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Dreads vs Carriers

Author
Wulfy Johnson
NorCorp Security
#1 - 2012-12-28 13:07:34 UTC
Well i tried searcing for some answers, but nothing useful came up.. Im considering trainig some capital skill to ease up my deployment capabilitys, but was stunned with the no option toward what to train.

So the question id like to rise is why dreads dont have maintenance bays and storage capasity?

Both classes has pretty much the same mass and size. and due to the vast training time into both classes, i feel that should be an option.

Anyone care to shed some light into this?


terzho
Caldari Provisions
Caldari State
#2 - 2012-12-28 13:12:02 UTC
Carriers Carry. It's in the name.

No seriously though. Carriers main function is logistics for you to carry your stuff and triage to repair structures/fleet. Dreadnoughts are mainly for structure bashing and not for that logistics stuff therefore it does not have the storage and maintenance bays.
Chribba
Otherworld Enterprises
Otherworld Empire
#3 - 2012-12-28 13:17:42 UTC
terzho hits it pretty spot on with the logistics role vs the offensive/defensive role.

/c

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Wulfy Johnson
NorCorp Security
#4 - 2012-12-28 13:17:45 UTC
yeah, the idea is there.. but i can continue to point to SC vs Titan..
War Kitten
Panda McLegion
#5 - 2012-12-28 13:18:41 UTC
Wulfy Johnson wrote:
Well i tried searcing for some answers, but nothing useful came up.. Im considering trainig some capital skill to ease up my deployment capabilitys, but was stunned with the no option toward what to train.

So the question id like to rise is why dreads dont have maintenance bays and storage capasity?

Both classes has pretty much the same mass and size. and due to the vast training time into both classes, i feel that should be an option.

Anyone care to shed some light into this?


They are different ship classes.

You might as well ask why a Scimitar a Vagabond and a Mammoth are all different.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Chribba
Otherworld Enterprises
Otherworld Empire
#6 - 2012-12-28 13:20:59 UTC
Wulfy Johnson wrote:
yeah, the idea is there.. but i can continue to point to SC vs Titan..

Of which both do share a logistics role with one more to a defensive side and the other offensive.

Titan can bridge/dd, pound with XL, SC can use triage to provide support as well as use fighters for its offensive (both afaik can carry clones or did those get removed from sc?)

/c

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destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Sandbaggers United
#7 - 2012-12-28 13:26:50 UTC
the way i look at carriers and its also self explanitory, is their the pve ships of the capital class. with logi added in. *bonus to reps*

dreads are mainly pure combat ships designed for killing, supers,titans,carriers and other dreads really fast. and also structure killers. but have seen some be used for null mining aka Meroxit. or veldspar, Cough Chribba :)

Now if your going to train for a carrier you want all your carrier support skills to 4-5 area. jump drive has to be V and calibration V and jump fuel conservation to at least IV or its goiing to cost you to much fuel and take longer to travel

dreads on the other hand are perfect learning tools if you want to go for a titan. but you also need your support skills up to 4-5 area.

Wulfy Johnson
NorCorp Security
#8 - 2012-12-28 13:32:33 UTC
Think i read somewhere that it was removed from sc.. leaving titan and rorqual for clones. well thanks for the quick replyes.

Im aware of the different purposes, and skillsets.. I just feel that when throwing away a shitload of traing towards caps, it should be the option to decide guns vs. drones.. but without a possibility to carry around my stuff in said capital, there is not much of a choice in the department of which capital unless i train up multiple accounts..

has there been any discussions into this subject earlier?
terzho
Caldari Provisions
Caldari State
#9 - 2012-12-28 13:34:30 UTC
Well it really depends on what you want to do. The only reason you would want train for a dreadnought would be if you were in a nullsec alliance that takes sovereignty and needs to structure bash a lot. Either that or you're ridiculously rich and want to mine in it >.>
Romvex
TURN LEFT
HYDRA RELOADED
#10 - 2012-12-28 13:36:20 UTC
Or, you know, you could just fly subcaps and actually enjoy the game.
Romvex
TURN LEFT
HYDRA RELOADED
#11 - 2012-12-28 13:37:32 UTC
Chribba wrote:
Wulfy Johnson wrote:
yeah, the idea is there.. but i can continue to point to SC vs Titan..

Of which both do share a logistics role with one more to a defensive side and the other offensive.

Titan can bridge/dd, pound with XL, SC can use triage to provide support as well as use fighters for its offensive (both afaik can carry clones or did those get removed from sc?)

/c

SCs can only carry fighters and bombers and unfortunately can't use triage Cry
Grath Telkin
Amok.
Goonswarm Federation
#12 - 2012-12-28 13:44:24 UTC
Wulfy Johnson wrote:
Think i read somewhere that it was removed from sc.. leaving titan and rorqual for clones. well thanks for the quick replyes.

