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Is this the best they could do? C'mon folks help them out.

Author
Elrich Kouvo
Doomheim
#141 - 2012-12-28 01:49:37 UTC
REvamp war decs to not be grief decs I'm sure folks will join player corps.
Randolph Rothstein
whatever corp.
#142 - 2012-12-28 02:35:30 UTC
people are whats wrong with corporations

one of the most frequent advices for new players is "finding a corp. might take a while" - thats sounds like most of the corps are full of sjit,no wonder people rather play in npc corp or alone

i think that founding a corporation shouldnt be that easy in the first place so you dont have a couple of friends and you feel like 5th wheel

and player corporations need stats -

how many players are in,
how many left during lifetime of a corp.,
average SP,
average SP of players in respective fields,
average online time of players,
NPC kills,pvp kills,incursion participation,
most frequent regions visited by players,

the most important factor tho,should be recruiting people and leaders of a corp. - if you created a corp and you want players in it be active,dont sit in your corp channel waiting,talk to newbies,go to newbie systems and ask people if they need help,buy them some cheap ammo...

9 of 10 people will tell you to fck off,but that one will be glad you asked and will join,even players who like to solo would rather solo in a player corp where they can chat with other and eventually join common activities

im totaly solo player,couple of years ago i have played very similar game to eve (content was the same,not so deep tho) called uncharted waters online - i did everything solo for like 3 months,then i joined a company (corporation) and it was a blast - then people stoped playing and i was left pretty much alone there,so i quit the game

what could have been if the leaders were more proactive?i would probably still play it - so if you are leader,take some responsibility,people will come,even those who are in npc/1man corps evading wardecs and taxes
masternerdguy
Doomheim
#143 - 2012-12-28 02:37:12 UTC
Elrich Kouvo wrote:
REvamp war decs to not be grief decs I'm sure folks will join player corps.


Anyone who doesn't want a war complains its a "grief dec".

Things are only impossible until they are not.

Elrich Kouvo
Doomheim
#144 - 2012-12-28 02:40:49 UTC
masternerdguy wrote:
Elrich Kouvo wrote:
REvamp war decs to not be grief decs I'm sure folks will join player corps.


Anyone who doesn't want a war complains its a "grief dec".

Really? You know war decs didn't always exist right? EVE got along just fine without them, and could do so again.
Cyprus Black
School of Applied Knowledge
Caldari State
#145 - 2012-12-28 03:10:13 UTC
I didn't know you had a time machine. That's ancient news.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Elrich Kouvo
Doomheim
#146 - 2012-12-28 04:17:56 UTC
Cyprus Black wrote:
I didn't know you had a time machine. That's ancient news.

Doesn't change the fact that wardec's are a needless game mechanic that creates more problems than they are worth....
Zol Interbottom
Blimp Requisition Services
#147 - 2012-12-28 05:39:35 UTC
Elrich Kouvo wrote:
Cyprus Black wrote:
I didn't know you had a time machine. That's ancient news.

Doesn't change the fact that wardec's are a needless game mechanic that creates more problems than they are worth....

all players corps will be forced to blue everyone or PVP constantly?

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Luanda Heartbreaker
#148 - 2012-12-28 19:11:52 UTC
Natsett Amuinn wrote:
Funky Lazers wrote:
Jenn aSide wrote:
Funky Lazers wrote:
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards.


This sounds the same as "Make casual players leave the game".
You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something.
I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.


Then why are you playing an MMO instead of any of the single player space ship games?


Does it really matter?!
If it's an MMO it doesn't mean I have to give people free hugs.

I'm paying money for this game: my money - my game.

No sir.

It's your subscription, CCP's game. You're not entitled to anything but to be able log in and play or cancel if you don't like it. Everything I between is entirely up to CCP.

They can kill the game tomorrow if they want. It's not your game.



i know why most ppl say goon is full of idiots. i just have to read ur posts
Elrich Kouvo
Doomheim
#149 - 2012-12-28 19:48:37 UTC
Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available.
Luanda Heartbreaker
#150 - 2012-12-28 20:34:04 UTC
Elrich Kouvo wrote:
Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available.
well, the first sensible post here :)

or... add scaling to the actual missions. more ppl goes, more enemy spawn, gives better rewards/player.
i remember back in the old times when i run missions in gall and matar, i have created my own corp, cos i was bored of group missions. well, we can do more of them, but grouping up didnt give any extra, actually it took from my income due to the more warp in warp out, dock to station so we had less time to shoot, while we had to share the same reward.
this way i had access to everything a corp can do, but i didnt have to share that basically poor income i had. make it worth to do missions in groups... and no, incursions are not a solution. they are not where ppl are, incursion cant be done by 2-3 casual player. make general missions scalable to the size of the fleet. bigger fleet better reward.

