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You CANT Nerf HighSec!

First post First post First post
Author
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1521 - 2012-12-28 22:49:59 UTC
Pap Uhotih wrote:
Bump Truck wrote:



So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.






I do think that it sounds right that null should be capable of providing an equal industrial base to hi-sec but it doesnt seem to follow that hi-sec needs a nerf to allow that. The actual issue seems that null doesnt provide the security required for free trade which is an issue of poor governance, trade without security will never be good and poor trade wont attract industry.

My opinion would be that there should be better tools for managing space and perhaps some incentive for the creation of safe self policed systems rather than the current options which do seem entirely intended for keeping people out.

Whilst it seems obvious to me that neutral and safe trade corridors (for example) would be mutually beneficial to everyone I dont see that the current system would actually allow it in a practical way.
Perhaps some option of allowing the territory owner to advertise the safety of a system (on a map) but suffer the burden of covering the cost of losses (provided they could also place some tax on activities or act as insurance brokers). I dont intend that solution to be some example of perfection but I do think that the solution is unlikely to be 'nerf x, buff y'.



Give the current mechanics and design goals, highsec will always be the neutral ground for doing big trades.

But even with the lack of security, there is still plenty of trade in nullsec. All those roams and fleets use ships that are often bought in nullsec. Flying to a highsec trade hub every time you need to get a new fleet ship, or even a ratting ship, is just way to tedious. Even nullsec entities with technetium fountains and shiny module farming still take them to highsec to trade.


As things stand right now though, nullsec doesn't even have the industrial capability of producing 100% of it's ammo needs, let alone any appreciable percent of ships and modules.

To balance things out, I don't really think highsec needs to get an serious nerf to its industrial output. What it does need is a bit more of a higher bar of entry. Either a decent tax (some one has to pay for Concord) or station restriction that limit access to factory/research slots to those with good standings.

Right now, it is just way to easy to do highsec production. You get the protection of Concord AND dirt cheap slot rentals AND the ability to use any station. So highsec'ers either need to earn slot access through standings, or earn it through higher fees, or some combination of the 2.

Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.
Alavaria Fera
GoonWaffe
#1522 - 2012-12-28 23:07:14 UTC
Shepard Wong Ogeko wrote:
Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.

Highsec, EVE Online: Easy mode

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Luanda Heartbreaker
#1523 - 2012-12-28 23:12:24 UTC
Shepard Wong Ogeko wrote:

Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.


i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven?
SmilingVagrant
Doomheim
#1524 - 2012-12-28 23:16:07 UTC
Luanda Heartbreaker wrote:
Shepard Wong Ogeko wrote:

Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.


i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven?


Speaking for myself I like to shoot people.
Hans Jagerblitzen
Ice Fire Warriors
#1525 - 2012-12-28 23:21:08 UTC
Frying Doom wrote:
Well actually I believe in a usage based Sov approach, where casuals would actually be useful in maintaining sov and improving systems while hardcore players would still be worth more.


As does almost the entire CSM you've been so busy slamming in a series of terrible posts over in Jita Park, and thankfully CCP seems really receptive to this message as well. It pays to not react to a single line in a document taken out of context and exploding it into a paranoia-fueled troll campaign against the very people trying to champion usage-strengthened space holding in 0.0 to CCP. Roll Here's hoping you have the integrity to admit you were wrong about us being a bunch of self-serving metagaming assholes when you hear CSM members echoing your beliefs in the summit minutes. (Though I'm not holding my breath based on your irrational behavior so far)

A few facts for everyone else to shed some light on this debate:

1.) Nothing is set in stone regarding 0.0 or "highsec nerfs" or any of that. Nothing is set in stone about next summer's expansion. CCP has said they'll be working with the CSM and the community throughout January to shape the release, so there will be an opportunity to let them know how you feel about -all the things-. Feel free to call us out if you think we should be keeping the community in the dark by postponing the minutes to get embroiled in forum banter. Twisted

2.) There are DOZENS of ways to approach the lack of risk and reward not properly scaling from 0.0 to highsec. Anyone boiling this down into simple premises such as "0.0 is what sells the game and needs more people so lets crush highsec and push everyone out there" or "You can't nerf highsec you'll see massive unsubscriptions" is already failing to break EVE's economy down deeply enough to get to the root of the problem, which is much more nuanced than doing one thing and not the other. I know its asking a lot, but lets try to avoid hyperbole as much as possible here. This discussion is too important to get bogged down in those kind of emotionally-driven responses.

