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NPC Corps - Time for a change?

Author
DeMichael Crimson
Republic University
Minmatar Republic
#81 - 2012-12-28 18:40:39 UTC
Jimmy Hawks wrote:
I don't think the problem is in the system. The Problem is among the Community. If you want to get people out of the Starter Corporations / NPC Corporations, then just offer them more than the NPC Corporation does.

I do not believe that increasing Taxes or a "nerf" is the right way. Higher taxes will not get people out of the NPC Corp. And if, they will probably make a One-Man Corporation. However, that's not really the desired effect either because in a One-Man Corp, people are not really part of the active community, while in an NPC Corp there is at least some activity and good (most of the time) socializing (at least in CAS).
Another option is: if the nerfs for NPC Corps get too nasty, people will leave. Not the Corporation but EVE Online all together.

Again, the problem is not the system, the problem is the Community. We all should accept that other Capsuleers have other ways to enjoy their time in New Eden. And for everyone there is also enough room for what they like to do.
PvPers that like the dirty gank have their Low-Sector. People that like the higher "Art-of-Space-War" and the politics have Null-Sector, adventurers have their vast Wormholes, and the Care Bears have their beloved High-Sector.

Sure, PvP is a core thing of EVE, but after all it's also a SANDBOX where people should be allowed to enjoy their Space-Life the way they wish to, not the way others want them to (for that mindset you may want to switch to a WoW-PvP Realm where it's narrow like that). Leave the "safe" (it's a lie anyway, isn't it?) NPC Corps to the Care Bears. They leave the Null-Sectors to you too and don't try to change it to their likes.

To many of us EVE Online is the Goddess of all MMOs. Because it's Community based, because it's difficult to learn (compared to other MMOs that is), it looks amazing, it has nearly endless possibilities and it grants us a freedom no other MMO offers.
We're one Community and we should stick a little bit more together for the sake of the survival of EVE Online. No need to destroy each others comfort zones.


Exactly.

+1 LIKE is not enough LIKES for this.



DMC
Amy Croft
Federal Navy Academy
Gallente Federation
#82 - 2012-12-28 19:01:47 UTC
FNA chat is pretty lively, too.
Alexander Renoir
Covenant Trading Agency
#83 - 2012-12-29 11:35:50 UTC
Try to force other people to play YOUR special game style and you will not drive them out of an NPC-Corporation; but possibly out of the game EVE online.
Sure.. you will claim that YOU do not need people who do not wants to play like you demand. But even if YOU do not like / need them.. CCP (as corporation) needs them and their subscriptions. Blink

As it is.. even CCP do not wish to change something on this current "problem" Lol
AND they should not do!

CCP SoniClover: The ally system and the surrender with enforced peace do give options beside just duking it out (or docking for a week), but if you absolutely do not want to be war decced, then the only option right now is to be in a NPC corp.
Vaju Enki
Secular Wisdom
#84 - 2012-12-29 13:06:49 UTC
Make it possible to wardec a single player in a npc corporation.

The Tears Must Flow

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#85 - 2012-12-29 20:17:44 UTC
Yes punnish newbes \o/

CEO of Lanate Industries

Citizen of Solitude

Sofia Wolf
Ubuntu Inc.
The Fourth District
#86 - 2012-12-29 23:33:38 UTC
Lady Spank wrote:
Individuals revering capsuleer presence is indeed an important element of New Eden but on a grander scale it does little to improve the image of these corporations.

As regards the problem, their needs to be more incentive for people to interact within this game and at present there is little reason to step out of the NPC corporations unless you wish to run a POS, outpost or build a reputation. Everyone should be encouraged to spread their wings.

It's hardly a game-changing issue but I know it's of interest to CCP to encourage player interaction and as such I'm just hoping to catch their attention.


