add a few more moons to mine and places to put outposts?.


Leave it to a member of one of the richest corps to say that there's no need for additional ways to make isk :)

I agree that there should be more variety, I had completely misunderstood where you were going with your deeper not wider comment.

I think that NPC 0.0 warfare against the NPC Empire Factions and Player Control 0.0 warfare against NPC Pirate Factions would add additional types of PvE.

You could even make the systems vary their security status. As the NPC Empire Faction wins more fights, the system turns into a 0.1, as players kill more NPC empire faction ships it turns back into 0.0. The same could happen with NPC Pirate Factions into Player Controlled, territorial claim units would come under attack and ownership would shift.

That would add an interesting element to border systems.
Sean Parisi
Blackrise Vanguard
#17 - 2013-01-03 23:30:32 UTC
Omnathious Deninard wrote:
There is plenty of room in eve, the ability to conquer it and keep it conqured imo it a little to easy at the moment.


This, essentially it is to easy for large alliances to own large amounts of unused space. Null is extremely large at the moment for its population, unfortunately it does not encourage majority of players to use the space that they own - This is one of the core issues imo. I think that in order to own a null system, to a degree you need to toil the soil and work inside that system. As opposed to projecting power and crushing anything - then leaving said system empty.

Null needs better industrial choices, to be a bit more accessible (New POS's should help that) and to provide more options. I also believe it should have a specifically hands on approach to generating income. Something that requires player interaction. As opposed to null moons that pull in moon minerals, we have ring mining for example. Although it requires plenty of people to hold those moons, you only need a few people to actually operate them.