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ISK Sinks. What are they?

Author
Rath Kelbore
Caldari Provisions
Caldari State
#41 - 2013-01-02 17:40:11 UTC
Thomas Gore wrote:
Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.


Horrible idea imo. Everything should be produced by the players with an exception of a few items. Like BPO's and such. Increasing manu cost wouldn't make low cost goods any more profitable/unprofitable then they are already.

If it cost more to manufacture something the price of that thing would just raise if people wanted to make a profit. The fact that some people like to build things at a loss has nothing to do with the fees of manufacturing the items.

So, raising cost on manu slots could be a viable way to increase isk sinks.

I plan on living forever.......so far, so good.

Inxentas Ultramar
Ultramar Independent Contracting
#42 - 2013-01-02 17:50:16 UTC
Another reason why the NEX store is such a fail: would have worked wonders as an ISK sink. Take a random NEX item, make 10 different textures for it, and introduce it as an LP store item: I will guarantee you New Eden would be poor in it's entirety the next day, but at least everyone would wear a fancy tophat and entire corps would wear the same Quafe shirt.

I still want a cap that says "Chief Engineer" Big smile
Tippia
Sunshine and Lollipops
#43 - 2013-01-02 17:52:33 UTC
Vincent Athena wrote:
CCP has said the biggest single sink is the LP store. Thus an effective way to buff sinks is to buff the LP store.
Well, it might the biggest single individual sink, but as a general category, NPC sell orders generally beats it. This might have changed with the revamped FW, but last they gave us any numbers, blueprints and skillbooks each accounted for roughly the same size sinks as the LP stores.
Mathrin
Ministry of War
Amarr Empire
#44 - 2013-01-02 18:06:58 UTC
Less seeding needs to happen not more. A great asset of this game is the player driven market. Remove that and you hurt eve as a whole.
mynnna
State War Academy
Caldari State
#45 - 2013-01-02 18:15:30 UTC  |  Edited by: mynnna
Ginger Barbarella wrote:
I'd be curious if you "nerf hi sec!" idjuts

Nice ad hominem. I hear those encourage productive conversation.

Ginger Barbarella wrote:
considered things like the PI taxes and the cost of manufacturing T1 Meta 0 items for T2 manufacturing in your "added costs" mantra for high sec? Ya know, with the exception of a few items like drones, T1 meta 0 drops are over, now requiring their manufacture and adding to the cost calculations for T2 items that require them.

But then, you'll say this isn't enough. So once again, I've just wasted another 45 seconds of my life in a fail troll thread. Good job, Ginger. Oops


Well, let's take a 425mm Railgun for example, ever popular thanks to Rokh fleets. The T1 railgun who's "cost" you point out costs about 2.25m to build at ME25 and takes 8 minutes at PE0. A manufacturing job of them will cost 333 isk per hour (slots can cost more but only in the most heavily used of areas, so 333/hr is reasonable) and 1000 isk to install. Supposing we build 100 at once (because who builds just one railgun), the job will take 13.33 hours and cost 5438.89 isk total.

5438.89 isk, for a job whose input materials are valued at about 225 million. That's about .0024%, which is why I call it a rounding error.

Now, building the T2 railguns? Fiddling around with my tool it looks to be that the "optimal" way to build and invent them is to simply use no decryptor at all, so the build time per is 6.66 hours, for a total run time of 666 hours. Additionally, your BPCs are 10-runs, so we have to pay 10 install fees. Therefore, 666*333 + 10*1000 gives us 231,778 isk, for a production job whose total value of inputs is 400 million isk. That places our manufacturing fees at about .058% of input value, which adds to the previous .0024% to get .0604% in manufacturing fees paid to produce the entire line.

So, yes, I have considered those fees and they are still negligible. As I stated before, the entire sum of the isk sink that manufacturing fees represent is 9-15b/mo. You are thus correct - I am saying that it is not enough.

Mathrin wrote:
Less seeding needs to happen not more. A great asset of this game is the player driven market. Remove that and you hurt eve as a whole.

This. However, the seeding that is removed in favor of player content does need to be replaced with something. PI is a good example, with the previous isk sink being replaced by taxes, though it's not perfect as only a portion of those taxes go out of the system.

Member of the Goonswarm Economic Warfare Cabal

Stegas Tyrano
The Scope
Gallente Federation
#46 - 2013-01-02 18:35:27 UTC  |  Edited by: Stegas Tyrano
They should add more forms of ingame advertisement for corps. *shameless plug*

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Aza Ebanu
Brutor Tribe
Minmatar Republic
#47 - 2013-01-02 19:29:20 UTC
Can CCP please move this thread to features and Ideas please?
Glathull
Warlock Assassins
#48 - 2013-01-02 20:03:38 UTC
Or better yet, just create a nerfing forum and let all the pointless bickering happen there.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Cynter DeVries
Spheroidal Projections
#49 - 2013-01-02 22:06:14 UTC
Glathull wrote:
Or better yet, just create a nerfing forum and let all the pointless bickering happen there.