Im aware of the different purposes, and skillsets.. I just feel that when throwing away a shitload of traing towards caps, it should be the option to decide guns vs. drones.. but without a possibility to carry around my stuff in said capital, there is not much of a choice in the department of which capital unless i train up multiple accounts..

has there been any discussions into this subject earlier?


Largely as has been stated, they serve different roles completely. The Dread is for destruction, and destruction only, no logistics capabilities at all, the carrier is more of a logistical tool, and while it can still put out SOME dps, that damage is fairly minimal in the capital scale of things.

What you fail to realize is that he gateway for one is fairly short after you've opened up the other. Whats that mean? Basically once you've trained carrier, you're fairly near dread capable, or vice versa.

If you wanted advice, I would say go for the carrier first.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Grath Telkin
Amok.
Goonswarm Federation
#13 - 2012-12-28 13:45:03 UTC
Romvex wrote:
Or, you know, you could just fly subcaps and actually enjoy the game.


Spoken like a man who's never been in a proper cap brawl.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Chribba
Otherworld Enterprises
Otherworld Empire
#14 - 2012-12-28 13:59:09 UTC
Romvex wrote:
Chribba wrote:
Wulfy Johnson wrote:
yeah, the idea is there.. but i can continue to point to SC vs Titan..

Of which both do share a logistics role with one more to a defensive side and the other offensive.

Titan can bridge/dd, pound with XL, SC can use triage to provide support as well as use fighters for its offensive (both afaik can carry clones or did those get removed from sc?)

/c

SCs can only carry fighters and bombers and unfortunately can't use triage Cry

Oh they nerfed triage too, ok well then their role is... a bit more... confusing lol

★★★ Secure 3rd party service ★★★

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Twitter @ChribbaVeldspar

Ammzi
Dreddit
Test Alliance Please Ignore
#15 - 2012-12-28 14:54:37 UTC
Wulfy, since I am the alliance capital fc/organizer/insert-stuff-here I'd suggest you train for a carrier as we'll probably be using those more than dreads in the midterm future.
Trust me Big smile
Wulfy Johnson
NorCorp Security
#16 - 2012-12-28 15:01:49 UTC
Grath Telkin wrote:
What you fail to realize is that he gateway for one is fairly short after you've opened up the other. Whats that mean? Basically once you've trained carrier, you're fairly near dread capable, or vice versa.

If you wanted advice, I would say go for the carrier first.


I didnt fail to realize the difference in ships and roles. hehe, aint the dread a logistic ship when the purpose of the ship is to remove structures for new ones to be put up?

Ammzi wrote:
Wulfy, since I am the alliance capital fc/organizer/insert-stuff-here I'd suggest you train for a carrier as we'll probably be using those more than dreads in the midterm future.
Trust me Big smile


Yeah, there pretty much aint any other choiceLol Well, theres the rorq.. think you can squeeze a couple of ships into it after gimping it a bit.. but then again its quicker to train..
Aziesta
Serenity Labs
#17 - 2012-12-28 15:11:26 UTC
Chribba wrote:
Romvex wrote:
SCs can only carry fighters and bombers and unfortunately can't use triage Cry

Oh they nerfed triage too, ok well then their role is... a bit more... confusing lol

Carrier : logistics, good place to store extra dictors.
Dread : Poor man's structure-bashing, hotdrops where you don't outnumber 2:1, killing other capitals
SC : Durable (but not huge) remote-rep, excellent at killing capitals, structure-bashing in safe areas.
Titan : mobile jump bridge, drive-bys, killing other supers. And, depending who you ask, smartbombing gates.
Citrute
The High and Mighty
Carebear Abortion Clinic
#18 - 2012-12-28 15:30:40 UTC
Wulfy Johnson wrote:
train up multiple accounts..



qft


Surprised no one has mentioned pre-fuel bay dreads.
Malcanis
Vanishing Point.
The Initiative.
#19 - 2012-12-28 15:35:09 UTC
Wulfy Johnson wrote:
Well i tried searcing for some answers, but nothing useful came up.. Im considering trainig some capital skill to ease up my deployment capabilitys, but was stunned with the no option toward what to train.

So the question id like to rise is why dreads dont have maintenance bays and storage capasity?

Both classes has pretty much the same mass and size. and due to the vast training time into both classes, i feel that should be an option.

Anyone care to shed some light into this?


I very strongly recommend you skill for a carrier before a dread. You will use a carrier twenty times more often than a dread.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Romvex
TURN LEFT
HYDRA RELOADED
#20 - 2012-12-28 15:51:24 UTC
I digress from my previous post. I would train a carrier and good triage and remote rep skills. a triage archon or chimera can be a huge force multiplier for a gang. Right now the archon is by far the best carrier for triage, the thanatos is good for anoms and lvl 5 missions, the chimera is really the only option for shield triage although it has capacitor issues, while the nidhoggur is a terribad hunk of trash. dreadnoughts really need to be rethought as a whole
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