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You did it to yourselves - Yet Another Boost null/low, nerf hi thread, except not.

Author
Malcanis
Vanishing Point.
The Initiative.
#201 - 2012-12-31 17:36:57 UTC
Hrothgar Nilsson wrote:
Frying Doom wrote:
Hrothgar Nilsson wrote:
Frying Doom wrote:
So your specific ideas are?

My specific point is that it needn't be a strictly zero-sum game.

Well sorry but this is not kindergarten but I don't wanna or I think that's dumb really does not cut it. If you have good ideas I would love to hear them but it needn't be zero sum is not a point its just a general whine. And to add to that my mathematics says that +POS and outpost enhancements + dangerous space mineral access - NPC nerf -additional jump fuel costs = a positive.number.

Excuse me?

No, I don't have any ideas, and no, I wasn't whining. Just saying that in general it's within the realm of possibility to enhance aspects of the game so that gains realized in certain places don't necessarily have to result in an exact, corresponding amount of loss in others.


Yes obviously. It's possible to add more than the insultingly small number of production lines you get from an Amarr outpost without reducing those in hi-sec stations, for instance.

It's not possible to make a Minmatar outpost the best place to refine ore without making hi-sec stations worse in some way.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

digitalwanderer
DW inc
#202 - 2012-12-31 17:45:11 UTC
Malcanis wrote:



Ok this has been said about twenty times already but what the hell 21 is a good number

The issue is that alliances can only exist in 0.0 if they behave efficiently. Inefficient alliances will be outcompeted by better run organisations, and eventually fail.



This one i don't agree too much since even the best aliances have failed in the near 10 years of the game will soon be hitting....About the only one that has stood the test of time since 2003 as an aliance that controls systems is CVA, wich started out as a role playing aliance and let's face it, providence isn't exactly a great region, but they're still here just the same

Quote:

Now I just know that you're itching at this point to say something edgy and cool about blobs and fields of blues and blah blah blah. Please don't because it's stupid and it's wrong. Players in 0.0 aren't some kind of mind-ray victims who do this **** because they've been hypnotised into it. They do it because it's the correct game-theory thing to do. They're punished if they don't do it by other organisations who do because that's what the mechanics of the game dictate.



This one i don't agree either since i've known many players even in the early days that today, are still part of a 0.0 aliance somewhere...In fact, if you look at their employment history, all you see are 0.0 corps and aliances over the years( dozens of entries in some cases), so even if it doesn't work out in a specific aliance, they just move to another and another....It's all they know and all they like to do, so it is somewhat like a mind ray of sorts...


Quote:

So the result is: sov 0.0 is sterile and lifeless. Once you've ratted yourself up enough ISK for a couple of carriers and a few pimp roaming ships for "hobby" PvP, there's not even any need to rat any more, because all you ever lose is ship on alliance ops, and they get reimbursed. So people just don't log in. They wait for fleet pings, long in, and hope that this time, someone will get in a lucky bubble or screw up a timer or something and that the opposition will have something big enough at stake to actually fight over. Again, not because they're dumb, or stupid, but because this is the behaviour that the mechanics of the game make optimal. Roaming gangs are pointless, because everyone's playing HoN except a few dudes in covops or spying looking for an opportunity. So the only ships in the systems are auto-safing bots.

If instead there was a viable player ecosystem, a collection of worthwhile things to do, if it was actually more efficient for alliances to build their ships and invent their T2 in their own space, and so on, then perhaps, just maybe, just possiblly, small stakes PvP might become viable again as well. There would actually be a point to doing quick incursions into hostile space. We would actually be able to apply small gangs in a meaningful way. There might actually be real people, actual EVE players logged into 0.0 systems and doing stuff, supporting a further ecological layer of other people trying to stop them, and a tertiary layer of defenders, stuff happening, things worth logging in for, niches for new players to operate in 0.0, there might be a value to making sure that all the space you control is fully utilised... you get the picture.

Wallet flashy is all very well. A reason to log in and play is worth infinitely more.


This part i agree fully on all aspects.....
Malcanis
Vanishing Point.
The Initiative.
#203 - 2012-12-31 17:50:50 UTC
digitalwanderer wrote:


This part i agree fully on all aspects.....


Good, because that's the important part. Once you realise that no-one is going to spend x hours of sum effort and 150M ISk to build a battleship in their own space when they can spend x/2 hours and 130M ISK to build it in hi-sec (ditto research, invention, mining, etc), then you can see what needs to happen.

