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The new targeting interface is a PITA for armor logi

Author
Maire Gheren
Imperial Shipment
Amarr Empire
#21 - 2013-01-01 16:18:53 UTC
Still doesn't mean that a smoother UI wouldn't help. Maybe an extra tall end point and different colors for each bar or something.
Gal'o Sengen
Doomheim
#22 - 2013-01-01 17:20:45 UTC
Rather than three lines on top of each other, Three lines surrounding the entire thing. Top left is Shield, Top Right is Armour (with a direct flow on), and down the bottom, Hull.
Ame Sonoda
Perkone
Caldari State
#23 - 2013-01-01 17:32:23 UTC
watchlist is great if you're fine with being a shitlord.
Ptraci
3 R Corporation
#24 - 2013-01-01 19:00:58 UTC
Remiel Pollard wrote:
That's what your watchlist is for, mate. Working as intended.


How many people can you fit on your watch list? I mean, after the fleet scout(s), fleet anchor(s), primary and secondary FCs, expensive boosting ships, EWAR jamming ships, etc? If you're doing small gang stuff in low sec or incursions then watch lists are ok I guess. Watch lists are less than useless in real fleet battles firstly due to the limit on fleet members you can put on there, and secondly because it's laggy, and thirdly because it's yet another thing to have to keep your eyes on.

Dude seriously, if all you've ever done is flown logi in an incursion save it - you have next to no logi experience. Brodcasts require the target to actually realize he's been hit again and time for him to hit his broadcast button. Sometimes I keep people alive by keeping my "3rd" eye on rep targets I haven't unlocked yet and getting reps on him before he even has time to broadcast. Switching back and forth between targets is a STANDARD fleet tactic for screwing up logi to get past the reps. And unless you have a huge alpha-fleet, the only way you're going to get any kills at all is by screwing with the logi pilot's minds.
baltec1
Bat Country
Pandemic Horde
#25 - 2013-01-01 19:06:03 UTC
Broadcast window. Any logi that dorsnt use this isnt a very good logi.
Ptraci
3 R Corporation
#26 - 2013-01-01 20:09:24 UTC
baltec1 wrote:
Broadcast window. Any logi that dorsnt use this isnt a very good logi.


And any logi pilot that relies exclusively on the broadcast window is a logi pilot I want in the enemy fleet.
baltec1
Bat Country
Pandemic Horde
#27 - 2013-01-01 21:34:21 UTC
Ptraci wrote:


And any logi pilot that relies exclusively on the broadcast window is a logi pilot I want in the enemy fleet.

That either mean you are bad logi or a bad pilot who doesn't broadcast. Our logi pilots do just fine with the current system.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#28 - 2013-01-01 23:30:26 UTC
I do logi casually and ewar (not very good for either though)
but I havent had any unable to tell which is needed issue.
So maybe it is just your resolution is not optimal.
I know if I play in windowed mode it is harder.
Nicoli Voldkif
Legion of the Obsidion Star
#29 - 2013-01-02 03:36:40 UTC
Ptraci wrote:
baltec1 wrote:
Broadcast window. Any logi that dorsnt use this isnt a very good logi.


And any logi pilot that relies exclusively on the broadcast window is a logi pilot I want in the enemy fleet.


Sorry, for me relying on people to broadcast they are getting shot, because when I was repping 150+ man fleets, the less then 1-in-30 or so chance that one of the previous 4 targets I have locked up may be getting shot was that helpful. Usually most good Logi pilots I know try to keep active locks down to 1-3 other logis and 3-4 rep recipients. So, the larger the fleet the more and more you'll have to purely rely on broadcasts.
Lykouleon
Noble Sentiments
Second Empire.
#30 - 2013-01-02 03:39:59 UTC
This is obviously another conspiracy by CCP and every resident of nullsec to, once again, ruin highsec incursion communities.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Xercodo
Cruor Angelicus
#31 - 2013-01-02 04:06:40 UTC
While I do love the current system and how neat it was to integrate the HUD design into out locked target I do have to agree that the first iteration on SiSi was better for functionality while still being circular.

That wedge at the bottom is wasted space that would otherwise show us the speed of our ship.

The full circle of counter clock wise was simple and effective for a circular target lock.

And please for the love of god can we finally get a target variation that only has one HP bar for structures, cans and wrecks? The pre-filled armor HP bar looks like an obvious cut corner.

And what's even more annoying is that this has been a problem since the beginning because the first entities we've ever run into that utilized the "2 HP bar" format are sleepers.

