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You did it to yourselves - Yet Another Boost null/low, nerf hi thread, except not.

Author
Frying Doom
#161 - 2012-12-31 04:07:18 UTC
Gilbaron wrote:
Quote:
You still don't understand that lowsec has pretty much just as many slots as hisec, and npc null ain't too bad either.


and those slots are of the SAME quality as the highsec slots

there is NO reason to do ANYTHING in lowsec that can also be done in highsec

Or for that matter try to do things where there is no NPC structures.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

digitalwanderer
DW inc
#162 - 2012-12-31 04:33:33 UTC  |  Edited by: digitalwanderer
If jump freighters didn't exist, it might have worked if all the coalitions agreed not to sell to high sec, but since they do and allow to completely bypass any gate camps setup by pirates, in wich normal ships have to use to travel from system to system, i'd say your idea comes way to late at this point in the game when it's aproaching it's 10th year of existance.



There are hundreds if not thousands of players with hundreds of billions in isk and assets in game, so changes like that would only affect the newer players and not those that are already well established isk wise.
Frying Doom
#163 - 2012-12-31 04:35:36 UTC
digitalwanderer wrote:
If jump freighters didn't exist, it might have worked if all the coalitions agreed not to sell to high sec, but since they do and allow to completely bypass any gate camps setup by pirates, in wich normal ships have to use to travel from system to system, i'd say your idea comes way to late at this point in the game when it's aproaching it's 10th year of existance.



There are hundreds if not thousands of players with hundreds of billions in isk and assets in game, so changes like that would only affect the newer players and not those that are already well established isk wise.

And people might be willing to risk part of those hundreds of billions of isk if there is a reason too.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#164 - 2012-12-31 04:39:32 UTC
Qolde wrote:
For us 0.0 residents who blame all things bad on carebears, we must realize that we do this to ourselves. Hisec in its current form could not exist without our blessings, and decisions to make their lives so convenient and fruitful. Most tech 2 manufacturing and even large ship manufacturing takes place in empire, yet the amount of megacyte, morphite and zydrine required to make this possible ALL must come from nullsec. Every single t2 material that exists must be harvested and processed outside of hisec. So why do we all ferry our goods straight to the carebear capital in Jita?

We know why we do. Because everyone else does, and that's where buyers go. Sensible, logical, and efficient. Now consider this proposal. All nullsec/lowsec organizations who have an interest in making null more active shall flat out refuse to sell anything in any hisec system for at least 3 months. Put it up in a lowsec npc nullsec system near your home for around Jita prices. If one or two small corps do this, it's almost meaningless. But if one of the supercoalitions could see the potential of this change in habits, the results would be awesome for us, and ****** for hisec players.

The outcomes I see would be all good:
Lowsec and NPCNull Trade hubs around the borders of 0.0 would spring to life, presenting trade opportunities to fill the eternal demand of t2 materials in jita.

Pirates notice these trade hubs, and do their thing, possibly decreasing the supply of materials even further, through item destruction. Even better isk for the producer of said goods.

Nullsec denizens save on jump fuel from trying to clear the whole universe just to get to jita and sell to a trade bots buy orders.

Smart cookies start interregional trading routes, balancing out these lowsec/null trade hubs with materials from each major part of space, making the availablity rival jita, and closer to the outer edges of empire, moving production away from The Forge slowly but surely.

0.0 industry fixed
lowsec populated
risk vs reward realized.
delicious tears from the true carebears.

only problem i can think of is getting the supercoalitions to agree on something.


OR

you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local.

Boycott hisec, I am begging you. Mission runners will be making half a bil an hour on one account.

internet spaceships

are serious business sir.

and don't forget it

digitalwanderer
DW inc
#165 - 2012-12-31 04:50:41 UTC  |  Edited by: digitalwanderer
Frying Doom wrote:

And people might be willing to risk part of those hundreds of billions of isk if there is a reason too.



Indeed, and currently there isn't wich is something i've been complaining about fairly often since i started in 2003 and have done it all, though i suppose i went to null from late 2003 to 2006 to primarily make isk and not so much shoot people unless they kept me from making isk....P


The biggest single things that ruined it in null space comes down to 3 things:


1: The release of lvl 4 missions in high sec, wich many seasoned pilots from those days moved back to empire to do those since it's possible to make 25 million an hour, even if it's boring and pretty repetitive once you know all the missions.

