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So I've just had my first gank from gate campers

Author
Janus Darkjudge
RSAR Pty Ltd
#1 - 2012-12-30 23:45:39 UTC
I know I'm the millions noob to make this complaint. But not fussed.

I see barely 40,000 players online on weekends and half that number during the week.

One of the oldest, and I would have to say more interesting, MMOs seems to be stuck with low numbers whilst new comers like WOT etc grow substantially, the old rivals like WOW and LOTRO go from strength to strenth.

I've been playing a month and I couldn't put my finger on why.

Now I know.

Look, I took the bare minimum equipment with me and I was flying in a Vexor that I could afford to lose so I'm not bitter about the loss.

But on my very first time exploring outside high sec, the fact 3 idiots are spending their time at midnight on a Sunday next to a jump gate in a 0.3 sec system in the middle of nowhere and have nothing better to do than take out a crappy vexor in 3 shots then podkill the owner means there are clearly a lot of tossers playing this game.

And if the mechanics allow them to scare off new players, then 40k peak numbers is all there is going to be.

I was warned, I read all the reports, I am not surprised or shocked. I had just hoped things weren't as bad as everyone made out. Perhaps it was just bad luck and 9 times out of 10 I would have been fine. But I doubt it.

I'll keep playing for a while but all those whining that hi-sec should be nerfed should know why no-one goes null sec. I suspect most of us are more than happy to leave to tossers to their onanism and we'll fly space ships for fun instead.
Dave stark
#2 - 2012-12-30 23:51:01 UTC
"i decided not to scout ahead, they must be tossers".
honestly, grow up.

why shouldn't they shoot you? they didn't know if you were here to kill their buddy, had valuable cargo, etc. you seem very upset considering you say you aren't.
Rengerel en Distel
#3 - 2012-12-30 23:54:41 UTC
Dave stark wrote:
"i decided not to scout ahead, they must be tossers".
honestly, grow up.

why shouldn't they shoot you? they didn't know if you were here to kill their buddy, had valuable cargo, etc. you seem very upset considering you say you aren't.


don't think someone has to be upset to point out that low sec gate camps keep a lot of high sec people in high sec.

With the increase in shiptoasting, the Report timer needs to be shortened.

Dave stark
#4 - 2012-12-30 23:59:39 UTC
Rengerel en Distel wrote:
Dave stark wrote:
"i decided not to scout ahead, they must be tossers".
honestly, grow up.

why shouldn't they shoot you? they didn't know if you were here to kill their buddy, had valuable cargo, etc. you seem very upset considering you say you aren't.


don't think someone has to be upset to point out that low sec gate camps keep a lot of high sec people in high sec.


and that has nothing to do with "the tossers" in low sec. the nature of low sec is what keeps people in high sec.
Haoibuni
Mish 4 free
#5 - 2012-12-31 00:03:08 UTC
6/10
Simetraz
State War Academy
Caldari State
#6 - 2012-12-31 00:05:22 UTC  |  Edited by: Simetraz
OP food for thought.

While it might be midnight your time for them they might be still waking up and slurping the coffee.
For all you know they could have been waiting on another target and you had the misfortune of being in the wrong place at the wrong time.
For that matter maybe there friends where mining in the belts or doing something else in system and it was there job to guard it.

or maybe they really didn't have anything better to do.
At least they weren't hanging out in station.

As boring as gate camps are they only had 3 ships and they were willing to PvP in low-sec.
Nice going guys/ gals.
No More Heroes
Boomer Humor
Snuffed Out
#7 - 2012-12-31 00:08:10 UTC
Rengerel en Distel wrote:
don't think someone has to be upset to point out that low sec gate camps keep a lot of high sec people in high sec


People in highsec lack experience in dealing with these kind of things. Anyone who has lived in 0.0 for a while develops habits and behaviors which allow them to function in the area of space they live in. Namely- assuming every gate is camped whether intel shows so or not and having plans already in place with how you are going to react.

These things become second nature to 0.0 pilots and when we go through low sec its actually astonishing how much easier it is to move around from the simple fact that you cant use bubbles, cant aggress on gates unless you can tank the sentry guns and realistically the only way to get caught on a gate in low sec is by being asleep at the wheel, a number of high scan res, sensor-boosted insta-lockers, smartbombers, or just plain old lack of experience. Like what happened here.

All in all, business as usual Smile

.

Alpheias
Tactical Farmers.
Pandemic Horde
#8 - 2012-12-31 00:10:11 UTC
Angry scrub with delusions of entitlement detected.