also mining. why to do mining op? then the miners capacity will pay the transporter, the booster, the defense fleet and everybody else's income. may get some bonus, but lose more on those who bring other equipment into the fleet, while if he goes alone, he can earn a standard, and with bringing a trial alt he can even solve the transporting issue. why to group up?
what is really wrong going to lowsec to mine? for that u have to group up, but then also, u will pay the income of those, who just camp the gate. the rocks may worth a bit more, but there is a huge loss on the unnecessary fleet-members. does that worth? no

dear CCP, i remember, back in the good times when i was able to grind solo in a bc my monthly plex, there was about 40-60k online players in peektime, well, i didnt pay too much in cash, but bought a huge amount of plexes, now it hardly scratch the 30 and never reach the 40k, dont even get close to it. listen to the highsecnerfer morongang, goonmeng, goongang, ahh, yes, this is, and you will lose even more, or stabilise the highsec and give a decent income with enjoyable gamestyle (and permaban that notorious noisy 10% who dont like it ) and you can get back your lost subscribers. the decision is in your hand
Nicolo da'Vicenza
Viziam
Amarr Empire
#151 - 2012-12-28 20:43:52 UTC  |  Edited by: Nicolo da'Vicenza
Luanda Heartbreaker wrote:
Nicolo da'Vicenza wrote:
ban npc corps

put in some global chat thing
problem solved


yes, do it and ccp's every problem solved as like urs. they can unplug their servers and u can get a real life...

NPC corps are, according to CCP analysis, the biggest barrier to player retention
they don't keep newbies in the game, or offer them any real protection
they facilitate an easy mode, self-defeating playstyle and alt-based metagame which actually drives players off due to its lack of social interaction on player-generated adversity
catering to the risk-free players has come closer to killing EVE then anything else in its history

the best "solution" to the NPC corp problem is their outright removal
ban NPC corps
Luanda Heartbreaker
#152 - 2012-12-28 20:52:47 UTC  |  Edited by: Luanda Heartbreaker
Nicolo da'Vicenza wrote:
Luanda Heartbreaker wrote:
Nicolo da'Vicenza wrote:
ban npc corps

put in some global chat thing
problem solved


yes, do it and ccp's every problem solved as like urs. they can unplug their servers and u can get a real life...

NPC corps are, according to CCP analysis, the biggest barrier to player retention
they don't keep newbies in the game, or offer them any real protection
they facilitate an easy mode, self-defeating playstyle and alt-based metagame which actually drives players off due to its lack of social interaction on player-generated adversity
catering to the risk-free players has come closer to killing EVE then anything else in its history

the best "solution" to the NPC corp problem is their outright removal
ban NPC corps


then ccp's analisys is worth a sh@t. player exit cos the solo part of the game is rubbish and the griefers easily destroy their simple sims they like to play. being casual solo player means you cant afford buying and losing pvpships due to the boring pve, which feel more of a job then a game, and too much skillbased, for a beginner simply not worth, industry. if you will destroy the last defense of these players, eve will die...

the only solution is: make highsec and npc corps as well payed as nullsec but dont give it into the hand of an other mittani. than casual players can afford pvpships, lowseccers will be happy though they will have more fight with rich highseccers and all will be happy
Nicolo da'Vicenza
Viziam
Amarr Empire
#153 - 2012-12-28 21:05:47 UTC
Luanda Heartbreaker wrote:
Nicolo da'Vicenza wrote:

NPC corps are, according to CCP analysis, the biggest barrier to player retention
they don't keep newbies in the game, or offer them any real protection
they facilitate an easy mode, self-defeating playstyle and alt-based metagame which actually drives players off due to its lack of social interaction on player-generated adversity
catering to the risk-free players has come closer to killing EVE then anything else in its history

the best "solution" to the NPC corp problem is their outright removal
ban NPC corps


then ccp's analisys is worth a sh@t. player exit cos the solo part of the game is rubbish and the griefers easily destroy their simple sims they like to play.
Right, and NPC corps heavily incentivize players playing solo, and force those who don't to accept serious competitive disadvantages to those that do. This is why CCP has been advertising groups like EVE-UNI and RvB as a part of improving the NPE, which means joing player-run corps increases player retention, which means NPC corps hurt player retention.

