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Crime & Punishment

 
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Dec Shield - End of the Second Era

First post First post
Author
Cannibal Kane
Viziam
Amarr Empire
#541 - 2012-12-19 13:51:28 UTC  |  Edited by: Cannibal Kane
Ronan Connor wrote:
Thomas Gore wrote:
So mission accomplished I guess?

What will be your next target in forcing CCP to fix broken game mechanics? :)


Allthough some of you cant hear it anymore, I would be for bounties. Though it was a great idea, one has to admit there is alot of missuse, like every freighter in 4-4 gets one, blackmailing of noobs, bounties without a reason on positive sec standing...

The only way I see CCP is fixing the missuse in the very next future, is to go where it hurts them.

Put a bounty on noobs in starting areas. It doesnt need to be very high. I know it is a harsh measure, but I cant see any other way to make CCP see sense and fix the ideas of bounties.
What we see now is, that innocent player and innocent corps get bounties. Some of the player accept it, but even some older player feel like they are perma wardecced, which is somewhat similar to the dec shield. Anyway, this leads that people are afraid partially to go out there and play the game they pay for.

My suggestions would be:

1) Bounties are only valid in Null Sec, Low Sec and Wormholes
2) Bounties in High Sec are only valid during a War Dec, with a negative sec standing or with a kill right on you. Otherwise they wont even show up, while you are in High sec. A kill right would be valid as long the bounty value is not payed out 100% but the amount of the bounty cant be higher as the (both) kill mails i.e. 250 misk loss for a miner with implants mean 250 misk max. bounty on the kill right.
--> as a bonus for you C&P guys, this would mean can flipping in high sec doesnt give kill rights anymore.
3) Maybe bounties could be paid out as well in 0.5 and 0.6 systems. But then as a semi low sec the income there must be raised of course to match risk vs. the then too low income there. (Rats give more, more LP like 15.000 for a lvl 4 etc).

This is the most eminent broken game mechanic, as it endangers CCP's income, even without action from our side.



The only reason you posted with alt is because you knew that the suggestion you gave is horrible.

If you posted with your main you might have thought of something better and posted it in the feature/suggestions forum where it belongs.

"Kane is the End Boss of Highsec." -Psychotic Monk

Ronan Connor
#542 - 2012-12-19 14:04:19 UTC  |  Edited by: Ronan Connor
Cannibal Kane wrote:
Ronan Connor wrote:
Thomas Gore wrote:
So mission accomplished I guess?

What will be your next target in forcing CCP to fix broken game mechanics? :)


Allthough some of you cant hear it anymore, I would be for bounties. Though it was a great idea, one has to admit there is alot of missuse, like every freighter in 4-4 gets one, blackmailing of noobs, bounties without a reason on positive sec standing...

The only way I see CCP is fixing the missuse in the very next future, is to go where it hurts them.

Put a bounty on noobs in starting areas. It doesnt need to be very high. I know it is a harsh measure, but I cant see any other way to make CCP see sense and fix the ideas of bounties.
What we see now is, that innocent player and innocent corps get bounties. Some of the player accept it, but even some older player feel like they are perma wardecced, which is somewhat similar to the dec shield. Anyway, this leads that people are afraid partially to go out there and play the game they pay for.

My suggestions would be:

1) Bounties are only valid in Null Sec, Low Sec and Wormholes
2) Bounties in High Sec are only valid during a War Dec, with a negative sec standing or with a kill right on you. Otherwise they wont even show up, while you are in High sec. A kill right would be valid as long the bounty value is not payed out 100% but the amount of the bounty cant be higher as the (both) kill mails i.e. 250 misk loss for a miner with implants mean 250 misk max. bounty on the kill right.
--> as a bonus for you C&P guys, this would mean can flipping in high sec doesnt give kill rights anymore.
3) Maybe bounties could be paid out as well in 0.5 and 0.6 systems. But then as a semi low sec the income there must be raised of course to match risk vs. the then too low income there. (Rats give more, more LP like 15.000 for a lvl 4 etc).

This is the most eminent broken game mechanic, as it endangers CCP's income, even without action from our side.



The only reason you posted with alt is because you knew that the suggestion you gave is horrible.

If you posted with your main you might have thought of something better and posted it in the feature/suggestions forum where it belongs.

The reason I am posting with my alt is, that I did try a neutral suggestion once and my corp got wardecced. There are too many griefers around, if your main play style is not pvp.

Other then that I mean what I say. Bounties on players who dont enjoy pvp as much, make them feel like perma war decced. Though I generally like the idea of bounties ( I even did start small scale pvp and got a couple of suspects) there is alot of missuse going on here. Even you couldnt deny that.