2: The availability of incursions in high sec empire wich pay even more than lvl 4 missions do, even if they are harder and require a team to do them where there's at least 2 logistics ships for armor and/or shield repping the damage dealers in tthe group.

3: The introduction of plexes where players can essentially buy them from CCP and sell them on the market, potentially making billions depending on just how many they buy off CCP.....This last one is getting pretty close to pay to win in my book and i wouldn't be surprised if sometime down the line CCP even introduces offers for skill point packs.


When i was in 0.0, none of the above existed and regardless if the pilot was there to make isk or participate in CTA's for defensive or offensive operations or just roaming gangs destroying whatever comes in their path, they still had to be there anyhow because doing anything in high sec empire back then payed like crap by comparison.
Frying Doom
#166 - 2012-12-31 04:54:21 UTC
digitalwanderer wrote:
Frying Doom wrote:

And people might be willing to risk part of those hundreds of billions of isk if there is a reason too.



Indeed, and currently there isn't wich is something i've been complaining about fairly often since i started in 2003 and have done it all, though i suppose i went to null from late 2003 to 2006 to primarily make isk and not so much shoot people unless they kept me from making isk....P


The biggest single things that ruined it in null space comes down to 3 things:


1: The release of lvl 4 missions in high sec, wich many seasoned pilots from those days moved back to empire to do those since it's possible to make 25 million an hour, even if it's boring and pretty repetitive once you know all the missions.

2: The availability of incursions in high sec empire wich pay even more than lvl 4 missions do, even if they are harder and require a team to do them where there's at least 2 logistics ships for armor and/or shield repping the damage dealers in tthe group.

3: The introduction of plexes where players can essentially buy them from CCP and sell them on the market, potentially making billions depending on just how many they buy off CCP.....This last one is getting pretty close to pay to win in my book and i wouldn't be surprised if sometime down the line CCP even introduces offers for skill point packs.


When i was in 0.0, none of the above existed and regardless if the pilot was there to make isk or participate in CTA's for defensive or offensive operations or just roaming gangs destroying whatever comes in their path, they still had to be there anyhow because doing anything in high sec empire back then payed like crap by comparison.

And look at all the pretty wars we had back then.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

digitalwanderer
DW inc
#167 - 2012-12-31 05:01:06 UTC  |  Edited by: digitalwanderer
Frying Doom wrote:

And look at all the pretty wars we had back then.



Without having outposts and POS's or sov to worry about, and not having much isk pouring in, we can say that wars usually started and ended within a matter of weeks between major aliances in most cases since they couldn't afford to replace the losses as easily as they can today....wars can drag on for years now.


i'm sorry to say it, but eve is seriously watered down in terms of difficulty, and has a lot more ways to make silly amounts of money and yet people still complain that it's too hard.....
Brawyn78
4 Marketeers
Rura-Penthe
#168 - 2012-12-31 05:20:55 UTC
Qolde wrote:
Put it up in a lowsec npc nullsec system near your home for around Jita prices.


There is one huge problem with this ..... as a manufacturer why would I take an increased risk to sell my products in low or null sec without receiving an increased profit?

By selling in Jita or elsewhere in hi sec I have much lower risk in transporting my goods as well as much less risk to my manufacturing centers ... I also have access to a much larger audience who will potentially buy my goods ...

So in order to entice me (or most manufacturers I would think) I would have to receive a profit above Jita prices in order to consider selling my goods in low or null sec .. this profit above Jita prices would have to cover or exceed my increased risk for transporting my goods out to low or null sec.

There are a few ways I can think of to do this:

1) Buy things in low sec / null sec at higher prices instead of going to Jita (this will signal to manufacturers that a profit is to be had by transporting goods out to low and null )

2) Offer merchants protection (thus decreasing the risk and therefore the increased profit I would need to realize to justify selling out there)

3) Offer merchants protection and manufacturing space

or a combination of the three
Nicolo da'Vicenza
Viziam
Amarr Empire
#169 - 2012-12-31 05:30:49 UTC
Cipher Jones wrote:
OR

you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local.

been in over half of w-space systems, never lost a ship
La Nariz
Aliastra
Gallente Federation
#170 - 2012-12-31 05:42:36 UTC
Cipher Jones wrote:

OR

you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local.

Boycott hisec, I am begging you. Mission runners will be making half a bil an hour on one account.


It's not so much we are afraid of W-Space, its that we are too lazy to probe down a WH.

