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Major Exploration Troubles Need Help Dont know what i am doing wrong

Author
Oz Yael
Federal Navy Academy
Gallente Federation
#1 - 2013-01-01 15:14:24 UTC
Hello i started eve about 3 weeks ago and exploration about 2 weeks ago.

I have had such a hard time with exploration its unreal. I was and am hoping to get some help here. I have spent hours and hours and hours exploring trying to find sites and have had hardly any success. I have gone through the video tutorials on you tube a few times and on numerous occasions and am ok with the skill of scanning and probing. Lately i wanted to just give up. I found 1 salvage site in 2 weeks. tons and tons of wh's actually i should open a busineess and just sell wh locations! for the life of me i cannot find any radar sites or mag sites. I have found 3-4 grav sites. but no radars. I hear people talking about on you tube .."oh within 2 days of starting exploring you will find radars and this and that blah blah blah" that is a bunch of bs tbh...

Other people who are advanced in exploration tell me of the billions they have made. So far i have lost 4-5 ships been podded 3 times lost all implants etc and ony found about 6 million from the one salvage site.

i thought by having better skills it would improve, i thought by going to lower sectors it would improve. Currently im at astrometrics IV and the other ones between level 2-3. my probe strenth is 72.6

the other day i was so happy as i found though a wormhole .4 secor site with a Radar wow yay finally... when i went to the site i died imedialtly from some gurista pirates.. so then i went on the chat channel and asked for help to clear this area. 1 dude volunteered and we went there and then got jumped and ganked.

I had no luck with any high sectors except with finding wormholes. i have tried going to systems that have less people that are dead ends and tried sectors from .5-1.0

I really like exploration but this is horrible dont know what i am doing wrong and what everyone else is doing so right

Any help would be appreciated

Thanks
oz
Merouk Baas
#2 - 2013-01-01 15:40:24 UTC
1. I think Radar and Gravimetric sites are pretty rare.

2. Going to lowsec will get you ganked.

3. Other people are trying exploration, too, and the sites will be taken or done already.

4. In most cases the probing ship won't be able to handle fighting whatever you find at the site.


You want a probing ship that's maximized for scan strength. Use a ship that has bonuses, use the best probes you have the skill for, and train up the astrometrics skills. Since they're useful for also probing down ships for PVP, the skills are worth training to 5/4 - you'll get lots of use out of them one way or the other.

For probing, write down all the signature ID's you see in the system, quickly bookmark all the 100% anomalies, and then probe down all the other sites and bookmark them.

Then look up the anomalies or whatever you find in the evelopedia charts (or search the evelopedia for the other sites) to see what NPC's are there, and what modules to bring with you (hacking, archaeology, etc), and hop into a combat ship to take them out.

Cruiser should be able to handle anything hig-sec; battlecruiser if you want to be really really easymode.

The "riches", by the way, come from the "faction" versions of the NPCs. For example, Serpentis Hideaway, level 1 easiest, all of the Corelli rats drop crap, but that Shadow Serpentis Agent at the end might drop something worth millions, depending on your luck.
Maire Gheren
Imperial Shipment
Amarr Empire
#3 - 2013-01-01 15:57:30 UTC
Merouk Baas wrote:
2. Going to lowsec will get you ganked.
You can minimize that by learning to read the star map, avoiding popping into systems with a lot of pod kills on a popular entrance point, and fitting a cloak and doing your scanning from somewhere that isn't on a celestial. If all you're doing is warping to a bm, dropping some probes and cloaking up, just to warp out the instant you uncloak, a quickly made midpoint bookmark or a bm from an expired site is enough.

People act like wandering into lowsec is instant death. If you look before you leap and keep an eye on local and dscan, it's pretty safe. A t1 exploration ship with a cloak and an expanded probe launcher with a variety of probes to play with, in the hands of a reasonably cagy pilot, is just about the safest thing you can poke around lowsec with. Fit a cloak and an mwd and two stabs and learn the mwd trick and you can go darned near anywhere at will. You can even combat probe gates, stations, sites and whatnot before going there.
Star map is your friend. The amount of intel it gives is mindblowing.
Oz Yael
Federal Navy Academy
Gallente Federation
#4 - 2013-01-01 16:01:04 UTC
Maire Gheren wrote:
Merouk Baas wrote:
2. Going to lowsec will get you ganked.
You can minimize that by learning to read the star map, avoiding popping into systems with a lot of pod kills on a popular entrance point, and fitting a cloak and doing your scanning from somewhere that isn't on a celestial. If all you're doing is warping to a bm, dropping some probes and cloaking up, just to warp out the instant you uncloak, a quickly made midpoint bookmark or a bm from an expired site is enough.

