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"Make smaller better"

Author
Natsett Amuinn
Caldari Provisions
Caldari State
#181 - 2013-01-02 17:16:48 UTC
Miri Amatonur wrote:
Natsett Amuinn wrote:
Pretty silly of people to expect CCP to do the complete opposite of what they've spent years of resources to allow us to do.

I have a question of my own for the people that think their "small" group should be able to "compete" in null.

Do you guys have any idea how large you can make a corp?
And wtf would CCP let us form several thousand man corporations and then ally them with other thousands of player strong corps if they didn't intend for us to do exactly that.


It isn't the complete opposite at all. It would bring a new wind into an old system. Change is good. Yes, we can!

Well let's counter your questions with a question: Why shouldn't small entities be able to do it? (beside current game mechanics and all the singsong about only numbers matter)

CCP let you do it because it brought them money so far. If they decide that there is an opportunity to earn even more money with another approach they'll adjust the mechanics.

Some of us lobby for "smaller is better".
You and some others just "see one's hope dashed" and lobby to keep the old stagnating system.

You CAN do it.

That's your guy's problem. Small groups that understand they can, and how to play, already are doing it.
The only thing stopping you, is YOU.

Diplomacy doesn't depend on numbers, but the ability to contribute and work together.
If you bing nothing to the table, then you should expect nothing in return.
Null sec is not CCP run, it's entirely player run. You guys that think CCP should put in mechanics that prevent players from working together, aside from being down right foolish, are asking that CCP not let null be what the intend it to be. Entirely player run.

Boring mechanics need fixing so that they aren't considered boring by everyone. Shooting a structure mindlessly is universally boring. Not everyone finds the larger meta game and the player driven part of null "boring"; which is all "blobing" really entails. Large scale player coordination, that is all "blobing" is, that is all "the sea of blue" is.


Not every null alliance is all, **** you, to the little guy.
You may need to start out renting, and using diplomacy to get ahead until you've grown and devloped into something that can actually use force to get what you want.

BUILD A BETTER CORP.
Null is not here for your friends and familly "guild". It's here for those people that want to take part in actual emprie building; that takes LOT OF PEOPLE.

Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want.

Come to null if you want to be a part of a player run empire.
Leaen to use diplomacy if you want your corp to be a part of an emprie.


GTFO if you can't understand this.
Alavaria Fera
GoonWaffe
#182 - 2013-01-02 17:20:34 UTC
Natsett Amuinn wrote:
Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want.

Come to null if you want to be a part of a player run empire.
Leaen to use diplomacy if you want your corp to be a part of an emprie.

Blobbers, blue lists and being a pet.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#183 - 2013-01-02 17:21:57 UTC
RubyPorto wrote:
Miri Amatonur wrote:
Thought i have to repeate myself: I'm no game designer or developer or what ever. Like everyone else i pay a subscription like we all do in one way or another. EVE was developed by CCP, they are the experts for the game. It's their task to develop game mechanics. Not mine.
All i do is suggesting ways to open up areas of the game to a broader audience than has right now.


No, you're suggesting arenas. That's how you remove or limit the advantage that numbers bring. I'm not asking you to come up with "x structure has 5 and a quarter HP and becomes invulnerable at Y time of night," I'm asking you to come up with a general suggestion for how you think SOV mechanics should support a 100 man group taking space from a 1000 man group without allowing the 1000 man group to simply reform into 10x100 man groups and take space 10 times faster.

Easy, the 100 man group is elite pvping from Stain NPC null. And they never forgive.

Or some other NPC null, or lowsec, you know how it works.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Natsett Amuinn
Caldari Provisions
Caldari State
#184 - 2013-01-02 17:23:10 UTC
Alavaria Fera wrote:
Natsett Amuinn wrote:
Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want.

Come to null if you want to be a part of a player run empire.
Leaen to use diplomacy if you want your corp to be a part of an emprie.

Blobbers, blue lists and being a pet.

Same feeling as climbing the rope in gym class.
Jenn aSide
Soul Machines
The Initiative.
#185 - 2013-01-02 17:28:27 UTC
Natsett Amuinn wrote:
Alavaria Fera wrote:
Natsett Amuinn wrote:
Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want.

Come to null if you want to be a part of a player run empire.
Leaen to use diplomacy if you want your corp to be a part of an emprie.

