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You did it to yourselves - Yet Another Boost null/low, nerf hi thread, except not.

Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#81 - 2012-12-30 09:24:42 UTC  |  Edited by: Nicolo da'Vicenza
TharOkha wrote:
Of course... So lets say that "Country A" has great industry on the west side, while on the east side is is uneconomical... So what do you do? Destroying flawlessly working factories on the west or buffing poor and unbalanced industry on the east? (by some advantages like better material/time manufacturing ratio etc)...
The obvious answer is both. Imbalance and disproportion are not signs of something being ''flawless', when the goal is balance.
TharOkha wrote:
Pitty and childish
lol
Malcanis
Vanishing Point.
The Initiative.
#82 - 2012-12-30 09:37:25 UTC
TharOkha wrote:
Nicolo da'Vicenza wrote:
Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas.


Of course... So lets say that "Country A" has great industry on the west side, while on the east side is is uneconomical... So what do you do?


Start by stopping the huge subsidies that country A is providing for businesses there? Invest in improved infrastructure to take advantage of the underutilised resources in Country B? Remove unfair arbitrary restrictions imposed on industry in country B?

Seriously, hi-sec industrialists get everything handed to them free of effort, risk and cost. 0.0 industrialists have to provide their own stations, deal with unfair restrictions like only 1 station per system, risk losing their stations and being locked out of their assets there, and then to add insult to injury, pay massive sovereignty bills for the privilege.

You "Country A" types are, to be blunt, frightened silly at the idea of competing on a remotely level playing field. That's the only possible explaination I can think of for opposing the request for that leveling.

On a side note, it's funny how those people making the "heart of civilisation" argument that hi-sec should be better never seem to advocate the other side of that coin. You want hi-sec to have developed-nation superiority of infrastructure? Sure, OK.

You also get to have developed nation tax rates. How does 25% sound?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lovely Dumplings
My Little Pony Appreciation Corporation
#83 - 2012-12-30 10:09:08 UTC
So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites?

A simple in-game mechanic to nudge industrial work into null would be a tariff. Cross from high to null or vice versa, get charged a fee on your cargo. Slide the fee in such a way that, based on cost of production in null, it would be cheaper to just build there. Problems solved. Those with deep pockets can eat the tariff and do things where it's safe. People feeling risky and looking to make a buck can undercut the fee and produce in null. High sec folks keep what they have, nullseccers see more industry, everyone is happy.

This, however, is dependent on nullsec folks actually wanting to see industry happen in null. If it's more about EZ-mode targets, well, no idea will work there. Someone who's fully risk averse to PVP will quit EVE, before setting up shop in null.

www.minerbumping.com

DSpite Culhach
#84 - 2012-12-30 10:38:55 UTC
Qolde wrote:
For us 0.0 ...


In regards to the original post.

In all honestly I already have wondered what would happen if say, the entire Nullsec block were to stop ALL selling of ABC minerals to trade hubs and bring industry to it's knees.

I imagine everyone with enough patience would scan down grav sites for those minerals, equip ships with module drops from rats, and as soon as they were able, move into wormholes en mass.

If you were looking for fights, you'd have to scan the buggers down.
If your objective was to force more people to go to lowsec, IMHO only of couse, it would still fail.

To me it would be a personal thing. "We are forcing you to do this" would just become "new objective for the month: find a way around it."

I apparently have no idea what I'm doing.

Nicolo da'Vicenza
Viziam
Amarr Empire
#85 - 2012-12-30 11:02:03 UTC  |  Edited by: Nicolo da'Vicenza
Lovely Dumplings wrote:
So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites?
Both. Due to the gimped nature of player-owned stations, and the fact you can only have one per system in 0.0, there are highsec systems that outstrip entire nullsec regions in manufacturing capacity. Not even getting into the fact that the 0.0 alliance is paying 20b isk to get a crappy version of what is all over highsec for free. Or that there's no incentive to mine low-end minerals in 0.0 over mining them for the same yield in highsec space under CONCORD protection.

