These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Time for a map redraw?

Author
Merouk Baas
#41 - 2013-01-02 20:35:13 UTC
Jita wasn't always in Jita, and we didn't move the trade there because of taxes. Players just like to have a convenient central place to shop, and no matter how you arrange the map lowsec or null are never going to seem "convenient."

Once we set up in Jita, CCP had to work extra-hard to support the solar system; it took them MONTHS to put it on its own server, remove the asteroid belts, remove everything that was causing lag, and try to fix it to support 1400 players. It was crashing, sometimes daily. Because we didn't care; there was a crowd that wanted to get into Jita to get their stuff and by god they got in, lag or no lag, server outage pending.

So, moving Jita to somewhere else, I would bet you that it makes CCP cringe at the idea. They'd have to do yet another dedicated node, manually clean up the new system to reduce lag, and all for what purpose? We can already shop in Jita, why make them move it? It's a lot of work for nothing.

I tell you though, if they rearrange the map we sure will move. Where it's convenient. Screw taxes, you have half the playerbase remain in the NPC corps despite tax incentives to join player corps. Do you think they care about taxes?
Ckra Trald
Ckra Trald Corporation
#42 - 2013-01-02 20:36:15 UTC
I drew my own map. It accurately portrays the community

http://i.imgur.com/YN8Rf.jpg

http://www.rusemen.com/ Join Tengoo xd

Beekeeper Bob
Beekeepers Anonymous
#43 - 2013-01-02 20:57:49 UTC
Feyd Rautha Harkonnen wrote:
The EVE universe map with respect to how hisec, losec and null interact should be redrawn to encourage....

- More players transiting losec or null
- More players living or travelling to losec or null
- Less incentive to stay in hisec & carebear forever
- Break up the huge swaths of nullsec sov grind and allow smaller alliances to get some null

The solution.....

- Make hisec 4 faction pockets of smaller size
- Bisect the hisec & nullsec pockets with losec pockets
- Place a trade-boosted hub in each faction losec bisect (i.e. Super Jita)
- Reduce mission & mineral payouts in hisec, boost them in losec and super-boost them in null

The sample...

http://i1307.photobucket.com/albums/s591/evegod/HowItShouldBe_zps1b44428b.jpg

(Obviously VERY ROUGH -- but something to get people thinking...ultimately its time for a rethink of the map to resolve the issues mentioned....)

Sincerely,
The Dark Lord of Crux,

F



Why? You state your opinion as if it were fact. Care to explain why you care how other people play the game?


Signature removed - CCP Eterne

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#44 - 2013-01-02 21:04:13 UTC
Lexmana wrote:

Fair points. Though I would expect some "lower sec" between two empires such as the demilitarised zone between north/south Korea and perhaps also eastern Europe between the Russia and the western part of Europe after ww2.

The problem with a map change like this is that is done entirely outside of the player's activities.

You are suggesting that CCP turn its back on emergent gameplay and the core philosophy of EVE to force people into doing things instead of providing more game mechanics that allow for changes to happen (regardless of if the change happens there is a option there that allows for it.)

I'd rather see CCP implement a more flexible security status / control mechanic for systems. Basically, the more options that CCP gives to players to alter how the Universe is structured the better.

I would love to see faction warfare result in space being completely converted into the domain of the faction that held it and to see the security status of that held space slowly rise. So, if Minmatar forces pushed to the edge of Amarr space and held the territory for a long time (a RL month perhaps?) over that period the control influence (and security status) would solidify and the war would shift into what is currently immutable Amarr territory.

That would mean that Minmatar space would expand, the low security space would shift, and Amarr territory would contract.

Then give players the same thing in 0.0 space where they could start improving the security status of a system at the trade-off of ratting ability of that space. Basically, as players invest in one system the space becomes what it really is - secure. The higher the security the more industry options and the less ratting options would become available. Sov holders would decide how much to invest in security (the more they invest the more NPC ships representing them would spawn as violators entered the system - if those guard ships were destroyed they would have to be replaced at the sov holder's expense - this also means that enemies of the sov holders could potentially drain the ISK account of the sov holder by constant harassment of its secure space until the sov holder would either increase the amount of ISK allocated to security, ambush the invaders, or stop the bleed and stop funding security).

Anyway, that goes off on a completely different idea that could go on for pages.
Vincent Athena
Photosynth
#45 - 2013-01-02 21:14:20 UTC
Feyd Rautha Harkonnen wrote:
Tali Ambraelle wrote:
Yet another belligerent undesirable attempting to force filth and lawlessness on we the True Citizens and Desirables of Eve, the High Security Players.

Back to the bad lands, savage. Smile


Nothing I proposed actually forces empire players to change, its about incentivizing transits through losec, and aquisition of sov in null -- with the ability for smaller organizations to actually aquire sov (by breaking up null)

Imagine small pockets of null that aren't worth the trouble for big alliances to take, but well worth small alliances or big corps to constantly fight over....breaking up null with losec pockets will do this.

