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In defence of AFK mining

First post First post
Author
Buzzy Warstl
Quantum Flux Foundry
#201 - 2012-12-28 21:29:19 UTC
Dave stark wrote:
Buzzy Warstl wrote:
Wow, plexing multiple accounts to mine with so that a person can just muck about in other parts of the game?

I pay for a couple of accounts with RL money because I can make money faster than I can make isk.

Then I only have to play the parts of the game that I enjoy (which does, on occasion, include mining).


you say that like paying for your subscription instead of letting the game pay for itself is some how better... i only "play" the parts i enjoy and i don't pay any money from my bank account for it.

You implied that you didn't really enjoy the mining that much.

If you are enjoying it then spending 15 hours a month mining for access instead of 2-4 hours of doing something else is a fair tradeoff.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Demonika Satanis
State War Academy
Caldari State
#202 - 2012-12-28 23:41:30 UTC
Amelia Torez wrote:
This article was first published on the blog of the Tolero Guard, located here.

really long qq thread that basically covers have a page...


If you dont like people kicking sand at you in the sandbox walk out of it get a shovel and hit them on the head. thats the point of the sandbox.

While I will gladly suicide gank an afk miner for laughs, that is the risk they took doing it. just as the risk i took for blowing them up was the loss of my own ship.

I do not agree with them taking it out because it ruins the sandbox which im quite sure ccp agrees on.

Everything in eve has a risk/reward mentality if you do not like it go play the new upcoming WoW Expansion Bucking Barrens Bonanza Now with Pwnies and Pandas

**** happens you win some you lose some.
Nicolo da'Vicenza
Viziam
Amarr Empire
#203 - 2012-12-28 23:52:37 UTC
WoW mists of yiffmania
Demonika Satanis
State War Academy
Caldari State
#204 - 2012-12-28 23:54:46 UTC
eh i forgot one part in that.....

INTRODUCING THE NEW WORLD OF WARCRAFT EXPANSION

Twilight Sparkles Bucking Barrens Bonanza! with new MY LITTLE OMGPWNIES MOUNTS!
Alavaria Fera
GoonWaffe
#205 - 2012-12-28 23:55:19 UTC
Nicolo da'Vicenza wrote:
WoW mists of yiffmania

What? Maybe I shouldn't want to know...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kainotomiu Ronuken
koahisquad
#206 - 2012-12-29 00:04:43 UTC
Alavaria Fera wrote:
Nicolo da'Vicenza wrote:
WoW mists of yiffmania

What? Maybe I shouldn't want to know...

Something to do with pandas?
Alavaria Fera
GoonWaffe
#207 - 2012-12-29 00:06:11 UTC
Kainotomiu Ronuken wrote:
Alavaria Fera wrote:
Nicolo da'Vicenza wrote:
WoW mists of yiffmania

What? Maybe I shouldn't want to know...

Something to do with pandas?

Great mental image there.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Erika Mayne
Doomheim
#208 - 2012-12-29 00:13:02 UTC
I do love how posts denouncing the New Order tend to devolve into discussions of pandasex or worse.

[center]Proud servant of the New Order.

www.MinerBumping.com[/center]

baltec1
Bat Country
Pandemic Horde
#209 - 2012-12-29 00:32:03 UTC
Simetraz wrote:
baltec1 wrote:


Hopefully we can get CCP to make another pass on the barges so we can get a balanced lineup this time around.


So what do you consider a balanced line up ?


EHP nerf on the mack to the level of the hulk and a slight reduction in yeild for the skiff and mack. That way we get 3 ships for different jobs rather than the mack fits all.
Alavaria Fera
GoonWaffe
#210 - 2012-12-29 00:39:13 UTC
baltec1 wrote:
Simetraz wrote:
baltec1 wrote:


Hopefully we can get CCP to make another pass on the barges so we can get a balanced lineup this time around.


So what do you consider a balanced line up ?


EHP nerf on the mack to the level of the hulk and a slight reduction in yeild for the skiff and mack. That way we get 3 ships for different jobs rather than the mack fits all.