With such a system in place, it's only natural that the 0.0 miner or manufacturer's value can be measured in how much jump fuel it would cost to just buy whatever he produces and jump it down to nullsec. Logically, why protect a miner in your space when you can just stuff him back to highsec where he'll produce the same ore, uninterrupted thanks to CONCORD, and have to undercut his wares against all the other highsec miners?

So alliance leaders have no motive to bring in industrialists, and (subcap) industrialists have no motive to join alliances. Solving this would be the first step towards populating 0.0 with the vast infrastructure that is needed to supply its massive consumption of ships, modules, ammo, etc. that should be bustling about all over the place but isn't, because it's all in highsec being relayed by jump freighters.

Quote:
A simple in-game mechanic to nudge industrial work into null would be a tariff. Cross from high to null or vice versa, get charged a fee on your cargo. Slide the fee in such a way that, based on cost of production in null, it would be cheaper to just build there. Problems solved. Those with deep pockets can eat the tariff and do things where it's safe. People feeling risky and looking to make a buck can undercut the fee and produce in null. High sec folks keep what they have, nullseccers see more industry, everyone is happy.
I like this idea because it'd solve the 'isk injection' problem in EVE pretty handily. But it doesn't solve the problem about once the risk-taking industrialists arriving in 0.0 to start undercutting having to deal with the hardcoded feebleness of null manufacturing.
Randolph Rothstein
whatever corp.
#86 - 2012-12-30 11:10:13 UTC
so heres idea for you lowsec people

stop selling all your stuff at jita,right now

dont wait untill ccp does something,be proactive - maybe if you start actually doing something,ccp will notice you

you talk way too much and act way to little

and im not saying this because i have large quantities of low sec ore stored or low sec alts Roll
Herzog Wolfhammer
Sigma Special Tactics Group
#87 - 2012-12-30 11:19:24 UTC
Another miserable thread.


DO THIS CCP, no DO THAT! Marsha Marsha Marsha!!!


I wonder if there is someone at the controls, somebody who sits near a plaque or something about the true concept of the sandbox, watching all this bickering and in a permanent facepalm.


If anybody wants anything to change, they have to be the change and do what it is that they say needs to be done.


I feel like I'm taking crazy pills.

Bring back DEEEEP Space!

Lovely Dumplings
My Little Pony Appreciation Corporation
#88 - 2012-12-30 11:40:46 UTC
Nicolo da'Vicenza wrote:
Lovely Dumplings wrote:
So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites?
Both. Due to the gimped nature of player-owned stations, and the fact you can only have one per system in 0.0, there are highsec systems that outstrip entire nullsec regions in manufacturing capacity. Not even getting into the fact that the 0.0 alliance is paying 20b isk to get a crappy version of what is all over highsec for free. Or that there's no incentive to mine low-end minerals in 0.0 over mining them for the same yield in highsec space under CONCORD protection.

With such a system in place, it's only natural that the 0.0 miner or manufacturer's value can be measured in how much jump fuel it would cost to just buy whatever he produces and jump it down to nullsec. Logically, why protect a miner in your space when you can just stuff him back to highsec where he'll produce the same ore, uninterrupted thanks to CONCORD, and have to undercut his wares against all the other highsec miners?

So alliance leaders have no motive to bring in industrialists, and (subcap) industrialists have no motive to join alliances. Solving this would be the first step towards populating 0.0 with the vast infrastructure that is needed to supply its massive consumption of ships, modules, ammo, etc. that should be bustling about all over the place but isn't, because it's all in highsec being relayed by jump freighters.

Quote:
A simple in-game mechanic to nudge industrial work into null would be a tariff. Cross from high to null or vice versa, get charged a fee on your cargo. Slide the fee in such a way that, based on cost of production in null, it would be cheaper to just build there. Problems solved. Those with deep pockets can eat the tariff and do things where it's safe. People feeling risky and looking to make a buck can undercut the fee and produce in null. High sec folks keep what they have, nullseccers see more industry, everyone is happy.
I like this idea because it'd solve the 'isk injection' problem in EVE pretty handily. But it doesn't solve the problem about once the risk-taking industrialists arriving in 0.0 to start undercutting having to deal with the hardcoded feebleness of null manufacturing.