At the moment, sov 0.0 is now basically held on faith that it's going to get fixed. That faith isn't limitless.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scatim Helicon
State War Academy
Caldari State
#204 - 2012-12-31 17:56:10 UTC
Malcanis wrote:
Ok this has been said about twenty times already but what the hell 21 is a good number

The issue is that alliances can only exist in 0.0 if they behave efficiently. Inefficient alliances will be outcompeted by better run organisations, and eventually fail.

Currently, conditions in 0.0 are such that the efficiency maxima is to basically do nothing but rat, and then PvP by waiting on Titans for the other side to make a mistake first. There's no good reason to do anything else in 0.0; it's inefficient to make stuff, R&D stuff, invent stuff, mine. The only things to do in sov 0.0 that it aren't considerably better to do elsewhere is shoot red pluses, and even then it's not that great compared to W-space, and to Titan around the place.

Now I just know that you're itching at this point to say something edgy and cool about blobs and fields of blues and blah blah blah. Please don't because it's stupid and it's wrong. Players in 0.0 aren't some kind of mind-ray victims who do this **** because they've been hypnotised into it. They do it because it's the correct game-theory thing to do. They're punished if they don't do it by other organisations who do because that's what the mechanics of the game dictate.

So the result is: sov 0.0 is sterile and lifeless. Once you've ratted yourself up enough ISK for a couple of carriers and a few pimp roaming ships for "hobby" PvP, there's not even any need to rat any more, because all you ever lose is ship on alliance ops, and they get reimbursed. So people just don't log in. They wait for fleet pings, long in, and hope that this time, someone will get in a lucky bubble or screw up a timer or something and that the opposition will have something big enough at stake to actually fight over. Again, not because they're dumb, or stupid, but because this is the behaviour that the mechanics of the game make optimal. Roaming gangs are pointless, because everyone's playing HoN except a few dudes in covops or spying looking for an opportunity. So the only ships in the systems are auto-safing bots.

If instead there was a viable player ecosystem, a collection of worthwhile things to do, if it was actually more efficient for alliances to build their ships and invent their T2 in their own space, and so on, then perhaps, just maybe, just possiblly, small stakes PvP might become viable again as well. There would actually be a point to doing quick incursions into hostile space. We would actually be able to apply small gangs in a meaningful way. There might actually be real people, actual EVE players logged into 0.0 systems and doing stuff, supporting a further ecological layer of other people trying to stop them, and a tertiary layer of defenders, stuff happening, things worth logging in for, niches for new players to operate in 0.0, there might be a value to making sure that all the space you control is fully utilised... you get the picture.

Wallet flashy is all very well. A reason to log in and play is worth infinitely more.

Malcanis wrote:
Once you realise that no-one is going to spend x hours of sum effort and 150M ISk to build a battleship in their own space when they can spend x/2 hours and 130M ISK to build it in hi-sec (ditto research, invention, mining, etc), then you can see what needs to happen.

At the moment, sov 0.0 is now basically held on faith that it's going to get fixed. That faith isn't limitless.


Hey I don't know if you're still thinking about a run for CSM8 but if you do the two quotes above are pretty much all you need for your manifesto.

Every time you post a WiS thread, Hilmar strangles a kitten.

digitalwanderer
DW inc
#205 - 2012-12-31 17:58:24 UTC
Malcanis wrote:
digitalwanderer wrote:


This part i agree fully on all aspects.....


Good, because that's the important part. Once you realise that no-one is going to spend x hours of sum effort and 150M ISk to build a battleship in their own space when they can spend x/2 hours and 130M ISK to build it in hi-sec (ditto research, invention, mining, etc), then you can see what needs to happen.

At the moment, sov 0.0 is now basically held on faith that it's going to get fixed. That faith isn't limitless.



So much needs to be fixed that it isn't even funny anymore.......How much stuff has CCP partially released over the years and hasn't been touched upon since?......The list would be too long to type it all in one post, but not seeing more tech 3 ships, walking in stations is dead in the water, or having objectives for the older player base as being some of them that need to be adressed.


Enough with the new player experience and look out for those that have been with the game for years, as their the ones keeping it alive basically.
Murk Paradox
Ministry of War
Amarr Empire
#206 - 2012-12-31 18:08:03 UTC
New players always keep a game aloat, not veteran. Well, let me not speak in definitives...

