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You CANT Nerf HighSec!

First post First post First post
Author
Tesal
#1781 - 2013-01-02 02:22:01 UTC
Frying Doom wrote:
I believe farmville might be a better game for you.


I tried farmville, I didn't like it.
La Nariz
Aliastra
Gallente Federation
#1782 - 2013-01-02 02:22:42 UTC
Tesal wrote:
La Nariz wrote:
Except you've never clearly explained why its balanced. All you've said is if we change it, it will wreck your game and you'd quit.

E: Considering how you've acted in this thread I'm not sure if you quitting would be a loss.


The HBC and CFC don't need, nor should they get, more power than they already have. If null wasn't so blued up it might be worthwhile to change things. Its best to keep power divided between null, low and hi-sec.

I won't quit if hi-sec gets nuked, just unsub my industrial character who will be useless.

Also, serious Goons make me laugh. You make me laugh. So rage on for the greater glory of Goonswarm.




So basically you hate HBC and CFC so therefore the game should not be balanced. So things players build up should not be better than NPC given things. There is no power divide between null/low/high this is total crap.

There is still no clear explanation of why its balanced just a bunch of "I hate blues."

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Alavaria Fera
GoonWaffe
#1783 - 2013-01-02 02:31:14 UTC
La Nariz wrote:
Tesal wrote:
La Nariz wrote:
Except you've never clearly explained why its balanced. All you've said is if we change it, it will wreck your game and you'd quit.

E: Considering how you've acted in this thread I'm not sure if you quitting would be a loss.

The HBC and CFC don't need, nor should they get, more power than they already have. If null wasn't so blued up it might be worthwhile to change things. Its best to keep power divided between null, low and hi-sec.

I won't quit if hi-sec gets nuked, just unsub my industrial character who will be useless.

Also, serious Goons make me laugh. You make me laugh. So rage on for the greater glory of Goonswarm.

So basically you hate HBC and CFC so therefore the game should not be balanced. So things players build up should not be better than NPC given things. There is no power divide between null/low/high this is total crap.

There is still no clear explanation of why its balanced just a bunch of "I hate blues."

You're blue to me, I hate you.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tesal
#1784 - 2013-01-02 02:31:23 UTC
La Nariz wrote:


There is no power divide between null/low/high this is total crap.


There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties.
La Nariz
Aliastra
Gallente Federation
#1785 - 2013-01-02 02:36:41 UTC
Tesal wrote:

There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties.


You know the low ends can be mined in all space, moon goo can be mined in low/null, supercap production requires sov so technically those NPCs could just give you supers Empire is their sov, and caps/reactions can be done in low/null.

So there is no clean cut divide there. Instead people follow to where the best conditions are. For some reason you are against shifting the resources, industrial capability, to the player hands. As well as being against one of the core ideas of the game, risk vs reward. All be cause you hate two big coalitions. So you think leaving the game horribly unbalanced is alright just because you hate two groups of people.

That is not good thinking.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Hedion's oracle
Naari LLC
#1786 - 2013-01-02 02:37:59 UTC
Poasted in Nullbear grandious sense of entitlement thread, carry on P

Error: Working As intended

La Nariz
Aliastra
Gallente Federation
#1787 - 2013-01-02 02:40:11 UTC
Alavaria Fera wrote:

You're blue to me, I hate you.


:*(

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Alavaria Fera
GoonWaffe
#1788 - 2013-01-02 02:41:21 UTC
La Nariz wrote:
Alavaria Fera wrote:

You're blue to me, I hate you.


:*(

Don't worry, I hate myself too. I recently torpedoed my own battleeship while multiboxing ratters. Opps...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#1789 - 2013-01-02 02:42:03 UTC
La Nariz wrote:
Tesal wrote:

There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties.


You know the low ends can be mined in all space, moon goo can be mined in low/null, supercap production requires sov so technically those NPCs could just give you supers Empire is their sov, and caps/reactions can be done in low/null.

So there is no clean cut divide there. Instead people follow to where the best conditions are. For some reason you are against shifting the resources, industrial capability, to the player hands. As well as being against one of the core ideas of the game, risk vs reward. All be cause you hate two big coalitions. So you think leaving the game horribly unbalanced is alright just because you hate two groups of people.

That is not good thinking.

They could hand out Risk free titans.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tesal
#1790 - 2013-01-02 02:42:52 UTC
La Nariz wrote:
...So you think leaving the game horribly unbalanced is alright just because you hate two groups of people...


Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
La Nariz
Aliastra
Gallente Federation
#1791 - 2013-01-02 02:44:51 UTC
Tesal wrote:

Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.


It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec.

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La Nariz
Aliastra
Gallente Federation
#1792 - 2013-01-02 02:45:58 UTC
Alavaria Fera wrote:

Don't worry, I hate myself too. I recently torpedoed my own battleeship while multiboxing ratters. Opps...


But I thought we were safe because we have blues? This kind of thing wouldn't have happened in highsec.

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Nicolo da'Vicenza
Viziam
Amarr Empire
#1793 - 2013-01-02 02:46:04 UTC  |  Edited by: Nicolo da'Vicenza
Tesal wrote:
La Nariz wrote:
...So you think leaving the game horribly unbalanced is alright just because you hate two groups of people...


Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.

game balance should take a backseat to convenience and ease
i don't know why CCP added all these ships and graphics and pvp mechanics when they could have just made a game consisting of a button that you press a button and your isk ticker increases. Find a way to automate physically clicking the button and then you'd have the best game ever.
also aurum-only modules, that sounds really convenient too
Alavaria Fera
GoonWaffe
#1794 - 2013-01-02 02:47:20 UTC  |  Edited by: Alavaria Fera
La Nariz wrote:
Alavaria Fera wrote:

Don't worry, I hate myself too. I recently torpedoed my own battleeship while multiboxing ratters. Opps...

But I thought we were safe because we have blues? This kind of thing wouldn't have happened in highsec.

Yeah, the safety switch doesn't stop me from torping my own alt. No worry though, since it is tanked against the damage type anyway lolratter.

It wasn't like I nearly awoxed myself or anything.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tesal
#1795 - 2013-01-02 02:48:46 UTC
La Nariz wrote:
Tesal wrote:

Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.


It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec.


Making things difficult, expensive and not very fun is the alternative that's been proposed.
Nicolo da'Vicenza
Viziam
Amarr Empire
#1796 - 2013-01-02 02:49:25 UTC
Tesal wrote:
La Nariz wrote:
Tesal wrote:

Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.


It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec.


Making things difficult, expensive and not very fun is the alternative that's been proposed.

Actually player-based adversity is the only real merit of this game.
Alavaria Fera
GoonWaffe
#1797 - 2013-01-02 02:50:47 UTC
Nicolo da'Vicenza wrote:
Tesal wrote:
La Nariz wrote:
Tesal wrote:

Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.


It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec.


Making things difficult, expensive and not very fun is the alternative that's been proposed.

Actually player-based adversity is the only real merit of this game.

Highsec frowns on ganking. How could you imply that should be a part of our safe and warm EVE Online highsec experience...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frying Doom
#1798 - 2013-01-02 02:52:20 UTC
Tesal wrote:
La Nariz wrote:


There is no power divide between null/low/high this is total crap.


There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties.

So your proposal for the POS revamp would be don't bother.

I am a miner yes a carebear, a member of a small alliance and at the moment I have by your definition a choice I can be in hi-sec and use NPC facilities to mine and do general production, I can go to lo-sec and help make caps except that most of that is done via hi-sec mining and reactions are something that corps use to fund them selves so no really anything for me there. Next I could go to Null and mine moon goo but again that is a corprate thing and mining in Null for the super caps means mining and going to an NPC station where I refine and then shipping it back to Hi-sec anyway so I can sell it, as the Null corps go to high to get so many lo-ends they are effectively just selling to cover running costs rather than running empty.

So once again I am better off in Null.

You are worried about making the blue alliances richer, so make them actually use the space they hold rather than isk and ofc AFK moon mining needs to go.

But NPC is too good and the roles need to be reversed.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tesal
#1799 - 2013-01-02 02:52:40 UTC  |  Edited by: Tesal
Nicolo da'Vicenza wrote:
Actually player-based adversity is the only real merit of this game.


Thats a good point.
La Nariz
Aliastra
Gallente Federation
#1800 - 2013-01-02 02:53:09 UTC
Tesal wrote:

Making things difficult, expensive and not very fun is the alternative that's been proposed.


So allowing people to continue doing their same activities with the caveat that if they are using NPC given resources they won't be as competitive as players who use their own resources is: difficult, expensive and not very fun? The same also applies to area safety.

You know if that was the case all of nullsec would be unclaimed.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133