3.) Throughout our recent summit, CCP has consistently demonstrated a very clear understanding that PvP-ers and the "hardcore" crowd are not their only paying customers. Anyone thinking that carebears, solo players, or casual gamers aren't anywhere on their radar may very well be surprised in what they hear in near future. This was a big part of the message we sent to CCP in our development strategy - the need to treat the EVE player base holistically and in its entirety when building expansions, and it was a message reflected back in what they shared with us as well.

That's it for now, I'm getting back to finishing the minutes, which need to be the priority over engaging in long forum debates that will be much more constructive if they take place AFTER everyone is up to speed on the conversation the CSM had with CCP on this issue at the summit.

o7

CPM0 Chairman / CSM7 Vice Secretary

Alavaria Fera
GoonWaffe
#1526 - 2012-12-28 23:21:19 UTC
SmilingVagrant wrote:
Luanda Heartbreaker wrote:
Shepard Wong Ogeko wrote:

Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.

i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven?

Speaking for myself I like to shoot people.

What about ~you dong~ ?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1527 - 2012-12-28 23:21:51 UTC
SmilingVagrant wrote:
Luanda Heartbreaker wrote:
Shepard Wong Ogeko wrote:

Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.


i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven?


Speaking for myself I like to shoot people.


Yah, nullsec has plenty of other perks. Industry isn't one of them though.

I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good.

Technetium was too good, so it got nerfed with alchemy.

Ganking was too good, so they took away insurance pay outs for being Concorded, then buffed mining ships for good measure.

Titans were too good, so they took away AoE doomsdays, drones and tracking.


Highsec industry is too good. To get all those benefits one should need more than just a bare bones industry alt in an NPC school corp and the pocket change for slot use fees.
Luanda Heartbreaker
#1528 - 2012-12-28 23:22:34 UTC
SmilingVagrant wrote:
Luanda Heartbreaker wrote:
Shepard Wong Ogeko wrote:

Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.


i still dont understand u, if nothing can compete with highsec why you dong go back to that heaven?


Speaking for myself I like to shoot people.


i would say much more, u enjoy the safeness and isk printing capability of goonspace and cry cos highseccers dont go there to die...
Bump Truck
Doomheim
#1529 - 2012-12-28 23:24:20 UTC
Vaerah Vahrokha wrote:
Gillia Winddancer wrote:

...



No, WoW did not start like that.
It started like an Everquest clone with characters liberally adapted from the Warhammer lore. Blizzard lost to Mythic Games so the latter won over the license (and produced the most broken and badly directed MMO of all times, shame on them!).
Blizzard lost because they could not fit into the Game Workshop high quality standards for their characters (WoW like most titles was created to appease the huge masses with crappy computers).

So they created their own "orcs and elves" and a lore and then released a 500k subs MMO featuring outdoor raid bosses, instanced 40 men hard core content and some of the most time consuming 6 men instances ever created (the Blackrock mountain one could last 6 hours+ to complete and at the time "heroic mode" instances did not even exist!).

In order to be competitive, potions etc. were needed for the first 2 expansion and it took 1 good hour a day just to farm the marterials.

I was the leader of a 160 men guild back then. We were "laid back" as in "just raiding 6 hours a day". Others would DEMAND two raids a day for up to 14 hours a day.
Despite the server being EU based we had to have an about 20 hours a day coverage, we had duplicate "officers" so to be able and field at least two x 40 men raids at any raiding time.

I had to forfeit my RL summer and Christmas vacations because just holding it all together (super hard corers create LOTS of issues and drama) was an excruciating chore.

But it all turned into VICTORY when we won and were the top of all. Reward for that effort.


Now, do you call this "casual"?

Casuals back in 2004 - 2006 were the "guys in rags" with self crafted gear who we'd farm in PvP like pigs. A warrior with a Naxxramas (T3) setup plus an healer could hold and kill 6+ of those casual players easy mode.

Then Blizzard - despite their size - understood the markets were changing.
They understood that an untapped, enormous amount of subscriptions could come if they'd make their games enjoyable to those "players in rags".

