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Is this normal? (Manufacturing)

Author
Pitorro0
Blazing Sun Group
#1 - 2012-12-26 00:12:17 UTC
So I showed some interest for industry, bought myself an cruiser blueprint, looked up my nearest installation, and I get something like this:

http://i.imgur.com/Erbod.jpg?1

It's basically charging me almost twice the materials required to build the remaining 14 ships on the blueprint, the attributes for it are:
Material level : 50
Wastage : 0.2%
Copy: Yes
Productivity Level: 25

I found this among the lots of blueprint currently posted by contract and I was afraid this would be some sort of troll or intended design, my skill in production eff is at III right now but didn't think the extra mats would severely add up this much.

Reah Loth
Brave Newbies Inc.
Brave Collective
#2 - 2012-12-26 01:39:46 UTC
Not sure what you are unsure about, but here goes:

The extra materials should show up in the info for the bpc, and should not come as a surprise.

Extra materials are usually not affected by the blueprint ME.

If you bought the bpc before a patch that changed mineral cost of building cruisers then yes, it will require more minerals to build it now.

The aforementioned increase in buildcost was added as extra materials, and not added on to the previous cost. This was done to prevent people from building ships before patch then reprocessing them for more minerals post-patch (extra materials are not returned when you reprocess).

TL:DR yes its normal.
Illest Insurrectionist
Sparta.
#3 - 2012-12-26 02:27:21 UTC
No, but on meth it is.

Meth, not even once.



For frigs, cruisers barges and exhumers it is normal. Look for it on more stuff in the future.
Rengerel en Distel
#4 - 2012-12-26 04:55:37 UTC
"Extra Materials" are only separated out when you go to manufacture the item. On the BP itself, it lumps them altogether in the material amount. I would hope one day, they will have the technology to separate it out in the BP as well, so people can make informed decisions on ME/PE.

With the increase in shiptoasting, the Report timer needs to be shortened.

leoplusma
Delfus Inc.
#5 - 2012-12-27 12:20:05 UTC
Rengerel en Distel wrote:
"Extra Materials" are only separated out when you go to manufacture the item. On the BP itself, it lumps them altogether in the material amount. I would hope one day, they will have the technology to separate it out in the BP as well, so people can make informed decisions on ME/PE.


this.

and as i already said before in other threads, the 'extra material' mechanism
is just messing up industrialists brains.
there are STILL people manufacturing ships with more material than before yet
they keep selling them at the old prices. ofc this means loss to them and profit to
others. i am not moaning or anything coz i am playing with open eyes and not
as a robot.

but even in theory, those extra materials that cannot be reduced by ME research
are ruining* the whole structure of industrialism and trading - at least what we were
used to work with. which means, we have to forget the past and look at whats been
going on now. in other words, it is not surprising that MANY manufacturers who
had production lines in specific ships, now have stopped manufacturing and have
started trading in mass numbers, buying ships for later selling instead of manufacturing
new ones. so what do we have in the end?

manufacturers of new ships have become second hand retailers LOL

anyway, i dont like 'extra materials' AT ALL but I advice us all :
stop moaning, start adapting. :)
(after all if you are in this game for many years you know that nothing
stays the same for ever, except the need for adaptation in 'strategy')

kisses

leo

Bridgette d'Iberville
Better Killing Through Chemistry
#6 - 2012-12-27 16:13:47 UTC
Or... you can be a poor rookie going through the tutorials and get a mission featuring a bugged BPC. Did one of these shortly after Retribution to get a Venture and ran into this mission. I'd hate to be someone brand new to the game and run across this one. I'd burn the software with fire for disrespecting math so much...

Bugged Bantam BPC - Compare BPC Info on the left with Industry Quote on the right

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Sidrat Flush
School of Applied Knowledge
#7 - 2012-12-27 16:49:22 UTC
Bridgette d'Iberville wrote:
Or... you can be a poor rookie going through the tutorials and get a mission featuring a bugged BPC. Did one of these shortly after Retribution to get a Venture and ran into this mission. I'd hate to be someone brand new to the game and run across this one. I'd burn the software with fire for disrespecting math so much...

Bugged Bantam BPC - Compare BPC Info on the left with Industry Quote on the right


Your material quote is at 1.25 might be due to where you're building it.

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.

Bridgette d'Iberville
Better Killing Through Chemistry
#8 - 2012-12-27 16:56:01 UTC  |  Edited by: Bridgette d'Iberville
Sidrat Flush wrote:
Bridgette d'Iberville wrote:
Or... you can be a poor rookie going through the tutorials and get a mission featuring a bugged BPC. Did one of these shortly after Retribution to get a Venture and ran into this mission. I'd hate to be someone brand new to the game and run across this one. I'd burn the software with fire for disrespecting math so much...

Bugged Bantam BPC - Compare BPC Info on the left with Industry Quote on the right


Your material quote is at 1.25 might be due to where you're building it.


It was in a rookie Career Agent hub, I don't believe that was the problem.

It was two jumps out from the career agent system in hisec and I have positive faction standing and neutral corp standing with the owner of the station. The quote also says the station has a 1.0 material multiplier, so I don't think that should matter.

