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A few solutions to balance FW properly.

Author
Mutnin
SQUIDS.
#1 - 2012-12-27 15:46:20 UTC  |  Edited by: Mutnin
TLDR, hit the second post for Solutions that I think would help fix FW.

The current tier system is not working any better than the last because it's exactly the same, things are just reversed. In the past the tier system made items 50% cheaper for the winning side and 50% more expensive for the losing side and there was a static LP pay out.

The new system the prices are static, but the winning side gets 50% times more ISK and the losing side gets 50% less isk or something along those lines. This is the same thing as the last system it's just that we woke up in bizarro world and are supposed to expect that would end the farming yet it's the same buying power as the last system. Of course the same turd by a different name doesn't change things.

Some might complain a bit but most are quiet an mum, because they are all farming ISK. There is little worry that FW is now mainly a PVE activity out side of fighting over strategically important locations. Sure we get more fights for systems like Raka or Enal, but where are the fights for out of the way systems like Uuna or Iges? The fact is 90% of the FW map is those out of the way systems that next to no one fights over, so they are free reign for farmers with lows filled with stabs or cloaks in the highs.

Added to this the tiericide of FW has made it so the losing Militia can no longer attract young blood to their side in order to make a come back. Instead of joining the Militia that has their favorite space ships or back story, it's pretty much just do you want to be poor or space rich. There is zero reason to join the losing side because the imbalance in ISK is so great and the prices can never get to the point it causes people to join the losing side. It just wont happen because the prices will just default to regular LP store prices. Meaning they will only go up so high but it will never go high enough to create a mass side switching of ISK farmers. (do we really want a Sov system dependent on ISK farmers anyway?)

Right now for example, it's dumb for Caldari to take back systems that are not strategically important, because it just gives away ISK to Gal & Minmatar farmers. Caldari is simply better off just to hold on to their important station systems unless they can somehow flip enough systems to bounce them to a tier 3. Other wise it's not worth taking the systems.

It's a flawed system that will never work. Added to this is revolves around PVE activity and has drastically reduced the variety of fights that are had in FW. There is little to no reason to undock a BC or a BS in FW these days out side of shooting a bunker or fighting some outside 3rd party.

Gone are the days when you needed to work to build strong fleets, step up your game and build a strong corp/allience, because now just a hand full of frigs can take a system to being vulnerable. The reason for this is the current plex system is mostly just novice, smalls & meds. Which there is little to no reason to undock anything bigger than a frig or destroyer to run.

I built my corp with the intention of stepping up our game to compete with Gal BC/BS & T3 fleets that we encountered and the tiercide of FW pretty much took that away before we ever reached that point.. It's no longer needed to build up strong gangs to compete in a fight, when you just need a handful of frigs and ISK farmers on your side.


continued...
Mutnin
SQUIDS.
#2 - 2012-12-27 15:47:37 UTC  |  Edited by: Mutnin
Now enough with the problems, lets get on with some actual solutions. This is my solution as someone that has been in FW since 2009, either on this toon or an alt I've also been in every Militia.

1) All plexes should go back to a static pay out we had with the 1st system with a lower pay out. The LP store should also remain static for the winning & losing side. This system was the right idea but the flaw was with-in the tiered LP store. By doing this you bring back a balance in the Sov War system that encourages both sides to fight and both sides can still attract people to fight for their side, with out winning being dependent on ISK farmers, but rather PVPers.

2) Tiered system.. Ok so you say you want the winning side to get something special? This is the purpose of the tiered system. Well that's fine, but put the tiered system in use with missions. The winning side that has the higher war zone control should simply get a higher payout from their missions not from plexes.

We aren't getting rid of the farmers as long as ISK is easy to get in FW and the easy ISK keeps guys in space ships and fighting. Yet the current system allows the Sov War to be won by farmers not by PVPers, so lets push the farmers away from the plexes and back to the missions. If you are going to force a Sov War system on FW it should be about PVP & not a PVE activity that is ruled by farmers.

3) Plexes and System Captures. I was looking through the killboards from a year ago and noticed something that sticks out like a sore thumb that I'd also noticed in space. BC's & BS are pretty much obsolete in FW at this point. Gone are the days of BC gangs with logistics and support fighting it out. It's pretty much just frigs & destroyers with a hand full of cruisers everywhere you look.

We need a progressively harder plex system that gets harder as systems get closer to being vulnerable. A system should start off with lots of novice & smalls, but as it gets closer to 50% we should start seeing more meds & large instead of novice & smalls. It should become harder to capture a system the closer it gets to being vulnerable.