Since then, the 500k players have turned into 14M (then down once the game jumped the shark).


What could EvE learn from this? Its player base could never be as high. Space is less attractive than sword and board (but then why Star Wars and Star Treck etc. had so much of an huge fan base? Explain me please!), PvP and sandbox are hard concepts.
Notwithstanding this, EvE could have topped at 200k concurrent players. Even CCP stated they engineered the hardware for 100k+ concurrent players, this means it was in their hopes.

The EvE markets themselves are made for 100k+ players, with the current 40k-ish they are too illiquid and choppy.

As long as EvE will have "players in rags" it won't take off and at this point I fear EvE missed the train.



Thanks for your contributions to this thread, you've really put a lot in and made a lot of good points.

On this, though, I have to strongly disagree.

To summarise you say "As long as EvE will have "players in rags" it won't take off and at this point I fear EvE missed the train" and that "[Since WOW made] their games enjoyable to those "players in rags". Since then, the 500k players have turned into 14M"

I think this is exactly the wrong way to look at EVE and it's future.

WOW thrives because it is THE MMO that everyone knows, it is the industry standard, it is the microsoft. No other game has been able to follow it and achieve anything like that many players.

Moreover, and I may be wrong about this as I don't know a lot about it, people are getting bored of WOW, Mists is supposed to halt the decline rather than take it to new heights.

It doesn't surprise me at all, dungeon crawling can only be fun for so long, it has no meaning.


EVE, on the other hand, is completely different, it is the finest of the sandbox MMO's and has carved out a niche for itself. The "crazy, dark, vicous, backstreets of the internet where the thieves and criminals lurk, a haven for backstabbing and intrigue and scams. A space opera of epic proportions".

To me, that is electrifying, it is something that will last because it is beguilling and intoxicating and will always generate new and amazing stories.

This is the EVE that will make the gaming press.

And to nurture it, to grow it in the longrun the things that should be focussed on are sociability, user control over the universe and allowing as much freedom as possible to the players.

However this will naturally favour the hardcore players, those who have a lot of time for the game will repeatedly beat down the "casuals", and the "casuals" will have no answer other than to beg for more protection, that is their only hope, you can't beat the goons if you only have a few guys playing a few times a week.

But this means not focussing on the "players in rags", the game shouldn't dumb down, become protected and safe. It shouldn't encourage people who want to dabble in it. Because if it does the space opera will slowly die and then there will be nothing but afk mining and mission runners in a dead and empty wasteland.

The space opera relys on freedom, on the cuthroat nature of the jungle, lose that and you lose everything.


I know this is only my opinion and I think there is a place in the game for people who only want to put in a few hours a week, but they will always be working in the schemes of those who are committed and constant.

EVE has a soul and that is why it is beautiful. WOW will die and be forgotten, EVE can live forever, but only if it is true to itself.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1530 - 2012-12-28 23:26:23 UTC
Luanda Heartbreaker wrote:

i would say much more, u enjoy the safeness and isk printing capability of goonspace and cry cos highseccers dont go there to die...


If we wanted to kill highseccers, we would just fly to highsec and kill them. Did it before, and can do it again.
Alavaria Fera
GoonWaffe
#1531 - 2012-12-28 23:26:45 UTC
Shepard Wong Ogeko wrote:
Yah, nullsec has plenty of other perks. Industry isn't one of them though.

I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good.

Technetium was too good, so it got nerfed with alchemy.

Ganking was too good, so they took away insurance pay outs for being Concorded, then buffed mining ships for good measure.

Titans were too good, so they took away AoE doomsdays, drones and tracking.


Highsec industry is too good. To get all those benefits one should need more than just a bare bones industry alt in an NPC school corp and the pocket change for slot use fees.

The difference, is that highsec industry is a good thing for the highsec people, while tech and ganking were not. They didn't care about the titans.

So it's never too good for them.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frying Doom
#1532 - 2012-12-28 23:53:40 UTC  |  Edited by: Frying Doom
Hans Jagerblitzen wrote:
Frying Doom wrote:
Well actually I believe in a usage based Sov approach, where casuals would actually be useful in maintaining sov and improving systems while hardcore players would still be worth more.


