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Carrier tips and tricks.

Author
Lukas Flamesword
Caldari Provisions
Caldari State
#1 - 2012-12-29 19:51:54 UTC
so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from
(BTW im caldari. so i will train for chimera)
Lukas Flamesword
Caldari Provisions
Caldari State
#2 - 2012-12-29 21:40:45 UTC
seriously. 60 views no comments :( i guess that the number of carrier pilots on the forum is minimal
Zhilia Mann
Tide Way Out Productions
#3 - 2012-12-29 22:42:00 UTC
Ok, here's the problem. First, you're character is four months old. If this is your first character, you probably have no idea why you might want a capital in the first place and have simply decided to train for one because it's big and you think bigger is better.

Bigger is not better. Indeed, carriers are not, for the most part, military assets in the first place. Sure, they can help in large fights, but understand that if you're the lone carrier on the field you're going to be in triage and praying you make it through the cycle (and that no dreads land on you, and that the new guy in local isn't in a Bhaalgorn). You won't be pushing out any damage (and even if you weren't triaged, your DPS would top out lower than a decent battleship).

The Chimera comment also indicates that you haven't exactly done your research. It's not a bad choice exactly but you're definitely choosing it for the wrong reasons. In fact, unless you're roleplaying, you should never choose a ship you have to train for based on your race.

So look. There's nothing wrong with training for a carrier to help grow a small corp. But as a "military" asset? Forget it. It's for hauling things across several regions without trouble. And that's it.
Eternal Error
The Scope
Gallente Federation
#4 - 2012-12-30 01:05:03 UTC
I agree with Zhilia.

If you're in a group so small/new to the game that you're going to be one of the only capital pilots, you are never going to use it (the risk of getting dropped is too high/you won't have enough pilots in fleet to need a triage). I also doubt you need it for moving combat ships around at this age.
Liang Nuren
No Salvation
Divine Damnation
#5 - 2012-12-30 01:51:21 UTC
Lukas Flamesword wrote:
so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from
(BTW im caldari. so i will train for chimera)


A few tips:
- Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local
- A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake.
- If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno!
- Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar.
- You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage.
- It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes.
- You can cancel triage mode any time you like, so you don't need to think much about when you tap that button.
- You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage.
- Carriers are super tough so you should spend a lot of money on faction modules.
- Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all.

-Liang

I'm an idiot, don't mind me.

Lukas Flamesword
Caldari Provisions
Caldari State
#6 - 2012-12-30 02:35:34 UTC
Liang Nuren wrote:
Lukas Flamesword wrote:
so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from
(BTW im caldari. so i will train for chimera)


A few tips:
- Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local
- A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake.
- If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno!
- Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar.
- You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage.
- It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes.
- You can cancel triage mode any time you like, so you don't need to think much about when you tap that button.
- You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage.
- Carriers are super tough so you should spend a lot of money on faction modules.
- Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all.

-Liang

isnt that like the reversed thing of what carriers should /can do?
to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it
Kosetzu
The Black Crow Bandits
Northern Coalition.
#7 - 2012-12-30 02:37:45 UTC  |  Edited by: Kosetzu
Liang Nuren wrote:
Lukas Flamesword wrote:
so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from
(BTW im caldari. so i will train for chimera)


A few tips:
- Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local
- A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake.
- If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno!
- Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar.
- You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage.
- It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes.
- You can cancel triage mode any time you like, so you don't need to think much about when you tap that button.
- You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage.
- Carriers are super tough so you should spend a lot of money on faction modules.
- Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all.

-Liang

I do hope nobody will actually believe in this post...

I know you want some lolfit faction carriers to kill Liang, but no need to troll aspiring carrier pilots on the forums nontheless. Even if they shouldn't even consider getting one in a case like this.

I would say if you don't know exactly why you need that carrier, you don't need it at all. Without a good subcap fleet to back it up (plus other capitals too) you're just painting a very big target on yourself.