This brings back variety to the space ship fights and requires a bit more effort & risk to capture a system than having a bunch of stabbed frigs winning the Sov War for this side or that.

4) Plex Tax.. Last but not least the LP donation of the Hubs always comes back to the few that are willing to donate while the farmers just leech off it. This has been a suggestion by many people and it's almost like beating a dead horse but running defensive plexes should automatically donate a small percentage toward upgrading that system's hub.

Perhaps also a offensive plex tax that randomly donates LP back to a random system that your Militia holds. You could potentially limit the upgrades to say level 4 and then require upgrades to V to be done by players if you like.


I just wanted to say by no means is this a end all solution, but IMO and from my experience in FW I think this would be the right direction to start. FW will always have problems much like anything else in EVE, so we need lots of minor adjustments over time and not just a few here you go big changes.. now go away.
Cal Stantson
17eme Chasseurs a Cheval
#3 - 2012-12-27 16:49:19 UTC  |  Edited by: Cal Stantson
FW isn't unbalanced. You're just butthurt because you're losing.
Rengerel en Distel
#4 - 2012-12-27 17:16:50 UTC
I agree mostly with 1 and 2.
The first #3 i think could be done just by making the ship that captures of the correct size for the plex. A t1 frig can capture a novice, but can't capture a small or up. A t2 frig can capture a small, but not a large, etc. That would atleast make the farmers have to commit larger ships for the LP. Add in the reverse timer when a plex is abandoned before capture, and you can atleast patrol and force farmers out.
The second #3 i think is also a good idea if they could figure out an offensive plex system.

With the increase in shiptoasting, the Report timer needs to be shortened.

Mutnin
SQUIDS.
#5 - 2012-12-27 17:18:28 UTC  |  Edited by: Mutnin
Cal Stantson wrote:
FW isn't unbalanced. You're just butthurt because you're losing.


If you notice most of my suggestions are to remove ISK farmers and does little to change any aspects revolving around PVP except bring more variety to it. It's balance by removing the ISK farmers from the Sov War which will leave only PVP.

I guess you are against it as long as the farmers favor your side which is very short sighted. In the past the rivers of tears flowed strong from the Gals when the farmers were on our side. One would think you would remember the days of Stabbed Merlins farming away with nothing you could do to stop them from taking your systems.

The problem with the tier system is and always has been the ISK farmers. Remove the ISK farmers and then we get a Sov war system that is worth fighting over and revolves around PVP.
Mutnin
SQUIDS.
#6 - 2012-12-27 17:26:57 UTC  |  Edited by: Mutnin
Rengerel en Distel wrote:
I agree mostly with 1 and 2.
The first #3 i think could be done just by making the ship that captures of the correct size for the plex. A t1 frig can capture a novice, but can't capture a small or up. A t2 frig can capture a small, but not a large, etc. That would atleast make the farmers have to commit larger ships for the LP. Add in the reverse timer when a plex is abandoned before capture, and you can atleast patrol and force farmers out.
The second #3 i think is also a good idea if they could figure out an offensive plex system.


Ahh I didn't realize I had two number three's. I changed the second one, to it's proper number four. Big smile

As for the first number 3 dealing with plex sizes. I did think about limiting the plex by ship size required for completion but I think that would likely take away some of the tactics involved, so I'm not sure I'd like to see it go that direction. Allowing the use of smaller ships to complete larger plexes will still allow Guerrilla warfare by the under dogs, but at least it would require a small gang of them to take the plex rather than just a single frig.

It's still a double edged sword though, which would likely need fine tuning to get it right.

edit.. I forgot to mention that I've always had a mixed support for the neutral timer countdown idea. I do agree that it would help curb the farmers, but it also takes away the need for someone to defend the plex.

If my job is to defend a few systems, then if all I have to do is run off the guys whom are trying to capture the plexs having it return to zero on it's own gives me a greater advantage in defending a larger area than attacking it. I'm not 100% sure that I like it but I wouldn't be apposed of seeing it tested in the live environment, to see how it plays out.
Vordak Kallager
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#7 - 2012-12-27 18:20:22 UTC
All great ideas, +1.

Sa souvraya niende misain ye.

Cal Stantson
17eme Chasseurs a Cheval
#8 - 2012-12-27 18:37:15 UTC
Mutnin wrote:
Cal Stantson wrote:
FW isn't unbalanced. You're just butthurt because you're losing.


If you notice most of my suggestions are to remove ISK farmers and does little to change any aspects revolving around PVP except bring more variety to it. It's balance by removing the ISK farmers from the Sov War which will leave only PVP.