Plexing pilots do not keep the game afloat as much as newer pilots.

What I'm confused with, is how Malcanis in one post said that null is sterile and void because you ratted enough isk yet if there was more, then incursions would be doable.

That statement made no sense. You have on one side saying you have enough isk, but then you have another that if you could make more isk you'd do incursions?

Do incursions anyways. Null industry has nothing to do with that if you truly have the isk and skills to get what you want. You don't have to have t2 to do an incursion, and it isn't impossible to get t2 in null anyways.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Malcanis
Vanishing Point.
The Initiative.
#207 - 2012-12-31 18:12:42 UTC
digitalwanderer wrote:
Malcanis wrote:
digitalwanderer wrote:


This part i agree fully on all aspects.....


Good, because that's the important part. Once you realise that no-one is going to spend x hours of sum effort and 150M ISk to build a battleship in their own space when they can spend x/2 hours and 130M ISK to build it in hi-sec (ditto research, invention, mining, etc), then you can see what needs to happen.

At the moment, sov 0.0 is now basically held on faith that it's going to get fixed. That faith isn't limitless.



So much needs to be fixed that it isn't even funny anymore.......How much stuff has CCP partially released over the years and hasn't been touched upon since?......The list would be too long to type it all in one post, but not seeing more tech 3 ships, walking in stations is dead in the water, or having objectives for the older player base as being some of them that need to be adressed.


Enough with the new player experience and look out for those that have been with the game for years, as their the ones keeping it alive basically.


The best thing that CCP can do for new players is to make as many gameplay activities as possible into viable, well-supported game mechanisms. The Tiercide project is a fantastic example.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#208 - 2012-12-31 18:13:43 UTC
Murk Paradox wrote:
New players always keep a game aloat, not veteran. Well, let me not speak in definitives...

Plexing pilots do not keep the game afloat as much as newer pilots.

What I'm confused with, is how Malcanis in one post said that null is sterile and void because you ratted enough isk yet if there was more, then incursions would be doable.

That statement made no sense. You have on one side saying you have enough isk, but then you have another that if you could make more isk you'd do incursions?

Do incursions anyways. Null industry has nothing to do with that if you truly have the isk and skills to get what you want. You don't have to have t2 to do an incursion, and it isn't impossible to get t2 in null anyways.


"incursion" in the sense that a roaming gang into your enemy alliance's space is an incursion, not the Sansha kind.

Apologies for the confusion.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

digitalwanderer
DW inc
#209 - 2012-12-31 18:17:52 UTC
Murk Paradox wrote:
New players always keep a game aloat, not veteran. Well, let me not speak in definitives...

Plexing pilots do not keep the game afloat as much as newer pilots.




To this day, i still pay my subscription with my credit card and have done so for 9 1/2 years now, so i'm not using plexes to pay for this account wich in any case, come exclusively from CCP so they're still making money no matter what...
Vaerah Vahrokha
Vahrokh Consulting
#210 - 2012-12-31 18:52:59 UTC
Malcanis wrote:

So the result is: sov 0.0 is sterile and lifeless. Once you've ratted yourself up enough ISK for a couple of carriers and a few pimp roaming ships for "hobby" PvP, there's not even any need to rat any more, because all you ever lose is ship on alliance ops, and they get reimbursed. So people just don't log in. They wait for fleet pings, long in, and hope that this time, someone will get in a lucky bubble or screw up a timer or something and that the opposition will have something big enough at stake to actually fight over. Again, not because they're dumb, or stupid, but because this is the behaviour that the mechanics of the game make optimal. Roaming gangs are pointless, because everyone's playing HoN except a few dudes in covops or spying looking for an opportunity. So the only ships in the systems are auto-safing bots.

If instead there was a viable player ecosystem, a collection of worthwhile things to do, if it was actually more efficient for alliances to build their ships and invent their T2 in their own space, and so on, then perhaps, just maybe, just possiblly, small stakes PvP might become viable again as well. There would actually be a point to doing quick incursions into hostile space. We would actually be able to apply small gangs in a meaningful way. There might actually be real people, actual EVE players logged into 0.0 systems and doing stuff, supporting a further ecological layer of other people trying to stop them, and a tertiary layer of defenders, stuff happening, things worth logging in for, niches for new players to operate in 0.0, there might be a value to making sure that all the space you control is fully utilised... you get the picture.