Lukas Flamesword wrote:
seriously. 60 views no comments :( i guess that the number of carrier pilots on the forum is minimal

If you're new to capitals I'd rather recommend getting into an alliance that uses them on a regular basis. Learning to fly capitals in a corp which doesn't need them or can support them will just give you some expensive loss mails.
Eternal Error
The Scope
Gallente Federation
#8 - 2012-12-30 02:39:28 UTC  |  Edited by: Eternal Error
Lukas Flamesword wrote:
isnt that like the reversed thing of what carriers should /can do?
to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it
He's trolling. That being said, sp is a concern, but you're missing the point. The most important aspect of a carrier is how many friends you have (both in fleet and on batphone), and if you're here asking these questions and unsure why exactly you need which carrier, it doesn't sound like you need one.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#9 - 2012-12-30 02:41:04 UTC
Eternal Error wrote:
Kosetzu wrote:
isnt that like the reversed thing of what carriers should /can do?
to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it
He's trolling. That being said, sp is a concern, but you're missing the point. The most important aspect of a carrier is how many friends you have (both in fleet and on batphone), and if you're here asking these questions and unsure why exactly you need which carrier, it doesn't sound like you need one.

Have to mention that you quoted the wrong person there...
Denuo Secus
#10 - 2012-12-30 02:48:59 UTC
Liang why such elitist behavior? Disappointing.

@OP: check this and this. Some info may be outdated but it's a good start I think.

If this is your main and if you are new to the game I'd stay away from expensive ships for the moment. Nothing wrong with risking expensive stuff in EVE but loosing said stuff because of simple newbie mistakes (everyone does/did them) isn't much fun imho. If you are interested in the logistic role (after all carriers are big logistic ships most of the time) you should check the new t1 logistic frigs and cruisers added with the latest expansion.
Liang Nuren
No Salvation
Divine Damnation
#11 - 2012-12-30 02:50:08 UTC
Denuo Secus wrote:
Liang why such elitist behavior? Disappointing.


It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines.

-Liang

I'm an idiot, don't mind me.

Lukas Flamesword
Caldari Provisions
Caldari State
#12 - 2012-12-30 03:19:43 UTC  |  Edited by: Lukas Flamesword
Liang Nuren wrote:
Denuo Secus wrote:
Liang why such elitist behavior? Disappointing.


It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines.

-Liang

i do know something. but i was just asking if the forums had more. because most guides are outdated
BTW: the new corp im starting in is mostly made of of never players. so im one of the top 5 guys in age.
Liang Nuren
No Salvation
Divine Damnation
#13 - 2012-12-30 03:31:21 UTC
Lukas Flamesword wrote:
Liang Nuren wrote:
Denuo Secus wrote:
Liang why such elitist behavior? Disappointing.


It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines.

-Liang

i do know something. but i was just asking if the forums had more. because most guides are outdated
BTW: the new corp im starting in is mostly made of of never players. so im one of the top 5 guys in age.


Yes, so read between the lines. There's some solid tips there that I haven't seen in (m)any guides.

You people and your lack of humor, jeeze. What is this place coming to?

-Liang

I'm an idiot, don't mind me.

Zhilia Mann
Tide Way Out Productions
#14 - 2012-12-30 04:51:02 UTC
Liang Nuren wrote:
Yes, so read between the lines. There's some solid tips there that I haven't seen in (m)any guides.


Gonna have to agree. There's stuff in there that's rarely discussed and quite helpful. Minimizing your risk in terms of isk lost is actually rather important.
The Renner
Canadian Operations
#15 - 2012-12-30 07:26:34 UTC
I can't rp that I'm flying a carrier though if I don't have fighters in the bay at all times :(

SB Rico
Sumo Wrestlers
#16 - 2012-12-30 08:23:01 UTC
OP from reading your posts. A carrier is not the ship you want or need.

Carriers are basically huge logi ships, in a small fleet they are an expensive luxury item that will draw trouble. My advice to add punch to your fleet is to actually train to fly BS, BC and Strat cruisers well.

But some points...

1. Solo carriers should triage - this removes their fighters fro the game and basically locks the carrier down for 5 minutes meaning in the words of a corpmate "hit triage and you expect to die"

2. Carrier DPS is not that high - A well trained and fit carrier pilot will be sitting in 1.5 - 2 bil worth of ship and equipment which does about the same DPS as the 200 mil tempest that is currently shooting at it.