Buff ISK sinks!

CONCORD could charge a fine for environmental damage from shrapnel to anyone whose ship explodes. Your ship isn't supposed to explode in hi-sec, so it's your fault, right. Big smile

Cynter's Law of feature suggestion: Thou shalt not suggest NPCs do something players could do instead.

Zack Korth
Livid CO.
#50 - 2013-01-03 01:41:11 UTC
A proper isk sink would take the money from the people that have the most, perhaps a tax on alliance leaders once they have a certain amount of people in there alliance, sure you can be TEST and blue everything in null, but it'll cost ya. ISK sinks that affect the poor people in EVE (yeah I know its they're fault) aren't necessary, those players are already poor. The entire concept should be pulling out of ISK pools, not pulling out of everyones puddles.
Zanzbar
The Scope
Gallente Federation
#51 - 2013-01-03 02:08:22 UTC
As I said in the last one of these, don't forget the rage quitters that leave without letting people haz their stuffs.
James Amril-Kesh
Viziam
Amarr Empire
#52 - 2013-01-03 02:37:42 UTC
Zanzbar wrote:
As I said in the last one of these, don't forget the rage quitters that leave without letting people haz their stuffs.

Tippia already listed that.

Enjoying the rain today? ;)

Kitty Bear
Deep Core Mining Inc.
Caldari State
#53 - 2013-01-03 03:57:15 UTC
TharOkha wrote:

Remove NPC bounties and replace them with LPs...


As ideas go, thats actually not that bad.
RubyPorto
RubysRhymes
#54 - 2013-01-03 05:47:09 UTC
Kitty Bear wrote:
TharOkha wrote:

Remove NPC bounties and replace them with LPs...


As ideas go, thats actually not that bad.



One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

DOUBLE DRAG0N
Garoun Investment Bank
Gallente Federation
#55 - 2013-01-03 06:08:50 UTC
www.eve-bet.com is a pretty good isk sink
mynnna
State War Academy
Caldari State
#56 - 2013-01-03 16:26:32 UTC  |  Edited by: mynnna
RubyPorto wrote:
Kitty Bear wrote:
TharOkha wrote:

Remove NPC bounties and replace them with LPs...


As ideas go, thats actually not that bad.



One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things.


I know I proposed something along those lines, but it was in private.

It works pretty well when you drill into the numbers, though. LP redemption from missions is one of the biggest sinks in the game already, at about 5-6T/mo. Mission rewards and time bonuses are a faucet of similar size, so those already cancel. Meanwhile, the bounties faucet is in the vicinity of 25T/mo. I have no way to tell how much of that is nullsec ratting and how much of it is highsec missions, except to know that the number of rats killed in the busiest highsec regions exceeded that same number in the busiest nullsec regions by a factor of ten. Given the similarity of anomaly rats to mission rats, it wouldn't be unreasonable to say, hey, 90% of the bounties faucet comes from highsec.

But here, we'll assume it's merely half, and that 25T/mo remains accurate. If CCP were to make a pass on missions and remove bounties from all the rats, then replace them with LP at a ratio of 1000 isk:LP, then we've eliminated half the bounties faucet and the LP that replaces it counterbalances the other half (operating on the assumption that LP is redeemed in stores at a cost of 1000 isk/LP).

LP isn't always redeemed at that cost, faction items cost more or less, and the replacement ratio would have to be settled on based on whether CCP wanted to buff or nerf L4 income (if a mission runner can't get at least the replacement ratio in value for his LP, his income has been nerfed), but you get the idea - CCP can, with one stroke, neutralize the bounties faucet.

Whether it's the best way to do it is another matter, but that's something for their economist to decide. Blink


e: All numbers used in this post are courtesy of CCP DIagoras' old twitter feed, so they're about 9 months out of date at this point, but probably still representative, ie bounties are almost certainly still a double-digit isk faucet, etc etc.

Member of the Goonswarm Economic Warfare Cabal

Usagi Toshiro
Null Tax Crew
#57 - 2013-01-03 16:49:34 UTC  |  Edited by: Usagi Toshiro
It's been mentioned before in older threads but deserves a mention here:

Ship Crews as an ISK sink.

Basic Idea:

Capsuleers can hire specialty crews for small bonuses. A random example could be Caldari Shield Technicians who provide x% boost to shield recharge or something similar. They would have a one time "substantial" hiring fee and then a regular upkeep fee. This would be a steady ISK sink.

Having seen the mention of removing NPC bounties for LPs, I would entertain that there could also be ship crews for LP, with either an LP or ISK upkeep. Or a hybrid, payable in LP, once you're out, ISK.