Now back to business Big smile

Are you giving some constructive input or not? I am still missing a better suggestion in your post. Remember, when you point at someone else, there are always three fingers point back at you.
Now go ahead. I am open. Blink
Ra Jackson
Aliastra
Gallente Federation
#543 - 2012-12-19 14:15:04 UTC
Ronan Connor wrote:

Put a bounty on noobs in starting areas. It doesnt need to be very high. I know it is a harsh measure, but I cant see any other way to make CCP see sense and fix the ideas of bounties.
What we see now is, that innocent player and innocent corps get bounties. Some of the player accept it, but even some older player feel like they are perma wardecced, which is somewhat similar to the dec shield. Anyway, this leads that people are afraid partially to go out there and play the game they pay for.


Please elaborate how a bounty prevents you from playing the game in any way. I'd like to see where your understanding of the bounty system went terribly wrong.
Ronan Connor
#544 - 2012-12-19 14:52:29 UTC
Ra Jackson wrote:
Ronan Connor wrote:

Put a bounty on noobs in starting areas. It doesnt need to be very high. I know it is a harsh measure, but I cant see any other way to make CCP see sense and fix the ideas of bounties.
What we see now is, that innocent player and innocent corps get bounties. Some of the player accept it, but even some older player feel like they are perma wardecced, which is somewhat similar to the dec shield. Anyway, this leads that people are afraid partially to go out there and play the game they pay for.


Please elaborate how a bounty prevents you from playing the game in any way. I'd like to see where your understanding of the bounty system went terribly wrong.

Like I said. There are eve player who dont like the idea of pvp. To them a bounty is scaring. I see it in my corp where people got bounties and asked anxious how we can remove it.
To them they have a feeling of threat like they are in a wardec. I feel a bit myself that way, though I did do some small scale pvp already.

The thing is, people in corps tend to station spin or dont play at all, when there is a wardec and they dont like the idea of pvp. This is happening to existing player and some new player. There is blackmailing for that reason already ("give me 10 million or you get a bounty"). They stay in station and dont turn up. I can see this in my own corp already.
You can get bounties for nothing and that cant be "working as intended".

I dont want bounties to get removed, but to have feasible boundaries to give them away.

I know many of you will fall for "htfu" and be done with it. Its just eve is not only existing of pvp oriented player. Pretending that eve is a pure pvp game wont change that.
Aducat Ragnarson
Blootered Bastards
#545 - 2012-12-19 15:49:13 UTC
So basically you say that your players do not understand the bounty mechanism correctly and that it should be changed for that reason?
Bounties. Do. Not. Give. Killrights.
A bounty does not affect your gameplay at all.
Ra Jackson
Aliastra
Gallente Federation
#546 - 2012-12-19 15:49:19 UTC
Ronan Connor wrote:
Like I said. There are eve player who dont like the idea of pvp. To them a bounty is scaring. I see it in my corp where people got bounties and asked anxious how we can remove it.
To them they have a feeling of threat like they are in a wardec. I feel a bit myself that way, though I did do some small scale pvp already.

The thing is, people in corps tend to station spin or dont play at all, when there is a wardec and they dont like the idea of pvp. This is happening to existing player and some new player. There is blackmailing for that reason already ("give me 10 million or you get a bounty"). They stay in station and dont turn up. I can see this in my own corp already.
You can get bounties for nothing and that cant be "working as intended".

I dont want bounties to get removed, but to have feasible boundaries to give them away.

I know many of you will fall for "htfu" and be done with it. Its just eve is not only existing of pvp oriented player. Pretending that eve is a pure pvp game wont change that.


And how does it influence your carebear gaming apart from an obscure fear of.. I don't know what?
Ronan Connor
#547 - 2012-12-19 16:34:17 UTC
Aducat Ragnarson wrote:
So basically you say that your players do not understand the bounty mechanism correctly and that it should be changed for that reason?
Bounties. Do. Not. Give. Killrights.
A bounty does not affect your gameplay at all.

I do know that. But that does not mean everybody does. Its just feels like a red cross to many.

@Ra
Thats just it. The fear causes some player not to undock. If you are trying to see the issue from this point of view, you will consider it enough.



Ra Jackson
Aliastra
Gallente Federation
#548 - 2012-12-19 17:19:53 UTC  |  Edited by: Ra Jackson
Ronan Connor wrote:
@Ra
Thats just it. The fear causes some player not to undock. If you are trying to see the issue from this point of view, you will consider it enough.


Why don't you inform your guys that the bounty doesn't really change anything? Staying docked just "because" actually shows how admirably well the new bounty system works lol.
Either way, as was already pointed out: Not understanding mechanics is not a sensible reason to demand changes to the game.
Da Grim Reaper
Doomheim
#549 - 2012-12-19 18:22:23 UTC  |  Edited by: Da Grim Reaper
Ronan Connor wrote:

Thats just it. The fear causes some player not to undock. If you are trying to see the issue from this point of view, you will consider it enough.