As does almost the entire CSM you've been so busy slamming in a series of terrible posts over in Jita Park, and thankfully CCP seems really receptive to this message as well. It pays to not react to a single line in a document taken out of context and exploding it into a paranoia-fueled troll campaign against the very people trying to champion usage-strengthened space holding in 0.0 to CCP. Roll Here's hoping you have the integrity to admit you were wrong about us being a bunch of self-serving metagaming assholes when you hear CSM members echoing your beliefs in the summit minutes. (Though I'm not holding my breath based on your irrational behavior so far)

A few facts for everyone else to shed some light on this debate:

1.) Nothing is set in stone regarding 0.0 or "highsec nerfs" or any of that. Nothing is set in stone about next summer's expansion. CCP has said they'll be working with the CSM and the community throughout January to shape the release, so there will be an opportunity to let them know how you feel about -all the things-. Feel free to call us out if you think we should be keeping the community in the dark by postponing the minutes to get embroiled in forum banter. Twisted

2.) There are DOZENS of ways to approach the lack of risk and reward not properly scaling from 0.0 to highsec. Anyone boiling this down into simple premises such as "0.0 is what sells the game and needs more people so lets crush highsec and push everyone out there" or "You can't nerf highsec you'll see massive unsubscriptions" is already failing to break EVE's economy down deeply enough to get to the root of the problem, which is much more nuanced than doing one thing and not the other. I know its asking a lot, but lets try to avoid hyperbole as much as possible here. This discussion is too important to get bogged down in those kind of emotionally-driven responses.

3.) Throughout our recent summit, CCP has consistently demonstrated a very clear understanding that PvP-ers and the "hardcore" crowd are not their only paying customers. Anyone thinking that carebears, solo players, or casual gamers aren't anywhere on their radar may very well be surprised in what they hear in near future. This was a big part of the message we sent to CCP in our development strategy - the need to treat the EVE player base holistically and in its entirety when building expansions, and it was a message reflected back in what they shared with us as well.

That's it for now, I'm getting back to finishing the minutes, which need to be the priority over engaging in long forum debates that will be much more constructive if they take place AFTER everyone is up to speed on the conversation the CSM had with CCP on this issue at the summit.

o7

Glad to see you at least took my advice and decided to get involved in the community via this discussion.

Also no I have not been slamming the whole CSM just those that wrote that Horrible document that is or is not a template) With that one line taken in or out of context being the nub of the whole matter but any way.

Edit: I should explain that a bit further giving Null sec all of the games available minerals in large quanties as well as upgrading its industry without any kind of logistics nerf will in one hand remove the biggest customer of Hi-sec as well as allowing Null to move massive amounts of cheaper goods into those trade hub. But as you have communicated further as to the wishes of the CSM I will admit I am happier now than before. The lack of communication by the CSM has caused this problem to occur not the other way around. For instance what you have just said here was actually a clearer and better statement than I have seen in a while.

1) Posting minutes every 6 months while great is not really community involvement. I have not accused you of keeping the community in the dark but not participating in the community as a whole via these very EvE forums.

2) If this is directed at me actually I have never been in the nerf Null or nerf Hi-sec groups, what I have said is that Nerfing Hi-sec massively will cause Unsubs because it will, there is really no wriggle room on that. Doing it carefully however will have long ranging benefits for the game.

3) At which point thank you for that.

Now personal attacks on me here or against you in Jita park (Strangely an area covering Politics) aside would you now care to stick around and participate in this discussion well after the minutes are completed.

Yes we are aware you are constricted by an NDA but your own personal views are not.

I thank you for your work on the minutes during these holidays but wish yourself and more of the CSM had used these forums more widely over the year to have greater discussions with us on The EvE forums. As this game is after all EvE Online not Reddit or Kugutsomen online.

And may you all have a Happy New Year.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Luanda Heartbreaker
#1533 - 2012-12-28 23:56:42 UTC
Alavaria Fera wrote:
Shepard Wong Ogeko wrote:
Yah, nullsec has plenty of other perks. Industry isn't one of them though.

I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good.

Technetium was too good, so it got nerfed with alchemy.

Ganking was too good, so they took away insurance pay outs for being Concorded, then buffed mining ships for good measure.

Titans were too good, so they took away AoE doomsdays, drones and tracking.