People act like wandering into lowsec is instant death. If you look before you leap and keep an eye on local and dscan, it's pretty safe. A t1 exploration ship with a cloak and an expanded probe launcher with a variety of probes to play with, in the hands of a reasonably cagy pilot, is just about the safest thing you can poke around lowsec with. Fit a cloak and an mwd and two stabs and learn the mwd trick and you can go darned near anywhere at will. You can even combat probe gates, stations, sites and whatnot before going there.
Star map is your friend. The amount of intel it gives is mindblowing.



for me to be able to cloak I think I need 20 days of training for that right? That was my understanding... Frigates 5 electronics 5 etc....
Merouk Baas
#5 - 2013-01-01 16:05:17 UTC
Prototype Cloaking Device I goes on any ship, requires Cloaking 1, Electronics 4 (a day at the most). It won't let you warp around unseen, but it does let you go to a safespot, launch your drones, and then cloak up while you do your probing, so that you're not interrupted.
Maire Gheren
Imperial Shipment
Amarr Empire
#6 - 2013-01-01 16:05:40 UTC
No, not Covert Ops, just the skill Cloaking and fit a Prototype Cloak. iirc it just requires Electronics 4 or something else easy like that that you should be getting or already have anyways.
Elena Thiesant
The Scope
Gallente Federation
#7 - 2013-01-01 16:08:25 UTC
No. They're talking about the prototype cloak, not covert ops. Electronics IV and Cloaking I

The exploration site are there. They're not common, if they were the loot wouldn't be worth much. Persistence is the key and finding quieter areas (use the star map to check jumps). Some days I find nothing, some days I find mags that aren't worth doing, some days I find combat sites that drop just about nothing, then there's the rare day of 4 radar sites and a combat site that drops hundreds of millions worth of mods
Katarina Reid
Deep Core Mining Inc.
Caldari State
#8 - 2013-01-01 16:22:52 UTC  |  Edited by: Katarina Reid
Sites respawn within the region at downtime and new sites spawn at random times. So best to go scanning just after downtime.
MashXX
Doomheim
#9 - 2013-01-01 16:38:00 UTC
Exploration can be a rewarding activity in eve and for me is easily the least boring form of pve.

I notice from the one loss of yours I could find on eve kill, http://eve-kill.net/?a=kill_detail&kll_id=15695267,

that you were exploring in the forge region which is caldari space. Due to the value of the loot dropped by gurista rats, caldari space, both high and low sec, is the most competitive area of the game for exploration.

I'd recommend heading to amarr space, such as genesis, derelik etc, as I've always found more exploration sites due to the relatively less valuable loot to be found there. I'd start off just running high sec sites until you earn enough isk that you can risk ships by heading out into low sec.

The T1 exploration frigs have all just been rebalanced and are more than capable of running all radar and magnometric sites in high sec. Since you're gallente, you're probably best going with the imicus, I'd try something like this in Amarr space:

[Imicus, HighSecExplorer]

Small Armor Repairer I
EM Plating I
Thermic Plating I

1MN Afterburner I
Analyzer I
Codebreaker I
[Empty Med slot]

Salvager I
75mm Gatling Rail I, Uranium Charge S
Core Probe Launcher I, Sisters Core Scanner Probe

[Empty Rig slot]
[Empty Rig slot]
[Empty Rig slot]


Hobgoblin I x5
Hobgoblin I x3

This should be capable of running any high sec radar or mag site, and is relatively cheap. The sisters probes may seem expensive to a new player, but they really cut down on scanning time and will pay for themselves as they can be used again and again.
Oz Yael
Federal Navy Academy
Gallente Federation
#10 - 2013-01-01 18:07:57 UTC
Maire Gheren wrote:
Merouk Baas wrote:
2. Going to lowsec will get you ganked.
You can minimize that by learning to read the star map, avoiding popping into systems with a lot of pod kills on a popular entrance point, and fitting a cloak and doing your scanning from somewhere that isn't on a celestial. If all you're doing is warping to a bm, dropping some probes and cloaking up, just to warp out the instant you uncloak, a quickly made midpoint bookmark or a bm from an expired site is enough.