No, all of them need more EHP buffs.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

masternerdguy
Doomheim
#211 - 2012-12-29 00:42:35 UTC
Alavaria Fera wrote:
baltec1 wrote:
Simetraz wrote:
baltec1 wrote:


Hopefully we can get CCP to make another pass on the barges so we can get a balanced lineup this time around.


So what do you consider a balanced line up ?


EHP nerf on the mack to the level of the hulk and a slight reduction in yeild for the skiff and mack. That way we get 3 ships for different jobs rather than the mack fits all.

No, all of them need more EHP buffs.


They also need more yield buffs and cargo buffs. The retriever still isn't good enough for casual gameplay.

Things are only impossible until they are not.

Simetraz
State War Academy
Caldari State
#212 - 2012-12-29 01:43:42 UTC
baltec1 wrote:
Simetraz wrote:
baltec1 wrote:


Hopefully we can get CCP to make another pass on the barges so we can get a balanced lineup this time around.


So what do you consider a balanced line up ?


EHP nerf on the mack to the level of the hulk and a slight reduction in yeild for the skiff and mack. That way we get 3 ships for different jobs rather than the mack fits all.


Really have you done a comparision of the signal radious ?
If you look at the before and after results EHP are not what they appear.

The mack is really not that good of a ship.

baltec1
Bat Country
Pandemic Horde
#213 - 2012-12-29 01:55:47 UTC
Simetraz wrote:


Really have you done a comparision of the signal radious ?
If you look at the before and after results EHP are not what they appear.

The mack is really not that good of a ship.



They are unprofitable to gank even with no tank. This means the skiff is redundant because the mack can do its job with a bigger hold and yeild. The hulk can be profitably ganked if the pilot fits no tank and does not offer enough extra yeild to offset the massive cargo hold of the mack.

CCP wanted to end the one ship to rule them all but ended up with the mack being king of the hill.
Luc Chastot
#214 - 2012-12-29 03:27:28 UTC
The problem with AFK mining is mining itself. Mining in EVE is a horribly outdated mechanic product of extemely old game design.

Make it idiot-proof and someone will make a better idiot.

Mallak Azaria
Caldari Provisions
Caldari State
#215 - 2012-12-29 03:38:26 UTC
Rebel Witch wrote:
I will laugh if CCP makes policy that forces an end to AFK mining but does nothing to AFK Cloaking. Both are doing something in the game while not playing. Kill one you kill the other i think.

Read my eyes!


AFK cloaking doesn't reward you for not playing the game. AFK mining does.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

masternerdguy
Doomheim
#216 - 2012-12-29 03:40:17 UTC
Luc Chastot wrote:
The problem with AFK mining is mining itself. Mining in EVE is a horribly outdated mechanic product of extemely old game design.


Lets do it like in Freelancer where you have to pop hundreds of little asteroids that drop only a small amount of ore. And be careful not to accidentally ram/shoot the ore or it blows up.

Things are only impossible until they are not.

Alavaria Fera
GoonWaffe
#217 - 2012-12-29 03:56:26 UTC
masternerdguy wrote:
Luc Chastot wrote:
The problem with AFK mining is mining itself. Mining in EVE is a horribly outdated mechanic product of extemely old game design.

Lets do it like in Freelancer where you have to pop hundreds of little asteroids that drop only a small amount of ore. And be careful not to accidentally ram/shoot the ore or it blows up.

Ore blows up, eh.

When you make ships out of it, are they safe?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

masternerdguy
Doomheim
#218 - 2012-12-29 03:59:34 UTC  |  Edited by: masternerdguy
Alavaria Fera wrote:
masternerdguy wrote:
Luc Chastot wrote:
The problem with AFK mining is mining itself. Mining in EVE is a horribly outdated mechanic product of extemely old game design.

Lets do it like in Freelancer where you have to pop hundreds of little asteroids that drop only a small amount of ore. And be careful not to accidentally ram/shoot the ore or it blows up.

Ore blows up, eh.

When you make ships out of it, are they safe?


I meant if you ram the ore it goes poof, wasting effort.

