These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Is this the best they could do? C'mon folks help them out.

Author
Zol Interbottom
Blimp Requisition Services
#121 - 2012-12-27 04:55:30 UTC
Luanda Heartbreaker wrote:
finally we have got some ppl around can actually use their brain. gtfo with all whining noob. I'm actually in player corp and in 0.0, but the only reason cos its a lot easier to generate isk in 0.0. all who is whining about low risk high earning highsec just dont know what they are talking about. highsec actually becoming unplayable for casual players due to EXTREME LOW INCOME for all the **** they have to do there. When i dont have 0.0 acces, i just simply quit EVE and reactivate sub when i have it again. highsec actually have to be easier to earn. im not talking about higher income, but easier solutions that a simple casual f2p player can pay his plex and pvp-ships, and still have time to lose those pvp-ships. the main problem, and thats why most casual highsec player dont go to lowsec to die, cos they cant afford it. they dont have 10 alts to print isk, they have just one, and if you dont play 24/7, thats more of a job to grind ur plex than a game. (i know, pay for ur time in real cash... BS. i pay with my time)


you can make a few billion no problems in high sec if you have decent rep with the empires and trading skills

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#122 - 2012-12-27 04:59:20 UTC
Ares Desideratus wrote:
Tyberius Franklin wrote:
Ares Desideratus wrote:
Who's telling you how to play?

Everyone who says we need to get into a player corp or be excessively limited I'd guess.

I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation.

There was talk of "not having to be in any corporation at all" and I like that idea.

But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl

I'm not sure how you could conclude that there are no individuals who are trying to have mechanics put in place to exert strong influences on NPC corp life given some of the suggestions in this thread.

Nerfing the NPC corps by putting further limitations on them IS an attempt to coerce people to stop using them. Whether this coercion is beneficial or not is obviously up for debate but it is very much worth mentioning that the people advocating these solutions are doing so with the express intent of mandating a change in play for NPC corp occupants.

That said, with respect to your idea, this doesn't really do anything to solve the issues (which in my opinion are somewhat overstated) associated with NPC corps. Removing the corp and having people function as individuals in less social in nature than current NPC corps, which is one of the issues people have with them. If the channels remain then there is functionally no difference.

On the issue of wardec immunity, the only real advantage which only holds any sway in a fraction of the games total area of play and even then is many times ignored if the price is right, if the individual entities are dec'd I don't find it likely that we would see any increased combat. Just fewer people logging in (if you wanted to fight wardec'ers you likely weren't in NPC to begin with) or simply more corp membership cycling and 1 man corps to avoid wardecs, both of which tend to lead back deeper into antisocial behavior.
Ares Desideratus
Republic Military School
Minmatar Republic
#123 - 2012-12-27 05:01:49 UTC
Luanda Heartbreaker wrote:
Ares Desideratus wrote:
Tyberius Franklin wrote:
Ares Desideratus wrote:
Who's telling you how to play?

Everyone who says we need to get into a player corp or be excessively limited I'd guess.

I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation.

There was talk of "not having to be in any corporation at all" and I like that idea.

But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl



with that u still wanna say us how to play... the problem u dont even know what ur own words mean

You can play however you want. But maybe it doesn't make sense to be completely absolutely safe from other players in an MMO.
Alavaria Fera
GoonWaffe
#124 - 2012-12-27 05:02:17 UTC
Luanda Heartbreaker wrote:
Ares Desideratus wrote:
Tyberius Franklin wrote:
Ares Desideratus wrote:
Who's telling you how to play?

Everyone who says we need to get into a player corp or be excessively limited I'd guess.

I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation.

There was talk of "not having to be in any corporation at all" and I like that idea.

But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl

with that u still wanna say us how to play... the problem u dont even know what ur own words mean

The reliance on NPC and game mechanics for protection playstyle must never die.

