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New NPC AI, what has it really done?

First post
Author
Flardowell
The Scope
Gallente Federation
#1 - 2012-12-31 06:42:44 UTC  |  Edited by: Flardowell
So aside from the fact that its made killing things with drone nearly impossible, along with turrets and soon to be missiles when they can be affected by tracking disruptors, what was the biggest hit that the new AI changes have hurt?

New players

How you might ask?

Lets say someone is very new to the game, maybe has a cruiser with one or two lasers and is somewhat interested in this game (god knows why). Well, you're a l4 mission runner, or lets say you're a null-sec denizen and you managed to get them to join you. In the past, what would you have done? "Hey my newbro friend, why don't you come join me in this mission/sanctum. You can see what this will be like when you get bigger, milk a bit off of my bounties, salvage a few wrecks, and have a good time with me while we chill."

Now?

Sure, have him warp to a mission or complex to die in a matter of seconds. Now these new players are resorted to doing silly little l1-l2 missions, or waiting patiently in a noctis to hoover up a site. You're really telling me thats the best way to get hooked on this game?

And I don't want to hear anything about "They need to put in the time to get sp to do those missions." If it wasn't for the older players of this game showing how this game can actually be somewhat fun, or bringing on a newbro friend just to see them oooo and aaaahhh over things you've grinded 5000 different times, what would be the point?

I'm sorry, but with all the nerfing CCP has done in the past, from sec status to everything else to make isk harder and harder to obtain, how do they think this is going to affect new players who want to explore this universe? Lets make drone boats useless, TD's right now are killing turrets and soon they'll kill missiles. Go try to gank someone in a mission/sanctum and use ewar, and just watch what happens as your ship pops. But inadvertently messing with the newer players? Yea...
Reiisha
#2 - 2012-12-31 06:50:57 UTC
Missions are such a tiny part of the game, yet they still received a much needed boost in fun. They were utterly boring before, now they got a little interesting at least.

A new player who judges the game solely on missions is kinda missing the point of the game.

If you do things right, people won't be sure you've done anything at all...

Funky Lazers
Funk Freakers
#3 - 2012-12-31 08:06:42 UTC
Reiisha wrote:
Missions are such a tiny part of the game, yet they still received a much needed boost in fun. They were utterly boring before, now they got a little interesting at least.

A new player who judges the game solely on missions is kinda missing the point of the game.


GTFO.

Missions didn't change. Nothing is more interesting.

Quote:
Missions are such a tiny part of the game


Ya, that's why every nullbear crys about "nerf hi-sec". Rait.

At least 50% of hi-sec people do missions. And Hi-sec people are like 80% of this game.

Whatever.

Frying Doom
#4 - 2012-12-31 08:09:12 UTC
Funky Lazers wrote:
Reiisha wrote:
Missions are such a tiny part of the game, yet they still received a much needed boost in fun. They were utterly boring before, now they got a little interesting at least.

A new player who judges the game solely on missions is kinda missing the point of the game.


GTFO.

Missions didn't change. Nothing is more interesting.

Quote:
Missions are such a tiny part of the game


Ya, that's why every nullbear crys about "nerf hi-sec". Rait.

At least 50% of hi-sec people do missions. And Hi-sec people are like 80% of this game.

Hi-sec people do missions?

The horror, I might have to change my position to kill them all Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Reiisha
#5 - 2012-12-31 08:12:03 UTC
Funky Lazers wrote:
Reiisha wrote:
Missions are such a tiny part of the game, yet they still received a much needed boost in fun. They were utterly boring before, now they got a little interesting at least.

A new player who judges the game solely on missions is kinda missing the point of the game.


GTFO.

Missions didn't change. Nothing is more interesting.

Quote:
Missions are such a tiny part of the game


Ya, that's why every nullbear crys about "nerf hi-sec". Rait.

At least 50% of hi-sec people do missions. And Hi-sec people are like 80% of this game.


Missions did change, however tiny the change was. It's not the 'autopilot' activity it was before Retribution.

As for missions being a tiny part: They are, even if you don't want to see that. Missions are one of the thousands of things you can do in the game. That so many people have the imagination of a comatose brick wall is deplorable, but it doesn't change that fact. If people choose the monotony of replaying that tiny content bit over and over, that's their choice, whining about it doesn't make their missing the point of the game less relevant.