I guess you are against it as long as the farmers favor your side which is very short sighted. In the past the rivers of tears flowed strong from the Gals when the farmers were on our side. One would think you would remember the days of Stabbed Merlins farming away with nothing you could do to stop them from taking your systems.

The problem with the tier system is and always has been the ISK farmers. Remove the ISK farmers and then we get a Sov war system that is worth fighting over and revolves around PVP.



Except your suggestions don't remove ISK farmers at all. You still have all the farming (some of it now in missions instead of plexes), but now the upgrade level of systems are determined by farmers as well. You've nerfed one of the most important ways that the organised part of the militia was deciding what happened.

In fact none of your suggestions actually solve the problems you've identified. All you're doing is reshuffling things a little bit in the hope that it helps your militia.
Mutnin
SQUIDS.
#9 - 2012-12-27 19:14:07 UTC  |  Edited by: Mutnin
Cal Stantson wrote:
Mutnin wrote:
Cal Stantson wrote:
FW isn't unbalanced. You're just butthurt because you're losing.


If you notice most of my suggestions are to remove ISK farmers and does little to change any aspects revolving around PVP except bring more variety to it. It's balance by removing the ISK farmers from the Sov War which will leave only PVP.

I guess you are against it as long as the farmers favor your side which is very short sighted. In the past the rivers of tears flowed strong from the Gals when the farmers were on our side. One would think you would remember the days of Stabbed Merlins farming away with nothing you could do to stop them from taking your systems.

The problem with the tier system is and always has been the ISK farmers. Remove the ISK farmers and then we get a Sov war system that is worth fighting over and revolves around PVP.



Except your suggestions don't remove ISK farmers at all. You still have all the farming (some of it now in missions instead of plexes), but now the upgrade level of systems are determined by farmers as well. You've nerfed one of the most important ways that the organised part of the militia was deciding what happened.

In fact none of your suggestions actually solve the problems you've identified. All you're doing is reshuffling things a little bit in the hope that it helps your militia.


By lowering the LP pay out for plexing and instead only giving the increased amount for missions, it pushes the farmers toward missions and out of the Sov War. Sure there might be some that farm the smaller amounts provided by plexing but the bulk would gravitate toward the missions which would not affect the Sov War.

Added to this I also mentioned that after hitting 50% contested you would start seeing more Med & Large Plexes. This is also a pretty effective deterrent to keep farmers at bay in the area of Sov War. No longer could they farm systems past 50% with month old frig toons. Therefore lessening their effect on the war zone.

Sure some higher skilled farmer could jump in a cloaky T3 and farm meds & larges, but that would be counter productive if he could instead just farm the missions with the same ship and make more.

I really think you just want to argue and attack the messenger, or you simply didn't read or don't understand what I'm suggestioning. It's ok if you want to disagree with what I've said, but don't try to bash what I've said simply because you want to attack the messenger. What I've listed would go a very long way in keeping the farming at bay in re-guard to the Sov War aspect of FW.

We have always had farming, in FW every since it became a viable ISK source. That will never change so long as there is ISK to be made and the rewards out weigh the risk. You can try to dam a river but eventually it will over run the dam, if the water is given no where to go. You must divert and give the water a place to go if you expect the dam to work.

This is what my suggestions do. They place a dam in the middle of a river and divert the water into a acceptable location. Water always takes the patch of least resistance.
masternerdguy
Doomheim
#10 - 2012-12-27 19:15:26 UTC
Hey look the people losing are crying about imbalance.

Things are only impossible until they are not.

Mutnin
SQUIDS.
#11 - 2012-12-27 19:17:04 UTC
masternerdguy wrote:
Hey look the people losing are crying about imbalance.


Hey look another troll that has nothing to do with FW and wants to be relevant to FW for some unknown reason.
masternerdguy
Doomheim
#12 - 2012-12-27 19:20:00 UTC
Mutnin wrote:
masternerdguy wrote:
Hey look the people losing are crying about imbalance.


Hey look another troll that has nothing to do with FW and wants to be relevant to FW for some unknown reason.


This is the "Warfare and Tactics" forum. It is the PVP forum.

It isn't just about FW.

Things are only impossible until they are not.

Mutnin
SQUIDS.
#13 - 2012-12-27 19:23:22 UTC  |  Edited by: Mutnin
masternerdguy wrote:
Mutnin wrote:
masternerdguy wrote:
Hey look the people losing are crying about imbalance.


Hey look another troll that has nothing to do with FW and wants to be relevant to FW for some unknown reason.