Are you encouraging interaction or just forcing people in NPC corps out of the game? In fact one must wonder if there is a real problem here or is this more likely a non issue. If you were talking about something like 11% refining tax for miners in NPC corps then I could believe it is reasonable argument this is price miners should pay for war immunity, but when you are gong at minimum 50% tax I’m under impression this is more of an display of irrational hatred for people that don’t embrace your preferred play-stile.

There are may people that play this game for many reasons, just because you don’t like their reasons it dos not mean they be forced out of the game or forced to play it your way. Be more tolerant.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Reuben Johnson
Gal-Min Industries
#87 - 2013-01-13 11:48:43 UTC
Another "we shot ourselves in the foot, so we need CCP to force people to play with us" thread?
If you can't get people to play with you, that's you're fault, not theirs. If you can't get people to join you're Corp, find out why, then make some changes so they might think Player-corps is the better way to go.
Eve is a player driven game. Adapted or die.
Roime
Mea Culpa.
Shadow Cartel
#88 - 2013-01-13 12:21:12 UTC
Hold on, guys Lol

This thread has nothing to with "nerfing hisec" or "forcing people" or anything like that. Nobody is interested in the evernoob Eve rejects who linger in NPC corps, you can play as you like or leave, neither the community or CCP cares, because you are as disconnected from the persistent universe as possible. Insignificant. Go run your missions now if that is all you want.

But this thread is about new players. The biggest reason why people quit as new players is the NPC starter corp, the worst failure in EVE's core game design. (Second biggest issue are never-ending, repeating missions that don't connect with rest of New Eden in any way, btw)

Why? First impressions. You roll a character, and get thrown into a NPC starter corp with nothing but these rejects and at best alts to give you directions, advice and company. False ideas and prejudices spread like a lethal disease from veteran mission runners to new players, who are like an open canvas to their lies. How could they know that a 7-year old player has no clue about EVE? Don't go to lowsec. Train Drake. Be cap stable. Wear +5s. Train Hulk. Goons are teh ebil. Overheating is a PVP skill. Don't vote for CSM because NULL SEC ZEALOTS... you know the score, and this is how the vicious cycle is born.

The contaminated noobs pass this bs on to the next victims, if they stay- because most leave before they ever get to know the real EVE. They miss out on all the strong social aspects of player organisations, 99% of the gameplay and excitement, the things that have made EVE a 10-year success. NPC corps (barring one notable exception, see below) miss the elements that are in the heart of EVE, being in them is not fun when all you do is run missions or mine all day, and new players may think:

"Is this all there is, what a dull game, EVE's a lie"

The CAS Anomaly

The dreadful situation of most NPC corps is highlighted by one exception, Center for Advanced Studies. They actually do stuff together on a lever resembling player corps, from roams to holding towers, written guides and actually realistic view on New Eden. How is this possible? It all comes down to individuals.

Solution: ISD Tutors in all NPC corps

Scripted tutorials can never teach players about a game of this complexity. Currently the tutorials push people mostly towards missioning and exploration, but what if we had Real Humans tutoring new players? Arranging PVE and PVP fleets? Holding EVE Uni-style lectures? Moderating corp chat? Being responsible for creating the best possible New Player Experience.

I've sometimes played with the idea of taking NPC corp nubs for rides around lowsec and wormholes, but my trade alts don't have the skillset for that. If CCP would somehow provide us with tools to help the situation, I believe many players would be willing to contribute. Currently just all the good players leave NPC corps, can't come back and those starter corps are left to rot in their misery.



.

MainDrain
University of Caille
Gallente Federation
#89 - 2013-01-13 14:10:35 UTC
Hannah Flex wrote:
Tax ALL income of an NPC corp player by 50%

That'll get 'em out. Sure they'll just make their own 1 man corp and continue playing MMO's solo but at least you could wardec them for their shitposting on EVE-O Smile



I agree with this to some extent, i would rather it was tax all players in the corp older than 30 days (to prevent a massive hit on new players) and if you leave a player corp and rejoin a NPC corp you have to pay 10% tax for first 7 days, then your bumped up to the 50% tax
fingie
Tribal Liberation Force
Minmatar Republic
#90 - 2013-01-13 15:02:39 UTC
Jimmy Hawks wrote:
However, that's not really the desired effect either because in a One-Man Corp, people are not really part of the active community, while in an NPC Corp there is at least some activity and good (most of the time) socializing (at least in CAS).