I notice the 1.25 multiplier says it is skill based (due to 0 Production Efficiency), but my understanding is that that was previously accounted for on the BPC in the You vs. Perfect calculation.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Sidrat Flush
School of Applied Knowledge
#9 - 2012-12-27 17:28:51 UTC
Production efficiency skill has a huge impact but I thought it would only reduce the amount of materials that were wasted in the first place. The extra materials (not raw) aren't effected by anything what so ever it would be nice if the raw and extra materials were listed separately on the blueprint information tab in game.

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.

Bridgette d'Iberville
Better Killing Through Chemistry
#10 - 2012-12-27 17:34:19 UTC
Sidrat Flush wrote:
Production efficiency skill has a huge impact but I thought it would only reduce the amount of materials that were wasted in the first place. The extra materials (not raw) aren't effected by anything what so ever it would be nice if the raw and extra materials were listed separately on the blueprint information tab in game.

Right. I'm just saying that pre-Retribution, I could pick up a BPC and know exactly how many materials I needed by looking at it (other than some manufacturing corner cases where the installation had a material multiplier other than 1). That doesn't seem to be the case anymore or this BPC is bugged (which is possible as it's a BPC issued through the tutorials rather than player created).

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2012-12-28 10:28:01 UTC
If you want accurate information on blueprints:

http://www.fuzzwork.co.uk/blueprints/

It's all based on the information in the Static Data Extract that CCP provide, and it's up to date with Retribution.

BPCs can't be bugged, unless they all are. They're /all/ the same. They don't have the figures stored on them, just a reference to the same central source.

What's the ME on that blueprint, and what's your Production Efficiency?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#12 - 2012-12-28 10:30:34 UTC
Sidrat Flush wrote:
Production efficiency skill has a huge impact but I thought it would only reduce the amount of materials that were wasted in the first place. The extra materials (not raw) aren't effected by anything what so ever it would be nice if the raw and extra materials were listed separately on the blueprint information tab in game.



Not actually true:

Extra materials are affected by your Production Efficiency waste if, and only if, they /also/ appear in the base materials.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Bridgette d'Iberville
Better Killing Through Chemistry
#13 - 2012-12-28 14:26:56 UTC
Steve Ronuken wrote:
BPCs can't be bugged, unless they all are. They're /all/ the same. They don't have the figures stored on them, just a reference to the same central source.

What's the ME on that blueprint, and what's your Production Efficiency?

As stated previously, Production Efficiency is 0. Not sure about the ME of the BPC, it is the BPC issued at the end of the Industrial Career Agent.

So let me make sure I understand you. You're saying that if I look at the Bill of Materials for a BPC, put together the materials the BPC says is required (based on the "You" numbers), and use a standard 1.0 multiplier assembly installation, I shouldn't be surprised when the quote indicates I need more materials than what the BPC says are required? Because that is what is happening.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2012-12-28 15:23:33 UTC  |  Edited by: Tau Cabalander
Bridgette d'Iberville wrote:
So let me make sure I understand you. You're saying that if I look at the Bill of Materials for a BPC, put together the materials the BPC says is required (based on the "You" numbers), and use a standard 1.0 multiplier assembly installation, I shouldn't be surprised when the quote indicates I need more materials than what the BPC says are required? Because that is what is happening.

I just looked at a random cruiser BPO that I have (Moa, ME 50 = 10% / (50 + 1) = 1.96078431372549019607843137255%)

Production Efficiency 5: Info matches quote
BPO: 8904
Quote: 8722 + 182 extra = 8904

Production Efficiency 3: Info and quote differ
BPO: "You" 9776, "Perfect" 8904
Quote: 9612 + 182 = 9794

Looks like quote is correct and BPO is wrong where Production Efficiency skill < 5 is concerned. Bug report incoming.
Bridgette d'Iberville
Better Killing Through Chemistry
#15 - 2012-12-28 15:35:51 UTC
Thanks Tau. I thought the image was pretty clear and I was going crazy. Glad to see I am not the only one.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#16 - 2012-12-28 16:25:31 UTC
All I was saying was that a specific BPC can't be 'bugged'.

Either they all are, or none are. Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2012-12-28 16:30:38 UTC  |  Edited by: Tau Cabalander
Bridgette d'Iberville wrote:
Thanks Tau. I thought the image was pretty clear and I was going crazy. Glad to see I am not the only one.

For what it is worth, the image I attached to my bug report.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#18 - 2013-01-24 22:21:43 UTC  |  Edited by: Surfin's PlunderBunny
*Edit*

Wrong thread again Cool

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Kusum Fawn
Perkone
Caldari State
#19 - 2013-01-25 06:46:41 UTC
Anyone else noticed that the missing materials column is also kinda wrong? it adds the materials and extra materials to both sides which carries the implication that you are missing 2x total minerals rather then just what ever amount you are.

and yeah the whole extra minerals thing bugs the hell out of me. wtf stupid mechanic.

shouldn't it be separated out to

Raw Materials - Missing
Isogen - 9612 - 9612

Extra Materials - Missing
Isogen - 182 - 182

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Sidrat Flush
School of Applied Knowledge
#20 - 2013-01-27 19:02:47 UTC
Use my Eve Industrial Organiser: Builder as it tells you exactly what you need and not just for one item at a time but multiple items at specific ME values and your own number of runs. This allows you to set up regular corp contracts to obtain the materials you need without buying too much or worse not enough.

Using the Mineral to Ore sheet in EIO:Refinery allows you to know which ore to buy and refine for that exact amount of minerals. Its an awesome sheet for perfect refiners.

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.

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