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You did it to yourselves - Yet Another Boost null/low, nerf hi thread, except not.

Author
psycho freak
Sebiestor Tribe
Minmatar Republic
#41 - 2012-12-29 23:21:53 UTC  |  Edited by: psycho freak
Marlona Sky wrote:
And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...

after all of that...

And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what?



then ccp will be the ones crying and whineing on forums wondering were all they player base gone





eve is all about null sec am I right lmfao

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

stoicfaux
#42 - 2012-12-29 23:21:53 UTC
Marlona Sky wrote:
And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...

after all of that...

And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what?

No need for that kind of extremism. The increased taxes would simply encourage more people to participate in low/null as opposed to being a stick to force *everyone* into low/null.


I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Qolde
Scrambled Eggs Inc.
#43 - 2012-12-29 23:27:57 UTC
That's ********. 95%? Don't be silly. Secondly, I've played the sov game, and it's really not for people like me. I scoff at F1 monkeys in fact. Small gang warfare is much better. I don't want anyone to join a corporation and play the game for someone else. Chribba said,"Never let anyone else dictate your goals." The keyword is dictate. You can suggest goals, you can debate goals or you can improve them. This isn't even a war on hisec move. It's a war on carebears. You're in NC. In fact your alliance is neighbors to mine, you have a vested interest in the broadened scope of industrial affairs in New Eden. This perception of the state of affairs was realized by enough of the nullsec population, or at least the ones with a voice to get it through, it wouldn't change anything about the game except the risk/reward optionsof buying nullsec produced materials.

People will still take **** to Jita.
The price in jita will be a percentage higher than nearer to the places of production.
The young trader will be able to exploit this, if he had the option.
The hisec manufacturer would be able to exploit this, if he had the option.
The only difference is that you wouldn't be forced to go to jita for t2 materials.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

psycho freak
Sebiestor Tribe
Minmatar Republic
#44 - 2012-12-29 23:41:03 UTC
Qolde wrote:
That's ********. 95%? Don't be silly. Secondly, I've played the sov game, and it's really not for people like me. I scoff at F1 monkeys in fact. Small gang warfare is much better. I don't want anyone to join a corporation and play the game for someone else. Chribba said,"Never let anyone else dictate your goals." The keyword is dictate. You can suggest goals, you can debate goals or you can improve them. This isn't even a war on hisec move. It's a war on carebears. You're in NC. In fact your alliance is neighbors to mine, you have a vested interest in the broadened scope of industrial affairs in New Eden. This perception of the state of affairs was realized by enough of the nullsec population, or at least the ones with a voice to get it through, it wouldn't change anything about the game except the risk/reward optionsof buying nullsec produced materials.

People will still take **** to Jita.
The price in jita will be a percentage higher than nearer to the places of production.
The young trader will be able to exploit this, if he had the option.
The hisec manufacturer would be able to exploit this, if he had the option.
The only difference is that you wouldn't be forced to go to jita for t2 materials.




aw so all this is so null secers dont have to go to jita for t2 junk ay?

well null sec alliances control moon goo and most high end mins so in actual fact its just lazyness on theyer part not to have dedicated industrials or maybe it just easyer to sekl to hisecers let them build then grunts can buy what they need

playet controled content

working as intended

eve does not revolve around null sec

its sandbox do wot u like when u like

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Alavaria Fera
GoonWaffe
#45 - 2012-12-29 23:45:30 UTC
stoicfaux wrote:
I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null?

EVE would die. We better not change anything.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

psycho freak
Sebiestor Tribe
Minmatar Republic
#46 - 2012-12-29 23:57:05 UTC
Alavaria Fera wrote:
stoicfaux wrote:
I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null?

EVE would die. We better not change anything.





dont you mean they would die to the blob and probly find them selves without station/pos

its been this way all along hasnt changed b4 aint gona change soon unless you garante a small amount of safty like make all null npc space also ad another 10 null npc regions

you just dont get it
null is what players made it now enjoy your sh#thole and stop crying

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Nicolo da'Vicenza
Viziam
Amarr Empire
#47 - 2012-12-30 00:02:27 UTC  |  Edited by: Nicolo da'Vicenza
Marlona Sky wrote:
And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...

after all of that...