Wallet flashy is all very well. A reason to log in and play is worth infinitely more.


Sadly your is wishful thinking. The worthwhile things to do in this game are small roams with everyone's butt at stake and depending on how well or bad they individually do.
Going big fleet is indeed the right thing to do in sov null sec but as you yourself say it gets stale after a while.

Where you are whishfully thinking then? At believing that once you have the "ecosystem" in place the game will become worth(ier) playing. It's not so, and it pains me infinitely to tell you so. Once you have "rebuilt" a player created hi sec it's just another hi sec: plain and boring like the "real" hi sec.

You'll still miss small gang roams, the only thing that "kept" me in EvE and made me love it. The same small gang roams you get with tight friends in other PvP games are what made my game in EvE, no amounts of hi sec can replace it, be it NPC or player made.
Vaerah Vahrokha
Vahrokh Consulting
#211 - 2012-12-31 18:57:48 UTC
digitalwanderer wrote:
Murk Paradox wrote:
New players always keep a game aloat, not veteran. Well, let me not speak in definitives...

Plexing pilots do not keep the game afloat as much as newer pilots.




To this day, i still pay my subscription with my credit card and have done so for 9 1/2 years now, so i'm not using plexes to pay for this account wich in any case, come exclusively from CCP so they're still making money no matter what...


Me too. I want to tangibly rewards MMO developers I appreciate so I pay 5-6 subs for EvE, 3 for another sandbox 2003 game I love even more than EvE (community is just exceedingly awesome and friendly, it's like being all in the same guild - actually in the same family) and 1 in another PvP game.

The day I'll stop loving EvE I'll stop paying, I'll not switch to PLEX (even if I could afford PLEXes for the next years).
Murk Paradox
Ministry of War
Amarr Empire
#212 - 2012-12-31 19:10:32 UTC
Malcanis wrote:
Murk Paradox wrote:
New players always keep a game aloat, not veteran. Well, let me not speak in definitives...

Plexing pilots do not keep the game afloat as much as newer pilots.

What I'm confused with, is how Malcanis in one post said that null is sterile and void because you ratted enough isk yet if there was more, then incursions would be doable.

That statement made no sense. You have on one side saying you have enough isk, but then you have another that if you could make more isk you'd do incursions?

Do incursions anyways. Null industry has nothing to do with that if you truly have the isk and skills to get what you want. You don't have to have t2 to do an incursion, and it isn't impossible to get t2 in null anyways.


"incursion" in the sense that a roaming gang into your enemy alliance's space is an incursion, not the Sansha kind.

Apologies for the confusion.



Aha, ok yea makes sense then.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#213 - 2012-12-31 19:14:25 UTC
digitalwanderer wrote:
Murk Paradox wrote:
New players always keep a game aloat, not veteran. Well, let me not speak in definitives...

Plexing pilots do not keep the game afloat as much as newer pilots.




To this day, i still pay my subscription with my credit card and have done so for 9 1/2 years now, so i'm not using plexes to pay for this account wich in any case, come exclusively from CCP so they're still making money no matter what...



Doesn't make what I said wrong though as I'm (again, assuming) sure there are more newer pilots than vets paying with a credit card as opposed to plexing their accounts. Not to stray off topic, but plex doesn't hold the same value to CCP as it does to us. Remember, they are the isk printing press. Now, if you pay for plex via credit card, sure money is transacted, but if you buy plex with isk and there was a pilot who paid with a credit card who used it to sell for isk... well... that's between the player who sold the plex for isk and ccp since the person who spent the isk for the plex didn't spend any money; therefore is playing for free (not that anything is wrong with it).

Anyways, I figured your reply would be something to that effect hence why I decided to clarify about me not speaking in definitives. =)

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Malcanis
Vanishing Point.
The Initiative.
#214 - 2012-12-31 19:40:58 UTC  |  Edited by: Malcanis
Vaerah Vahrokha wrote:
Malcanis wrote:

So the result is: sov 0.0 is sterile and lifeless. Once you've ratted yourself up enough ISK for a couple of carriers and a few pimp roaming ships for "hobby" PvP, there's not even any need to rat any more, because all you ever lose is ship on alliance ops, and they get reimbursed. So people just don't log in. They wait for fleet pings, long in, and hope that this time, someone will get in a lucky bubble or screw up a timer or something and that the opposition will have something big enough at stake to actually fight over. Again, not because they're dumb, or stupid, but because this is the behaviour that the mechanics of the game make optimal. Roaming gangs are pointless, because everyone's playing HoN except a few dudes in covops or spying looking for an opportunity. So the only ships in the systems are auto-safing bots.