Keep fighting, or rather keep CONCORD fighting for you.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Luanda Heartbreaker
#125 - 2012-12-27 09:23:27 UTC  |  Edited by: Luanda Heartbreaker
duplicate
Luanda Heartbreaker
#126 - 2012-12-27 09:26:03 UTC
Ares Desideratus wrote:
Luanda Heartbreaker wrote:

...
with that u still wanna say us how to play... the problem u dont even know what ur own words mean

You can play however you want. But maybe it doesn't make sense to be completely absolutely safe from other players in an MMO.


and why? the main point of an MMO is not to interact with the other players but having an illogically (read humanlike) always changing world. thats what an AI driven singleplayer game cant give. you are just the necessary bad in it...[/quote]

Zol Interbottom wrote:

you can make a few billion no problems in high sec if you have decent rep with the empires and trading skills


yes, if u like trading... what if not?
Nicolo da'Vicenza
Viziam
Amarr Empire
#127 - 2012-12-27 10:53:34 UTC  |  Edited by: Nicolo da'Vicenza
ban npc corps

put in some global chat thing
problem solved
Tau Cabalander
Retirement Retreat
Working Stiffs
#128 - 2012-12-27 11:00:53 UTC  |  Edited by: Tau Cabalander
Doh! Wrong thread. Deleted.
Luanda Heartbreaker
#129 - 2012-12-27 11:06:35 UTC
Nicolo da'Vicenza wrote:
ban npc corps

put in some global chat thing
problem solved


yes, do it and ccp's every problem solved as like urs. they can unplug their servers and u can get a real life...
Ares Desideratus
Republic Military School
Minmatar Republic
#130 - 2012-12-27 12:47:28 UTC
You're being unnecessarily offensive

Anyway you don't have to look at me like I even HAVE an opinion, cause I really don't, at least not one that you would have the capacity to understand. Cool

How about get rid of player corps? Only NPC Corps. Ahhhhhhhhhhhh
Ares Desideratus
Republic Military School
Minmatar Republic
#131 - 2012-12-27 12:51:56 UTC
Tyberius Franklin wrote:
Ares Desideratus wrote:
Tyberius Franklin wrote:
Ares Desideratus wrote:
Who's telling you how to play?

Everyone who says we need to get into a player corp or be excessively limited I'd guess.

I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation.

There was talk of "not having to be in any corporation at all" and I like that idea.

But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl

I'm not sure how you could conclude that there are no individuals who are trying to have mechanics put in place to exert strong influences on NPC corp life given some of the suggestions in this thread.

Nerfing the NPC corps by putting further limitations on them IS an attempt to coerce people to stop using them. Whether this coercion is beneficial or not is obviously up for debate but it is very much worth mentioning that the people advocating these solutions are doing so with the express intent of mandating a change in play for NPC corp occupants.

That said, with respect to your idea, this doesn't really do anything to solve the issues (which in my opinion are somewhat overstated) associated with NPC corps. Removing the corp and having people function as individuals in less social in nature than current NPC corps, which is one of the issues people have with them. If the channels remain then there is functionally no difference.

On the issue of wardec immunity, the only real advantage which only holds any sway in a fraction of the games total area of play and even then is many times ignored if the price is right, if the individual entities are dec'd I don't find it likely that we would see any increased combat. Just fewer people logging in (if you wanted to fight wardec'ers you likely weren't in NPC to begin with) or simply more corp membership cycling and 1 man corps to avoid wardecs, both of which tend to lead back deeper into antisocial behavior.

More war-decs would definitely equal more ganks, can't count that out, no matter how many others would log out. If they want to log out maybe let them?

Or leave the game the way it is.. or change some other aspect of it.
Asuri Kinnes
Perkone
Caldari State
#132 - 2012-12-27 14:08:05 UTC
Nicolo da'Vicenza wrote:
ban npc corps

Still wrong, but carry on, it seems to be fun for you...

Roll

Bob is the god of Wormholes.