That said, 99% of statistics on the internet are made up on the spot and i doubt yours is an exception.

If you do things right, people won't be sure you've done anything at all...

Rain6635
GoonWaffe
Goonswarm Federation
#6 - 2012-12-31 08:44:39 UTC  |  Edited by: Rain6635
OP you might be right, but I'm supportive of AI improvements that make missions more exclusive.

serpentis remote sensor dampeners applied to my basilisk almost got my golem killed. sort of.

this bump in difficulty makes missioning more relevant, I think.

EWAR cuts into my shield tank now that I'm required to use things like remote sensor boosters, but it's about time.

Rainf1337 on Twitch

Kestrix
The Whispering
#7 - 2012-12-31 08:55:35 UTC
Flardowell wrote:
So aside from the fact that its made killing things with drone nearly impossible,


Not true. Missions are now a little bit more engaging as I have to actively manage my drones to keep them alive. I do wish they would change missions even more, change things around from DT to DT, introduce new missions, take others away keep us mission runners on our toes... the one thing I hate most is being able to go onto a web site and read a detailed account of what the mission entails, how to tank it what damage type to dish out, who the triggers are... mix it all up CCP get my pulse going again when I warp into a mission not knowing what to expect!
Lutin Ballista
Ballista Investment Corp
#8 - 2012-12-31 09:01:39 UTC
Kestrix wrote:
Flardowell wrote:
So aside from the fact that its made killing things with drone nearly impossible,


Not true. Missions are now a little bit more engaging as I have to actively manage my drones to keep them alive. I do wish they would change missions even more, change things around from DT to DT, introduce new missions, take others away keep us mission runners on our toes... the one thing I hate most is being able to go onto a web site and read a detailed account of what the mission entails, how to tank it what damage type to dish out, who the triggers are... mix it all up CCP get my pulse going again when I warp into a mission not knowing what to expect!


Same! 100% Agree.

The number of times I saved the damsel. You have to wonder whether she is simply a hooker fibbing to daddy about how she got surrounded by men again.
Ocih
Space Mermaids
#9 - 2012-12-31 09:18:27 UTC
Nobody mentioned how it reflects PvP.
That's the new CFC fleet doctrine. A Single Rail Gun Rokh with 5 ECM.
Josef Djugashvilis
#10 - 2012-12-31 09:18:52 UTC
Stopped me playing Eve.

If I cannot really solo lvl 4 (Navy Domi) missions to earn isk for pvp, I am jiggered really.

CCP shoud be more honest about the future of drones, and simply remove them from the game, rather than let them fade away slowly from lack of use.

This is not a signature.

Opertone
State War Academy
Caldari State
#11 - 2012-12-31 10:16:03 UTC  |  Edited by: Opertone
now missions are really exciting

I can only watch my shields melt and drones vaporize. It keeps me concentrated, I curse a lot when I buy new drones at station. But it has never been as challenging ever before.

And I appreciate that NPC have courtesy of attacking random gankers, who enter my complex. It is only fair when unwelcome guests get equal treatment by NPCs.

Also, NPCs learnt to tank a lot better. They repair themselves at a steady rate.

So far, the only counter to TD - SENTRY drone Domi, SENTRY drone ISHTAR. Tried and tested, sentries get hate, but do not vaporize as bad as lights.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Opertone
State War Academy
Caldari State
#12 - 2012-12-31 10:23:00 UTC  |  Edited by: Opertone
Kestrix wrote:


Not true. Missions are now a little bit more engaging as I have to actively manage my drones to keep them alive. I do wish they would change missions even more, change things around from DT to DT, introduce new missions, take others away keep us mission runners on our toes... the one thing I hate most is being able to go onto a web site and read a detailed account of what the mission entails, how to tank it what damage type to dish out, who the triggers are... mix it all up CCP get my pulse going again when I warp into a mission not knowing what to expect!


Absolutely love this. CCP really needs to design random spawns, and maybe something similar to Bethesda's Radiant Quests, where quests can be generated and still be fun and differ every time you play. Every decent Strategy game can generate random combat maps and scenarios. I think CCP must be able to make mixed assortment of missions.