Highsec industry is too good. To get all those benefits one should need more than just a bare bones industry alt in an NPC school corp and the pocket change for slot use fees.

The difference, is that highsec industry is a good thing for the highsec people, while tech and ganking were not. They didn't care about the titans.

So it's never too good for them.


you seems you dont understand some things... the only one really successfully live from highsec industry are your billion sp alts and not casual highsec player who you atm want to nerf and you are not ganking your highsec alts who you actually cry about but those casual highseccers who has nothing to do with that lvl of highsec industry. you fail every commonsense.

Shepard Wong Ogeko wrote:

If we wanted to kill highseccers, we would just fly to highsec and kill them. Did it before, and can do it again.


yes, and that even prove me more that you dont have enough noob enemies in your space that to make some fun, you have to go to gank in empire, cos it is full of defenseless miners and newbies you just dont have acces down in 0.0. grat. otherwise true, not too many worst pilot in nullsec than gooners so i feel for u
Hans Jagerblitzen
Ice Fire Warriors
#1534 - 2012-12-28 23:56:46 UTC
Shepard Wong Ogeko wrote:
I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good.


Everyone remember Fozzie's infamous Heavy Missile Nerf? The bottom line is that when the ships bonused to heavy missiles only had 5% stat increases, there literally was nothing that could be done to bring missiles into proper scale with the other weapons systems without reducing the base missile stats, and restoring that value using higher ship bonuses. It was a necessary step because it increased the flexibility with which variables could be adjusted.

High sec industry suffers the same up-against-a-wall issue of being one of the places you can get the best refines and build times in the game. This literally hamstrings developers to tackle economic issues in several key ways, and by arbitrarily insisting that highsec variables can't be made any lower than they stand today (even if others are increased) some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases.

[ I am not one of those players, just to clear up the question of where I personally stand on this. ]

EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed.

Some are betting on the scared carebears who may actually quit. As for me, I'm betting on the smart carebears who are more than capable of computing loss percentages into their profit calculators and making gameplay choices that are pocketbook-friendly. even if they dislike PvP.

CPM0 Chairman / CSM7 Vice Secretary

Frying Doom
#1535 - 2012-12-29 00:05:19 UTC
Shepard Wong Ogeko wrote:
Pap Uhotih wrote:
Bump Truck wrote:



So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.






I do think that it sounds right that null should be capable of providing an equal industrial base to hi-sec but it doesnt seem to follow that hi-sec needs a nerf to allow that. The actual issue seems that null doesnt provide the security required for free trade which is an issue of poor governance, trade without security will never be good and poor trade wont attract industry.

My opinion would be that there should be better tools for managing space and perhaps some incentive for the creation of safe self policed systems rather than the current options which do seem entirely intended for keeping people out.

Whilst it seems obvious to me that neutral and safe trade corridors (for example) would be mutually beneficial to everyone I dont see that the current system would actually allow it in a practical way.
Perhaps some option of allowing the territory owner to advertise the safety of a system (on a map) but suffer the burden of covering the cost of losses (provided they could also place some tax on activities or act as insurance brokers). I dont intend that solution to be some example of perfection but I do think that the solution is unlikely to be 'nerf x, buff y'.



Give the current mechanics and design goals, highsec will always be the neutral ground for doing big trades.

But even with the lack of security, there is still plenty of trade in nullsec. All those roams and fleets use ships that are often bought in nullsec. Flying to a highsec trade hub every time you need to get a new fleet ship, or even a ratting ship, is just way to tedious. Even nullsec entities with technetium fountains and shiny module farming still take them to highsec to trade.


As things stand right now though, nullsec doesn't even have the industrial capability of producing 100% of it's ammo needs, let alone any appreciable percent of ships and modules.

To balance things out, I don't really think highsec needs to get an serious nerf to its industrial output. What it does need is a bit more of a higher bar of entry. Either a decent tax (some one has to pay for Concord) or station restriction that limit access to factory/research slots to those with good standings.

Right now, it is just way to easy to do highsec production. You get the protection of Concord AND dirt cheap slot rentals AND the ability to use any station. So highsec'ers either need to earn slot access through standings, or earn it through higher fees, or some combination of the 2.

Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.

