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~56m SP, where to go from here?

Author
Dyaven
#1 - 2012-12-28 20:06:46 UTC
http://eveboard.com/pilot/Dyaven

I have no interest in Industry skills. Currently on my plan I'm going to finish Cybernetics V and then switch back to Perception/Will and finish the Frigates all to V and all of the random Specialization skills that I have at II and II to IV, but after that I have no idea where to go. Is there anything left on Int/Mem that I should do before switching? Anything blatantly obvious that I'm missing? Any suggestions would be appreciated, thanks. :)
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-12-28 21:22:03 UTC  |  Edited by: Tau Cabalander
You have probably one of the best trained characters I've seen in a long time on this forum, but there is still room for improvement.

You probably want to train the new sensor compensation skill(s), and maybe the micro jump drive skill.

Perhaps consider getting your tanking skills to 5.

I strongly recommend at least Wing Command 2 (requires Leadership 5).

Thermodynamics 5 is a no-brainer.

Repair paste skills: Nanite Operation & Nanite Interfacing.

Biology for boosters.
Eternal Error
The Scope
Gallente Federation
#3 - 2012-12-28 21:35:08 UTC  |  Edited by: Eternal Error
Important subcapital missing/undertrained skills:

cynosural field theory (missing)
Energy emission systems to 5
energy systems operation 5 *
shield compensation 5
shield upgrades 5
shield emission systems (missing)
controlled bursts 5 *
trajectory analysis 5 *
All gun specs to 4
remote armor repair systems to 5
armor compensation skills to 5
General missile skills (projection, warhead upgrades, etc.) to 5 (choose whether you prioritize these or gun skills based on what you fly)
Acceleration control to 5
Afterburner to 5
High speed maneuvering to 5
Thermodynamics to 5
5 appropriate battleship skills, train others to 4, 5 HACs, etc. as needed
Logistics
Command ships
Any subsystem for t3s that you actually use, get them to 5


And of course you're missing capital skills
* means you REALLY should have those
You're also missing some assorted ewar skills that you will want to train if you use the modules a lot
Rain6637
GoonWaffe
Goonswarm Federation
#4 - 2012-12-29 00:34:34 UTC
tl;dr train those IV's to V's if you're in it for the long haul. the rest of this post is just context to explain why I feel that way, and defend training to V. nevermind it, though, if you're set on stopping at IV.

I wonder if your goal is the same as mine: a perfect everything subcap pilot somewhere around 120m sp. I'm at 50m sp, min/maxed for drones then intel/mem. then spaceship command, then lastly gunnery and missiles.

this is purely aesthetics, but I don't like the look of IV's. instead of doing the "to IV" thing, I decided which ones I wanted to V *first* and did a pass to V in them--leaving the rest for this next remap after drones. then, with some exceptions, i trained the most general skills first and will slowly make my way to gunnery and missile specializations.

with the exception of drones, I will have min/maxed each type twice.

while we're sharing character sheets: http://eveboard.com/pilot/Rain6637

some context:

I log for something to do, b/c 90% of my time is idle. I'm a full-time college student now. I log whenever, casually mission, bleh.
I have two or three ships that I enjoy and have maxed in, while I train everything else.
I don't PVP, mainly because I don't know how I'd fund it, and also because I don't like being pulled away from my long-term skill plan, and though I enjoy EVE it's not high enough a priority to adjust my schedule (when other people depend on me).
I like my shinies and my characters will be my ultimate shinies
I'm not sure what I'm going to do with them once they're at that 120mil sp perfect subcap mark (in terms of having an active training character on the account.) maybe gank alts, alts to take standings hits, dunno.
I run five accounts on five screens in my own little fleet. the passive training is a huge selling point for me, and with a few exceptions, I don't like breaking from my long-term plan.

I'm training for a perfect sleipnir atm, because I think that's the next ship that I would like to use for this character's 'ship stasis'.

going back and doing V's is maybe not your thing, but if it seemed like it would be, that's all I could suggest. thing is, you're going to cap out soon after 100mil sp on subcap skills if you train to IV's. then you'll be at this point again, and training to V will again be an option.
RavenPaine
RaVeN Alliance
#5 - 2012-12-29 01:39:48 UTC
1 of my alts has all the astrometrics skills to V, and when I use them I LOVE the speed and accuracy of the scans.

I will link another alt that has a few more SP, but is basicly all combat, all subcap. Maybe you will see something there that sparks you.

http://eveboard.com/pilot/RaVeN_Revenge

This guy has been on an Intel/Mem remap for about 200 days. Might go another 100 or so and call it good forever.
Rain6637
GoonWaffe
Goonswarm Federation
#6 - 2012-12-29 02:58:36 UTC
maxing everything to V in the order people will see them in the character sheet, starting with drones

that **** is an eyesore
Kikusama
Ministry of War
Amarr Empire
#7 - 2012-12-29 12:53:55 UTC
On the int/mem remap, besides what the previous posters posted:
- shield upgrades V
- Armour compensation skills to V
- jump drive operation/jump drive calibration to V (works better under int/mem remap than under perc/wp remap) - you will need these.
- thermodynamics V
- T3 subsystems dependant on int/mem to V -> defensive, electronic and engineering. Offensive and propulsion are perc/wp.

Next it's just up to you, for instance training for a triage Archon is heavy int/mem beach-duty and boring as hell (cap remote reps/remote xfers, cap repair systems, etc) but you then need to remap to perc/wp for getting carrier V, whilst training for a dreadnought is more perc/wp-oriented (Siege module II, cap weapons V, dread V).

Also if you are into subcaps only, you still need a carrier for logistics use and JDO/JDC V gives you a huge range; otherwise it's a pain in the thrusters to move your stuff across New Eden - imagine just jumping your whole fleet hangar 4 jumps away then extrapolate for 45 jumps and you'll get the idea.

Guns make the news. Science doesn't.

Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#8 - 2012-12-30 02:58:39 UTC
Besides what others have said I can't stress enough:

Energy Systems Operation 5!!!!!!!!!!!!!!!!!!!!!!!!!!!

It is a must have skill at 20-30 mil sp if not less than that, cap is life, always.