3/10

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Haoibuni
Mish 4 free
#9 - 2012-12-31 00:13:25 UTC
OP

Your a n00b, no harm in that but you got to understand sandbox. As illustrated by the above poster.

You made big n00b mistakes like venturing into hostile space unscounted and alone and in a ship that cant escape. You were culled, cos you are weak.

Join RvB, get your feet wet and comeback and laugh at yourself in a few months time.

leoplusma
Delfus Inc.
#10 - 2012-12-31 00:15:43 UTC
come on ! you cant call them idiots just because they were three of them hanging around and having fun kicking your butt !

:)

leo
baltec1
Bat Country
Pandemic Horde
#11 - 2012-12-31 00:16:41 UTC
Just pointing out that last year WoW lost well over a million subs and EVE is the only MMO to still be growing after 10 years.

Lady Spank
Get Out Nasty Face
#12 - 2012-12-31 00:23:45 UTC
What ships where they in?
What system was it?
Was it the transitional gate from high to low?
Did you check map statistics for the route in advance?

The reason high-sec dwellers tend to think gatecamps are EVERYWHERE is because they naturally find their way to low sec from a hub system and end up jumping into the most notoriously camped systems as a result.

Just because it happened once does not mean it happens all the time. Learn which entry points are quieter or learn how to slip through gatecamps should you find yourself caught in one again. While they are indeed rather lame and a pain to deal with, there are often ways of dealing with them.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Alavaria Fera
GoonWaffe
#13 - 2012-12-31 00:26:22 UTC
Lady Spank wrote:
What ships where they in?
What system was it?
Was it the transitional gate from high to low?
Did you check map statistics for the route in advance?

The reason high-sec dwellers tend to think gatecamps are EVERYWHERE is because they naturally find their way to low sec from a hub system and end up jumping into the most notoriously camped systems as a result.

Gate camping the obvious gates is pretty fruitful, it seems.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mars Theran
Foreign Interloper
#14 - 2012-12-31 00:27:54 UTC
Should I mention I've been uncerimoniously ganked more in other games than I have in EVE? It's true. I remember one game where I left the Newb area and got ganked almost immediately, another where I got ganked every time I tried to enter open PvP areas. Usually by someone a good 2-60 levels higher than me with Epic gear.

Okay, so it hasn't happened that much, but then I haven't been ganked uncerimoniously in EVE all that much. Gone out and entered a-maybe-1v1 and got ganked by 2-3v1, gone to Lowsec and sat on a gate until the locals showed up and ganked me, gone to Null and run about whilst the locals came at me from both sides of a gate and got ganked, gone to Null and got Interdicted, bubbled, etc.. and got ganked, etc...

But to be honest, the amount of times I've been uncerimoniously ganked amounts to maybe 2-3 times. The rest I was eiher waiting for it to happen, or looking for it, or otherwise expecting it. ..I count any attempt at solo PvP as looking to get ganekd btw; just to clarify matters a little.

I'm also inclined to beleive 40000 players active and/or online at once is rather substantial compared to some games. I think when I left AoC it was something like 1500-4000 across several servers. STO was probably less than that, with barely greater than that number in Subscribers, SWtOR was probably less active and online, with about double the number of Subscribers.

AEON idk, never paid attention and it wasn't worth looking, Rifts I couldn't tell you but I'd estimate maybe 10-20K max across all their servers at the time, and the others all seem similar. The primary difference would be Subscriber count vs. active player count. As far as Active players goes, I'd say EVE does pretty well.

I'd also estimate that it wouldn't do half that well without PvP; contrary to your opinion, but I could be wrong.

Funny thing is, I've tried almost every MMO out there and EVE is the only one that held me. Many don't last a week or two, and none more than a couple months at best. I usually drop off when I come to the conclusion that any further advancement requires far too much grind, and/or necessitates me being a zombie running with the horde.

Oh yeah, and I never was fond of Zerging, which is often a requirement for advancement past the base levels if you join a group, and there is always a point where you 'must' join a group.
zubzubzubzubzubzubzubzub
Obvious Cyno
The Scope
Gallente Federation
#15 - 2012-12-31 00:29:14 UTC
Simetraz wrote:
OP food for thought.

While it might be midnight your time for them they might be still waking up and slurping the coffee.
For all you know they could have been waiting on another target and you had the misfortune of being in the wrong place at the wrong time.
For that matter maybe there friends where mining in the belts or doing something else in system and it was there job to guard it.

or maybe they really didn't have anything better to do.
At least they weren't hanging out in station.