I will admit I am very close to you on this point

While you believe in increased costs I believe in the increase in player owned structures with people in Hi-sec still able to get 100% refines with max skills and the implant using NPC facilities.

And yes i do feel you are on the right track with increasing the cost of NPC facilities. Personally I would like to see greater benefit to players using structures that they pay for the up keep of whether it be in Hi-sec, lo-sec, Null or WH space.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#1536 - 2012-12-29 00:12:07 UTC
Hans Jagerblitzen wrote:
Shepard Wong Ogeko wrote:
I don't think nullsec and highsec industry need to be exactly the same. But highsec industry is flat out too good.


Everyone remember Fozzie's infamous Heavy Missile Nerf? The bottom line is that when the ships bonused to heavy missiles only had 5% stat increases, there literally was nothing that could be done to bring missiles into proper scale with the other weapons systems without reducing the base missile stats, and restoring that value using higher ship bonuses. It was a necessary step because it increased the flexibility with which variables could be adjusted.

High sec industry suffers the same up-against-a-wall issue of being one of the places you can get the best refines and build times in the game. This literally hamstrings developers to tackle economic issues in several key ways, and by arbitrarily insisting that highsec variables can't be made any lower than they stand today (even if others are increased) some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases.

[ I am not one of those players, just to clear up the question of where I personally stand on this. ]

EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed.

Some are betting on the scared carebears who may actually quit. As for me, I'm betting on the smart carebears who are more than capable of computing loss percentages into their profit calculators and making gameplay choices that are pocketbook-friendly. even if they dislike PvP.


*Applauds*

An easy to understand statement, that makes sense.

I will admit that is probably the best thing I have ever read that you wrote. Thank you for participating and I really hope you continue to do so.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Luanda Heartbreaker
#1537 - 2012-12-29 00:14:17 UTC
Frying Doom wrote:
Shepard Wong Ogeko wrote:
Pap Uhotih wrote:
Bump Truck wrote:



So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.






I do think that it sounds right that null should be capable of providing an equal industrial base to hi-sec but it doesnt seem to follow that hi-sec needs a nerf to allow that. The actual issue seems that null doesnt provide the security required for free trade which is an issue of poor governance, trade without security will never be good and poor trade wont attract industry.

My opinion would be that there should be better tools for managing space and perhaps some incentive for the creation of safe self policed systems rather than the current options which do seem entirely intended for keeping people out.

Whilst it seems obvious to me that neutral and safe trade corridors (for example) would be mutually beneficial to everyone I dont see that the current system would actually allow it in a practical way.
Perhaps some option of allowing the territory owner to advertise the safety of a system (on a map) but suffer the burden of covering the cost of losses (provided they could also place some tax on activities or act as insurance brokers). I dont intend that solution to be some example of perfection but I do think that the solution is unlikely to be 'nerf x, buff y'.



Give the current mechanics and design goals, highsec will always be the neutral ground for doing big trades.

But even with the lack of security, there is still plenty of trade in nullsec. All those roams and fleets use ships that are often bought in nullsec. Flying to a highsec trade hub every time you need to get a new fleet ship, or even a ratting ship, is just way to tedious. Even nullsec entities with technetium fountains and shiny module farming still take them to highsec to trade.


As things stand right now though, nullsec doesn't even have the industrial capability of producing 100% of it's ammo needs, let alone any appreciable percent of ships and modules.

To balance things out, I don't really think highsec needs to get an serious nerf to its industrial output. What it does need is a bit more of a higher bar of entry. Either a decent tax (some one has to pay for Concord) or station restriction that limit access to factory/research slots to those with good standings.

Right now, it is just way to easy to do highsec production. You get the protection of Concord AND dirt cheap slot rentals AND the ability to use any station. So highsec'ers either need to earn slot access through standings, or earn it through higher fees, or some combination of the 2.

Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.

I will admit I am very close to you on this point

While you believe in increased costs I believe in the increase in player owned structures with people in Hi-sec still able to get 100% refines with max skills and the implant using NPC facilities.