Thank you, sir, for your succinct breakdown of the issues at hand. There's been a lot of signal to noise on the topic, and i was, frankly, lost. You've cleared things up quite well.

I honestly didn't think null was quite THAT bad. I'm pretty much a highseccer myself, so I have very slim ideas on how it is "across the wire". I'd have no argument at all with a buff to nullsec production. I don't think it should be out the box better than high, but with a little work, there's no reason against a null station outperforming something in high.

Even so, I think the tariff idea should stay in place, even with a buff to null. In the dreaded "real world", tariffs are one way to stabilize a market and leverage production into more "expensive" areas of the world.

Hell, it could be used to encourage more emergent gameplay and gudfites. You JF cargo in and out, expect to pay through the nose for it. Run a highsec-null gate, it's a little cheaper. Go from high, through low, to null, even more cheap. Just collect resources and build right in null, no fees at all. More risk you take, the nicer the reward.

www.minerbumping.com

Grimpak
Aliastra
Gallente Federation
#89 - 2012-12-30 12:11:31 UTC
Alavaria Fera wrote:
Rengerel en Distel wrote:
I personally think most people that care in the game are hoping that the POS revamp happens, and it's done correctly. Personal POS set ups. 100% refining in null/WH arrays, etc.

Some bold assumptions there Cool

ability to have 100% refine on POS would help a bit tho, even if you needed to train all spec skills to 5 to achieve it.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Jake Warbird
Republic Military School
Minmatar Republic
#90 - 2012-12-30 12:34:18 UTC
This thread is an entirely different take on the subject, except it's not.
Katran Luftschreck
Royal Ammatar Engineering Corps
#91 - 2012-12-30 13:06:15 UTC  |  Edited by: Katran Luftschreck
Qolde wrote:
All nullsec/lowsec organizations who have an interest in making null more active shall flat out refuse to sell anything in any hisec system for at least 3 months. Put it up in a lowsec npc nullsec system near your home for around Jita prices. If one or two small corps do this, it's almost meaningless. But if one of the supercoalitions could see the potential of this change in habits, the results would be awesome for us, and ****** for hisec players.

The outcomes I see would be all good:


Agreed, the outcomes would be good!

1) RedFrog would end up with more ISK than they know what to do with.

2) You'd have mine your own Veldspar, and I'd pay a PLEX to see the face of the first stuck-up, elitist nullbear when they realize that they're going to have to start doing something as menial as trying to drive EvE's economy with "peasant" ores.

3) Give all of us hiseccer's something to do with all of our nullsec alts. Oh, sorry, you didn't know this worked both ways, did you?

4) Possibly annoy hisec enough that they just start spontaneously forming blobs just to blow up all your bot controlled gate camps just on general principle, thus opening the door to anarchy into your little feudal kingdoms.

5) Give stupid amounts of ISK to the one nullsec alliance that doesn't go along with your plan, because they'll have all the business, and thus make the one hisec-friendly alliance the most powerful force in the game. Then they'll take all that money and use it to make a blob so big that they'll wipe out all the boycotters in one month. And once the nullbear snob ragequits are done there will finally be happiness in New Eden as the One True nullsec alliance - the one who understood the true symbiotic nature they have with hisec - enters a golden age of cooperation & trade with the Jita industrialists.

So yes, I look forward to this boycott plan going into action. It's just what this game needs.

http://youtu.be/t0q2F8NsYQ0

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#92 - 2012-12-30 15:08:28 UTC
Nicolo da'Vicenza wrote:
damn you nulluminati for making 20b stations have worse refining and manufacturing, both efficiency and capacity-wise, then free npc corp stations

why null leaders did you do this? whyyy?

why couldn't you all learn from CVA's NRDS example?



Well, I can safely say you nailed something here.