Taking this to the logical conclusion:

I am afraid that someone might gank me without a bounty because the game allows it, therefore I should not undock.
I am afraid that I might lose my ship in a mission, therefore I will not do mission.
I am afraid that I might make a bad market transaction, therefore I will not use the market.
I do not understand something, therefore I am afraid, therefore I will do nothing; not even learn what I do not understand.
I am afraid that I might get asked a question about why I am canceling, therefore I will avoid canceling just to prevent someone from asking.


Bounties are not the issue, FEAR is the issue.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#550 - 2012-12-19 18:25:15 UTC
To test this, please place a bounty of 1 billion on me.
I will then proceed to fly about and see how long it is before I get ganked.
In the event I am not ganked, please place another bounty of 1 billion on me.
Repeat until ganking occurs.
At this point we will have evidence of where the limit should be laced.
HoleySheet1
Deep-Fried Prawns with Lemon
#551 - 2012-12-20 20:43:14 UTC
So this thread i s suppose to mean something? My buddy zerg clicks a few buttons and claims to mess things up for us predators? Keep up the good work buddy. While you're at the rear...we're owning on the front lines in eve....if not the forums. You did what too many of us was either too lazy or apathetic to do. Congratulations.

Killing your ships and pods since 2008. Killboards don't lie, Don't get mad, get better.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#552 - 2012-12-20 22:51:44 UTC
HoleySheet1 wrote:
So this thread i s suppose to mean something? My buddy zerg clicks a few buttons and claims to mess things up for us predators? Keep up the good work buddy. While you're at the rear...we're owning on the front lines in eve....if not the forums. You did what too many of us was either too lazy or apathetic to do. Congratulations.

Are you complimenting him or hating him?
Like this post if complimenting
NEONOVUS
Mindstar Technology
Goonswarm Federation
#553 - 2012-12-20 22:51:58 UTC
And this one if hating.
Emu Meo
Doomheim
#554 - 2012-12-21 05:09:06 UTC
This is still broken, there is no way to end the mutual wars still and new wars are still accruing.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#555 - 2012-12-21 05:11:33 UTC
Emu Meo wrote:
accruing.


I don't like that word Ugh

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

The Zerg Overmind
Rule Reversal
#556 - 2012-12-27 07:06:23 UTC
The end of the second era is at hand. I've updated the first post in this thread with a complete summary of events, including pictures and charts.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#557 - 2012-12-27 11:52:13 UTC
Reading the OP reminded me of this great quote from CCP Tuxford,
which sadly was a troll ... but - in my eyes - has potential to fix everything ...
... and it would serve as a nice isk sink.

CCP Tuxford wrote:
In fact the new default is to be at war with everyone. When you create a corp you are at war with everybody in the known universe and you need to declare peace.

Nakashyro
Isk Aversion
#558 - 2012-12-28 16:03:03 UTC
Zerg - from what I can gather via conversations with folks, the endless war dec hacks are still working and folks are still "trapped" - but you say otherwise. What's the real scoop?

Wormhole exploration, sales, and location services. Mail me.

The Zerg Overmind
Rule Reversal
#559 - 2012-12-28 20:20:49 UTC
Nakashyro wrote:
Zerg - from what I can gather via conversations with folks, the endless war dec hacks are still working and folks are still "trapped" - but you say otherwise. What's the real scoop?

As of writing this we still have 118 wars. Most are against corps that are inactive, don't care, or don't know how to retract. There's no way to keep people trapped right now, so my guess is that whoever is saying this just isn't aware of how to retract wars. Game mechanics have been shifting very rapidly, so they might not be up to date with the most recent changes. Just because a war exists doesn't mean they're trapped in it. If there is some way to keep people trapped I'd be very interested to know it.
Kc Decartes
The Scope
Gallente Federation
#560 - 2013-01-04 05:52:36 UTC
Kc Decartes wrote:
Good Day Nublitz,

I am KcD, and you have deced me, so we are deced together, for now and all time, which is grand, and good. I felt I should wave my hand as/in a gesture that represents the fun we will no doubt have together. It makes me happy, and my belly tickle, just in anticipation of the inevitable pleasure we will induce from ourselves, based on the experience we encounter via this hoopla.

I look forward to working with you, and yours, and the crew of misfits you believe make your organization dreamy.

With warm regards,

KcD


Zerg,

It's a shame you never did anything grand while behind the wheel of such a mighty power house. You know like pvp. I say now, as I have said before... you were, and are a troll, and a joke of an =v= player.

Now with this stigma, you always will be what you are. At least though you have been clever, within your own circles, which no doubt represent the masses that are eve. I leave you now, weak and on your knees, wishing you the best in 2013 and quoting my original post for posterity.

Cya around hero.

Kc Ð

D.F.C.S.