The Drake is a Lie

Jace Errata
Caldari Provisions
Caldari State
#32 - 2013-01-02 04:12:34 UTC
ITT: Logi pilot* says logi pilots have issues, non-logi pilots say he's wrong.


GJ forums, you've broken logic again.




*I assume he's a logi pilot as he wouldn't be bitching about it otherwise

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Ranger 1
Ranger Corp
Vae. Victis.
#33 - 2013-01-02 06:28:29 UTC
Gal'o Sengen wrote:
Rather than three lines on top of each other, Three lines surrounding the entire thing. Top left is Shield, Top Right is Armour (with a direct flow on), and down the bottom, Hull.

That was the original design I believe, but people complained that they would get confused as to which part of the bar pertained to what. Big smileBig smileBig smile
Never mind that it took all of about 3 seconds to get used to it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gal'o Sengen
Doomheim
#34 - 2013-01-02 06:38:35 UTC
Ranger 1 wrote:
Gal'o Sengen wrote:
Rather than three lines on top of each other, Three lines surrounding the entire thing. Top left is Shield, Top Right is Armour (with a direct flow on), and down the bottom, Hull.

That was the original design I believe, but people complained that they would get confused as to which part of the bar pertained to what. Big smileBig smileBig smile
Never mind that it took all of about 3 seconds to get used to it.


In that case, it wouldn't be hard to add a small box in front of the Bar itself. Blue for shields, Brown for Armour and Red for Hull. Regardless, the way i see it, it shouldn't be too hard to add the option for players to change between the classic old style Target and the new one.
baltec1
Bat Country
Pandemic Horde
#35 - 2013-01-02 07:35:53 UTC
Jace Errata wrote:
ITT: Logi pilot* says logi pilots have issues, non-logi pilots say he's wrong.


GJ forums, you've broken logic again.




*I assume he's a logi pilot as he wouldn't be bitching about it otherwise

Went out with 4 armour logi the other night, only problem we had was cap related. This is only a problem if you have poor eyesight or a tiny screen.
DarthNefarius
Minmatar Heavy Industries
#36 - 2013-01-02 07:47:46 UTC  |  Edited by: DarthNefarius
ihcn wrote:
Ame Sonoda wrote:
Ur235 wrote:
Lol bit harsh


Maybe but it feels a lot like the initial inventory changes: 'here's the new system, there's no option to make it like the old system, even if the old system worked better for you. Deal with it.'

You are the worst kind of person.


Honest poeple are the worst kind of people in your world? You have a great future at Fox News CORP
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#37 - 2013-01-02 08:03:32 UTC  |  Edited by: DarthNefarius
I waited about a month to start this thread hoping I would get used to the new targeting system but unfortunely I have not. Has CCP ever considered hiring an industrial psychologist for HUD designs? I remember when I worked at NASA ARC they were very usefull instead of a hack sticking his finger in the air after wetting it & coding for what he thought looked aesthetically appealing...

OK maybe I'm being a bit harsh since typical NAVY pilots had better then 20/15 vision but what is the typical Eve pilots' vision?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Vilnius Zar
SDC Multi Ten
#38 - 2013-01-02 08:32:53 UTC
baltec1 wrote:
Jace Errata wrote:
ITT: Logi pilot* says logi pilots have issues, non-logi pilots say he's wrong.


GJ forums, you've broken logic again.




*I assume he's a logi pilot as he wouldn't be bitching about it otherwise

Went out with 4 armour logi the other night, only problem we had was cap related. This is only a problem if you have poor eyesight or a tiny screen.


Perhaps, but as with many changes CCP does it's two steps forward, one step back. Why defend their decision to take that one step back? It shouldn't be more difficult to use the new UI, regardless of "lol get a new screen" or "l2logi" nonsense.
Ptraci
3 R Corporation
#39 - 2013-01-02 10:06:53 UTC
baltec1 wrote:
This is only a problem if you have poor eyesight or a tiny screen.


As an exercise, what percentage of the population has poor eyesight? How about what percentage of computer/gaming nerds who spend 23/7 in front of computer monitors has poor eyesight?

Most definitely CCP has to take poor eyesight into account when designing its UI.
baltec1
Bat Country
Pandemic Horde
#40 - 2013-01-02 15:38:57 UTC
Vilnius Zar wrote:


It shouldn't be more difficult to use the new UI, regardless of "lol get a new screen" or "l2logi" nonsense.


It isn't harder to use, I acctually find it slightly easyer to tell how much damage something is taking. This is looking more and more like you people rebelling over change rather than there being a real problem.
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