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attacking ships with no defense or offense

First post First post
Author
Bjron
501st Amarr
#181 - 2013-01-02 14:37:15 UTC
Lashauna wrote:
i am not here to shed noob tears or anything of that matter, i just want an answer to a question...

why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...

what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?

is this all EVE is about?






please note: i would prefer constructive responses, otherwise do not waste both of our times


Ive always wanted to gank someone, ive been ganked before.
Only reason I haven't done it is "lol sec status hit" and I haven't grown a pair yet.

Maybe one day ill stop being a 100% bear and only be a 99% bear.
Minmatar Citizen160812
The LGBT Last Supper
#182 - 2013-01-02 15:32:13 UTC
Lashauna wrote:


honor?...do not waste both of our times



^^ I just took out the bad parts of your post for a perfect answer.
Thomas Gore
Blackfyre Enterprise
#183 - 2013-01-02 15:48:08 UTC
Frying Doom wrote:
Thomas Gore wrote:
Malcanis wrote:
The concept of 'honour' in applied violence died with chivalric tournaments sometimes around the 15th century. Arthur Conan Doyle's "Sir Nigel" and "The White Company" are a delightfully nostalgic and sentimental farewell salute to the concept. For the last half-millenium, professionals have got the job done with a minimum of risk because dying so someone else can read a god damb bedtime story is possibly the worst cause I can imagine.


"The object of war is not to die for your country, but to make the other bastard die for his."

- George S. Patton

Please note the above quote does not say "The object of war is not to die for your country, So lets go club defenseless villagers to death"


Yes because in WW2 no civilians were harmed (on purpose).
Spacing Cowboy
Perkone
Caldari State
#184 - 2013-01-03 07:18:56 UTC
Godwin.. Thread official doomed now...

Please dont compare RL with game , i doubt we have many jihad warriors here who gank ingame and blow **** up in RL for the nice colors and hatemail.
* while many do this, ingame *

To keep historical correct, from the old times civilian targets where legit , for various reasons.
Demolishing moral, destroying the industrial backbone , or plainly to prevent new enemy's getting born in the first place.
Civilians get the short stick, in general, trough out history.
( firebombing city's , nuking 2 city's " becouse they could" ) , just as easy and recent example's.
Bosnia war.. Palastines.. Various African conflicts...

Yadieyadie..

Btw, never forget a old "meme" ..
A fair fight, is a poorly planned fight..

Goes for EVE especially :)
Ghazu
#185 - 2013-01-03 07:26:12 UTC
Are we still pondering why people get ganked oh god?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Spacing Cowboy
Perkone
Caldari State
#186 - 2013-01-03 07:29:18 UTC
Its a slow morning i guess
Super spikinator
Hegemonous Conscripts
#187 - 2013-01-03 07:47:03 UTC
Ghazu wrote:
Are we still pondering why people get ganked oh god?


As long as they keep flying their max yield Mackinaws, There will be delicious tears to be had.
Abu Tarynnia
Kings-Guard
#188 - 2013-01-03 07:56:05 UTC
Lashauna wrote:
i am not here to shed noob tears or anything of that matter, i just want an answer to a question...

why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...

what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?

is this all EVE is about?






please note: i would prefer constructive responses, otherwise do not waste both of our times


Yes .. EVE is A..hole against Evereyone. Become the bigger or just quit playing .. you won't get any fun here. AND DON'T EXPECT ANY HELP FROM THIS FORUM !!!! NEVER EVER !

YOU CANNOT HAVE MY STUFF!!!!

Ranger 1
Ranger Corp
Vae. Victis.
#189 - 2013-01-03 14:27:37 UTC  |  Edited by: Ranger 1
Skydell wrote:
Ranger 1 wrote:
Skydell wrote:
Remiel Pollard wrote:
Skydell wrote:
Having standards is work. It requires you to think.

While people pretend they want that in EVE what they really mean is they want to be able to min/max and number crunch.


That's simply not true, everyone has lines they simply will not cross. The problem is, a lot of people forget that EVE is a game where those lines don't apply. Blowing up pixels isn't the same thing as [insert lines you won't cross IRL here].