Quote:
being casual solo player means you cant afford buying and losing pvpships due to the boring pve, which feel more of a job then a game, and too much skillbased, for a beginner simply not worth, industry. if you will destroy the last defense of these players, eve will die...

the only solution is: make highsec and npc corps as well payed as nullsec but dont give it into the hand of an other mittani. than casual players can afford pvpships, lowseccers will be happy though they will have more fight with rich highseccers and all will be happy
This is backwards. The reason 'casual solo players' struggle to make ends meet is because they must compete economically with serious PvE alts nestled in NPC corps, who face no losses or risk and can reinvest their gains into generating even more ISK and commodities, devaluing the true worth and purchasing power of a 'casual solo player''s efforts.
Vaerah Vahrokha
Vahrokh Consulting
#154 - 2012-12-28 21:20:41 UTC
psycho freak wrote:
Lol see alot ppl say its not what ccp wanted lol

tbh who actualy gives a flying f##k what ccp wanted? i know i dnt do they pay our subs? i play my way and adapt to nurfs but honestly dont care what ccp or players want only in it for my own fun


There's actually a reference about CCP, EvE and its gameplay.

Here's EvE box photo. There's written what the game is about and how you are free to play. The "Join the community" frame says: "...Conspire with thousands others to bring the galaxy to its knees or go it alone and share the glory with no one.

So, I don't see the issues presented in these endless whine threads: the game is meant to cater to the "thousands" and to the "loners".
Luanda Heartbreaker
#155 - 2012-12-28 21:22:37 UTC
Nicolo da'Vicenza wrote:

Right, and NPC corps heavily incentivize players playing solo, and force those who don't to accept serious competitive disadvantages to those that do. This is why CCP has been advertising groups like EVE-UNI and RvB as a part of improving the NPE, which means joing player-run corps increases player retention, which means NPC corps hurt player retention.


actually how many times did u leave EVE? this is a nearly 3 years old alt with the SP of a half year old. every time they drop some new stuff I come back to try if i will like it, but they always fail to attract me. And I was part of eve-uni (which is one of the biggest fail of eve, maybe second after goon) if somebody, then I know why i leave eve always, and i know why all my mates have left with the time eve. we are not geeks, we are casual players. nc corps doesnt hurt us, and player run corps dont have any retention (and im in a player run corp, but i will just leave again, as nothing happens in eve which has any retention) the corps u mentioned can have an impact only on 12 yo little guys who dont know what to do alone, but not they are the highsec playerbase, they are exactly as many as many in eve-uni.

Nicolo da'Vicenza wrote:

This is backwards. The reason 'casual solo players' struggle to make ends meet is because they must compete economically with serious PvE alts nestled in NPC corps, who face no losses or risk and can reinvest their gains into generating even more ISK and commodities, devaluing the true worth and purchasing power of a 'casual solo player''s efforts.


ohhh. tell me how an industrial alt on npc station can make my missionrunning worthless and boring? cos it is
Vaerah Vahrokha
Vahrokh Consulting
#156 - 2012-12-28 21:24:55 UTC
Elrich Kouvo wrote:
Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available.


It was called "incursions". It did not end well...
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#157 - 2012-12-28 21:28:04 UTC
Vaerah Vahrokha wrote:
Elrich Kouvo wrote:
Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available.


It was called "incursions". It did not end well...

It did not end...
Luanda Heartbreaker
#158 - 2012-12-28 21:31:45 UTC  |  Edited by: Luanda Heartbreaker
Vaerah Vahrokha wrote:
Elrich Kouvo wrote:
Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available.


It was called "incursions". It did not end well...


well, because they messed it up. thats a thing the cant code a software but they really lack in every ability of planning.

i've just posted it above: "and no, incursions are not a solution. they are not where ppl are, incursion cant be done by 2-3 casual player. make general missions scalable to the size of the fleet. bigger fleet better reward."

actually teammissions also can be a solution if they are available from any agent and can be done by 2-3 ppl. incursion need millions of sp in t2 bs t3 cruiser and t2 logis. not many hiseccer can do it

Tyberius Franklin wrote:

It did not end...


yes it did, at least for most of the players. there are many specialised on it, but they are minority of the highsec pilots
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#159 - 2012-12-28 21:45:55 UTC
Luanda Heartbreaker wrote:

Tyberius Franklin wrote:
It did not end...

yes it did, at least for most of the players. there are many specialised on it, but they are minority of the highsec pilots

A good sign of a balanced activity for groups is that everyone is not doing it but some do and of those some enough to specialize in it. It isn't as populous, but it isn't dead.
masternerdguy
Doomheim
#160 - 2012-12-28 21:50:26 UTC
Tyberius Franklin wrote:
Luanda Heartbreaker wrote:

Tyberius Franklin wrote:
It did not end...

yes it did, at least for most of the players. there are many specialised on it, but they are minority of the highsec pilots

A good sign of a balanced activity for groups is that everyone is not doing it but some do and of those some enough to specialize in it. It isn't as populous, but it isn't dead.


So that would mean that level 4 missions and mining are out of balance.

Things are only impossible until they are not.