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Little Thing: Module Reload & Cooldown Timers

First post
Author
BlitZ Kotare
Imperial Academy
Amarr Empire
#1 - 2013-01-01 10:19:55 UTC
Back in the old days, EVE Online modules had no graphical activation timers at all. When you turned on something like a web or a gun it mysteriously glowed green until switched off, then glowed red for some reason for a while and was finally dormant again and ready to be used.

But now we have a better way! These little white circles travel around our modules to tell us where in their cycle we are. They're somewhat buggy and often desynched from the actual gameplay but still much better than the previous glowing things.

What would be very handy to have added are module reload/cooldown timers that are similar to the activation timers. Make them any color you want, though probably not red since the 'off' timer is already red. Blue or something?

Anyway, the graphical reload timer should travel around the gun just like the activation cycle timers do; a brief flash for lasers, 5 seconds for Hybrids and X seconds for everything else, including probe launchers and anything else you might put charges in.

Cooldown timers differ just a little bit: they're there to tell you when you can next activate that module. Modules that need this functionality are:

Cloaks
Bomb Launchers
Remote ECM Burst
Doomsdays
Cynos

I can't think of any others off the top of my head, but essentially any module that has a use cooldown separate from it's cycle time should have a cooldown timer added that runs after the cycle time to graphically illustrate how long until that module can be reactivated. In fact, having a digital countdown upon mouseover (just like the new aggro timers do) would be an amazing addition too.

This cooldown timer is even more important in Time Dilation since it's impossible to know without a concrete timer how much subjective gametime has passed since a module was last activated, this makes using Doomsdays and Remote ECM Burst in capital fights weird and dangerous - the only way to see if your timer is up is to try and fire the module again.

Anyway this is a relatively Little Thing and shouldn't take too much design and implementation time that would improve gameplay for most players in a positive way.
NUXI7
Sebiestor Tribe
Minmatar Republic
#2 - 2013-01-01 23:36:59 UTC  |  Edited by: NUXI7
Don't forget Interdiction Sphere Launchers

Quote:

This cooldown timer is even more important in Time Dilation since it's impossible to know without a concrete timer how much subjective gametime has passed since a module was last activated, this makes using Doomsdays and Remote ECM Burst in capital fights weird and dangerous - the only way to see if your timer is up is to try and fire the module again.


This even worse for bombers. The only way to know if its time is to decloak and try to fire a bomb.
Sir13
Tritanium Industries and Technology
Goonswarm Federation
#3 - 2013-01-01 23:38:36 UTC  |  Edited by: Sir13
This is particularly annoying for something like bombs, where you have to pull your pants down only to find that you can't actually use the restroom yet. And now everyone is staring at your business.


EDIT: NUXI beat me.
NUXI7
Sebiestor Tribe
Minmatar Republic
#4 - 2013-01-01 23:40:08 UTC
Sir13 wrote:
This is particularly annoying for something like bombs, where you have to pull your pants down only to find that you can't actually use the restroom yet. And now everyone is staring at your business.


EDIT: NUXI beat me.


I like your wording better.
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#5 - 2013-01-01 23:47:56 UTC
Please make this happen(If possible...)
Skawl
The Scope
Gallente Federation
#6 - 2013-01-01 23:49:13 UTC
Yes, for the sake of my bombs, please make it so CCP.
Krazynikomo
Perkone
Caldari State
#7 - 2013-01-01 23:52:48 UTC
Shouldn't be hard, there's obviously already a cooldown timer already in the code (how else would you keep track of it).

Throw it at the UX team, they'll figure out something cool.
Travis Touchdoun
The Scope
Gallente Federation
#8 - 2013-01-01 23:55:40 UTC
I really like this idea. It would make fleet fights that much tighter and more organized.
DaveTheGreat
Last Stand Enterprises
#9 - 2013-01-02 00:11:00 UTC
I like this idea..+1 from me..Big smile
Samantha Utama
Caldari Provisions
Caldari State
#10 - 2013-01-02 07:22:51 UTC
This seems like a logical feature that should have been added, especially with the addition of TiDi. +1
Luigi Thirty
Science and Trade Institute
Caldari State
#11 - 2013-01-02 07:56:14 UTC
A good idea that was posted on eve-o!?
vilya novacat
Caldari Provisions
Caldari State
#12 - 2013-01-02 07:58:28 UTC
yes please
Andski
Science and Trade Institute
Caldari State
#13 - 2013-01-02 07:58:43 UTC
This would be a Good Thing

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ephphatha
Aliastra
Gallente Federation
#14 - 2013-01-02 08:02:58 UTC
Luigi Thirty wrote:
A good idea that was posted on eve-o!?

It's apparently not all trolling!

Would make it so much nicer when flying cov-ops ships so I don't try and leave gate cloak before the cov-ops cloak cooldown is up.
Kincaid Taron
Republic Military School
Minmatar Republic
#15 - 2013-01-02 08:04:54 UTC
This would be seriously useful. Do this.
Sirhan Blixt
GoonWaffe
Goonswarm Federation
#16 - 2013-01-02 08:21:13 UTC
Cynos have a cooldown time?

But yes-- do this. This is a Good Idea. Visual indicators of cooldown timers that don't require you to activate the module to test it are Good Things. The UI team should totally add them.
ISD TYPE40
Imperial Shipment
Amarr Empire
#17 - 2013-01-02 08:29:22 UTC
I cleaned a few troll posts from the thread.

Forum Rules wrote:


7. Trolling is prohibited.

Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.



Keep it on topic please folks - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Paul Norman
Viziam
Amarr Empire
#18 - 2013-01-02 08:30:47 UTC
This is a terrible idea, except for the fact that it is, indeed, awesome. Please do this.
Kismeteer
Bat Country
Pandemic Horde
#19 - 2013-01-02 11:20:22 UTC
Maybe some love for those of us who are colorblind as well?
Phelan Zoin
Republic Military School
Minmatar Republic
#20 - 2013-01-02 12:05:53 UTC
Please CCP do this. A really good idea..! Cool
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