This part is actually interesting. But Id suggest they be new areas, not re-draws of areas already in-play.

Know a Frozen fan? Check this out

Frozen fanfiction

cheese monkey
Chilil-out
#46 - 2013-01-02 21:25:02 UTC
No, no no no , NO, no no nonono. No...


for more details see the cleaning lady in family guy.

--

http://eveboard.com/ub/627817229-39.png

Lexmana
#47 - 2013-01-02 21:38:48 UTC  |  Edited by: Lexmana
Krixtal Icefluxor wrote:
Lexmana wrote:

Fair points. Though I would expect some "lower sec" between two empires such as the demilitarised zone between north/south Korea and perhaps also eastern Europe between the Russia and the western part of Europe after ww2.



No, there was no demilitarized zone between Eastern and Western Europe during the Cold War.

Just a thin 100 yard or so 'no man's land' leading up to a fence.


And it was not low sec or null sec in equivalence. It was Death sec.

It was "death sec" for the lowsec citizens of eastern Europe yes. But for the elite class of Russia I think the motherland was more "high sec". Eastern Europe was like a buffer zone between Nato and Russia.
Lexmana
#48 - 2013-01-02 21:49:46 UTC
Fractal Muse wrote:
Lexmana wrote:

Fair points. Though I would expect some "lower sec" between two empires such as the demilitarised zone between north/south Korea and perhaps also eastern Europe between the Russia and the western part of Europe after ww2.

The problem with a map change like this is that is done entirely outside of the player's activities.

You are suggesting that CCP turn its back on emergent gameplay and the core philosophy of EVE to force people into doing things instead of providing more game mechanics that allow for changes to happen (regardless of if the change happens there is a option there that allows for it.)

I'd rather see CCP implement a more flexible security status / control mechanic for systems. Basically, the more options that CCP gives to players to alter how the Universe is structured the better.

I would love to see faction warfare result in space being completely converted into the domain of the faction that held it and to see the security status of that held space slowly rise. So, if Minmatar forces pushed to the edge of Amarr space and held the territory for a long time (a RL month perhaps?) over that period the control influence (and security status) would solidify and the war would shift into what is currently immutable Amarr territory.

That would mean that Minmatar space would expand, the low security space would shift, and Amarr territory would contract.


Actually, that is not too far from hat I suggested earlier (see below). I would love to see FW have real influence on empire and not just the availability of navy ships. It would be epic if FW outcomes directly influenced security levels of key systems in empire such as trade routes or mission hubs.

Lexmana wrote:
As a twist I would make FW have an impact by temporarily open up a highsec corridor between allies when certain FW objectives are met.

Scatim Helicon
State War Academy
Caldari State
#49 - 2013-01-02 22:00:25 UTC
Generally I'd say that massively reworking the fundamentals like this is a no-no in a persistent environment game like Eve.

Tweaking the odd gate destination here and there, sure, but you get to the stage where you're completely redrawing the map, and you may as well go the whole way and start asking for a server wipe and restart.

Every time you post a WiS thread, Hilmar strangles a kitten.

Aaewen Hrothgarson
eXtreme Co
SLYCE Pirates
#50 - 2013-01-02 22:08:18 UTC
Feyd Rautha Harkonnen wrote:
While the thoughtful and intelligent responses so far have been heartwarming...allow me to carry on...

- Jita is emergent, but why not trade-boosted hubs in the losec bisects shown to encourage travel to losec? i.e. All trades done there get less tax/boosted/etc
- Its not about 'the right way..' to play EVE, its about making it better without changes to mechanics at all.
- To wit, having 'chunks' of null allow for smaller alliances or large corps to aquire SOV, rather than just the big guys always owning all the big swaths

Give it some thought before knee-jerk dissing this idea guys, and with some tweaks I am confident it has merit.

F


You really think lowering taxes (which aren't that big anyway) will bring merchants to flock to low sec in masses to make "eazy kills" for lazy pirates?
Frostys Virpio
State War Academy
Caldari State
#51 - 2013-01-02 22:43:39 UTC
Feyd Rautha Harkonnen wrote:
While the thoughtful and intelligent responses so far have been heartwarming...allow me to carry on...

- Jita is emergent, but why not trade-boosted hubs in the losec bisects shown to encourage travel to losec? i.e. All trades done there get less tax/boosted/etc
- Its not about 'the right way..' to play EVE, its about making it better without changes to mechanics at all.
- To wit, having 'chunks' of null allow for smaller alliances or large corps to aquire SOV, rather than just the big guys always owning all the big swaths

Give it some thought before knee-jerk dissing this idea guys, and with some tweaks I am confident it has merit.