If instead there was a viable player ecosystem, a collection of worthwhile things to do, if it was actually more efficient for alliances to build their ships and invent their T2 in their own space, and so on, then perhaps, just maybe, just possiblly, small stakes PvP might become viable again as well. There would actually be a point to doing quick incursions into hostile space. We would actually be able to apply small gangs in a meaningful way. There might actually be real people, actual EVE players logged into 0.0 systems and doing stuff, supporting a further ecological layer of other people trying to stop them, and a tertiary layer of defenders, stuff happening, things worth logging in for, niches for new players to operate in 0.0, there might be a value to making sure that all the space you control is fully utilised... you get the picture.

Wallet flashy is all very well. A reason to log in and play is worth infinitely more.


Sadly your is wishful thinking. The worthwhile things to do in this game are small roams with everyone's butt at stake and depending on how well or bad they individually do.
Going big fleet is indeed the right thing to do in sov null sec but as you yourself say it gets stale after a while.

Where you are whishfully thinking then? At believing that once you have the "ecosystem" in place the game will become worth(ier) playing. It's not so, and it pains me infinitely to tell you so. Once you have "rebuilt" a player created hi sec it's just another hi sec: plain and boring like the "real" hi sec.

You'll still miss small gang roams, the only thing that "kept" me in EvE and made me love it. The same small gang roams you get with tight friends in other PvP games are what made my game in EvE, no amounts of hi sec can replace it, be it NPC or player made.


See you're stuck in the same old box. A busy, active, diverse 0.0 isn't by definition "hi-sec", unless you're circularly defining hi-sec as "busy active & diverse".

Your post basically boils down to "Nuh uh" without even saying why. Is my vision wishful thinking? Well maybe so, but it'll take more than your unsupported assertion to convince me.

What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.

If you think so, then prove it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alavaria Fera
GoonWaffe
#215 - 2012-12-31 20:13:30 UTC
Malcanis wrote:
See you're stuck in the same old box. A busy, active, diverse 0.0 isn't by definition "hi-sec", unless you're circularly defining hi-sec as "busy active & diverse".

Your post basically boils down to "Nuh uh" without even saying why. Is my vision wishful thinking? Well maybe so, but it'll take more than your unsupported assertion to convince me.

What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.

If you think so, then prove it.

Highsec active and diverse? Seems like all kinds flourish under CONCORD's protection.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaerah Vahrokha
Vahrokh Consulting
#216 - 2012-12-31 20:34:52 UTC  |  Edited by: Vaerah Vahrokha
Malcanis wrote:


See you're stuck in the same old box. A busy, active, diverse 0.0 isn't by definition "hi-sec", unless you're circularly defining hi-sec as "busy active & diverse".

Your post basically boils down to "Nuh uh" without even saying why. Is my vision wishful thinking? Well maybe so, but it'll take more than your unsupported assertion to convince me.

What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.

If you think so, then prove it.


You also fell into "ideology", but who cares after all.

Circularly defined hi sec "busy active & diverse?" Nah, hi sec as most play it (mining, missioning, industry) is a borefest.
Your "busy, active, diverse 0.0" is not going to introduce something new and unseen either, it'll make living in there something more bearable but it's not really something that will keep people stuck with EvE forever. It'll be a variation of what they can experience already and will get old too, after a while.

My unsupported assertion is actually more supported than your dreams, because we already have a perfect farmville showing how life may become after you get your farmville. The only profound difference being that you can lose the player created farmville, which might bring in feelings but not feelings established citizens will like.


Malcanis wrote:

What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.


Now, do the last step with your logic and you'll get to my point. Today null is boring, but tomorrow, after the initial "oooh, aaaah" will have settled down, it'll become almost as boring.

EvE needs new unknown, new challenges, new unseen experiences, new horizons. And copying existing and exhausted content everywhere is going to help but just for 2-3 years then you will also feel what I say now.
You have to look farter than this, the game has to start planning for new experiences today so after those 2-3 years there'll pop a new Apochrypha "much new content" expansion with new experiences to be had.