EVE is an MMO. A social scenario. There are plenty of people in EVE who have no bottom. They will scrape the barrel like there is no tomorrow and do anything they are allowed to get away with to 'win EVE'. You and I both know it. EVE is supposed to be built on consequence and the fact is, there is none.


Well, there are consequences in EvE, they just are the same sort of consequences you'd face for such behavior in reality.

When your character simply need have no fear of death, and imprisonment isn't really a viable option (I suppose you can always find a way to commit suicide if you really want to... but actually being locked up makes for a boring game), the only consequences that can befall you are loss of possessions or loss of status (reputation). The former can sting for awhile, the latter (if done properly) can leave a mark you won't soon forget.


Consequences in EVE are purely idealistic with no mechanics to enforce them. Why I push for standards in EVE, without a mechanic to back them it's fluff and that's what consequences are in EVE. Laughable fluff. I'm not gullible. I really don't know how CCP can change it and make us accountable. it isn't an accusation, just an observation.

No, consequences in EvE (for the most part) come from the players themselves instead of relying on artificial mechanics. If you doubt that those consequences matter I don't think you need look very far before you find someone who screwed with the wrong person and ended up losing everything they were trying to attain in game.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Riedle
Brutor Tribe
Minmatar Republic
#190 - 2013-01-03 16:39:35 UTC
Lady Katherine Devonshire wrote:
The reason that they do it basic human psychology. It is the classic "pecking order." You can see in other species as well. For example, let us say that you have three cats in a house. A big cat, a medium sized cat, and a tiny cat. The big swats at the medium sized cat. The medium sized cat does not fight back, however, because he knows that he can not win. Instead he goes over and swats the tiny cat to make himself feel empowered again.

Humans are no different and, sadly, no better in this regard. When some sad person gets yelled at by their boss they can not fight back. So the come home, log into EvE, and gank a helpless miner. Or their mother tells them to do household chores and the self-entitled little twit feels that this is some sort of cosmic injustice that must be avenged, but he obviously is not about to stand up for himself in real life, so again he logs onto EvE and goes to look for an unarmed freighter to prey upon.

The "big cats" in this picture of EvE would be the nullsec alliances with their fleets of titans and capital ships, able to cyno in giant blobs to crush any opposition faster than lag itself. The "tiny cats" are the miners, freighters, and other "carebare" types. The gankers, pirates and whatnot are the "middle cats." They are not big enough, skilled enough, or strong enough to take on the major players in the harsh world of PvP. So instead they seek out those even weaker than themselves to prey upon. A cheap self-delusional affirmation of power over someone else designed to make them feel better & distract them from their own weakness & inability to play in the "big cat" league.


The time it took for you to write up this moronic, simplistic codswallop would have been better spent changing your overflowing kitty litter box.
Riedle
Brutor Tribe
Minmatar Republic
#191 - 2013-01-03 16:42:21 UTC  |  Edited by: Riedle
They violenced my boat I R mad they R dumb where is HNR?
Danks
Fat Angry Toe Tappin Inbreds
#192 - 2013-01-03 16:48:44 UTC
Lady Katherine Devonshire wrote:
crazy cat lady stuff.


Hi did you name yourself that as a serious name or a funny name?
Some Rando
University of Caille
Gallente Federation
#193 - 2013-01-03 16:48:45 UTC
Bjron wrote:
Ive always wanted to gank someone, ive been ganked before.
Only reason I haven't done it is "lol sec status hit" and I haven't grown a pair yet.

Maybe one day ill stop being a 100% bear and only be a 99% bear.

Just do it, wuss. Ganking a ship incurs a pretty small sec status hit, you can do it a few times before it becomes a problem and you have some sec to spare (stay above -2.0). Popping pods is what really kills your sec fast.

CCP has no sense of humour.

Ranger 1
Ranger Corp
Vae. Victis.
#194 - 2013-01-03 17:05:13 UTC
Riedle wrote:
Lady Katherine Devonshire wrote:
The reason that they do it basic human psychology. It is the classic "pecking order." You can see in other species as well. For example, let us say that you have three cats in a house. A big cat, a medium sized cat, and a tiny cat. The big swats at the medium sized cat. The medium sized cat does not fight back, however, because he knows that he can not win. Instead he goes over and swats the tiny cat to make himself feel empowered again.

