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PvE seriously needs to be overhauled

Author
Murk Paradox
Ministry of War
Amarr Empire
#141 - 2013-01-02 16:34:59 UTC
I understand what the OP is wanting to accomplish, and to be fair, I don't see the argument here.

What I've noticed and am still learning, is that each "sector" of space is a different kind of fun. A more "pve combat" is meant for highsec; better learning curve, less focus on local etc and more focus on just shooting red crosses that aren't people.

Lowsec is a more small pvp gang/roam environment meant to create scenarios for 1 side to fight another side with controlling what kind of fight you want via gang comps and using gate guns and "gcc" (flags are different now but same thing) in regards to your own security rating depending if you want to stay positive or go pirate/wanted.

Null is a more political "this is MY space" kind of front. Yes you can still roam/small gang/scout, but primarily meant for neighborhood warfare and politics.

W-Space is for the pure exploration factor. Has both pvp and pve, without safety of stations and basically leaves you out on your own.

Now as all of these are seperate, I think they are still connected. Each share the same facets, but overlap, giving you hybrid combinations.

But I don't think you have to go into 1 element to continue enjoying an aspect of combat you are doing. ie- going into low to follow an escalation.

What the OP is wanting is to enhance the pve combat aspects of highsec but increasing the amount. Not borrowing or adding from a different type of space (low/null/wspace) so I'm really not understanding why so many pro null people are at odds with what the op wants. Blatant trolling?

I understand null has BETTER anomalies, I don't think we are asking for the all, but some additional more difficult ones shouldn't be too much to ask for to match mission level or even scannable complex ones (it DOES go up to 5 in highsec!) even using the star map.

If you can have complexes that require a battleship to enter, why not have anomalies as well? It would only make sense.

And yes, null does have mission agents.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lexmana
#142 - 2013-01-02 17:16:07 UTC  |  Edited by: Lexmana
Murk Paradox wrote:
I understand null has BETTER anomalies, I don't think we are asking for the all, but some additional more difficult ones shouldn't be too much to ask for to match mission level or even scannable complex ones (it DOES go up to 5 in highsec!) even using the star map.

If you can have complexes that require a battleship to enter, why not have anomalies as well? It would only make sense.

The lower the security status of a system the better/more difficult/more rewarding the PvE sites becomes. It is like that already, Does not need to change. Or are you asking for low/null/wh PvE content that exist in game today to also be made availabe in highsec under CONCORD protection?!? Why not go out and explore the content that already exist instead of crying for CCP to hand it to you on a platter.
DSpite Culhach
#143 - 2013-01-02 17:20:04 UTC
DeMichael Crimson wrote:


But hey, nice rant though.

DMC


Glad you liked it. Here's another one.

If 10 players can run a mission, then combine notes that explain how to run that mission with all possible outcomes, triggers, NPC positions, spawns, etc, it also means the average player, without reading on say EVE Survival, will still be able to run the mission off the top of his head, exactly the same predictable way, only after running it 3-4 times, and they tend to repeat a lot, as there only so many "complex" ones, the rest are "kill everything in pocket 1".

I'm not asking for PvE missions to be pulled apart and redone, I'm suggesting that since there already is code in place that chooses between random groups, that that same code could be used to change triggers, or spawn distances or group compositions, at least to an extent that every time you land on grid you have to take a look around and actually decide on a plan, rather then tick off a list, if one group was full of scram frigates one day and had a mix of battleships and battlecruisers the next, you'd plan different.

This would be a good start.

I apparently have no idea what I'm doing.

Jenn aSide
Worthless Carebears
The Initiative.
#144 - 2013-01-02 17:25:27 UTC
Lexmana wrote:
Murk Paradox wrote:
I understand null has BETTER anomalies, I don't think we are asking for the all, but some additional more difficult ones shouldn't be too much to ask for to match mission level or even scannable complex ones (it DOES go up to 5 in highsec!) even using the star map.

If you can have complexes that require a battleship to enter, why not have anomalies as well? It would only make sense.

The lower the security status of a system the better/more difficult/more rewarding the PvE sites becomes. It is like that already, Does not need to change. Or are you asking for low/null/wh PvE content that exist in game today to also be made availabe in highsec under CONCORD protection?!?




That's exactly what they want, and they're not smart enough to understand why this is a bad idea.

If they want better/more difficult, they should leave high sec and get better/more difficult.

Quote:
Why not go out and explore the content that already exist instead of crying for CCP to hand it to you on a platter.


Because at the end of the day, that's who they are. They think the ONE protected area of the game should get all the same goodies and attention as the other, less protected/more player driven areas of the game.