And yes i do feel you are on the right track with increasing the cost of NPC facilities. Personally I would like to see greater benefit to players using structures that they pay for the up keep of whether it be in Hi-sec, lo-sec, Null or WH space.


it would just increase the number of oneman corps, which is already big enough
Tesal
#1538 - 2012-12-29 00:18:01 UTC
Hans Jagerblitzen wrote:
...some players here are willing to selfishly allow stubborn adherence to a status quo stand in the way of allowing the design teams to solve problems in an innovative, effective, and elegant fashion throughout the next set of expansion releases...


I don't know what your position is at the CSM but much of what has been proposed in this thread has been a scorched earth attack on hi-sec. A massive nerf is neither called for nor needed.
Frying Doom
#1539 - 2012-12-29 00:22:42 UTC
Luanda Heartbreaker wrote:
Frying Doom wrote:
Shepard Wong Ogeko wrote:
Pap Uhotih wrote:
Bump Truck wrote:



So we've kind of got off topic but then this thread has run a lot of it's course. In all it's many pages there really isn't any serious objection to the idea null needs an industrial base of it's own which, given enough work, should be as efficient as HighSec's. And if a nerf is required to achieve this then so be it.






I do think that it sounds right that null should be capable of providing an equal industrial base to hi-sec but it doesnt seem to follow that hi-sec needs a nerf to allow that. The actual issue seems that null doesnt provide the security required for free trade which is an issue of poor governance, trade without security will never be good and poor trade wont attract industry.

My opinion would be that there should be better tools for managing space and perhaps some incentive for the creation of safe self policed systems rather than the current options which do seem entirely intended for keeping people out.

Whilst it seems obvious to me that neutral and safe trade corridors (for example) would be mutually beneficial to everyone I dont see that the current system would actually allow it in a practical way.
Perhaps some option of allowing the territory owner to advertise the safety of a system (on a map) but suffer the burden of covering the cost of losses (provided they could also place some tax on activities or act as insurance brokers). I dont intend that solution to be some example of perfection but I do think that the solution is unlikely to be 'nerf x, buff y'.



Give the current mechanics and design goals, highsec will always be the neutral ground for doing big trades.

But even with the lack of security, there is still plenty of trade in nullsec. All those roams and fleets use ships that are often bought in nullsec. Flying to a highsec trade hub every time you need to get a new fleet ship, or even a ratting ship, is just way to tedious. Even nullsec entities with technetium fountains and shiny module farming still take them to highsec to trade.


As things stand right now though, nullsec doesn't even have the industrial capability of producing 100% of it's ammo needs, let alone any appreciable percent of ships and modules.

To balance things out, I don't really think highsec needs to get an serious nerf to its industrial output. What it does need is a bit more of a higher bar of entry. Either a decent tax (some one has to pay for Concord) or station restriction that limit access to factory/research slots to those with good standings.

Right now, it is just way to easy to do highsec production. You get the protection of Concord AND dirt cheap slot rentals AND the ability to use any station. So highsec'ers either need to earn slot access through standings, or earn it through higher fees, or some combination of the 2.

Easy access, low fees, and high security is just too over powered for any sort of nullsec buff to compensate. Highsec should be easy, but not so easy that nothing else can compete.

I will admit I am very close to you on this point

While you believe in increased costs I believe in the increase in player owned structures with people in Hi-sec still able to get 100% refines with max skills and the implant using NPC facilities.

And yes i do feel you are on the right track with increasing the cost of NPC facilities. Personally I would like to see greater benefit to players using structures that they pay for the up keep of whether it be in Hi-sec, lo-sec, Null or WH space.


it would just increase the number of oneman corps, which is already big enough

Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Aditu Riraille
Federal Navy Academy
Gallente Federation
#1540 - 2012-12-29 00:23:24 UTC
Hans Jagerblitzen wrote:
EVE players are hardworking, cunning, and resilient - and everyone has a price point (or fun factor) that will successfully bait them into taking risks. There is a depressing lack of progression (and lack of adventure) baked into the current industrial core of the game that desperately needs a kickstart. If CCP can deliver and make the art of making things fun as hell - and more lucrative than ever for those that learn to live on the edge, it will bring them more long-term interest than anything they might risk from those that would follow through and quit just because their game changed.


QFT


Thanks for participating HJ - I freely admit that as a 1 month subscriber I don't even begin to understand how the economy in EVE works. Glad to hear the CSM is working with CCP on the coming year's input.

Your work is appreciated! Smile
AR

"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time." T. S. Eliot