Finally, someone who gets it. I played Eve for quite a while with two RL friends. When the NPC corp tax was upped to 11%, we made our own 3-man corp. That meant we each interacted with only two people instead of hundreds like before.

Great job.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#91 - 2013-01-13 15:20:17 UTC
Roime wrote:

This thread has nothing to with "nerfing hisec" or "forcing people" or anything like that. Nobody is interested in the evernoob Eve rejects who linger in NPC corps, you can play as you like or leave, neither the community or CCP cares, because you are as disconnected from the persistent universe as possible. Insignificant. Go run your missions now if that is all you want.



First off, i like you Roime are ONE person, i am part of the Eve comunity as much as you are, so please dont tell me what i care or dont care about... secondly if you aint a CCP please dont adress yourself as you are or know what they want, express your own opnions please, its highly bad form to do otherwise, i might be Newb, but im one voice exactly like you, thank you very much...


I adressed this fact in this thread...
https://forums.eveonline.com/default.aspx?g=posts&t=193036&find=unread

To sum it up, allow new people to be able to go back to the start corps, if they end up in a bad corp, thats the big pitfall for alot of new players, couse i agree on one point of what you say, this is about doing stuff together, and being left alone, not knowing where to go, then Eve universe can be a very dark and cold place... CAS is a shining example of a start corp, alot of great experinced people there that help new players like me.

Then we can discuss what Eve is, or should be, when i decided to start Eve, i read CCPs own advertisment. written by them, and they list several carrer options, Industrialist, Trader, Miner, Scientist, Explorer, Combat pilot and Pirate. to me that points to that Eve is more then pew pew... And if i were a new player came to Eve, set up a industrialist, spent months wourth of time and resources, only to have it all blown up by a Wardec, that costs less then i as "noob" can mine in one day... id definatly think

"Is this Eve, what a dull game, EVE's a lie"

Allow ALL guilds to pay concord a big % insurance sum against wardecs, if they want to, that bring more people out and wanting to try test, no matter how you twist and turn this, you spend time, exactly as i do, loosing stuff is part of the game, but having everything you worked hard for ruined for sums thats nothing, isent fun... and playing games is in the end about having fun, regardless, if you want to fight, research, mine, build things...

And thats the beuty about Eve, you have so many options
Roime
Mea Culpa.
Shadow Cartel
#92 - 2013-01-13 15:30:25 UTC
It wasn't directed at you, but at the stereotypical person who has spent 5+ years running the same half dozen missions every day.

You have to understand how different CAS is. In most starter corps there is no co-operation whatsover. In many there is not even any chat. Just blank loneliness broken by weak scam attempts or trolls. They are terrible places to end up in.

Why don't you prepare for the wardec? Ally with others? Defend yourself?

You see, those are the things that make EVE. It would be unfair to be wardecced if you couldn't defend youself... but you can. People who take calculated risks and fight for what they desire are the ones who "win EVE".

This is a different kind of game.







.

Fey Ivory
Center for Advanced Studies
Gallente Federation
#93 - 2013-01-13 15:38:20 UTC  |  Edited by: Fey Ivory
Roime...

i think your avoiding, what im pointing at... this is a example of what >>>>> CCP <<<<< themself advertises as a career

"Planetary Industrialist ( http://www.eveonline.com/sandbox/planetary-industrialist/ )

I exploit planetary resources to create technology and wealth

I build industrial colonies on planets, including gas giants, lava worlds and many other types
I extract different resources from these planets, after surveying for the richest deposits
I process these resources into advanced materials and components
I export these items from the surface to space, and sell my products on the market for a handsome profit
With other capsuleers in my corporation I can build orbital customs offices"

Now what in that says i HAVE to fight, some want to build create, and have a relative safety in high sec, there is nothing in that i as a new person need or have to ewen learn how to fight, shouldent you be able to play and organice a corp soly on industrial might ?, since its advertist as such ?
Roime
Mea Culpa.
Shadow Cartel
#94 - 2013-01-13 17:31:46 UTC
Aren't you able to organize a corp solely on industrial might then?