Blobbers, blue lists and being a pet.

Same feeling as climbing the rope in gym class.


I hated that rope and now hate you for reminding me of it. i'm coming to VFK in a Rifer with 1 gun and some fireworks to teach you a lesson goonboy. Just D-scan for a ship named "NerdRage" and you'll find me.
Natsett Amuinn
Caldari Provisions
Caldari State
#186 - 2013-01-02 17:30:53 UTC
Jenn aSide wrote:

Same feeling as climbing the rope in gym class.


I hated that rope and now hate you for reminding me of it. i'm coming to VFK in a Rifer with 1 gun and some fireworks to teach you a lesson goonboy. Just D-scan for a ship named "NerdRage" and you'll find me.
[/quote]
I shall shoot you from my badger.

WTF, 6 red crosses started to shooting my badger off a gate.
miss
miss
miss
miss
miss
10 pts
miss
miss
miss
miss


******* scarey.
Bring the rifters already.
Alavaria Fera
GoonWaffe
#187 - 2013-01-02 17:35:28 UTC
Natsett Amuinn wrote:
I shall shoot you from my badger.

WTF, 6 red crosses started to shooting my badger off a gate.
miss
miss
miss
miss
miss
10 pts
miss
miss
miss
miss


******* scarey.
Bring the rifters already.

NPCs, bad at camping gates.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Miri Amatonur
School of Applied Knowledge
Caldari State
#188 - 2013-01-02 18:00:42 UTC
Natsett Amuinn wrote:
(...)

Come to null if you want to be a part of a player run empire.
Leaen to use diplomacy if you want your corp to be a part of an emprie.


GTFO if you can't understand this.


As far as i know the hardware EVE runs on belongs to CCP, the software was written and is owned by CCP. I think CCP owns all of EVE and they rent all it's possible activites to their customers for a monthly fee.

Since it's their game they can change it. I just strive against the stream and deliver some ideas beside "numbers are everything".
Null and it's player run development wouldn't change at all, if smaller entities had a real chance with SOV out there.

Alot of people including me don't want to become a part of another empire nor do we want to amalgamate our own numbers.
If you compare TEST with PL, PL is small and they are tolerated by TEST within their larger dominion to do stuff for them and with them. Many others don't want to end like that nor do they want to start like that. PL might be happy to work that way.

Change is good for a game and CCP knows that. What better than to mix the cards for SOV Null anew?

HTFU if you don't want to adept to change.




Gillia Winddancer
Aliastra
Gallente Federation
#189 - 2013-01-02 18:21:00 UTC
Natsett Amuinn wrote:
Miri Amatonur wrote:
Natsett Amuinn wrote:
Pretty silly of people to expect CCP to do the complete opposite of what they've spent years of resources to allow us to do.

I have a question of my own for the people that think their "small" group should be able to "compete" in null.

Do you guys have any idea how large you can make a corp?
And wtf would CCP let us form several thousand man corporations and then ally them with other thousands of player strong corps if they didn't intend for us to do exactly that.


It isn't the complete opposite at all. It would bring a new wind into an old system. Change is good. Yes, we can!

Well let's counter your questions with a question: Why shouldn't small entities be able to do it? (beside current game mechanics and all the singsong about only numbers matter)

CCP let you do it because it brought them money so far. If they decide that there is an opportunity to earn even more money with another approach they'll adjust the mechanics.

Some of us lobby for "smaller is better".
You and some others just "see one's hope dashed" and lobby to keep the old stagnating system.

You CAN do it.

That's your guy's problem. Small groups that understand they can, and how to play, already are doing it.
The only thing stopping you, is YOU.

Diplomacy doesn't depend on numbers, but the ability to contribute and work together.
If you bing nothing to the table, then you should expect nothing in return.
Null sec is not CCP run, it's entirely player run. You guys that think CCP should put in mechanics that prevent players from working together, aside from being down right foolish, are asking that CCP not let null be what the intend it to be. Entirely player run.

Boring mechanics need fixing so that they aren't considered boring by everyone. Shooting a structure mindlessly is universally boring. Not everyone finds the larger meta game and the player driven part of null "boring"; which is all "blobing" really entails. Large scale player coordination, that is all "blobing" is, that is all "the sea of blue" is.