Player owned structures like station indeed need huge buffs, it's obvious. How will this make null sec better than high sec, no one can define it, only speculate but then we have another of your words that might be or not be a problem, the NBSI or NRDS systems adopted by alliances.

Current situation in null is the major part of industry is done in high sec, materials are shipped from null to high build there and shipped to null "because it's cheaper due to player owned structures", the final good usually should be sold about 10% above Jita price which is not that much or at least an acceptable price but then, you search for that T1 frig and --> 3M O_o

You search whatever cruiser price and 25/40% expensive than jita, let alone T2 fitted ships in between 25 to 60% on top of Jita price so, again where's the problem here? - players living there and applying such prices with fake arguments.
It's also easy to say you can make billions in null, well it's true when you spend most of your day in front of your computer if don't you can't because of obvious reasons, scanning takes time, ratting takes time and and it's often disrupted because of hostiles making your average grunt income lower than running poor over nerf lvl4's in high sec.

It's sad to see how many people moan about high sec and brainlessly ask nerfs without a single time ask themselves if their actions are not a huge part of the problem even if everyone and his dog knows null industry needs buffs.

Then who in hell can tell me how do you get rid of alts who just find some way to put them in enemy station and reprice most needed items 40/50% above jita price? -what impact does this have and what tools does one have to fight this? -NONE

It's not only industry in null who needs a serious revamp, it's a huge part of the game in need of serious revamp and needs to be done all together: industry ->trading ->corporations/alliances interface/tools-> player owned stations tools (tax/clones/etc).
Doing this you offer complete tools for corporations/alliances to make it a better place for industry, a cleaner place for good traders, a good and strong market for locals.

Makes ages people ask CCP to show on market seller name, this might not be a huge improvement in high sec and who cares? -we're talking about null improvements.
There's so much to say about null without even care about highsec or nerf it, this should be the starting point. Nerf high sec because it's too good as excuse it's once again try to solve some problem that isn't one, or at least the most important one in the first place.

removed inappropriate ASCII art signature - CCP Eterne

Qolde
Scrambled Eggs Inc.
#93 - 2012-12-30 15:17:52 UTC
Katran Luftschreck wrote:

4) Possibly annoy hisec enough that they just start spontaneously forming blobs just to blow up all your bot controlled gate camps just on general principle, thus opening the door to anarchy into your little feudal kingdoms.


Katran Luftschreck wrote:

4)just start spontaneously forming blobs just to blow up all your bot controlled gate camps just on general principle, thus opening the door


Katran Luftschreck wrote:

4)blobs just to blow up all your bot controlled gate camps just on general principle,



Katran Luftschreck wrote:

4)bot controlled gate camps

Question

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#94 - 2012-12-30 15:32:50 UTC
The last time an alliance tried that and tolerated neutrals to dock on their stations, some pro null pvp alliances burned providence to the ground and pretty much gave cva das boot

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Qolde
Scrambled Eggs Inc.
#95 - 2012-12-30 15:43:01 UTC
Asuka Solo wrote:
The last time an alliance tried that and tolerated neutrals to dock on their stations, some pro null pvp alliances burned providence to the ground and pretty much gave cva das boot

CVA had other problems that caused the death of provibloc. Though neutral docking in sov null would be nice, my suggestion is not for sov null. It's for lowsec and NPC null where you don't have to worry about sov burning to the ground, nor do you have to worry about POSes and industry slots. It wouldn't even be about production. It's more for trade. You take the T2 components to the nearest lowsec/npc null, sell it for Jita prices, and watch the reaction of the markets. If CFHBC did it with tech alone, it would change the way the game goes. If null and low as a whole took a stand against hisec industrial tyranny, we would never have to go to Jita again. Sendaya would be like Rens, Sahkt would be like Amarr, Konora would be like Hek. It would reduce Sov null's transportation costs and time spent doing things we don't want. Smaller trade groups and alliances would pick up the slack, and the prices would reflect that. You'd have some people still travelling to Jita to get top dollar, but many people would choose to exploit the decentralization of trade, and not only buy from the lowsec hubs, but also sell whats missing from that region of space.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#96 - 2012-12-30 15:48:17 UTC
Qolde wrote:
Asuka Solo wrote:
The last time an alliance tried that and tolerated neutrals to dock on their stations, some pro null pvp alliances burned providence to the ground and pretty much gave cva das boot