As boring as gate camps are they only had 3 ships and they were willing to PvP in low-sec.
Nice going guys/ gals.


Not empty quoting
Lady Spank
Get Out Nasty Face
#16 - 2012-12-31 00:29:46 UTC  |  Edited by: Lady Spank
Alavaria Fera wrote:
Gate camping the obvious gates is pretty fruitful, it seems.

Comedy lossmails must get old after the first 100.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Etherealclams
#17 - 2012-12-31 00:30:57 UTC
You do realize that there is a OFFLINE lvling aspect to this game, right? That's why 50kish is the peak at most times.

http://aclamthatrants.blogspot.com/ Read up on my adventures.

AstraPardus
Earthside Mixlabs
#18 - 2012-12-31 00:36:14 UTC
I'm pretty sure this has happened to every single new EVE player, and will continue to happen to every single new EVE player. It's just part of the deal.

I, however, persisted...because I like spaceships. I don't know if I've ever mentioned that...but just to make things clear, I like spaceships. :3
Every time I post is Pardy time! :3
Herzog Wolfhammer
Sigma Special Tactics Group
#19 - 2012-12-31 00:39:41 UTC
Janus Darkjudge wrote:
I know I'm the millions noob to make this complaint. But not fussed.

I see barely 40,000 players online on weekends and half that number during the week.

One of the oldest, and I would have to say more interesting, MMOs seems to be stuck with low numbers whilst new comers like WOT etc grow substantially, the old rivals like WOW and LOTRO go from strength to strenth.

I've been playing a month and I couldn't put my finger on why.

Now I know.

Look, I took the bare minimum equipment with me and I was flying in a Vexor that I could afford to lose so I'm not bitter about the loss.

But on my very first time exploring outside high sec, the fact 3 idiots are spending their time at midnight on a Sunday next to a jump gate in a 0.3 sec system in the middle of nowhere and have nothing better to do than take out a crappy vexor in 3 shots then podkill the owner means there are clearly a lot of tossers playing this game.

And if the mechanics allow them to scare off new players, then 40k peak numbers is all there is going to be.

I was warned, I read all the reports, I am not surprised or shocked. I had just hoped things weren't as bad as everyone made out. Perhaps it was just bad luck and 9 times out of 10 I would have been fine. But I doubt it.

I'll keep playing for a while but all those whining that hi-sec should be nerfed should know why no-one goes null sec. I suspect most of us are more than happy to leave to tossers to their onanism and we'll fly space ships for fun instead.





Well, the tossers are at least a little smarter than NPC drones, and more predictable (hence the low population).


Now, there are many ways to deal with this, and you will learn these ways eventually if you bother to do so. Surely you will be made fun of for your post, and may choose to try again, or not. Your prerogative.


I blame the gate mechanics more than anything. The only reason why you can get three players sitting on a gate in the middle of nowhere on a Saturday night, is because of gates. Also, "middle of nowhere" can still be what I like to call a "gank pipeline". So while there is nobody out there for the most part, a lot of people passing through.


For a while now I have made, and will make once more, the argument that gates and the mechanics around them, such that favors this type of "having nothing better to do" gameplay (which is crap game for BOTH sides of the interaction, BTW) is what forms a "Great Wall of Carebear" around highsec. There are bears on both sides of this wall for while low sec has players who kill everything that moves for no reason (and then comes to the forums to complain about the low population in lowsec) , further out there are intel network and campers to ensure that the nullsec systems, most of them deserted, remain so that lone ratters in carriers can do so without interference.

(Having used wormholes to get to deep null, I have seen lone carriers ratting - you know who you are)


If ships could dial in system to system like in some of our favorite sci-fi movies, we would see the entire playing field open up. The gate camp is replaced by the combat patrol and those who can't run scans and hunt for their prey while semi-AFK will have to find another game.

Whether such capability is done by module or whatever, is not the topic. Certainly if by module, then the fleet that uses gates to have that extra combat module may have an advantage over the fleet that used the warp drive module (or whatever they call it). So it's not like the precious gate camp will be lost to all those leet PVPers.



Bring back DEEEEP Space!

leoplusma
Delfus Inc.
#20 - 2012-12-31 00:40:40 UTC
just for the fun.

when i was a newbie and got first time ganked - hell that was a surprise to me.
when my pod finally docked, lol, oh i was so excited i needed badly a smoke!!!

LOL

leo

ps: its common that same experiences dont result in same reactions on all of us
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