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Microjump drives and their Disruption

First post First post
Author
Daniel Whateley
#1 - 2012-12-28 08:56:25 UTC  |  Edited by: Daniel Whateley
So today i went out to pvp, came across a tempest, had a buddy in system in a moa, i was in my deimos, this guy in the tempest is sitting 60km off gate in the bubbles, well i go over and tackle him with a disruptor, shred his shields, everthings going okay, he starts neuting me, and then managed to web and scram me, keeping my guns online and disruptor with my small nos, my friend comes in with his moa and scrams him, he switches to my friend, eventually he goes pop, and then i'm cheering to myself going he's almost down, he has 10% STRUCTURE left, and then initiates his microjump drive... now i wouldn't normally complain about this such a good fight, but why does a scram work to disrupt them....... and a normal disruptor doesn't, they're not a microwarp drive, why did CCP decide that they would make such an Over-Powered device for battleships for them to escape so quickly, you cant even clear 100km distance with a dramiel before their battleship is able to warp out, i think theres a bit of balancing that needs to take place with microjump drives, perhaps a longer start up timer ? instead of the 12 seconds it is, or maybe make disruptors turn it off aswell as bubbles, you can bubble or even focus disrupt a capital ship but you cant stop a battleship from getting away unless you have 1 type of module ? thats kind of hilariously dumb.
Juan Andalusian
Shocky Industries Ltd.
Goonswarm Federation
#2 - 2012-12-28 09:01:02 UTC
Wts Micro Paragraph Generator I
Eugene Kerner
TunDraGon
Goonswarm Federation
#3 - 2012-12-28 09:04:12 UTC
You are just doing it wrong.
/thread

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Altrue
Exploration Frontier inc
Tactical-Retreat
#4 - 2012-12-28 09:04:35 UTC  |  Edited by: Altrue
The MJD is now something that you have to consider when in the objective to kill a batlteship.

I know it makes them harder to be caught, but it adds new possibilities and for that I'm thankfull to CCP :) Also, some Battleships were too close to their Tier 3 Battlecruiser counterpart, and thus had to have something 'more'. (After all, you're flying the heaviest size of sub-cap ship, it desserves a bit of challenge isn't it ?)

I'm just sad of it's use not allowed for sniping T3 BCs.

MJD will remain almost non-used in many situation, and this will make them a very good element of surprise for some cases. As a tiny-sized gang fleet commander I think : More strategy, more moaaar !


My two isks.

Edit : If you let a battleship with 10% hull escape despite the 8-12 sec scool up charge, you might consider that you deserved it :D

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James Amril-Kesh
Viziam
Amarr Empire
#5 - 2012-12-28 09:08:00 UTC
Battleships were kind of underpowered, and in cases where they weren't adding a MJD won't make them overpowered anyway.
It's a good module.

Enjoying the rain today? ;)

Syn Fatelyng
Redanni
#6 - 2012-12-28 09:13:39 UTC  |  Edited by: Syn Fatelyng
Daniel Whateley wrote:
Stuff
So, you want to take a module that gives more tactical opportunities by nerfing it to not work under scramblers, disruptors, and bubbles. More or less every major pvp scenario imaginable in EVE.

That 12 second spool-up time and 2 minute cooldown is certainly overpowered.
Scrindle Kavees
Ministry of War
Amarr Empire
#7 - 2012-12-28 09:16:39 UTC
Why did you have a disruptor on a Deimos instead of a scram?

OH MY GOD. Were you using rails on a Deimos? :(
Seranova Farreach
Biomass Negative
#8 - 2012-12-28 09:20:22 UTC
Daniel Whateley wrote:
So today i went out to pvp, came across a tempest, had a buddy in system in a moa, i was in my deimos, this guy in the tempest is sitting 60km off gate in the bubbles, well i go over and tackle him with a disruptor, shred his shields, everthings going okay, he starts neuting me, and then managed to web and scram me, keeping my guns online and disruptor with my small nos, my friend comes in with his moa and scrams him, he switches to my friend, eventually he goes pop, and then i'm cheering to myself going he's almost down, he has 10% STRUCTURE left, and then initiates his microjump drive... now i wouldn't normally complain about this such a good fight, but why does a scram work to disrupt them....... and a normal disruptor doesn't, they're not a microwarp drive, why did CCP decide that they would make such an Over-Powered device for battleships for them to escape so quickly, you cant even clear 100km distance with a dramiel before their battleship is able to warp out, i think theres a bit of balancing that needs to take place with microjump drives, perhaps a longer start up timer ? instead of the 12 seconds it is, or maybe make disruptors turn it off aswell as bubbles, you can bubble or even focus disrupt a capital ship but you cant stop a battleship from getting away unless you have 1 type of module ? thats kind of hilariously dumb.



they workd on the same principal of MWDs so you NEED a scram for them.