CVA had other problems that caused the death of provibloc. Though neutral docking in sov null would be nice, my suggestion is not for sov null. It's for lowsec and NPC null where you don't have to worry about sov burning to the ground, nor do you have to worry about POSes and industry slots. It wouldn't even be about production. It's more for trade. You take the T2 components to the nearest lowsec/npc null, sell it for Jita prices, and watch the reaction of the markets. If CFHBC did it with tech alone, it would change the way the game goes. If null and low as a whole took a stand against hisec industrial tyranny, we would never have to go to Jita again. Sendaya would be like Rens, Sahkt would be like Amarr, Konora would be like Hek. It would reduce Sov null's transportation costs and time spent doing things we don't want. Smaller trade groups and alliances would pick up the slack, and the prices would reflect that. You'd have some people still travelling to Jita to get top dollar, but many people would choose to exploit the decentralization of trade, and not only buy from the lowsec hubs, but also sell whats missing from that region of space.



I can hardly see a new huge trade hub grow up in Pure Blind (Sisters of Eve), or Venal (Gursitas/Mordus), each and every single entry system+every single gate leading out of the system perma bble/camp.

MO or EC-PR8 would be jokes close to it ending in yet another fake step, trying to solve a problem that isn't one in the first place.

removed inappropriate ASCII art signature - CCP Eterne

Qolde
Scrambled Eggs Inc.
#97 - 2012-12-30 16:08:19 UTC
Hence lowsec, like I keep saying. Not every NPC null is ripe for trade. Doril for example goes through periods of some hobo alliances from the north permabubbling the sendaya gate with titans on standby, then a period of small gang alliances just roaming like normal people want to do. EC- lol yeah right. dont go there. That's the north's version of hed-gp. Akkio is a nice little triple border lowsec between the forge, metropolis, and geminate. A few jumps into geminate, you have fdz, which already sees a little market action, just no t2 components of course. I mean, really the infrastructure is already in place, there's tons of trade hubs in every region. It's just that t2 stuff isn't marketed outside of jita only because t2 stuff isnt marketed outside of jita. It's not all being created and reacted and used in the forge, it's just that's the only place people even attempt to trade it. It's silly. So some guy makes some fernite carbide in rens area, right near a trade hub. Takes the **** to jita, and sells it to a guy who just bought some fullerides as well, and takes it straight back to rens area to make fernite armor plates, then takes it back to jita, and some guy who builds sleipnirs buys it, and takes it back to rens area to build sleips, then transports those back to jita, to sell them, to some guy who pvp's in rens area. THE THIRD MOST VOLUMINOUS TRADE HUB. WTF.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Randolph Rothstein
whatever corp.
#98 - 2012-12-30 17:11:41 UTC
to make people unlearn to trade everything in jita would take months and trilions of isk you d loose by not selling it at jita,thats impossible to do at this stage of game
Qolde
Scrambled Eggs Inc.
#99 - 2012-12-30 17:40:19 UTC
It's not impossible. Especially if most of the people in the game hate going to Jita. The only people who really like Jita and don't want it to change are trade bots. Everyone else could give a ****, as long as they can get what they need. Nullsec and lowsec citizens collectively have trillions of isk. I admit, it is a part of the whole prisoner's dilemma that shapes the interactions of the game, but why can't we all see that, and fix it? We're smarter than game theory.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#100 - 2012-12-30 17:45:41 UTC
Randolph Rothstein wrote:
to make people unlearn to trade everything in jita would take months and trilions of isk you d loose by not selling it at jita,thats impossible to do at this stage of game



Increasing the amount of owner tax by the amount of trading volumes, limit the mass/volume NPC stations can stock, just say'in.

removed inappropriate ASCII art signature - CCP Eterne