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Missions & Complexes

 
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Complexes Out-Of-Wack

Author
Vir Mihir
Perkone
Caldari State
#1 - 2012-12-31 23:15:30 UTC
Anyone else noticed that complexes (especially DED) are just insanely out-of-wack and completely unbalanced?

A great example is Serpentis...the "6/10" is almost impossible to run solo due to webs, tier 3 neut towers, and scrams which is compared to the 10/10 which is currently a cakewalk for most "smart" solo runners. This isn't just in serpentis too...CCP please take a look at your complexes and what you expect pilots should be able to do especially when you have 10/10s easier than 6/10s.

sabre906
The Scope
Gallente Federation
#2 - 2012-12-31 23:23:41 UTC  |  Edited by: sabre906
Vir Mihir wrote:
Anyone else noticed that complexes (especially DED) are just insanely out-of-wack and completely unbalanced?

A great example is Serpentis...the "6/10" is almost impossible to run solo due to webs, tier 3 neut towers, and scrams which is compared to the 10/10 which is currently a cakewalk for most "smart" solo runners. This isn't just in serpentis too...CCP please take a look at your complexes and what you expect pilots should be able to do especially when you have 10/10s easier than 6/10s.



Intentional, catering to the null bears. Guess where goon space is.
Syrias Bizniz
some random local shitlords
#3 - 2013-01-01 00:51:25 UTC
I'm not sure on the actual loottables, but i'll just assume that the 6/10 drops the A-Type Medium stuff - in which also the EANM and Invuls fall, which are probably the most expensive modules of every set .

Also, if you can't run it solo, either make an alt and die a little inside everytime you have to multibox with the new AI ...

or bring friends and share the wealth.
Jenn aSide
Worthless Carebears
The Initiative.
#4 - 2013-01-01 02:00:41 UTC
Vir Mihir wrote:
Anyone else noticed that complexes (especially DED) are just insanely out-of-wack and completely unbalanced?

A great example is Serpentis...the "6/10" is almost impossible to run solo due to webs, tier 3 neut towers, and scrams which is compared to the 10/10 which is currently a cakewalk for most "smart" solo runners. This isn't just in serpentis too...CCP please take a look at your complexes and what you expect pilots should be able to do especially when you have 10/10s easier than 6/10s.




It's been that way for a long time. The "DED" rating system is serioulsy outdated. Their are "10/10"s across space that are ridiculously easy and soloable in one ship, then other 10/10s and lower (Blood Raider Naval Shipyard is an excellent example) thats take multiple ships/people to complete in a timely fashion without too much loss.

It's not just DED plexes. Forlorn Hubs across the races makes Sanctums look like childs play Blood Raider Forsaken Rally Point is like that too, and not just because of the neuting.

The fact is, CCP's "EHP/ISK anom change (where anoms were given more ships to make them theoretically competative with Sanctums and Havens) was a lot like the current NPC AI change. They applied a fix to a problem across the board rather than redesigning the content to be better (ie just added more ships to anoms that saying "lets actually look at this and fix it).
Zoltan Lazar
#5 - 2013-01-01 08:11:26 UTC
And the loot drops are priced to match. The loot from these sites comes ONLY from these sites, so that's what sets the prices.
DSpite Culhach
#6 - 2013-01-02 23:09:15 UTC
From everything I have seen so far in eve, with these things that have "numbers", CCP should be removed from giving number ratings altogether to stuff and allow players to rate difficulty on a vote system; pretty sure we can generate better difficulty numbers made via that system, cause you know, we are the ones running them million of times per week.

Just saying.

I apparently have no idea what I'm doing.

Vir Mihir
Perkone
Caldari State
#7 - 2013-01-03 08:41:37 UTC
Or have something like a standard rating say 8/10's will have webs and neuts for all factions and will have 4 rooms of increasing numbers/ewar?