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CaiIyn Dove
DMoney Corp
Fraternity.
#9 - 2012-12-28 09:20:23 UTC
You don't trust a warp disruptor on vagabond, now just plus battleships.
Seranova Farreach
Biomass Negative
#10 - 2012-12-28 09:21:28 UTC
Juan Andalusian wrote:
Wts Micro Paragraph Generator I

i laughed.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Marlona Sky
State War Academy
Caldari State
#11 - 2012-12-28 09:22:49 UTC
So a Tempest barely escapes from you and your buddy, you are declaring it over powered?! I think you need a larger sample base to make that kind of declaration. One encounter just seems a bit lacking on the data.
Tippia
Sunshine and Lollipops
#12 - 2012-12-28 09:34:41 UTC
Scrindle Kavees wrote:
Why did you have a disruptor on a Deimos instead of a scram?

OH MY GOD. Were you using rails on a Deimos? :(

Nah. It was probably a Vamos — scrams don't really reach the 20–25km you want to be at in one of those.
Vilnius Zar
SDC Multi Ten
#13 - 2012-12-28 10:41:42 UTC
Tippia wrote:
Scrindle Kavees wrote:
Why did you have a disruptor on a Deimos instead of a scram?

OH MY GOD. Were you using rails on a Deimos? :(

Nah. It was probably a Vamos — scrams don't really reach the 20–25km you want to be at in one of those.


Actually, shield kiting Deimos is quite good.
I Love Boobies
All Hail Boobies
#14 - 2012-12-28 10:46:09 UTC
I love my Large Micro Jump Drive. It's a fine module.
Chribba
Otherworld Enterprises
Otherworld Empire
#15 - 2012-12-28 10:47:27 UTC
I love the MJD, would like one for smaller and bigger ships as well. The neat thing is that even if you jump, if you have range skills you will still keep the lock, both as the jumper and the leftover pilot. Sneak attacks!

/c

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Grath Telkin
Amok.
Goonswarm Federation
#16 - 2012-12-28 10:50:07 UTC
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I Love Boobies
All Hail Boobies
#17 - 2012-12-28 10:51:02 UTC
Chribba wrote:
I love the MJD, would like one for smaller and bigger ships as well. The neat thing is that even if you jump, if you have range skills you will still keep the lock, both as the jumper and the leftover pilot. Sneak attacks!

/c



I do like that you retain lock after jumping. Was a neat feature I showed my corp mate when we were messing around, mwa ha ha ha! Pirate
Herzog Wolfhammer
Sigma Special Tactics Group
#18 - 2012-12-28 10:55:47 UTC
Oh crap I just realized I don't know the difference between a scram and an disruptor.

I would just use a large nuet on them and run away in with 100MN AB in my Cyclone.

(oh the power grid! what torture)

Bring back DEEEEP Space!

To mare
Advanced Technology
#19 - 2012-12-28 12:46:49 UTC
i think that giving to the most heavy subcapital ship a tool to run away to make them useful its like going against their nature.
if they really needed a boost i i would have preferred something to make them more deadly in combat rather than better at running away.
Pewty McPew
EVE Corporation 2357451
#20 - 2012-12-28 13:01:37 UTC
Daniel Whateley wrote:
So today i went out to pvp, came across a tempest, had a buddy in system in a moa, i was in my deimos, this guy in the tempest is sitting 60km off gate in the bubbles, well i go over and tackle him with a disruptor, shred his shields, everthings going okay, he starts neuting me, and then managed to web and scram me, keeping my guns online and disruptor with my small nos, my friend comes in with his moa and scrams him, he switches to my friend, eventually he goes pop, and then i'm cheering to myself going he's almost down, he has 10% STRUCTURE left, and then initiates his microjump drive... now i wouldn't normally complain about this such a good fight, but why does a scram work to disrupt them....... and a normal disruptor doesn't, they're not a microwarp drive, why did CCP decide that they would make such an Over-Powered device for battleships for them to escape so quickly, you cant even clear 100km distance with a dramiel before their battleship is able to warp out, i think theres a bit of balancing that needs to take place with microjump drives, perhaps a longer start up timer ? instead of the 12 seconds it is, or maybe make disruptors turn it off aswell as bubbles, you can bubble or even focus disrupt a capital ship but you cant stop a battleship from getting away unless you have 1 type of module ? thats kind of hilariously dumb.


haha, the pirate fail tears are so delicious
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