And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what?

Then nullsec would continue to require the majority of EVE's produce to consume without being able to simply place the producers into highsec. Nullsec alliances that wished to continue warring in nullsec would be compelled to stock their space with non-combatants in order to keep fuelling their war machines. "F1 monkey" would no longer be a nullsec paradigm. That's what.

It is the most elegant solution to the very problem you complain about.
Vaerah Vahrokha
Vahrokh Consulting
#48 - 2012-12-30 00:03:09 UTC
stoicfaux wrote:
Marlona Sky wrote:
And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...

after all of that...

And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what?

No need for that kind of extremism. The increased taxes would simply encourage more people to participate in low/null as opposed to being a stick to force *everyone* into low/null.


I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null?



That comes from the bold assumption that the majority of hi sec industry and trade alts come off null sec accounts.
Nicolo da'Vicenza
Viziam
Amarr Empire
#49 - 2012-12-30 00:06:41 UTC  |  Edited by: Nicolo da'Vicenza
Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas.
Marlona Sky
State War Academy
Caldari State
#50 - 2012-12-30 00:07:29 UTC
stoicfaux wrote:
Marlona Sky wrote:
And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...

after all of that...

And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what?

No need for that kind of extremism. The increased taxes would simply encourage more people to participate in low/null as opposed to being a stick to force *everyone* into low/null.


I think the more important aspect to consider is if high-sec industry is primarily run by null-sec alts, then what would happen to the high-sec market if a large portion of those industry/market alts migrated to low/null?


Increasing the tax does not fix the problem. Not one bit. Yes I was exaggerating with the 95% tax, but that does not matter. If it was 0% or 100% the problem is still there.

We NEED a complete revamp of industry. Period. Start from the ground up I do not care.
Marlona Sky
State War Academy
Caldari State
#51 - 2012-12-30 00:16:06 UTC  |  Edited by: Il Feytid
Nicolo da'Vicenza wrote:
Marlona Sky wrote:
And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...

after all of that...

And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what?

Then nullsec would continue to require the majority of EVE's produce to consume without being able to simply place the producers into highsec. Nullsec alliances that wished to continue warring in nullsec would be compelled to stock their space with non-combatants in order to keep fuelling their war machines. "F1 monkey" would no longer be a nullsec paradigm. That's what.

It is the most elegant solution to the very problem you complain about.

People log in to have fun. Why would anyone bother to log in to a frustrating job? Industry needs to be compelling and gratifying, no matter where it happens. We can balance depending on where it happens, but in no way should it just boil down to high sec industry being pointless because it is the safest part of the game. Nor should we take steps to make it so frustrating that players only have one choice where to do industry.

"If you are not doing industry in x,y,z space, don't bother." Should not be an accurate phrase to speak. That goes for all aspects of this game.
Alavaria Fera
GoonWaffe
#52 - 2012-12-30 00:20:19 UTC
Nicolo da'Vicenza wrote:
Marlona Sky wrote:
And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...

after all of that...

And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what?

Then nullsec would continue to require the majority of EVE's produce to consume without being able to simply place the producers into highsec. Nullsec alliances that wished to continue warring in nullsec would be compelled to stock their space with non-combatants in order to keep fuelling their war machines. "F1 monkey" would no longer be a nullsec paradigm. That's what.

It is the most elegant solution to the very problem you complain about.

It actually sounds like a good thing.

This can't be true, have GD's NPC alts been lying to me?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Qolde
Scrambled Eggs Inc.
#53 - 2012-12-30 00:21:24 UTC
Nicolo da'Vicenza wrote:
Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas.

It's fine if the taxes were passed on to the consumer, that's part of the point. If jita's 20% tax is too much, you might buy that typhoon that's 2 jumps away instead. This is how things function in a balanced world. Everyone wants to have a superbowl commercial, but it happens once a year, and there's limited slots. That's why they cost so much. Jita's indefinite inventory space, and slave wage broker's defy all logic in a game universe defined by its logic and greed. Caldari Navy should be going beast mode on taxes.