If they had it there way, they'd be in Titans doing level 600 missions 1 jump from Jita. They don't care about the whole game and what's proper for it, they simply want what's good for them and screw the rest. Plenty of game makers cater to their type, which is why game after game after game fails and EVE is still here.
Alavaria Fera
GoonWaffe
#145 - 2013-01-02 17:33:21 UTC
Jenn aSide wrote:
Quote:
Why not go out and explore the content that already exist instead of crying for CCP to hand it to you on a platter.

Because at the end of the day, that's who they are. They think the ONE protected area of the game should get all the same goodies and attention as the other, less protected/more player driven areas of the game.

If they had it there way, they'd be in Titans doing level 600 missions 1 jump from Jita. They don't care about the whole game and what's proper for it, they simply want what's good for them and screw the rest. Plenty of game makers cater to their type, which is why game after game after game fails and EVE is still here.

Level 600 missions ?!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Murk Paradox
Ministry of War
Amarr Empire
#146 - 2013-01-02 17:57:42 UTC  |  Edited by: Murk Paradox
Lexmana wrote:
Murk Paradox wrote:
I understand null has BETTER anomalies, I don't think we are asking for the all, but some additional more difficult ones shouldn't be too much to ask for to match mission level or even scannable complex ones (it DOES go up to 5 in highsec!) even using the star map.

If you can have complexes that require a battleship to enter, why not have anomalies as well? It would only make sense.

The lower the security status of a system the better/more difficult/more rewarding the PvE sites becomes. It is like that already, Does not need to change. Or are you asking for low/null/wh PvE content that exist in game today to also be made availabe in highsec under CONCORD protection?!? Why not go out and explore the content that already exist instead of crying for CCP to hand it to you on a platter.



Uh, what? I'm not a true highseccer. The only space I don't entertain is w-space, and I want to, just haven't. I spend more time roaming lowsec while I go 60 jumps from highsec up to npc null.

I'm asking, if even that, is to have certain highsec facets equal to others. I'm not saying low or null needs to be the same as highsec, far from it. I know they aren't the same and provide different types of fun. But when you have missions and complexes equaling a certain difficulty, I'm asking that anomalies do as well. (I'm not the one asking, I'm just agreeing with the OP).

I think it's funny how Jenn knows exactly what I am when I don't even do missions in highsec at all anymore (moved to Gallente space and was in Amarr) since L1 missions are horrible. Must be nice to be an elitist and omniscient. Oh wait, that would be me assuming, my bad. I'll leave that to you =)

Again read, most of my content comes from null and lowsec.

Please don't quote me and assume I'm a highsec carebear. I'm not. I just firmly believe that each sector of space has it's own elements.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jenn aSide
Worthless Carebears
The Initiative.
#147 - 2013-01-02 18:11:19 UTC
Murk Paradox wrote:
Lexmana wrote:
Murk Paradox wrote:
I understand null has BETTER anomalies, I don't think we are asking for the all, but some additional more difficult ones shouldn't be too much to ask for to match mission level or even scannable complex ones (it DOES go up to 5 in highsec!) even using the star map.

If you can have complexes that require a battleship to enter, why not have anomalies as well? It would only make sense.

The lower the security status of a system the better/more difficult/more rewarding the PvE sites becomes. It is like that already, Does not need to change. Or are you asking for low/null/wh PvE content that exist in game today to also be made availabe in highsec under CONCORD protection?!? Why not go out and explore the content that already exist instead of crying for CCP to hand it to you on a platter.



Uh, what? I'm not a true highseccer. The only space I don't entertain is w-space, and I want to, just haven't. I spend more time roaming lowsec while I go 60 jumps from highsec up to npc null.

I'm asking, if even that, is to have certain highsec facets equal to others. I'm not saying low or null needs to be the same as highsec, far from it. I know they aren't the same and provide different types of fun. But when you have missions and complexes equaling a certain difficulty, I'm asking that anomalies do as well. (I'm not the one asking, I'm just agreeing with the OP).

I think it's funny how Jenn knows exactly what I am when I don't even do missions in highsec at all anymore (moved to Gallente space and was in Amarr) since L1 missions are horrible. Must be nice to be an elitist and omniscient. Oh wait, that would be me assuming, my bad. I'll leave that to you =)

Again read, most of my content comes from null and lowsec.

Please don't quote me and assume I'm a highsec carebear. I'm not. I just firmly believe that each sector of space has it's own elements.


