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Missions & Complexes

 
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NPC Tracking Disruption Feedback

First post
Author
Jessica Danikov
Network Danikov
#181 - 2012-12-31 15:21:14 UTC
I know the Devs said they were aware of the problem, but they put in a 'fix' that really wasn't a fix and maybe they just think it's no longer a problem now? Kind of a shame how little communication there is on a fairly significant and vocal issue.
Saint Spark
Imperial Academy
Amarr Empire
#182 - 2012-12-31 15:41:54 UTC
Track Disruptors are killing my solo PvE expirience Sad Recon 4lvl, Blockade 4lvl and etc - It's... I don't know, I just don't want to play the game, after 6-7 years of playing. Great Exspansion, GREAT bug fixes - everything is just G R E A T Cry
PavlikX
Scan Stakan
HOLD MY PROBS
#183 - 2012-12-31 17:44:09 UTC
Sad but true.
Dear developers, if you can not handle resolving the problem, just turn it off damn it!!! After this you can freely investigate and resolve until next end of Maja calendar.
PS Happy new year.
Ginger Barbarella
#184 - 2012-12-31 22:12:32 UTC
atestpilot013 wrote:
It's really bad in 'The Blockade' with Sansha, my guns are completely useless unless I switch to beams and fill my ship with tracking mods, and the bug where the TD still affects even after the icon is gone is still there. I'm throwing together a Domi for all of my Sansha missions at least until the bug is gone.


I was wondering if I was the only one seeing this. No icons, no little icon on the HUD, yet I could seem my range falling as I stared at it.

Like I said before, I wish Santa had brought us bug fixes instead of fireworks. Ugh

"Blow it all on Quafe and strippers." --- Sorlac

Ryo Ishikawa
Random Shenanigans
#185 - 2013-01-01 07:52:36 UTC
It's the same in low-level missions. Good guns skills, destroyers@5 and I still can't hit a single thing in a level 2 blockade mission. Rather pathetic.
Andromeda Cesaille
Federal Navy Academy
Gallente Federation
#186 - 2013-01-01 21:41:58 UTC
Dampening etc can be countered with 1-3 mods. Two tracking computers and two tracking enhancers versus EVEN ONE tracking disruptor = failure. Sansha missions with TD:ing are 100% broken right now. It needs to be toned down by a HUGE amount to the same level as the rest of the ewar.

Shinzhi Xadi
Doomheim
#187 - 2013-01-02 11:20:30 UTC
PavlikX wrote:
Sad but true.
Dear developers, if you can not handle resolving the problem, just turn it off damn it!!! After this you can freely investigate and resolve until next end of Maja calendar.
PS Happy new year.


I agree here, if CCP can't figure out how to fix the TD/Ewar problem, they should just disable it completely until they know what to do about it.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

dexington
Caldari Provisions
Caldari State
#188 - 2013-01-02 11:59:56 UTC
Jessica Danikov wrote:
Kind of a shame how little communication there is on a fairly significant and vocal issue.


It's so ******* annoying...

The information release pre-patch and the experience post-patch does not match, the combination of ai/drone changes and e-war has been a huge nerf to the weapon system and ships i'm able to use, which have forced me to train for new weapons and ships...

You get no skill refunds, you are forced to live with the choices you make, while i'm perfectly fine with that. It just only work if you have some idea what is going to happen in the future, i'm cross training into caldari now, and i have no idea if CCP is planing to rebalance e-war, drone aggro or ship composition in mission and exploration sites.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Katran Luftschreck
Royal Ammatar Engineering Corps
#189 - 2013-01-02 16:01:51 UTC
This where the drone captains laugh and tell you all to adapt and HTFU. Ah, sweet revenge!

http://youtu.be/t0q2F8NsYQ0

dexington
Caldari Provisions
Caldari State
#190 - 2013-01-02 22:22:30 UTC
Katran Luftschreck wrote:
This where the drone captains laugh and tell you all to adapt and HTFU. Ah, sweet revenge!


You mean the pro hi-sec player doing level 4 missions and the insane 4/10 ded sites... STFU & L2P...

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

calexxa
Imperial Shipment
Amarr Empire
#191 - 2013-01-03 10:34:58 UTC
I would like to know if there is any other way than switching to rockets (and caldari ships). Even in Legion and short orbit if I have 3x TD I usually do not hit (even I have 1x tracking computer). Rats repair faster than I hit them. If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.

Make tracking distruption from NPC with less penalty or set it with some cooldown for which I could shoot down at least one ship or just say that PVE is only for Caldari (rockets).
dexington
Caldari Provisions
Caldari State
#192 - 2013-01-03 10:42:06 UTC
calexxa wrote:
If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.


You could try the micro jump drive, the 100Km jump puts you outside the 75km range of tracking disruptors.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Kraven90
Skynet Security Division
#193 - 2013-01-03 13:35:46 UTC
calexxa wrote:
I would like to know if there is any other way than switching to rockets (and caldari ships). Even in Legion and short orbit if I have 3x TD I usually do not hit (even I have 1x tracking computer). Rats repair faster than I hit them. If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.

Make tracking distruption from NPC with less penalty or set it with some cooldown for which I could shoot down at least one ship or just say that PVE is only for Caldari (rockets).


i'm not sure if you are talking about l4 or 0.0 ratting but anyway in both cases with the legion, when TD you have to aproach the target and not orbit, this will help your tracking a lot but i'm talking about anomalies in 0.0 where you don't get more than 4xTD, not sure how it would work in l4 where you get 12xTD
calexxa
Imperial Shipment
Amarr Empire
#194 - 2013-01-03 14:00:47 UTC
Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/
Kraven90
Skynet Security Division
#195 - 2013-01-03 14:19:12 UTC
calexxa wrote:
Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/


heh... not even a tengu would solve our problem since missiles will get tracking disrupted as well in the future patches. (rumors)

best bet is to try sentry boats
dexington
Caldari Provisions
Caldari State
#196 - 2013-01-03 14:35:42 UTC
Kraven90 wrote:
calexxa wrote:
Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/


heh... not even a tengu would solve our problem since missiles will get tracking disrupted as well in the future patches. (rumors)

best bet is to try sentry boats


It's not exactly rumors, is was stated in the [Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak post:

Tracking/Range Mods and Ewar
Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit


The changes was just removed from the Retribution expansion do to the other changes to missiles.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Forum Clone 77777
Doomheim
#197 - 2013-01-03 14:56:05 UTC
Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.

Stop crying so much and deal with it instead, its very much possible to come around this new change, having to change/adapt your fit was kinda the idea behind the entire change.
Kraven90
Skynet Security Division
#198 - 2013-01-03 15:58:05 UTC
Forum Clone 77777 wrote:
Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.

Stop crying so much and deal with it instead, its very much possible to come around this new change, having to change/adapt your fit was kinda the idea behind the entire change.


oh look another veteran with "adapt" syndrome, please teach us how to adapt to a broken mechanic instead of complaining about complainers.
PavlikX
Scan Stakan
HOLD MY PROBS
#199 - 2013-01-03 17:58:41 UTC
Do not ask him. Ignore. It's simple (i mean cheap) trolling.
calexxa
Imperial Shipment
Amarr Empire
#200 - 2013-01-04 10:12:48 UTC
Forum Clone 77777 wrote:
Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.


Problem is that in PVE are those penalties way more higher than you can dream if you use them on your ship in PVP. Why does npc give higher penalties?

PS: there have to be some pve because you must have isk for pvp ;)