People act like wandering into lowsec is instant death. If you look before you leap and keep an eye on local and dscan, it's pretty safe. A t1 exploration ship with a cloak and an expanded probe launcher with a variety of probes to play with, in the hands of a reasonably cagy pilot, is just about the safest thing you can poke around lowsec with. Fit a cloak and an mwd and two stabs and learn the mwd trick and you can go darned near anywhere at will. You can even combat probe gates, stations, sites and whatnot before going there.
Star map is your friend. The amount of intel it gives is mindblowing.



thanks for posting... what are stabs? and what is the mwd trick?
Maire Gheren
Imperial Shipment
Amarr Empire
#11 - 2013-01-01 19:46:21 UTC  |  Edited by: Maire Gheren
Warp core stabilizers - negate a certain amount of warp disruption. If you have two of them, it negates either one short range warp scrambler or two long range warp disruptors. They wreck your ability to fight, though.
The cloak and mwd trick was how I was told to get out of nullsec bubble camps, but people have said to do it in lowsec too. You start aligning to somewhere, then do the following things really fast:
1: Turn on your microwarp drive
2: Turn off your microwarp drive
3: Turn your cloak on
4: When the circle is almost all the way around on the MWD, assuming you arent in a bubble (in which case you're using this to get a jump on the people trying to uncloak you, but cant warp yet anyways till you get out of the bubble), turn the cloak off and..
5: Warp to the place you aligned to just as the effects of the MWD run out and drops your max speed.. which means that suddenly you're moving close to top speed for your ship and can warp without accelerating out of the cloak.

Dont know how well i'm explaining that.
Oz Yael
Federal Navy Academy
Gallente Federation
#12 - 2013-01-01 20:01:32 UTC
MashXX wrote:
Exploration can be a rewarding activity in eve and for me is easily the least boring form of pve.

I notice from the one loss of yours I could find on eve kill, http://eve-kill.net/?a=kill_detail&kll_id=15695267,

that you were exploring in the forge region which is caldari space. Due to the value of the loot dropped by gurista rats, caldari space, both high and low sec, is the most competitive area of the game for exploration.

I'd recommend heading to amarr space, such as genesis, derelik etc, as I've always found more exploration sites due to the relatively less valuable loot to be found there. I'd start off just running high sec sites until you earn enough isk that you can risk ships by heading out into low sec.

The T1 exploration frigs have all just been rebalanced and are more than capable of running all radar and magnometric sites in high sec. Since you're gallente, you're probably best going with the imicus, I'd try something like this in Amarr space:

[Imicus, HighSecExplorer]

Small Armor Repairer I
EM Plating I
Thermic Plating I

1MN Afterburner I
Analyzer I
Codebreaker I
[Empty Med slot]

Salvager I
75mm Gatling Rail I, Uranium Charge S
Core Probe Launcher I, Sisters Core Scanner Probe

[Empty Rig slot]
[Empty Rig slot]
[Empty Rig slot]


Hobgoblin I x5
Hobgoblin I x3

This should be capable of running any high sec radar or mag site, and is relatively cheap. The sisters probes may seem expensive to a new player, but they really cut down on scanning time and will pay for themselves as they can be used again and again.


Dude I really appreciate your feedback on my post its going to take me a few to digest it all but thanks alot!
Oz Yael
Federal Navy Academy
Gallente Federation
#13 - 2013-01-01 20:02:40 UTC
Maire Gheren wrote:
Warp core stabilizers - negate a certain amount of warp disruption. If you have two of them, it negates either one short range warp scrambler or two long range warp disruptors. They wreck your ability to fight, though.
The cloak and mwd trick was how I was told to get out of nullsec bubble camps, but people have said to do it in lowsec too. You start aligning to somewhere, then do the following things really fast:
1: Turn on your microwarp drive
2: Turn off your microwarp drive
3: Turn your cloak on
4: When the circle is almost all the way around on the MWD, assuming you arent in a bubble (in which case you're using this to get a jump on the people trying to uncloak you, but cant warp yet anyways till you get out of the bubble), turn the cloak off and..
5: Warp to the place you aligned to just as the effects of the MWD run out and drops your max speed.. which means that suddenly you're moving close to top speed for your ship and can warp without accelerating out of the cloak.

Dont know how well i'm explaining that.


Thanks for taking the time to explain this... im not quite there with understanding.... maybe you can explain this to me in game later if your available of course :)
Maire Gheren
Imperial Shipment
Amarr Empire
#14 - 2013-01-01 20:31:15 UTC
I doubt I can explain better. Just play with them in highsec, watching your speed.
TheOneEsp
Perkone
Caldari State
#15 - 2013-01-02 16:43:38 UTC
Katarina Reid wrote:
Sites respawn within the region at downtime and new sites spawn at random times. So best to go scanning just after downtime.

Sites do not change position at downtime. Their name/ID will change and the ships respawn but they will not move system. Sites respawn either instantly or with a slight delay after they are compleated throughout the day nothing to do with downtime.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#16 - 2013-01-02 17:26:20 UTC
The thing you really need to work on is how to scan a system quickly to see if there are any signatures in it worth scanning down.

