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Microjump drives and their Disruption

First post First post
Author
War Kitten
Panda McLegion
#21 - 2012-12-28 13:09:43 UTC
Juan Andalusian wrote:
Wts Micro Paragraph Generator I


Winning!

MJD sounds like it is working as intended. I need to go play with these...

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Santo Trafficante
Kira Inc.
#22 - 2012-12-28 13:39:35 UTC
Daniel Whateley wrote:
So today i went out to pvp, came across a tempest, had a buddy in system in a moa, i was in my deimos, this guy in the tempest is sitting 60km off gate in the bubbles, well i go over and tackle him with a disruptor, shred his shields, everthings going okay, he starts neuting me, and then managed to web and scram me, keeping my guns online and disruptor with my small nos, my friend comes in with his moa and scrams him, he switches to my friend, eventually he goes pop, and then i'm cheering to myself going he's almost down, he has 10% STRUCTURE left, and then initiates his microjump drive... now i wouldn't normally complain about this such a good fight, but why does a scram work to disrupt them....... and a normal disruptor doesn't, they're not a microwarp drive, why did CCP decide that they would make such an Over-Powered device for battleships for them to escape so quickly, you cant even clear 100km distance with a dramiel before their battleship is able to warp out, i think theres a bit of balancing that needs to take place with microjump drives, perhaps a longer start up timer ? instead of the 12 seconds it is, or maybe make disruptors turn it off aswell as bubbles, you can bubble or even focus disrupt a capital ship but you cant stop a battleship from getting away unless you have 1 type of module ? thats kind of hilariously dumb.


yo dumb homie... get real
Ranger 1
Ranger Corp
Vae. Victis.
#23 - 2012-12-28 14:54:21 UTC
To mare wrote:
i think that giving to the most heavy subcapital ship a tool to run away to make them useful its like going against their nature.
if they really needed a boost i i would have preferred something to make them more deadly in combat rather than better at running away.

The ability to control position, or reposition, on a slow but powerful ship has always been a critical element in actually bringing their firepower to bear.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Toku Jiang
Jiang Laboratories and Discovery
#24 - 2012-12-28 14:54:53 UTC
It appears this mod is working as intended and looks like it made the battleship a viable bait ship Twisted
Ammzi
Dreddit
Test Alliance Please Ignore
#25 - 2012-12-28 14:59:17 UTC
HHahahahahahhahahahaahahhahahahahhahahahaha

Holy ****, try to be more butthurt about it.
That's the difference between a disruptor and a scrambler. Less/more range, more disruption power/less disruption power.
If you want an I-WIN button go play something else.
De'Veldrin
Republic University
Minmatar Republic
#26 - 2012-12-28 15:03:52 UTC
Chribba wrote:
I love the MJD, would like one for smaller and bigger ships as well. The neat thing is that even if you jump, if you have range skills you will still keep the lock, both as the jumper and the leftover pilot. Sneak attacks!

/c


Target from 100k to make them think you're long range fit then MJD ontop of them and **** face with blasters.

What's this - strategy? In MY EVE?!? This will not stand!

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

De'Veldrin
Republic University
Minmatar Republic
#27 - 2012-12-28 15:05:38 UTC
To mare wrote:
i think that giving to the most heavy subcapital ship a tool to run away to make them useful its like going against their nature.
if they really needed a boost i i would have preferred something to make them more deadly in combat rather than better at running away.


You realize this does make them more deadly in combat right?

"Oh, you're way too close to my sniping Rokh"
zzzzzzip
"problem solved, pew pew pew"

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

YoYo NickyYo
Doomheim
#28 - 2012-12-28 17:21:51 UTC
I call shenanigans! A Deimos with rails could not even get thru a Pest's shields before running out of ammo!


I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

masternerdguy
Doomheim
#29 - 2012-12-28 17:23:19 UTC
I've yet to even see someone use a MJD. I'm surprised, I assumed we'd see more battleships in lo sec since they were introduced.