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Hrothgar Nilsson
#171 - 2012-12-31 06:04:36 UTC
Gilbaron wrote:
Quote:
I can understand null needs buff lived nul for many years but dont nurff othe areas


buffing null equals nerfing other areas, this argument is stupid

Is absolutely everything a zero-sum game?
Alavaria Fera
GoonWaffe
#172 - 2012-12-31 06:10:33 UTC
Hrothgar Nilsson wrote:
Gilbaron wrote:
Quote:
I can understand null needs buff lived nul for many years but dont nurff othe areas


buffing null equals nerfing other areas, this argument is stupid

Is absolutely everything a zero-sum game?

EVE is harsh and cold.

Suppose two miners are looking at an asteroid. One miner ganks the other. Now we're down one ganking ship and one mining ship. It's a negative sum game.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Hrothgar Nilsson
#173 - 2012-12-31 06:27:44 UTC  |  Edited by: Hrothgar Nilsson
The point I was getting at is that it ought to be possible to enhance certain aspects of the mechanics of the game economy without it necessarily be a nerf elsewhere.

Or, what's gained from a 'buff' and lost from a 'nerf' balances out to something greater than zero, i.e. the overall state of the game has been enhanced.

I don't think mechanics that result in enhancements/gains to the null-sec economy/markets/production need necessarily dictate that precisely an exact amount of loss will occur elsewhere (e.g. high-sec).

Thanks for the cliche though.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#174 - 2012-12-31 07:16:12 UTC
Nicolo da'Vicenza wrote:
Cipher Jones wrote:
OR

you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local.

been in over half of w-space systems, never lost a ship


Wspace is safest space.

internet spaceships

are serious business sir.

and don't forget it

Frying Doom
#175 - 2012-12-31 07:20:12 UTC
Hrothgar Nilsson wrote:
The point I was getting at is that it ought to be possible to enhance certain aspects of the mechanics of the game economy without it necessarily be a nerf elsewhere.

Or, what's gained from a 'buff' and lost from a 'nerf' balances out to something greater than zero, i.e. the overall state of the game has been enhanced.

I don't think mechanics that result in enhancements/gains to the null-sec economy/markets/production need necessarily dictate that precisely an exact amount of loss will occur elsewhere (e.g. high-sec).

Thanks for the cliche though.

Ok easiest way to look at this

Here is manufacturer A

He used to mine in Null and import the hi-sec minerals he needed to make his goods in Null until he got his precious 200 mill isk hulk ganked. So he realized that instead of mining himself it was actually more cost effective to just buy the minerals off someone else but that meant hauling across Null and risking losing it.

So he looked around and realized it was more cost effective to just do the lot in Hi-sec as the risk is massively reduced for a small alliance member.

So he did this for a while and would then export it back to Null when he then realized that being in a small alliance that this was a lot of risk for a few isk so he just started selling in JIta what he made.

Now by magic Null gets a lot of better facilities to produce goods and a lot of minerals, so he returns to Null and starts mining again this time everything he needs to make goods but there are so few NPC stations and they have suddenly been filled with the new ability to manufacture so he instantly decides to put up a POS to manufacture and then it occurs to him that with the cost of a manufacturing POS he will lose money compared to what he was making in Hi-sec using NPC facilities.

So now someone buffs POSs and nerfs NPC facilities, great he can put up his POS and manufacture and do it better and cheaper than hi-sec and so he decides to export all he makes to hi-sec as the best profit is there, the Jita market is soon flooded with goods from Null and the profit margin is back to where he was making in Hi-sec before but unfortunately everyone manufacturer who would not leave Hi-sec due to the fear of risk could not compete with the cheap Null products so they jumped out their airlocks.

Then someone realised that jump drives where tearing the space/time continuum apart and actually needed to use 8 times the fuel they were before to run safely and now we have Null independent and able to manufacture what they need and people in Hi-sec able to put up POSs that mean something and the market is not flooded with cheap Null nock offs and people who only dabble in mining and manufacturing are using the NPC facilities that while not as good as a POS are still a great way to dabble.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#176 - 2012-12-31 07:21:03 UTC
Cipher Jones wrote:
Nicolo da'Vicenza wrote:
Cipher Jones wrote:
OR

you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local.

been in over half of w-space systems, never lost a ship


Wspace is safest space.