F


Boosting trade how? Extra isk on a sales? YAY for another isk faucet. The taxes amount nearly to nothing at all so people won't change trade spot for just that

The market settled in Jita because it was convinient. CCP never forced anyone to trade in Jita and they still don't. The player gathered thier stuff for sales and thier buy order there.

Not sure about the real end effect to null being made of small pockets instead of the current open space. It might look better for smaller corp/alliance but no one know how it would actually end. If the currently held space was to be fragmented, it would most likely be hell for some time to deal with the change.
Shadow Lord77
Shadow Industries I
#52 - 2013-01-03 02:51:28 UTC
Feyd Rautha Harkonnen wrote:
The EVE universe map with respect to how hisec, losec and null interact should be redrawn to encourage....

- More players transiting losec or null
- More players living or travelling to losec or null
- Less incentive to stay in hisec & carebear forever
- Break up the huge swaths of nullsec sov grind and allow smaller alliances to get some null

The solution.....

- Make hisec 4 faction pockets of smaller size
- Bisect the hisec & nullsec pockets with losec pockets
- Place a trade-boosted hub in each faction losec bisect (i.e. Super Jita)
- Reduce mission & mineral payouts in hisec, boost them in losec and super-boost them in null

The sample...

http://i1307.photobucket.com/albums/s591/evegod/HowItShouldBe_zps1b44428b.jpg

(Obviously VERY ROUGH -- but something to get people thinking...ultimately its time for a rethink of the map to resolve the issues mentioned....)

Sincerely,
The Dark Lord of Crux,

F


0.0 sec should be drawn in rainbow colours and make the place look attractive...then when the bastards have CROSSED over WE CAN GANK THEM ALL!!! HAHAHAHA!
stoicfaux
#53 - 2013-01-03 03:47:15 UTC
Feyd Rautha Harkonnen wrote:

FYI: There is a 4km wide 'DMZ' between north and south Korea filled with mines and covered by snipers waiting to do target practice..... aka Losec/nullsec :)


Don't forget that the DMZ has drones, sentry guns, and faction navy as well.


To get back on topic, the OP needs to draw upon the real world if the OP wishes to manipulate

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Nariya Kentaya
Ministry of War
Amarr Empire
#54 - 2013-01-03 06:52:54 UTC  |  Edited by: Nariya Kentaya
1) Move to wormholes,
2) proceed to stop caring about the existence of k-space, including high/low/null,
3) make isk,
4) play eve the FUN way,
5) get drunk with mandatory alliance australians,
6) fly suicide gangs of T3 2bil+ ships because why not,
7) die in glorious battle,
8) enter stovokor,
9) be reborn,
10) repeat process.
Super spikinator
Hegemonous Conscripts
#55 - 2013-01-03 07:03:45 UTC
masternerdguy wrote:
Jita is an emergent thing, CCP can't just add more trade hubs.

And why would anyone want to segregate nullsec into pockets?


Funnily enough, the current Jita is heavily nerfed compared to old Jita. Jita is a result of several design decisions with the original map. It has basically anything you want to do within 5 jumps of it. No other trade hub was as well crafted as Jita.
Mallak Azaria
Caldari Provisions
Caldari State
#56 - 2013-01-03 07:09:32 UTC
Tarvos Telesto wrote:
people who play less than other are poor while these who play a lot are rich.


I clocked around 140 hours play time last year & made enough for an officer fit Nyx. More play time doesn't really mean more isk, just as less play time doesn't make someone poor.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tali Ambraelle
Federal Navy Academy
Gallente Federation
#57 - 2013-01-03 13:21:39 UTC
Feyd Rautha Harkonnen wrote:
Tali Ambraelle wrote:
Yet another belligerent undesirable attempting to force filth and lawlessness on we the True Citizens and Desirables of Eve, the High Security Players.

Back to the bad lands, savage. Smile


Nothing I proposed actually forces empire players to change, its about incentivizing transits through losec, and aquisition of sov in null -- with the ability for smaller organizations to actually aquire sov (by breaking up null)

Imagine small pockets of null that aren't worth the trouble for big alliances to take, but well worth small alliances or big corps to constantly fight over....breaking up null with losec pockets will do this.


So you'd have your pirate scum attack innocent people easier? Of course..

Belligerent undesirables should know their place when making unwanted suggestions Smile
TharOkha
0asis Group
#58 - 2013-01-03 13:25:51 UTC  |  Edited by: TharOkha
Feyd Rautha Harkonnen wrote:
...."Moar juicy targets"....

No
Pandora Barzane
Royal Amarr Institute
Amarr Empire
#59 - 2013-01-03 13:34:11 UTC
Posting in another "they dont play like I do, nerf it NAOH" thread.

Luke Visteen
#60 - 2013-01-03 13:45:46 UTC
I want a portal to pony realm somwhere in high-sec Cool

.

Previous page123