3. Carriers in space a vulnerable - can't use gates, can't jump if pointed, limited DPS, Big tank, true story moment 3 of us held onto a thanatos at a planet last month just after DT for 30 minutes till enough people logged on to kill it. Unless you can call for help you may well find that happens to you.

4. Carrier killing tactics are simple - people will simply apply neuts and then take you down a neuted carrier is a dead carrier.

If this sounds negative, well it is meant to, a carrier is a ship that needs a lot of support on the grid. Rather than fly a lone carrier yourself, again train to fly smaller stuff well and join you corp to an alliance that has a cap fleet. 1 Carrier will not make your corp elite nor will it make your corp scary or attractive to alliance recruiters.

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Lukas Flamesword
Caldari Provisions
Caldari State
#17 - 2012-12-30 10:03:50 UTC  |  Edited by: Lukas Flamesword
thanks for all the replies. 1 thing that people keep saying is that its hard to be the only cap-pilot in your corp/alliance. im not going to be the first. because we have a 2007 guy just need a months training to do carriers and dreads on an acceptable level. and there have to be a first one. ofc i will never fly a 2 billion ship alone. because that makes it just as useful as a 2 billion itheron ultra edition
its a fleet ship. thats what all capitals are (except freighters. but they are not "true" capitals)
Zyella Stormborn
Green Seekers
#18 - 2012-12-30 18:10:39 UTC
Lukas Flamesword wrote:
thanks for all the replies. 1 thing that people keep saying is that its hard to be the only cap-pilot in your corp/alliance. im not going to be the first. because we have a 2007 guy just need a months training to do carriers and dreads on an acceptable level. and there have to be a first one. ofc i will never fly a 2 billion ship alone. because that makes it just as useful as a 2 billion itheron ultra edition
its a fleet ship. thats what all capitals are (except freighters. but they are not "true" capitals)


They are just trying to save you some pain is all. Many of the above listed posters are long time PvP'ers with a lot of experience around caps. The overriding message going out from just about all of them is the simple fact that 9/10 times Carrier without a LOT of support is going to be the #1 priority target on the field. They simply bring too much support to ignore, and look absolutely shiny on a kill mail.

If you have one to three other friends in Caps, it won't help enough (granted, unless maybe you are all running carriers in a Pantheon cap chain, which can be hellish to bring down). You should always have a halfway sizable fleet around that Carrier. You should also KNOW that you are going to lose them here and there. They are just too big of a tempting target for many players that love to wave their KM's as bragging rights.

All of that being said, if you are adamant and looking to stay true to your course, congrats in advance!! My nephew flies carriers often and loves them (too big and unwieldy for my tastes on the norm, I go with smaller support ships). The Archon is considered by and large to be the top carrier out there. There are many threads about the Carrier comparisons you can look up, so I won't go into all the details.

Best of luck,

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Gary Bell
Therapy.
Brave Collective
#19 - 2012-12-30 18:46:57 UTC
Pro tip... You dont do dreads and carriers.. K thanks
Darius Brinn
The Scope
Gallente Federation
#20 - 2012-12-30 20:21:15 UTC
I am curious about the intented use for that Carrier.

I mean, this character will be five years in January and I haven't even INJECTED Advanced spaceship command. Not ready.

I always saw Carriers as monster Logis, absolutely dependent on their fleet to survive. They are big, they are clumsy, they are expensive, and they are called primary.

With a 4 months character...man. You will need:

-Very good tanking skills. Compensations to V and all.
-Very good cap skills, meaning not only Engineering ones, but Energy emission systems, etc.
-Fitting skils.
-Drone interfacing V (one month)
-Very good cap transfer skills, and shield transfer/remote armor repping skills.
-Triage > Logistics V + Long Range targetting V + Signature analysis V = close to one month and a half.
-Carrier skill = battleship skill to V, Advanced spaceship command > close to another two months.

Even if you would only wish to SIT on your Carrier, unable to do anything else, you're looking at quite a few months before you can undock it.

And if you want to be USEFUL in any real way...well, let's say you are not playing with Carriers anytime soon.
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