You're asking for something to be equal when it doesn't exist that way anywhere. High Sec complexes aren't the same as lvl 4 missions (for example), a "4/10 isn't a "level 4 complex", it's a 4 out of 10 complex so to speak.

Null sec 7/10s and 8/10s are for the most part not much more difficult than empire lvl 4 missions.

The point is, changing high sec anomalies to be "more fun" or "more difficult" is a bad idea, there are already too many things in high sec that are so good there's no reason to ever leave high sec. You people want to take one of the FEW things that's visibly better in low/null (anomalies) and basically put it in high sec.

If you want engaging high sec pve, run inursions
if you want standard pve run missions
If you want rewarding pve, scan for high sec plexes or run high sec anoms till you get an escalation (and follow the escalations into low sec if you want the best rewards).
If you want Better/more challenging anoms, leave high sec and go get therm


What reason other than "I want it but I don't want to leave safety" do you high sec people have for asking for this kind of stuff?
Murk Paradox
Ministry of War
Amarr Empire
#148 - 2013-01-02 18:34:07 UTC  |  Edited by: Murk Paradox
Jenn aSide wrote:
Murk Paradox wrote:
Lexmana wrote:
Murk Paradox wrote:
I understand null has BETTER anomalies, I don't think we are asking for the all, but some additional more difficult ones shouldn't be too much to ask for to match mission level or even scannable complex ones (it DOES go up to 5 in highsec!) even using the star map.

If you can have complexes that require a battleship to enter, why not have anomalies as well? It would only make sense.

The lower the security status of a system the better/more difficult/more rewarding the PvE sites becomes. It is like that already, Does not need to change. Or are you asking for low/null/wh PvE content that exist in game today to also be made availabe in highsec under CONCORD protection?!? Why not go out and explore the content that already exist instead of crying for CCP to hand it to you on a platter.



Uh, what? I'm not a true highseccer. The only space I don't entertain is w-space, and I want to, just haven't. I spend more time roaming lowsec while I go 60 jumps from highsec up to npc null.

I'm asking, if even that, is to have certain highsec facets equal to others. I'm not saying low or null needs to be the same as highsec, far from it. I know they aren't the same and provide different types of fun. But when you have missions and complexes equaling a certain difficulty, I'm asking that anomalies do as well. (I'm not the one asking, I'm just agreeing with the OP).

I think it's funny how Jenn knows exactly what I am when I don't even do missions in highsec at all anymore (moved to Gallente space and was in Amarr) since L1 missions are horrible. Must be nice to be an elitist and omniscient. Oh wait, that would be me assuming, my bad. I'll leave that to you =)

Again read, most of my content comes from null and lowsec.

Please don't quote me and assume I'm a highsec carebear. I'm not. I just firmly believe that each sector of space has it's own elements.


You're asking for something to be equal when it doesn't exist that way anywhere. High Sec complexes aren't the same as lvl 4 missions (for example), a "4/10 isn't a "level 4 complex", it's a 4 out of 10 complex so to speak.

Null sec 7/10s and 8/10s are for the most part not much more difficult than empire lvl 4 missions.

The point is, changing high sec anomalies to be "more fun" or "more difficult" is a bad idea, there are already too many things in high sec that are so good there's no reason to ever leave high sec. You people want to take one of the FEW things that's visibly better in low/null (anomalies) and basically put it in high sec.

If you want engaging high sec pve, run inursions
if you want standard pve run missions
If you want rewarding pve, scan for high sec plexes or run high sec anoms till you get an escalation (and follow the escalations into low sec if you want the best rewards).
If you want Better/more challenging anoms, leave high sec and go get therm


What reason other than "I want it but I don't want to leave safety" do you high sec people have for asking for this kind of stuff?




This is where you are confused. I'm not asking for 8/10 plexes. I do do incursions (when not in a wardec). But not all of the time do I want to be in a fleet (see incursions once again).

What we are talking about, is twofold; 1 being diversity. Why not change it up? Highsec is as viable for career as null, not a "versus" thing. Your opinion of it being a "bad idea" because of how much there is already is proof.

And 2, keep in mind that pve does not alienate null or low, but also includes it because we are talking about pilots versus npcs. Not highsec vs nullsec.

So while I can appreciate your "leave highsec to go do it" keep in mind that one of the bigger advocates for nullsec changes versus highsec is also because ratting/plexing in null is boring. That and the fact I do indeed go and pve in low and null as well, is also a reason why me posting what I am in this thread seems to be a little bit more relevant than what you are arguing about.

Please don't confuse the 2 subjects.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#149 - 2013-01-02 19:35:49 UTC
CCP could you please move this thread to Features and Ideas forum?