Not every null alliance is all, **** you, to the little guy.
You may need to start out renting, and using diplomacy to get ahead until you've grown and devloped into something that can actually use force to get what you want.

BUILD A BETTER CORP.
Null is not here for your friends and familly "guild". It's here for those people that want to take part in actual emprie building; that takes LOT OF PEOPLE.

Null is designed and intended to be developed by large numbers of players, not small groups of people here to "just pvp". Go to low or WH space if that's all you want.

Come to null if you want to be a part of a player run empire.
Leaen to use diplomacy if you want your corp to be a part of an emprie.


GTFO if you can't understand this.


Still missing the point are we? Everything you say either conflicts with the real state of the game or conflicts with the will of many of the small groups. The first conflict is that if it was really true that everyone "COULD do it" then we would not have this whole argument in the first place. Again, either there is something very wrong with the current state of affairs or a majority of the small group players are plain stupid.

Second conflict is that diplomacy still equals licking it up to the big groups and there are many out there who have no interest in doing so and this keeps getting ignored by the null-sec spokesmen despite repeating countless of times. This could pretty much be translated to you guys saying: our way or the highway - which is pretty much the core of the problem at hand - you are simply not willing of letting go.
Besides, diplomacy being the only means for getting a foothold in null is hardly what I would call an ideal environment in this sandbox game.

Also, please do remind me when the last time a major alliance was ever constantly harassed by small groups to the point that it started affecting their entire economy and sov stability? You come with suggestions that small scale players are able to harass already but you do not mention anything about their effects, frequency/infrequency of occurrence or from how many.

Actually, come with some rough estimated numbers on guerilla attacks/small scale, non-PoS attacks made by really small groups on the biggest alliances this last month alone, and it's effects as a whole. Hard, cold facts please.

And once again (unless you are purposefully set on ignore-mode, which some seem to be on), it is not the purpose to have a single 10-man group wreaking havoc on a 1000 man alliance in their space. The damage from a 10-man group should be small by itself. However constant, successful attacks from many small groups should start to hurt over time if appropriate actions are not taken.

Thus there needs to be a change made so that said small groups have a fair shot at doing exactly this.

You know, by the way, it is kinda funny in a way - all the big EVE headlines always tend to be about either massive battles or some back-stab infiltration scheme which rewrites the whole sov map, yet I don't recall ever reading a single story about the persistence of small corporations who by themselves manages to be such a thorn in the side for a large alliance that the latter ends up weakening so much that it finally gets overtaken by others - and get a small piece of the pie.
Nicolo da'Vicenza
Viziam
Amarr Empire
#190 - 2013-01-02 18:45:26 UTC
Gillia Winddancer wrote:

Also, please do remind me when the last time a major alliance was ever constantly harassed by small groups to the point that it started affecting their entire economy and sov stability? You come with suggestions that small scale players are able to harass already but you do not mention anything about their effects, frequency/infrequency of occurrence or from how many.

Actually, come with some rough estimated numbers on guerilla attacks/small scale, non-PoS attacks made by really small groups on the biggest alliances this last month alone, and it's effects as a whole. Hard, cold facts please.
PIZZA vs TRIBE, ongoing.
This is largely because TRIBE is a young alliance full of inexperienced players who have yet to develop the NPC corp logistics alt and cyno networks that more developed alliances and corps have. Either they will die from the pressures exerted from groups like PIZZA or they will adapt as the established alliances have by outsourcing all industrial needs to highsec through supply chains. Or be replaced that an alliance will adapt. As a side effect, this will take away nearly all targets vulnerable to 'guerilla' and 'small scale. non-POS attacks' that you desure.

Quote:
And once again (unless you are purposefully set on ignore-mode, which some seem to be on), it is not the purpose to have a single 10-man group wreaking havoc on a 1000 man alliance in their space. The damage from a 10-man group should be small by itself. However constant, successful attacks from many small groups should start to hurt over time if appropriate actions are not taken.

Thus there needs to be a change made so that said small groups have a fair shot at doing exactly this.
If you want 'soft targets' to appear in null, you have to provide an incentive for them to present themselves. Nobody is going to sit in a mackinaw and mine low-ends in 0.0, or haul them from one point to another, when it's just as rewarding to do it under CONCORD protection in highsec. Nobody's going to have vulnerable POSs full of manufactured goods when it's just as rewarding and much more convenient to do it under CONCORD/decshield protection. That leaves the multi-million HP grind-based objectives, where there's every incentive to get as many people on the thing as possible and finish it quickly.