Plenty of people have. I know guys who aren't fighters, they don't want to or even can't. What they have is friends who will. Or ISK to pay for other to fight for them. The new wardec system provides an automatic mechanic for wardecced corps to get allies, you just open your war for allies and there will be a dozen of so combat organisations hunting for the baddies.

What about this guy then http://www.eveonline.com/sandbox/pirate/

"My prey of choice is other capsuleers, as they often provide the greatest rewards"

CCP advertises this as a career. Where does it say that he can't do that then? This is what the sandbox is all about.

I like planetary interaction a lot, I can extract resources on 20 planets, and my main industrial alt has elite certificates in PI. I also appreciate that I can fight over the ownership of planetary customs offices.

.

Fey Ivory
Center for Advanced Studies
Gallente Federation
#95 - 2013-01-13 18:01:30 UTC
Roime

With this i agree, each one should be able to do or act with what they like... now both you and i, i think agree upon that CAS, is a shining example of a good npc corp, it works, people like me get help, we can operate within the "safety" of it, and learn, on some cases many stays imply couse CAS is so good and organiced, its a choise, the draw back is, if i choose to stay, i need to pay a high tax, but thats the price for concord looking its way...

high tax, high safety, less gain
low tax, more risk, more potential gain

And thats sort of my point, dont change something that works, and CAS works... and right now there are 1012 other players in CAS, at times down to 500, but iwe ewen seen it way higher also... eventually ill spread my wings and try something, but it will be on my terms and when im ready, and KNOW what im getting !

Thanks Roime, allways good to have a constructive debate, and you learn more !
Roime
Mea Culpa.
Shadow Cartel
#96 - 2013-01-13 18:16:07 UTC
Well there is absolutely nothing wrong with CAS, players there get a lot out of the game, and I don't doubt many leave on to player corps to get rid of the NPC corp drawback, but better equipped in terms of knowledge and experience than players from other NPC corps.

Sadly, this is not the case for the majority of new players, who end up in dreadful starter corps. And this is the thing I'd like CCP to change. Starter corps won't turn into CASes without CCP intervention. CAS is a result of a culture, that was started by some great pilots long time ago, use it as a model and help the others.

I don't support NPC corp nerfs or punishments (living in hisec is a punishment in itself :P ), but revamping them to be lead by CCP (or by CCP-supported semivolunteers) for better new player experience.



.

Fey Ivory
Center for Advanced Studies
Gallente Federation
#97 - 2013-01-13 18:32:02 UTC
*thumbs up*
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#98 - 2013-01-13 19:25:14 UTC
James Amril-Kesh wrote:
Alavaria Fera wrote:
James Amril-Kesh wrote:
Sergeant Acht Scultz wrote:
You put a 500M bounty in freighter pilot "x", gank him with yer fellah's and you're just getting back 20% of that bounty, bad operation is bad.

Just go there and gank, problem solved.

That's not how bounty works.

If you pay yourself some of the money you gave away, that's profit?

O...k...

Of course not, I'm just saying he's got an important detail wrong. The overall meaning is the same.



That "important detail" is not one. There's no point on putting whatever bounty on a freighter pilot you're going to gank, point blank. Unless you find a bunch of idiots willing to gank an empty freighter, it's worthless.
You go there you gank the guy, loot the goodies with the alt or whatever and profit. It's exactly the same point for NPC freighter pilots as it is for player run corporations: no point on put a bounty but rather buy ships to gank it.