Basically, you want to minimize the time you spend not finding what you want.

So, how do you do that? Here are a few tricks while in High Sec.

High sec is busy (lots of other people are looking for sites as well) you will find that is a double edged sword. Sites spawn quickly in high sec because they are found and completed quickly.

Armed with this knowledge and knowing that wormholes tend to linger you want to jot down the ID of each wormhole so that when you see the ID again upon re-entering the system you don't waste time scanning it down.

The quickest way I found to do this was to use a real notepad with a pen or pencil. I'd jot down what the signature ID was of each wormhole. OR you can bookmark the site when you scan it down the first time and put the ID in the bookmark label. That way you keep a record as well.

Given that you are looking specifically for a type of site, you can skip all 'unknown' sites if you want. But, again, it comes down to being able to quickly identify if a system has sites worth investigating.

The best way to do this in my opinion is to use a deep space probe. Enter the system, drop the probe, set it to max range, warp towards the next gate, scan while in warp. If there is nothing in the system, pick up the probe, and jump. If there is something the system, switch probe types and launch your core probes.

If you can't use deep space probes you can do the same thing - upon entry to a system launch your core probes. Quickly put them into formation if you don't know the optimal formations you can test stuff out on your own or look at one of the online videos about it. Once you have your initial formation, max out the scanning distance of each probe (shift click a sphere outline and drag it outwards) then use a shift click on one of the probe arrows and move the cluster towards the middle of the system. Once you've done that, use ALT and click on one of the arrows of a probe then spread the probes out so that they cover all of the system.

Warp to next jumpgate. In warp hit scan.

If there are results, probe them down. If there aren't, collect probes and move on.

Remember, sites spawn -quickly- in high sec. The busier it is the faster they spawn. So, you can establish a small circular route of four or five systems (if it is really busy two systems will work) and just keep checking until a site pops.
Davith en Divalone
Aliastra
Gallente Federation
#17 - 2013-01-02 17:49:59 UTC
Some resources:

Dotlan: http://evemaps.dotlan.net/ Select "Jumps" from the drop-down menu and you'll get a good idea of population statistics for a region. You want to look for a nice little patch of systems with a low number of jumps. If you want to dip into lowsec, you want to find systems not on a direct path to null with low shop/pod kill counts. High-traffic systems sometimes yield good hits as well.

The Swiftandbitter Guide: http://swiftandbitter.com/eve/dsp/index.html Although it's calibrated for Deep Space Probes you can also use Core Scanner Probes with a bit more error. So for example, if I'm hunting radar sites with Core Scanner Probes with a signal strength of 48, I can ignore any hit at ~1.8% or better. (Unless I'm clearing low-level combat sites for the fun of it.)

Weeknights are less competition than weekdays. In highsec and null, I generally use an exploration frigate (with a cloak in null). For lowsec, i use a drone cruiser with Gravity Capacitor Upgrade rigs and a T1 cloak.
Merouk Baas
#18 - 2013-01-02 20:10:03 UTC
The MWD trick relies on the fact that the MWD will give you a full cycle of speed, even if the cloaking device forces it off. So what you're basically doing is you're pulsing the MWD and then cloaking up, which makes you go very fast and invisible right away, and you coast at high speed for a little bit, until the MWD cycle completes.

Then at the end of it, you're using the fact that you have to be at 70% speed and aligned in order for the warp to engage so you can escape. So you're turning off the cloaking device and hitting the "warp away" button just at the moment when the MWD cycle ends, which results in your ship being at "full speed" for long enough to warp away instantly.
Scaramanga Erquilenne
#19 - 2013-01-02 21:06:33 UTC  |  Edited by: Scaramanga Erquilenne
Glad to see this post, i thought i was the only new player who could find nothing of value in terms of ISK are more important Entertainment value while exploring except worm holes that are a one way to ticket to wake up in a pod .Totally underwhelmed and bored by the exploration side of the game and wasted allot of isk on it so far.Going in to a wormhole with a group of people is all i can see there is so far

Good luck with it OP and if you manage to find some entertainment and reward in it please email me so i know its not a complete waste of time for new players to try it.
You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist 
Katran Luftschreck
Royal Ammatar Engineering Corps
#20 - 2013-01-03 00:21:39 UTC
Find systems in the 0.6 or 0.5 security range, off the beaten path, preferably with no stations. That's where you'll find sites in hisec.

Also, when you do you initial scan, you can safely assume that the highest % you see is going to be a worthless wormhole. Always go for the smallest sig first - that's the good stuff.

http://youtu.be/t0q2F8NsYQ0

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