Jaangel
BLAMBER
#191 - 2013-01-02 19:53:38 UTC
the issue with blobs is not that they overpower smaller groups.

it's that there is nowhere that smaller groups can go to avoid them. well there is one but blobs see pvp is happening there and then move in.

the way space is setup is the issue 0.0 needs to be bigger and contain more NPC areas.

issue fixed.
Anslo
Scope Works
#192 - 2013-01-02 19:56:47 UTC
Stopped reading as soon as I saw your Alliance.

Posting in a blatant "Nul Blocks will and should always be better than you plebs" thread.

[center]-_For the Proveldtariat_/-[/center]

Frostys Virpio
State War Academy
Caldari State
#193 - 2013-01-02 20:03:15 UTC
Anslo wrote:
Stopped reading as soon as I saw your Alliance.

Posting in a blatant "Nul Blocks will and should always be better than you plebs" thread.


Confirming that "strenght in number" was just a lie.
Lord Zim
Gallente Federation
#194 - 2013-01-02 20:17:24 UTC
Miri Amatonur wrote:
I just strive against the stream and deliver some ideas beside "numbers are everything".

Numbers aren't everything.

Miri Amatonur wrote:
Null and it's player run development wouldn't change at all, if smaller entities had a real chance with SOV out there.

The problems with null has nothing to do with raw numbers.

Miri Amatonur wrote:
Change is good for a game and CCP knows that. What better than to mix the cards for SOV Null anew?

You want to change conquerable nullsec? Sure, make it preferable to build, mine and rat there compared to hisec, make the sov mechanics suck less **** than dominion's 8 hour preannounced and week-long waterfall mechanic, and you're golden.

Want to make other changes? Want to make it so ever increasing gang sizes yield diminishing returns, go right ahead, as long as you do it in a non-******** manner.

Coming up with ideas which are trying to make it so f.ex a 50 man gang should automatically bitchslap a 255 man gang just because "they're fewer", however, is bad. In fact, it's one of those ideas I like to categorize as "make your face meet a frying pan" ideas, they're usually that bad and dumb.

Last I checked, a smaller, but much better prepared and skilled gang already does wipe the floor with a bigger gang of less skilled and worse fit fleets.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jenn aSide
Soul Machines
The Initiative.
#195 - 2013-01-02 20:20:51 UTC


Miri Amatonur wrote:
Null and it's player run development wouldn't change at all, if smaller entities had a real chance with SOV out there.


Paging Malcanis and his LAW to this thread.
Alavaria Fera
GoonWaffe
#196 - 2013-01-02 20:55:44 UTC
Lord Zim wrote:
Miri Amatonur wrote:
I just strive against the stream and deliver some ideas beside "numbers are everything".

Numbers aren't everything.

But numbers go with everything. Numbers, a perfect compliment to your ship type. Take a decent fit and add tons of numbers !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lord Zim
Gallente Federation
#197 - 2013-01-02 23:49:17 UTC  |  Edited by: Lord Zim
Gillia Winddancer wrote:
Still missing the point are we? Everything you say either conflicts with the real state of the game or conflicts with the will of many of the small groups. The first conflict is that if it was really true that everyone "COULD do it" then we would not have this whole argument in the first place. Again, either there is something very wrong with the current state of affairs or a majority of the small group players are plain stupid.

There is something very wrong with the "current state of affairs". The problem with today's state of affairs lies squarely at the hands of the dominion sov system, where you have to attack a system for a week straight to even have a chance of capturing it, and then the defender just has to pack it full with bodies and rep it up once. Then the attacker has to go back to attacking for a full week, only for the defender to defend the system once and reset all progress yet again. And, of course, all of this has to be initiated using a system which tells everyone and the world "in 8 hours, this system will be attacked", unless you clear the SBUs first.

This waterfall style of conquest sucks dicks, and means that you have to really commit to attacking someone's space to actually take it, and is probably the single most limiting factor in keeping nullsec sov fights down.