What I'm trying to say for a while is that this bounty stuff is probably fluffy and funky in some situations, when it comes to juicy stuff the "NPC" argument is moot, not relevant, not even an argument. Now if you want to turn bounty in to kill rights that's another story, and even then the possible interest is not worth the effort.

removed inappropriate ASCII art signature - CCP Eterne

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#99 - 2013-01-13 19:52:18 UTC
More then half of Eve Onlines Subs come from players who do not want to pvp, and prefer to do PVE in highsec.

If you want to loose 50% of eves Population, Go ahead and kill the NPC corps.

People pay to play this game, If they want to sit in highsec, and mine, Rat, mission whatever. Who are you to tell them they can't? It's their money. Who are you to tell them they have to join a player corp so they can be wardec'd and must participate in pvp?

Your no one. And it isn't your money. When you decide to pay for their account you can tell them what to do.


* 70% of all goods on the market come from industrialists who perma live in NPC corps. You want to have ships to buy in plenty at reasonable prices? Or you want to pay 100,000,000 ISK for a frigate?

* I realize that the 0.0ers and PvPers are butthurt because you can't attack, wardec, or kill these carebears. My question is, you live in 0.0 and lowsec why do you even give a ****? Your worried about people you don't see or deal with on a regular basis, you simply take their resources off the market and forget that without them your alliance would most likely not function as well.

* The PvPers need to start giving more respect to those who choose to play their game how they want to play it. And while doing such provide the very ships you like to blow them up with. The ammo also. So without these highsec carebears your ability to play YOUR game would be severly diminished.

* NPC corps do not sell bullets and ammo or ships on the market, ONLY PLAYERS DO. and the vast majority of these players are HIGHSEC NPC CORP CAREBEARS.



You should really think about he underlying factors of Eve, Eve is NOT a PVP game. It is an Industrial Game with PvP aspects.

People forget this far too often. 90% of Eve is about Industry, Eve is Fueled By Industry, even the PVE aspects of it meld in with the Industrial Processes and are effected by it. The Economy in Eve IS Industrial Driven. Not driven by PvP. yes blowing up ships makes people need to replace them but you would not be able to replace those ships or even blow up another to begin with without Industry.

And PvE destroys ships also, so PVP is not even "required" for EvE and it's economy to function.

If the carebears all joined pvp corps and decided not to do industry, Eve would die, as you would have 0 ships, 0 ammo, and nothing but your POD. Have fun pvping in your PODs people.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#100 - 2013-01-14 00:46:48 UTC  |  Edited by: Malcorian Vandsteidt
Roime wrote:
Well there is absolutely nothing wrong with CAS, players there get a lot out of the game, and I don't doubt many leave on to player corps to get rid of the NPC corp drawback, but better equipped in terms of knowledge and experience than players from other NPC corps.

Sadly, this is not the case for the majority of new players, who end up in dreadful starter corps. And this is the thing I'd like CCP to change. Starter corps won't turn into CASes without CCP intervention. CAS is a result of a culture, that was started by some great pilots long time ago, use it as a model and help the others.

I don't support NPC corp nerfs or punishments (living in hisec is a punishment in itself :P ), but revamping them to be lead by CCP (or by CCP-supported semivolunteers) for better new player experience.





Im a 10 year vet, I would happily volunteer to lead (or direct or even help direct) one of these corps. And lead in the RP style for what it is to it's faction as well. (I love to RP anyway).

Whether this corp be FW, Industry, or mission or security (pvp), whatever.


Sounds like a great opertunity to help people and keep them interested in eve.

Imagin an NPC corp which had real OPS, and MISSIONs, and Goals, all pertaining to their highsec area of Operation.

It would be perfect for newer players and vets a like. especially with the wardec Immunnity, players could train and operate in relative peace, Knowing that the people leading the corp were "Real" and had their best interests in mind and where there specifically to help them learn and have fun.