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Skill Discussions

 
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Where to go from here?

First post
Author
LordBismarck
Reniassance Industries
Tectora
#1 - 2012-12-20 17:02:50 UTC
Hey guys I have a couple of quick questions, I’m currently training my alt Lordbismarck up to sell him, I don’t actually use this character for mining/industry , I’ve been strictly training him to sell. Bismarck is strictly an Industry/Mining character, I honestly don’t know where to go from here, I’ve never trained up an industry toon before. I figured that I would have sold ages ago. I included a link to his eve board page, for the time being, I just want to continue training him in mining/industry along with any additional skills I might need. I’m open to any suggestions you guys may have, I would simply like to train as much as I can so I can get the best price when I turn around to sell him. Lordbismarck is training Mining Director to 5, which will be done in 11 days, I’m definitely willing to change skills if I need to. I plan on having this character for another 10-12 months at most, I’m hoping I can make a schedule of sorts for training that way he’ll be ready to rock once I’m ready to sell him! I would really appreciate any input or advice you guys may have.

Lordbismarck Eve Board
Rain6637
GoonWaffe
Goonswarm Federation
#2 - 2012-12-21 09:03:48 UTC
Disposable Drunkard
Doomheim
#3 - 2012-12-24 10:04:10 UTC
Also, get into a decent corp.
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#4 - 2012-12-25 00:50:59 UTC
Not really the expert on industrial characters, but I'd possibly consider training offensive drones. Some miners like the compliment of Hammerheads and/or Hobs for some rat protection :) Also, may consider Targeting to 5? Definitely should get Propulsion Jamming trained for the lucrative Skiff pilot Twisted

ISD Cyberdyne

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

h2opolono7
Company of United X-tremes
#5 - 2012-12-27 20:33:30 UTC  |  Edited by: h2opolono7
there are a couple of options for you.
Here I give you


T2 manufacturing:
BS construcion IV (Black Ops / Marauder)
Cruiser constr V (HIC / Command Ships)
Frig constr V (AF / Interdictor)
the ... engineering, ... sience and racial encryption skills to II (like mechanical engineering / rocket sience)


T2 invention:
the, engineering, sience and encryption skills to IV or V as these skills increse the chance.
adv lab operation IV or V


RnD agents:
reserch project management IV or V
the research field to IV or V (like mechanical engineering)
social skills for higher datacore gains


T3 production:
Jury rigging V
cruiser constr V
the needed, engineering, sience and encryption skills to IV or V
the subsystem skills


For hauling:
Evasive Maneuvering V
JFC V


other
Supply chain management II-IV (remote manufacturing start)
scientific networking II-IV (remote invention/copy/research start)
Drone interfacing IV-V (20% drone mining amount / lvl)
Mining Frig
starbase def management III-V
Outpost constr I-V
Cybernatics V ( 4% less manufacturing time and other)
Salvaging, Hacking, Archeology V for the ORE indu you have trained.
Accounting + Broker Relations V