Humans are no different and, sadly, no better in this regard. When some sad person gets yelled at by their boss they can not fight back. So the come home, log into EvE, and gank a helpless miner. Or their mother tells them to do household chores and the self-entitled little twit feels that this is some sort of cosmic injustice that must be avenged, but he obviously is not about to stand up for himself in real life, so again he logs onto EvE and goes to look for an unarmed freighter to prey upon.

The "big cats" in this picture of EvE would be the nullsec alliances with their fleets of titans and capital ships, able to cyno in giant blobs to crush any opposition faster than lag itself. The "tiny cats" are the miners, freighters, and other "carebare" types. The gankers, pirates and whatnot are the "middle cats." They are not big enough, skilled enough, or strong enough to take on the major players in the harsh world of PvP. So instead they seek out those even weaker than themselves to prey upon. A cheap self-delusional affirmation of power over someone else designed to make them feel better & distract them from their own weakness & inability to play in the "big cat" league.


The time it took for you to write up this moronic, simplistic codswallop would have been better spent changing your overflowing kitty litter box.

To be fair, when he wrote this it probably made some sort of sense to him in his head.

He just forgot that most people are simply playing the game to have fun, to set personal goals and try to achieve them within the framework of the game.

Some people like to play good guys, some people like to play bad guys, some people simply like to have fun by being obnoxious... and this in no way is a reflection of their personal moral compass.

Most gamers (electronic or otherwise) and athletes that become the best at what they do are absolutely ruthless within the rules of the game or sport they play. That does not mean they cheat or break the rules of the game, but they leverage them to the fullest extent possible to attain their goals (and yes, have fun).

So in a game where piracy or criminal behavior is considered a valid profession (just like many other games available on the market, although most simply reward outright murder) I fail to understand how people can seriously attempt to make moral judgements about the people who play by those rules.

It's like trying to say that the person that excels at RISK must in reality be a tyranical maniac who thinks nothing of throwing away thousands of lives to satisfy a petty desire to conquer territory through mindless aggression.

People who have difficulty with this concept appear to have difficulty recognizing the difference between fantasy and reality, and should probably avoid watching any fictional movie that involves a villian. Otherwise they'll one day find themselves slandering Vincent Price because he was obviously a homocidal maniac.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ghazu
#195 - 2013-01-03 17:07:38 UTC
lol just some gibberish from some distraught and dumbfounded gank victim.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Chandaris
Immortalis Inc.
Shadow Cartel
#196 - 2013-01-03 17:51:25 UTC
because killing you and taking your stuff is how i make money.
Malcanis
Vanishing Point.
The Initiative.
#197 - 2013-01-03 18:07:30 UTC
Chandaris wrote:
because killing you and taking your stuff is how i make money.


No no no its all to do with with cats you see

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Katran Luftschreck
Royal Ammatar Engineering Corps
#198 - 2013-01-03 18:14:44 UTC
Nothing barks like a chihuahua. You littlest cats talk the biggest game. I loled.

http://youtu.be/t0q2F8NsYQ0

Ranger 1
Ranger Corp
Vae. Victis.
#199 - 2013-01-03 18:16:57 UTC
Malcanis wrote:
Chandaris wrote:
because killing you and taking your stuff is how i make money.


No no no its all to do with with cats you see


Does that mean that our Avatars will soon have a /dance emote, and we will have an overwhelming desire to be part of a Broadway musical?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Grauth Thorner
Vicious Trading Company
#200 - 2013-01-03 18:44:49 UTC
I think a better question would be: What bad things have pirates/gankers brought us? Sure you feel bad for a while if one of your defenseless ships is destroyed in high-sec because you weren't 100% on your guard for just a few sec (or they were so fast you couldn't even flee if you wanted to). But a short while after you re-purchased and re-fitted your hauler/mining vessel/whatever it's all good again...

At the other hand, how do you think this game would be if that didn't happen? Think about the economics of the game, the price of ores/minerals, the amount of modules produced by you or any other manufacturer beind sold daily... It would be a lot lower if people would be safe in high-sec at all times, let alone defenseless ships in low- or nullsec systems... Plus the economy would be the same just about anywhere, since haulers were free to go anywhere...

Playing the game, wether you're in a defenseless ship or not, has it's risks... Those risks, bring us the ISKs...

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