Quote:
null is what players made it now enjoy your sh#thole and stop crying

I agree with the declaration that null is what players made it, but I realize that I can change it. We can change it. There's obviously enough of us that can't spend all our time in nullsec due to mechanics, or don't want to because of the hivemind of the average nullsec citizen. These things can change, and it will benefit all sectors of space in the long run. Just do it. Sell outside of Jita at least.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

psycho freak
Sebiestor Tribe
Minmatar Republic
#54 - 2012-12-30 00:23:16 UTC
Nicolo da'Vicenza wrote:
Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas.



that would only increase prices ppl would just jf mats to losec build ninja to hisec

null sec has everything it need
top planets
ice belts
all ores
moon goo

but instead of building a empire to match hisec nullers would rather smash everyone or blue everyone
yes a few things need buff like pos and stations but for most part nuller have everything at they disposal if they choose not to utalise thats theyet problem no need to nurf other areas or cry on forums

null sec player controlled content
working as intended

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Nicolo da'Vicenza
Viziam
Amarr Empire
#55 - 2012-12-30 00:34:01 UTC
psycho freak wrote:
Nicolo da'Vicenza wrote:
Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas.



that would only increase prices ppl would just jf mats to losec build ninja to hisec

null sec has everything it need
top planets
ice belts
all ores
moon goo

but instead of building a empire to match hisec nullers would rather smash everyone or blue everyone
yes a few things need buff like pos and stations but for most part nuller have everything at they disposal if they choose not to utalise thats theyet problem no need to nurf other areas or cry on forums

lol
Nicolo da'Vicenza
Viziam
Amarr Empire
#56 - 2012-12-30 00:39:34 UTC  |  Edited by: Nicolo da'Vicenza
Quote:
Quote:
null is what players made it now enjoy your sh#thole and stop crying

I agree with the declaration that null is what players made it, but I realize that I can change it.

Nullsec is what it is because the inhabitants have adapted the most effective practices given the hardcoded game mechanics provided to them by CCP. Children confuse this with some sort of moral judgement about nullsec dwellers.
Alavaria Fera
GoonWaffe
#57 - 2012-12-30 00:41:29 UTC
Nicolo da'Vicenza wrote:
Quote:
Quote:
null is what players made it now enjoy your sh#thole and stop crying

I agree with the declaration that null is what players made it, but I realize that I can change it.

Nullsec is what it is because the inhabitants have adapted the most effective practices given the hardcoded game mechanics provided to them by CCP. Children confuse this with some sort of moral judgement about nullsec dwellers.

This forum seems to be some kind of toddlers' daycare, then.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Qolde
Scrambled Eggs Inc.
#58 - 2012-12-30 00:42:27 UTC
It can be better, even with the current game mechanics.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

psycho freak
Sebiestor Tribe
Minmatar Republic
#59 - 2012-12-30 00:50:19 UTC
Nicolo da'Vicenza wrote:
Quote:
Quote:
null is what players made it now enjoy your sh#thole and stop crying

I agree with the declaration that null is what players made it, but I realize that I can change it.

Nullsec is what it is because the inhabitants have adapted the most effective practices given the hardcoded game mechanics provided to them by CCP. Children confuse this with some sort of moral judgement about nullsec dwellers.



null alliances dont care about the grunts the few at the top care about they wallets otherwise theyd put effort into makeing the type null you grunts want

as stated they have all they need to make some parts of null a bustling area why dont they?
coz easyer to sell in empire cream off the top little to no effort

I couldnt care about null I live losec but I dont want to see whole areas getting nurfed coz of lazy null leaders or players crying on forums

null sec player controlled content
working as intended

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Nicolo da'Vicenza
Viziam
Amarr Empire
#60 - 2012-12-30 00:52:39 UTC  |  Edited by: Nicolo da'Vicenza
damn you nulluminati for making 20b stations have worse refining and manufacturing, both efficiency and capacity-wise, then free npc corp stations

why null leaders did you do this? whyyy?

why couldn't you all learn from CVA's NRDS example?