Basic crews could be lost with a ship, more advanced ones would have "clones" (a la soliders in D514) and could be assigned to the new ship. They would cost more of course.

**EDIT**

Give ships a "crew" module slot. Bigger ships get more. Frigates one slot, crusiers 2, etc. More filled crew spots = bigger sink.

Trolls are like stray cats. If you feed them they multiply. Please do not  feed the trolls.

RubyPorto
RubysRhymes
#58 - 2013-01-03 17:00:01 UTC
Usagi Toshiro wrote:
Having seen the mention of removing NPC bounties for LPs, I would entertain that there could also be ship crews for LP, with either an LP or ISK upkeep. Or a hybrid, payable in LP, once you're out, ISK.

Basic crews could be lost with a ship, more advanced ones would have "clones" (a la soliders in D514) and could be assigned to the new ship. They would cost more of course.



1. Given that CCP is working to constantly reduce the amount of NPC influence in the market (and that this is a higher priority that removing ISK sinks, See: PI), how do you set up player manufacturing of the crews such that they remain an ISK sink? (Maybe just have the crew upkeep be the ISK sink, and the manufacturing be player operated, though that brings with it other issues of whether you have to pay upkeep on inactive crews and, if so, what happens to crews on market or in contracts, and what's stopping people from escaping the crew upkeep by keeping their crews locked away like that?).

2. Combat bonuses whose benefits are not lost when you lose your ship and cannot be stolen are bad, mmmkay. No clones for crews.

3. If you're introducing this as a way to create an ISK sink, why turn around and suggest removing the ISK sinky part?


Other than that, I think that crew slots could have some merit.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kitty Bear
Deep Core Mining Inc.
Caldari State
#59 - 2013-01-03 17:09:36 UTC
RubyPorto wrote:
Kitty Bear wrote:
TharOkha wrote:

Remove NPC bounties and replace them with LPs...


As ideas go, thats actually not that bad.



One radical idea that I've seen that I like (though I can't remember the source), is to remove as many ISK sources from HS activities as possible. Missions pay out LP only, HS rats pay out LP, etc. The concept is essentially that ISK doesn't properly act as a currency in EVE, so treat it like the commodity it is and have Null export ISK while importing other things.


A bounty is a bounty is a bounty.

If bounties need to go in highsec, then they need to go everywhere else aswell.
nerf all the sec's, not just 1, as that is unbalanced and biased and would contribute to poor gameplay.

There should be no distinction between Highsec, Losec or Nulsec other than what we the playerbase create. (well the scaling in value terms needs to stay ofc Smile)
Usagi Toshiro
Null Tax Crew
#60 - 2013-01-03 17:16:14 UTC  |  Edited by: Usagi Toshiro
RubyPorto wrote:
Usagi Toshiro wrote:
Having seen the mention of removing NPC bounties for LPs, I would entertain that there could also be ship crews for LP, with either an LP or ISK upkeep. Or a hybrid, payable in LP, once you're out, ISK.

Basic crews could be lost with a ship, more advanced ones would have "clones" (a la soliders in D514) and could be assigned to the new ship. They would cost more of course.



1. Given that CCP is working to constantly reduce the amount of NPC influence in the market (and that this is a higher priority that removing ISK sinks, See: PI), how do you set up player manufacturing of the crews such that they remain an ISK sink? (Maybe just have the crew upkeep be the ISK sink, and the manufacturing be player operated, though that brings with it other issues of whether you have to pay upkeep on inactive crews and, if so, what happens to crews on market or in contracts, and what's stopping people from escaping the crew upkeep by keeping their crews locked away like that?).

2. Combat bonuses whose benefits are not lost when you lose your ship and cannot be stolen are bad, mmmkay. No clones for crews.

3. If you're introducing this as a way to create an ISK sink, why turn around and suggest removing the ISK sinky part?


Other than that, I think that crew slots could have some merit.


Valid points.

1) Crews are LP only for hire and ISK for upkeep.

2) Crews are lost when a ship goes *poof*.

3) Think of crews like rigs. Lost when replaced, can't be repackaged with a ship. As far as players trading them, that's not a sink nor faucet, that's redistribution of ISK already in system.

**EDIT**

Possibly have a skill tree for crews? Crews could have ranks, Basic, Advanced, Elite.
Skillbooks are an ISK sink . This tied to the removal of NPC bounties paid in ISK and paid instead with LP would be a smooth system for pulling out ISK, available to a broad range of players.

Heh, maybe tie in a way for crews to perform better with Exotic Dancers and Quaffe in the hold? (Finally a use for them?) A morale upkeep if you will.

Trolls are like stray cats. If you feed them they multiply. Please do not  feed the trolls.