Things are only impossible until they are not.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#30 - 2012-12-28 17:26:44 UTC
The intention with introducing micro jump drives was to give battleships a different means to keep themselves at range from things. But yeah you're going to see people use it as a means to escape, that much was apparent from even before the module was actually introduced.
Zagdul
Federal Navy Academy
Gallente Federation
#31 - 2012-12-28 18:15:09 UTC
Vimsy Vortis wrote:
The intention with introducing micro jump drives was to give battleships a different means to keep themselves at range from things. But yeah you're going to see people use it as a means to escape, that much was apparent from even before the module was actually introduced.



There's multiple 'intentions' behind the MJD and the least effective is to keep things at range.

Dual Pane idea: Click!

CCP Please Implement

Atticus Lowa
Lowa Corp Industries and Security
#32 - 2012-12-28 18:28:38 UTC
just imagine if they extended the MJD for lower ship classes...
Be happy they are just for battleships right now.
Pewty McPew
EVE Corporation 2357451
#33 - 2012-12-28 19:49:35 UTC
Anything that makes fail pirates has my seal of approval. Oh the whining, the tears, it's awesome.

To use the most overused phrase in EVE "Adapt or die"
Nicolo da'Vicenza
Viziam
Amarr Empire
#34 - 2012-12-28 19:55:00 UTC
To mare wrote:
i think that giving to the most heavy subcapital ship a tool to run away to make them useful its like going against their nature.
if they really needed a boost i i would have preferred something to make them more deadly in combat rather than better at running away.

i dunno, we've had capital ships for a while now
Wyrm Drake
Caldari Provisions
Caldari State
#35 - 2012-12-28 22:39:09 UTC
I think a good idea would be that if the structure of your ship is damaged there is a chance that you will rip your BS apart if you jump
Shinzhi Xadi
Doomheim
#36 - 2012-12-28 22:52:20 UTC
Wyrm Drake wrote:
I think a good idea would be that if the structure of your ship is damaged there is a chance that you will rip your BS apart if you jump


Now this is a cool idea! Remember the end of the new battlestar galactica series, where they used the jump drive too many times while damaged, and broke the ships hull superstructure.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#37 - 2012-12-28 23:03:45 UTC
To mare wrote:
i think that giving to the most heavy subcapital ship a tool to run away to make them useful its like going against their nature.
if they really needed a boost i i would have preferred something to make them more deadly in combat rather than better at running away.



Yep, those should be able to hit the 3k dps T2 fitted, double of Talos, more speed and slots. Me wants and gives the MDJ away erryday.

removed inappropriate ASCII art signature - CCP Eterne

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#38 - 2012-12-29 16:32:13 UTC  |  Edited by: Dark Drifter
Quote:
or maybe make disruptors turn it off as well as bubbles, you can bubble or even focus disrupt a capital ship but you cant stop a battleship from getting away unless you have 1 type of module ? that's kind of hilariously dumb.


i suggest that you read up on the MJD lore my friend.

-focused points disrupt the target ships ability to remotely connect to a cyno beacon thus stopping the jump
-bubbles do practically the same thing but with area of effect.
-disrupters can stop standard jump drives from communicating with cyno beacons (supa -caps have inbuilt bypasses to combat this thus they can jump while disrupted/scramed)
-scramblers shut off the link between the jump drive relay and the engins (thus pointing and disabling MJD / MWD)

the micro jump drive dose not use a beacon. instead it uses sleeper derived navigation teck that locks on to a destination 100km directly in front of ships-head and overloads its engines (with the mod fitted) thus taring a micro WH stable enough to pull the ship through. there is no where in the process for a standard disrupter to block the signal.
AstraPardus
Earthside Mixlabs
#39 - 2012-12-29 16:38:53 UTC
MJD = Working As Intended
Every time I post is Pardy time! :3
Tul Breetai
Impromptu Asset Requisition
#40 - 2012-12-29 16:42:47 UTC  |  Edited by: Tul Breetai
Daniel Whateley wrote:
but why does a scram work to disrupt them....... and a normal disruptor doesn't, they're not a microwarp drive



Why does a scram work to disrupt a micro, but a normal disruptor doesn't? They're not an afterburner.

Are you just trying to be ironic?

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.