Else EvE will become the Far West game minus the Far West, that is an aging, stale shell of itself.
Mirajane Cromwell
#217 - 2012-12-31 21:06:10 UTC
Does anyone remember the devblog nullsec development: design goals which was released 1.5 years ago and pretty much describes the roadmap CCP has for the null sec??? Shouldn't we be asking from CCP when they start implementing parts of this roadmap instead of arguing here what should be nerfed/buffed? They already got a plan and they even asked for our input for it in the old forums (see links in the devblog). I'm hoping the next expansion starts to implement parts of this plan and I hope we see new features like the ring mining and comet mining as well...
Frying Doom
#218 - 2012-12-31 22:35:38 UTC
Vaerah Vahrokha wrote:
Malcanis wrote:


See you're stuck in the same old box. A busy, active, diverse 0.0 isn't by definition "hi-sec", unless you're circularly defining hi-sec as "busy active & diverse".

Your post basically boils down to "Nuh uh" without even saying why. Is my vision wishful thinking? Well maybe so, but it'll take more than your unsupported assertion to convince me.

What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.

If you think so, then prove it.


You also fell into "ideology", but who cares after all.

Circularly defined hi sec "busy active & diverse?" Nah, hi sec as most play it (mining, missioning, industry) is a borefest.
Your "busy, active, diverse 0.0" is not going to introduce something new and unseen either, it'll make living in there something more bearable but it's not really something that will keep people stuck with EvE forever. It'll be a variation of what they can experience already and will get old too, after a while.

My unsupported assertion is actually more supported than your dreams, because we already have a perfect farmville showing how life may become after you get your farmville. The only profound difference being that you can lose the player created farmville, which might bring in feelings but not feelings established citizens will like.


Malcanis wrote:

What will definitely kill off sov 0.0 is not doing anything. You say "it'll be as boring as hi-sec" in my vision, but it couldn't be more boring than it already is.


Now, do the last step with your logic and you'll get to my point. Today null is boring, but tomorrow, after the initial "oooh, aaaah" will have settled down, it'll become almost as boring.

EvE needs new unknown, new challenges, new unseen experiences, new horizons. And copying existing and exhausted content everywhere is going to help but just for 2-3 years then you will also feel what I say now.
You have to look farter than this, the game has to start planning for new experiences today so after those 2-3 years there'll pop a new Apochrypha "much new content" expansion with new experiences to be had.

Else EvE will become the Far West game minus the Far West, that is an aging, stale shell of itself.

I can see what you are saying there, fix null and the balance issues NPC facilities have now but start planning for the future and actually giving CCP ideas for down the track.

So we don't have sierra squared, delta squared in a few years time. That is actually a really good idea, any thoughts on where to begin? With this we will presume CCP has fix POS, rebalanced NPC industry, made out posts better, increased the amount of jump fuel used and increased the value of spod. So Null is a better place with lots of lovely miners to gank. So over time this will become same old same old so the future vision starts with?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#219 - 2012-12-31 22:37:19 UTC
Mirajane Cromwell wrote:
Does anyone remember the devblog nullsec development: design goals which was released 1.5 years ago and pretty much describes the roadmap CCP has for the null sec??? Shouldn't we be asking from CCP when they start implementing parts of this roadmap instead of arguing here what should be nerfed/buffed? They already got a plan and they even asked for our input for it in the old forums (see links in the devblog). I'm hoping the next expansion starts to implement parts of this plan and I hope we see new features like the ring mining and comet mining as well...

I had a really quick look at these and it seemed the players did not contribute that much towards it. Maybe we are just more vocal nowdays.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Mirajane Cromwell
#220 - 2013-01-01 08:40:50 UTC
Frying Doom wrote:
Mirajane Cromwell wrote:
Does anyone remember the devblog nullsec development: design goals which was released 1.5 years ago and pretty much describes the roadmap CCP has for the null sec??? Shouldn't we be asking from CCP when they start implementing parts of this roadmap instead of arguing here what should be nerfed/buffed? They already got a plan and they even asked for our input for it in the old forums (see links in the devblog). I'm hoping the next expansion starts to implement parts of this plan and I hope we see new features like the ring mining and comet mining as well...

I had a really quick look at these and it seemed the players did not contribute that much towards it. Maybe we are just more vocal nowdays.
It was around the time when they were closing the old forums and the devs didn't make new feedback threads on these new forums... so the discussion ended partly because of it.