This is the "Warfare and Tactics" forum. It is the PVP forum.

It isn't just about FW.


But this topic is about FW, now don't you feel relevant. Roll
masternerdguy
Doomheim
#14 - 2012-12-27 19:24:15 UTC
Mutnin wrote:
masternerdguy wrote:
Mutnin wrote:
masternerdguy wrote:
Hey look the people losing are crying about imbalance.


Hey look another troll that has nothing to do with FW and wants to be relevant to FW for some unknown reason.


This is the "Warfare and Tactics" forum. It is the PVP forum.

It isn't just about FW.


But this topic is about FW, now don't you feel relevant. Roll


I was doing FW back when RapidTaco was still an FC. I got in FW at the damn Empyrean Age expansion.

The problem the caldari have is they have no commitment. The gallente have commitment, be more like gallente.

Things are only impossible until they are not.

Pinaculus
Aliastra
Gallente Federation
#15 - 2012-12-27 19:33:18 UTC
This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing?

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

masternerdguy
Doomheim
#16 - 2012-12-27 19:45:06 UTC
Pinaculus wrote:
This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing?


You know how small alliances who are crap like to talk about how the sov war is unfair because they don't want to participate in sov mechanics? You've seen them talk about how they "just want to pvp" and how the enemy has no life and all that?

Basically the caldari are mad because they are losing, but they are losing because they refuse to fight the sov war (plexes / flipping) and just do lolroams. The gallente fight both the sov war and the lolroam war.

Things are only impossible until they are not.

Mutnin
SQUIDS.
#17 - 2012-12-27 19:45:34 UTC
Pinaculus wrote:
This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing?


Because the farmers all gravitate to the side which gives them the most ISK per hour. This means guys on the losing side can't make a comeback due to anything they gain will be taken away by farmers. When you are dealing with hundreds of farmers that are around all hours of the day you simply can not stop them from taking the plexes, specially when the reward to the farmer is 150% more than the reward to the guy defending.

It's like Custard's last stand against the Indians or the British against the Zulus. The overwhelming numbers take their toll.
Mutnin
SQUIDS.
#18 - 2012-12-27 19:47:54 UTC  |  Edited by: Mutnin
masternerdguy wrote:
Pinaculus wrote:
This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing?


You know how small alliances who are crap like to talk about how the sov war is unfair because they don't want to participate in sov mechanics? You've seen them talk about how they "just want to pvp" and how the enemy has no life and all that?

Basically the caldari are mad because they are losing, but they are losing because they refuse to fight the sov war (plexes / flipping) and just do lolroams. The gallente fight both the sov war and the lolroam war.



Masternerdguy.. this is a FW topic offering solutions to a problem.. Perhaps if we started a topic about people whom lose Navy Ravens in Prism you might be relevant to the discussion. That is unless you have a solution rather than just being a useless troll.

Besides that Caldari had 9,900 victory points yesterday vs Gals 11.22k Caldari is trying we are just out numbered and under gunned. mainly due to the farmer advantage. The very same farmer advantage that Caldari once enjoyed and left the Gals powerless.

Once again it's not lack of will to fight it's trying to counter the damage that is done by ISK farmers, which both sides have suffered from.
masternerdguy
Doomheim
#19 - 2012-12-27 19:53:34 UTC
Mutnin wrote:
masternerdguy wrote:
Pinaculus wrote:
This isn't a troll post. It's a serious question. I'm new to Faction War, and just wondered.... Why are ISK farmers a bad thing? If all they do is flip systems of little strategic value for LP then why care? The only people bothered by lower tiers and lower payouts would be other ISK farmers. What am I missing?


You know how small alliances who are crap like to talk about how the sov war is unfair because they don't want to participate in sov mechanics? You've seen them talk about how they "just want to pvp" and how the enemy has no life and all that?

Basically the caldari are mad because they are losing, but they are losing because they refuse to fight the sov war (plexes / flipping) and just do lolroams. The gallente fight both the sov war and the lolroam war.



Masternerdguy.. this is a FW topic offering solutions to a problem.. Perhaps if we started a topic about people whom lose Navy Ravens in Prism you might be relevant to the discussion. That is unless you have a solution rather than just being a useless troll.


My solution is to just make FW a copy of sov war mechanics except with only 2 sides. You have to anchor TCUs and SBUs and you get LP for it.

Things are only impossible until they are not.

Bad Messenger
Rehabilitation Clinic
#20 - 2012-12-27 19:55:55 UTC
There is no point to try to fix FW anymore, CCP has done all they will done and thats it.

Better to look something else to do.
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