That's all you need to know.

psycho freak
Sebiestor Tribe
Minmatar Republic
#133 - 2012-12-27 14:34:46 UTC
Lol see alot ppl say its not what ccp wanted lol

tbh who actualy gives a flying f##k what ccp wanted? i know i dnt do they pay our subs? i play my way and adapt to nurfs but honestly dont care what ccp or players want only in it for my own fun

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Captain Death1
Ministry of War
Amarr Empire
#134 - 2012-12-27 16:05:23 UTC  |  Edited by: Captain Death1
get rid of corp killing make it so weapons will not fire at corp members


if you don't the npc corp give us the option not to be in any corp at all



71% players in high sec don't care what null sec wants and as far as sub money gos null players who only pay sub for game with plex don't get to pick how the players that pay with cash play



so remove npc corp only if you remove option to pay game with plex
reset all players skills in game to sp 0 isk o we all start over on the same footing after all the game needs reset to fix it

all the npc corp talk and nerf high sec talk = i have 135mill sp and few trill isk now force lower poorer player to be my target

if you are not willing to reset the game for the good of the game that would fix all the things wrong with the game
if you are not willing to do that then stfu
Roime
Mea Culpa.
Shadow Cartel
#135 - 2012-12-27 16:49:24 UTC
Above post is a prime example of what is wrong with this game.

.

GreenSeed
#136 - 2012-12-27 21:29:14 UTC  |  Edited by: GreenSeed
why are people complaining about npc corps? why are people suggesting others should be forced to play a sandbox game the way they want?

there's only ONE problem with eve, one humongous elephant on the room no one mentions. its name is CONCORD. get rid of concord, and then let people play eve the way they want to.

the disruptive effect this NPC force has on players is so bad that they accept such effect as a natural part of the game... im surprised no one said something like "they should make concord evict people out of high-sec after one year if they stay on a NPC corp", or some other ass suggestion like that... my point is, you guys need to stop accepting that forcing one specific type of behavior is acceptable, its not. the reason you think forcing people to do something might have the desired effect is because you see CCP do it with concord.

we have to fight CCPs disruption of the sandbox, not promote further disruption.
Elrich Kouvo
Doomheim
#137 - 2012-12-27 22:06:46 UTC
The only way CCP is going to get people out of NPC corps is to get rid of wardecs. The game existed long before them and it still prospered. Just a thought....
Funky Lazers
Funk Freakers
#138 - 2012-12-27 22:18:29 UTC
GreenSeed wrote:
get rid of concord, and then let people play eve the way they want to..




Lol yea! Remove concord and the next thing you will see is every casual/carebear/person in right mind leave the game.

TL;DR "get rid of concord" = "get rid of 50% of EvE players", or even more.

Anyways your post is 1/10.

Whatever.

Eraza
Fuzzyness Enterprizes
#139 - 2012-12-27 22:31:40 UTC
Funky Lazers wrote:
GreenSeed wrote:
get rid of concord, and then let people play eve the way they want to..




Lol yea! Remove concord and the next thing you will see is every casual/carebear/person in right mind leave the game.

TL;DR "get rid of concord" = "get rid of 50% of EvE players", or even more.

Anyways your post is 1/10.


more then 50% actually, a lot of pvpers depend on the safety of high sec to recover from big losses

you would be surprised of how many pvpers have alts on their accounts with maxed out mining skills :P



also, on your sig, it seems to be true, missiles have never been truly broken, other weapons often are
it seems easy to "adapt" to every horrible nerf, or gameplay change, in advance... my having the skills to fly some missile boats..
Sir Diablos
Requiem Knowledge
#140 - 2012-12-28 01:44:49 UTC
Funky Lazers wrote:
Dave stark wrote:
Funky Lazers wrote:
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards.


This sounds the same as "Make casual players leave the game".
You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something.
I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time.


no, it's a "people who put more effort in, get more out".

perhaps you should try world of warcraft? that game seems to be more suited to your "i want the same rewards for playing for 1hr as the guy playing for 10hrs gets" attitude.


What is warcraft?


A game that Dave Stark has never played by his obvious ignorance of how one must group in order to achieve anything meaningful. One could certainly max their levels solo, but getting the best gear and such requires the involvement of others, which is one reason I don't play Warcraft.

I sometimes have to wonder when the harshness of space was replaced with the soft foamy feel of a theme park.