No wormhole space is the most paranoid space.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Valleria Darkmoon
Imperial Academy
Amarr Empire
#177 - 2012-12-31 07:31:23 UTC
It's not a bad idea but I can't see you getting it done. Even if you did manage to get all the major coalitions to agree to it, prices would inevitably start to rise in high sec, you're right but at some point you are going to get null industrialists who decide to take advantage of the massive profits to be had in high and all you need is likely to be a cyno alt, easily attainable even with high sec only resources.

I like your plan but I just don't see it happening, that first hurdle is roughly the height of a skyscraper and if you do manage to clear it some greedy people will line their own pockets rather than sticking to the plan and as soon as one does it the flood gates will open and we'll be right back where we are now.

Reality has an almost infinite capacity to resist oversimplification.

Malcanis
Vanishing Point.
The Initiative.
#178 - 2012-12-31 07:33:36 UTC
digitalwanderer wrote:
Frying Doom wrote:

And people might be willing to risk part of those hundreds of billions of isk if there is a reason too.



Indeed, and currently there isn't wich is something i've been complaining about fairly often since i started in 2003 and have done it all, though i suppose i went to null from late 2003 to 2006 to primarily make isk and not so much shoot people unless they kept me from making isk....P


The biggest single things that ruined it in null space comes down to 3 things:


1: The release of lvl 4 missions in high sec, wich many seasoned pilots from those days moved back to empire to do those since it's possible to make 25 million an hour, even if it's boring and pretty repetitive once you know all the missions.

2: The availability of incursions in high sec empire wich pay even more than lvl 4 missions do, even if they are harder and require a team to do them where there's at least 2 logistics ships for armor and/or shield repping the damage dealers in tthe group.

3: The introduction of plexes where players can essentially buy them from CCP and sell them on the market, potentially making billions depending on just how many they buy off CCP.....This last one is getting pretty close to pay to win in my book and i wouldn't be surprised if sometime down the line CCP even introduces offers for skill point packs.


When i was in 0.0, none of the above existed and regardless if the pilot was there to make isk or participate in CTA's for defensive or offensive operations or just roaming gangs destroying whatever comes in their path, they still had to be there anyhow because doing anything in high sec empire back then payed like crap by comparison.


None of those things were responsible for making 0.0 indsutry unviable. PLEX are particularly irrelevant.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#179 - 2012-12-31 07:39:09 UTC  |  Edited by: Frying Doom
Valleria Darkmoon wrote:
It's not a bad idea but I can't see you getting it done. Even if you did manage to get all the major coalitions to agree to it, prices would inevitably start to rise in high sec, you're right but at some point you are going to get null industrialists who decide to take advantage of the massive profits to be had in high and all you need is likely to be a cyno alt, easily attainable even with high sec only resources.

I like your plan but I just don't see it happening, that first hurdle is roughly the height of a skyscraper and if you do manage to clear it some greedy people will line their own pockets rather than sticking to the plan and as soon as one does it the flood gates will open and we'll be right back where we are now.

That is why jump drives and bridges need to consume so much more fuel atm an ashar only uses about 28 isk in fuel per m2 if you raise this to 8 times its current amount it will adequately protect the hi-sec markets so they will still have the ability to operate competitively within their own markets as it will raise the cost of transport to 224 isk per m2 so still not a huge profit margin but when you add it to the risk it will allow hi-sec to remain worthwhile.

I of course would like to see moon mining made an active process as well and not limiting the moons placements to any region or security in space except of course Hi-sec (or maybe even set it up like PI where you can do it in hi-sec but it is really not worth it, maybe a special laser powered by isotopes?), so that it is another profitable operation for those willing to take risks rather than the super AFK mining it is atm.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Hrothgar Nilsson
#180 - 2012-12-31 07:49:07 UTC  |  Edited by: Hrothgar Nilsson
Frying Doom wrote:
Ok easiest way to look at this

Here is manufacturer A

[wall of text]

What about manufacturer B who doesn't yet exist? And manufacturers C, D, E and consumers B, C, D, and E.

People slip too easily into one of the long-discarded mercantilist notion of zero sum, that for a gain to be realized someone, somewhere else experiences a precisely exact amount of loss.

If an enhancement to game economy mechanics serves to retain old players and attract new ones, that's a scenario that could quite easily result in positive-sum gains. Even in scenarios in which retention/attracting doesn't occur, the result could be positive-sum as an outcome of removing inefficiencies from the system.