Also, new player can join older players in a simple overtanked BC, like drake, or dual rep myrmidon. At least they can tank the mission, while not dishing out a lot of damage.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Vilnius Zar
SDC Multi Ten
#13 - 2012-12-31 10:35:06 UTC
The notion that because a player new that also must mean he's a full-on moron is hilarious, condescending and quite wrong. Anyone with half a brain can understand the concept of npc AI changing targets so don't use it as an excuse to try to revert back changes lazy morons can't cope with.
Mizhir
Devara Biotech
#14 - 2012-12-31 10:43:16 UTC
As the experianced l4 mission runner it is your job to teach them to play the game rather than just having them tag along for free isk. If their cruiser didn't get shot at, they will never get a feel of the dangers.

So teach them how they can fit their ship to be able to tank the dmg of the cruisers and frigs, and teach them how to rangetank / kite. It is very unlikely that they will draw battleship aggro, so they wouldn't take full room aggro like you normally would.

Now it has actually become a team effort rather than having 1 person take the beating and then have the rest shoot whatever they want. The AI change is a step towards the right direction and hopefully they can make PVE in EVE fun and dynamic one day.

❤️️💛💚💙💜

Lexmana
#15 - 2012-12-31 11:15:29 UTC
Flardowell wrote:

New players


I think these changes hurt old settled in highsec carebear vets more than anything. New players will cope just fine.
ISD TYPE40
Imperial Shipment
Amarr Empire
#16 - 2012-12-31 12:59:09 UTC
The thread had a few trolls, which I have removed.

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Posts were removed for breaking all the above rules. I'll leave this thread open as most of the discussion in it is calm and well thought out, but please remember the rules when you are posting, thank you - ISD Type40.

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Ana Fox
Center for Advanced Studies
Gallente Federation
#17 - 2012-12-31 13:07:43 UTC
Josef Djugashvilis wrote:
Stopped me playing Eve.

If I cannot really solo lvl 4 (Navy Domi) missions to earn isk for pvp, I am jiggered really.

CCP shoud be more honest about the future of drones, and simply remove them from the game, rather than let them fade away slowly from lack of use.


If you dont know how to do missions with Domi ,than I just hope you are better in PVP.

Domi with MJD+sentries is simply great now with new AI.
http://www.youtube.com/watch?v=Au0Fcnjrgis how hard is this ?As pvp player you check forums I guess to see changes in new meta ,or to adapt to it.What is problem to adapt on new AI changes?

New AI as much people call it bad ,gave them something that most of them dont say at all.When someone enter you missions space he will think about it cause he can take aggro too.I guess that is bad also ?
Hedion's oracle
Naari LLC
#18 - 2012-12-31 18:03:06 UTC  |  Edited by: Hedion's oracle
"Make missions more engageing" " Laughs" only thing the AI buff was intended to do is slow down isk generation, Forces missioners to buy moar plex, CCP gets moar money. thats all it is. best steath high sec nerf to date, CCP play this perfectly, Hook, line & Sinker P

Error: Working As intended

Xercodo
Cruor Angelicus
#19 - 2012-12-31 18:12:42 UTC
How to bring in newbs with your missions:

1) Kill all elite frigs and cruisers
2) call in newb

also make sure the newb has a semi decent tank and maybe try bringing a little logi, the logi itself should be enough reason that they ignore the newb altogether.

The Drake is a Lie

Fango Mango
University of Caille
Gallente Federation
#20 - 2012-12-31 18:22:15 UTC
What changed . . .

Basically nothing for the solo mission runner (maybe a bit for drone users but not that much).

For group content it changed significantly.

Specifically the high end PvE content designed for groups (L5 and the high end complexes).
Wormholes and Incursions already have the "new ai" so this just brings the rest of PvE inline.

Before the changes (as I have often pointed out), you could tank any L5 mission or high end compex with an assault ship and a vexor throwing it some medium remote reps. You could run L5s with chars less than 3 weeks old with a fleet that costs less than 300 mil. I'm not sure that was CCPs original intent given that each mission pays out about 120 mil.

Today, every ship in your fleet needs to be able to tank around 2K dps. It means that you either need to fly a carrier OR use a decently skilled and set up sub cap fleet.

To soften the blow of these changes, CCP has made a couple of changes (secret or just bugs???) to some of the high end PvE content.


-FM
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