But there are these really cool volatile gas clouds that blow up when you get too close and can kill most ships quicklyTwisted

EDIT: Freelancer is a far more dangerous PVE environment than EVE. There's lethal radiation, asteroid thickets, nebulas as thick as pea soup, dangerous NPCs that even the best ship can't guarantee victory against, deadly star coronas, collision damage, planet atmosphere dearths, etc.

Things are only impossible until they are not.

Alavaria Fera
GoonWaffe
#219 - 2012-12-29 04:02:43 UTC
masternerdguy wrote:
Alavaria Fera wrote:
masternerdguy wrote:
Luc Chastot wrote:
The problem with AFK mining is mining itself. Mining in EVE is a horribly outdated mechanic product of extemely old game design.

Lets do it like in Freelancer where you have to pop hundreds of little asteroids that drop only a small amount of ore. And be careful not to accidentally ram/shoot the ore or it blows up.

Ore blows up, eh.

When you make ships out of it, are they safe?


I meant if you ram the ore it goes poof, wasting effort.

But there are these really cool volatile gas clouds that blow up when you get too close and can kill most ships quicklyTwisted

We have also the dangerous gas clouds, I think? Not just the mercoxit, but the other gas clouds also do things that damage you....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

masternerdguy
Doomheim
#220 - 2012-12-29 04:07:13 UTC  |  Edited by: masternerdguy
Alavaria Fera wrote:
masternerdguy wrote:
Alavaria Fera wrote:
masternerdguy wrote:
Luc Chastot wrote:
The problem with AFK mining is mining itself. Mining in EVE is a horribly outdated mechanic product of extemely old game design.

Lets do it like in Freelancer where you have to pop hundreds of little asteroids that drop only a small amount of ore. And be careful not to accidentally ram/shoot the ore or it blows up.

Ore blows up, eh.

When you make ships out of it, are they safe?


I meant if you ram the ore it goes poof, wasting effort.

But there are these really cool volatile gas clouds that blow up when you get too close and can kill most ships quicklyTwisted

We have also the dangerous gas clouds, I think? Not just the mercoxit, but the other gas clouds also do things that damage you....


Oh no not like theseTwisted imagine a region covering half a solar system with deadly pockets of gas every couple meters that explodes if you get too close and deals significant damage.

When I played Freelancer those clouds killed me way too many times.

Thinking of Freelancer I did Discovery mod for a while and did the Corsair / Order thing as an Order fighter pilot in the nomad edge worlds (Omicron Minor, Iota, Kappa, etc). If the open PVP and bloodthirsty roleplayers didn't kill you, the NPCs or radiation would. Every 3 minutes or so you'd have to fight off a horde of high end enemy fighters from 3 different factions (Liberty Navy Guard, Bounty Hunters Guard, Nomads) that could reduce our high end fighters ( http://discoverygc.com/wiki/Nephthys ) to scrap metal in under 30 seconds.

Playing in the nomad edge worlds was playing on hard core mode. Surviving against even the PVE content required constant teamwork and alertness, let alone the PVP. There were no safe zones either, the entire solar systems would drop hazards on you wherever you went. I died a lot.


EDIT:

Oh Freelancer's death penalty wasn't as harsh as EVE's in that you only lost what was in your cargo, but what would happen would be hilarious.

People would barely get their ships into these highly dangerous edge worlds that only the most hard core, self hating, people would want to live in, and they'd dock up to save themselves. But when you die, you re-spawn where you last dockedTwisted resulting in their character literally getting stuck in a dangerous area they couldn't escape (they'd die before they managed to get out of the area, and poof back into existance at the station they docked at in the heart of the deadly spawns and / or radiation).

The biggest issue with freelancer isn't losing your ship so much as mobility. You can end up trapped in a region you simply cannot escape because you can't survive the environment. I'd love to see a game that combined EVE's harsh death penalties with these kinds of dangerous regions. We used to have to escort people out of Omicron Minor or Delta all the time in a fleet, after they begged emberassingly long enough....

Things are only impossible until they are not.