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[Proposal] - Kamikaze/Ramming

Author
ElQuirko
University of Caille
Gallente Federation
#1 - 2012-12-26 23:28:40 UTC
I originally proposed this idea in October 2011. The thread got an incredible amount of interest for features & ideas (four whole pages!!!!) and I had a few people call me into taking it to the assembly hall. I never did.

The thread is linked, and my original post is below. It might be worth reading the thread; the debate on ideas was actually very widespread and improved some of the points I proposed in my OP.

ElQuirko wrote:

I've seen the idea of ramming damage in a sort of vague way floating around, and I've thought it too. Watching one of the EVE trailers where a Nyx smashes through some sort of station wall reminded me of it just now...

Wouldn't it be awesome/OP (depending on your opinion) if capitals could, if under enough pressure, ram other capitals for damage? I gave it some thought, and came up with this:

Skill - Kamikaze
If a capital pilot has reached a critically low level of hitpoints (e.g. 10% armor remaining, or just into structure), the skill would give them a right-click option to "kamikaze" into a target. The rightclick would align them to a target, start a 15s warmup period of the engines, after which all locks on it would be broken, and then fly at a velocity determined by the pilot's skill (135% of max velocity for level 1, 160% for level 2, 200% for level 3, 245% for level 4, 275% for level 5) into the target. The damage would be determined by the momentum of the object (mass * velocity) divided by the kinetic resistance of the enemy's shield and, if breached, the enemy's armor. However, due to my calculations showing that a capital hitting another capital creates billions of damage, the damage will be determined by 1/20,000th of mass * velocity.

Take, for example, a Thanatos.

The Thanatos pilot is going down, his tank has failed and there's an enemy Nyx flying directly ahead of him. The Thanatos has a mass of 1,163,250,000 kg, which divided by 20,000 makes it 58,162kg, and this pilot has Kamikaze at level 3. Therefore, his base velocity of 75m/s becomes 150m/s. This amounts to a momentum of 17,448,750,000 kgm/s. Theoretically, the enemy nyx pilot has an 80% kinetic resist on his shield. This would cause 1,744,860 damage to the Nyx's shield and would destroy the Thanatos. Furthermore, in order to stop gratuitous suicide capitals, the impact would also kill the capsuleer, resulting in no chance of escape.

This is just a theory that went through my head earlier. I'd like suggestions on either how to improve/balance it further, or rational explanations as to why it's complete bollocks.

(P.S. It's capitals only, but not for supercaps. 'Cause that'd make them even more retardedly OP.)

Dodixie > Hek

ShahFluffers
Ice Fire Warriors
#2 - 2012-12-27 04:07:55 UTC
Imagines a freighter "suiciding" into another one in high-sec.
ElQuirko
University of Caille
Gallente Federation
#3 - 2012-12-27 10:47:19 UTC
ShahFluffers wrote:
Imagines a freighter "suiciding" into another one in high-sec.


As clarified by discussion in the thread:

Quote:
Once more, this will only become available once a capital has taken a serious amount of damage from another ship, or group of ships

Dodixie > Hek

RoAnnon
Republic University
Minmatar Republic
#4 - 2012-12-27 16:30:20 UTC
It'd also be cool, once the ships are interlocked after a ram, to be able to have a company of DUST mercs board the other ship and capture it!

I can just hear a CFC carrier pilot on Comms to a DUSTbunny: "Stand by to repel boarders!!!"

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

ElQuirko
University of Caille
Gallente Federation
#5 - 2012-12-27 22:50:08 UTC
RoAnnon wrote:
It'd also be cool, once the ships are interlocked after a ram, to be able to have a company of DUST mercs board the other ship and capture it!

I can just hear a CFC carrier pilot on Comms to a DUSTbunny: "Stand by to repel boarders!!!"


Maybe as another mechanic? I prefer the idea of ramming capitals to ensure death to the pilot or at least the ship

Dodixie > Hek

ShahFluffers
Ice Fire Warriors
#6 - 2012-12-28 03:21:07 UTC
ElQuirko wrote:
ShahFluffers wrote:
Imagines a freighter "suiciding" into another one in high-sec.


As clarified by discussion in the thread:

Quote:
Once more, this will only become available once a capital has taken a serious amount of damage from another ship, or group of ships

Easily worked around. Get corpmates and/or friends to bring your right to the limit... then go and wreak mayhem.
ElQuirko
University of Caille
Gallente Federation
#7 - 2012-12-28 10:59:59 UTC
ShahFluffers wrote:
Easily worked around. Get corpmates and/or friends to bring your right to the limit... then go and wreak mayhem.


That's divergent gameplay. If you want to restrict people's options in combat then do something with aggro mechanics. But it'd be pretty amusing to see freighters smashing into each other in gank attempts; especially considering the cost of freighters that the gankers would need to employ.

Dodixie > Hek

ElQuirko
University of Caille
Gallente Federation
#8 - 2012-12-28 21:11:06 UTC
Aaaaaaaaand up.