Gillia Winddancer wrote:
Second conflict is that diplomacy still equals licking it up to the big groups and there are many out there who have no interest in doing so and this keeps getting ignored by the null-sec spokesmen despite repeating countless of times. This could pretty much be translated to you guys saying: our way or the highway - which is pretty much the core of the problem at hand - you are simply not willing of letting go.
Besides, diplomacy being the only means for getting a foothold in null is hardly what I would call an ideal environment in this sandbox game.

So push CCP into fixing the sov system, then, so smaller groups can actually harass bigger groups for a small piece of the pie, and take the systems by force.

Gillia Winddancer wrote:
Also, please do remind me when the last time a major alliance was ever constantly harassed by small groups to the point that it started affecting their entire economy and sov stability? You come with suggestions that small scale players are able to harass already but you do not mention anything about their effects, frequency/infrequency of occurrence or from how many.

Only small and inexperienced corps/alliances would ever have an issue with keeping their economy stable in nullsec because of guerilla attacks these days. The extent of guerilla attacks these days are mostly limited to the individual pilot's wallets, and that's easily fixable by them also doing what most people are doing, i.e. making money in hisec instead of nullsec.

Gillia Winddancer wrote:
And once again (unless you are purposefully set on ignore-mode, which some seem to be on), it is not the purpose to have a single 10-man group wreaking havoc on a 1000 man alliance in their space. The damage from a 10-man group should be small by itself. However constant, successful attacks from many small groups should start to hurt over time if appropriate actions are not taken.

Thus there needs to be a change made so that said small groups have a fair shot at doing exactly this.

Yes, there does. So work on forcing CCP to fixing both the sov system to allow smaller groups to more easily harass already established nullsec alliances on a sov level and nip the odd system they can't defend, and make nullsec the preferred place to make money instead of hisec, and smaller groups can actually make an impact on nullsec linemember income.

Today's sov system means it's overly easy to defend tons of space, this needs to be fixed. Today's economic viability balance between nullsec and hisec are seriously skewed in favor of hisec, this needs to be fixed.

Gillia Winddancer wrote:
You know, by the way, it is kinda funny in a way - all the big EVE headlines always tend to be about either massive battles or some back-stab infiltration scheme which rewrites the whole sov map, yet I don't recall ever reading a single story about the persistence of small corporations who by themselves manages to be such a thorn in the side for a large alliance that the latter ends up weakening so much that it finally gets overtaken by others - and get a small piece of the pie.

That's because the current sov system means you either go all in on attacking another alliance's space, or you get the **** out, there's no in between.

Or, of course, there's the whole deal with the alliance you attack being so rotten that the only reason they only hold the space they hold is because everyone expects taking the space they do hold to be such a cockstab that most don't bother, because of the sov system. Once they finally do attack, the alliance holding the space does actually just fold together like a ****** deck of cards.

The only thing CCP can do about that, however, is to make sure the sov system isn't such a cockstab that most go "eh, it'll be so much effort we can't possibly do it". I suggest nagging CCP until they fix this problem.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frostys Virpio
State War Academy
Caldari State
#198 - 2013-01-02 23:56:54 UTC
Alavaria Fera wrote:
Lord Zim wrote:
Miri Amatonur wrote:
I just strive against the stream and deliver some ideas beside "numbers are everything".

Numbers aren't everything.

But numbers go with everything. Numbers, a perfect compliment to your ship type. Take a decent fit and add tons of numbers !


Or send a massive number of **** fit ship at the same time for extra tears.
RubyPorto
RubysRhymes
#199 - 2013-01-03 01:37:36 UTC
Dangit Zim, you swoop in and cover all the points I've been trying to make (and more) and do it far better than I can.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Liang Nuren
No Salvation
Divine Damnation
#200 - 2013-01-03 01:47:19 UTC
James Amril-Kesh wrote:
One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.

You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".

Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?


I completely agree - large groups *should* have advantages over smaller groups. However, one would hope that small well organized groups would have a chance of waging an effective guerrilla war. The implication would be that there should exist tactics which favor high communication, coordination, and potentially practice over people simply being thrown into a home defense fleet.

However, the flip side of that is that the larger entity should absolutely hulk smash any static assets the guerrillas manage to erect. It is not reasonable to ask for small groups to compete with large groups in sov warfare. That's why I'd prefer to see more mechanics like WH space added instead of try to modify or nerf null sec.

-Liang

I'm an idiot, don't mind me.