Dodixie > Hek

Zol Interbottom
Blimp Requisition Services
#9 - 2012-12-29 09:45:03 UTC
RoAnnon wrote:
It'd also be cool, once the ships are interlocked after a ram, to be able to have a company of DUST mercs board the other ship and capture it!

I can just hear a CFC carrier pilot on Comms to a DUSTbunny: "Stand by to repel boarders!!!"


EVE becomes Angels Fall First: Planetstorm, i approve

seriously though, ramming should become a thing for all ships whenever they feel like it, crushing a frigate in a mining barge would be hilarious

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

ElQuirko
University of Caille
Gallente Federation
#10 - 2012-12-29 12:30:29 UTC
Zol Interbottom wrote:
EVE becomes Angels Fall First: Planetstorm, i approve

seriously though, ramming should become a thing for all ships whenever they feel like it, crushing a frigate in a mining barge would be hilarious


If this was the case I'd like to see a system with some sort of MJD-esque module implemented. That'd be cool.

Dodixie > Hek

Cooyaw
State War Academy
Caldari State
#11 - 2013-01-11 17:11:04 UTC
there are some concerns with a mechanic like this, but i love it. Who hasn't seen a space drama where some cavalier space captain hasn't said "i know its risky.... but full speed ahead! WE'RE GONNA RAM THEM!"

NO CAPTAIN YOU'RE MAD!!!

DO IT! I'M YOUR CAPTAIN AND I GAVE YOU AN ORDER!

anyways.... :|

+1 for the idea
ElQuirko
University of Caille
Gallente Federation
#12 - 2013-01-12 20:03:19 UTC
Up again.

Dodixie > Hek

ElQuirko
University of Caille
Gallente Federation
#13 - 2013-01-22 14:49:37 UTC
Don't you... forget about me...

Dodixie > Hek

Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2013-01-22 15:34:29 UTC
But caps are really slow, so if you're not at knife fight range, you're completely immune to this...
ElQuirko
University of Caille
Gallente Federation
#15 - 2013-01-22 18:00:50 UTC
Danika Princip wrote:
But caps are really slow, so if you're not at knife fight range, you're completely immune to this...


ElQuirko wrote:
The rightclick would align them to a target, start a 15s warmup period of the engines, after which all locks on it would be broken, and then fly at a velocity determined by the pilot's skill (135% of max velocity for level 1, 160% for level 2, 200% for level 3, 245% for level 4, 275% for level 5) into the target.


275% of a capital's max speed would come to around 300m/s for most capitals. The damn thing's going to hit you once it starts moving. It's a valid point though; perhaps that speed could be applied as the damage but have an animation much like the MJD?

Dodixie > Hek

Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2013-01-22 19:36:42 UTC
ElQuirko wrote:
Danika Princip wrote:
But caps are really slow, so if you're not at knife fight range, you're completely immune to this...


ElQuirko wrote:
The rightclick would align them to a target, start a 15s warmup period of the engines, after which all locks on it would be broken, and then fly at a velocity determined by the pilot's skill (135% of max velocity for level 1, 160% for level 2, 200% for level 3, 245% for level 4, 275% for level 5) into the target.


275% of a capital's max speed would come to around 300m/s for most capitals. The damn thing's going to hit you once it starts moving. It's a valid point though; perhaps that speed could be applied as the damage but have an animation much like the MJD?



If you jump dreads in at 30, it'll take 100 seconds for a thanatos moving 300m/s to hit you.

Assuming all skills to V, it will take 45 seconds for ONE seiged moros to destroy said thanatos, assuming it is in structure and running a DCII.


Also, having it be impossible to stop said thanatos from ramming would be rather overpowered, don't you think?
ElQuirko
University of Caille
Gallente Federation
#17 - 2013-01-23 17:25:05 UTC
Danika Princip wrote:
If you jump dreads in at 30, it'll take 100 seconds for a thanatos moving 300m/s to hit you.

Assuming all skills to V, it will take 45 seconds for ONE seiged moros to destroy said thanatos, assuming it is in structure and running a DCII.


Also, having it be impossible to stop said thanatos from ramming would be rather overpowered, don't you think?


Thanatos dies either way, so to the pilot it makes no difference. I agree that you should be able to shoot down a kamikaze carrier, but maybe you could implement some sort of "ALL POWER TO THE HULL" system where resistances shoot up during a kamikaze run? I'd hate to see immortal carriers bringing down all sorts of other ships but, at the same time, I also would like to see the mechanic actually make a difference.

Dodixie > Hek

chopper14
Emo Rage Quit
#18 - 2013-01-24 04:28:35 UTC
I like the idea of ramming speed. OP has put allot of thought into it; however, after reading the mechanics behind the idea I can tell you as a pirate. I can exploit the children out of this!

Here is what would make me mean it instead of making me LULZ at the expense of others.

The skill is expensive and takes the same mount of time to train as the Titan skill.

Every level of this skill would modify how much damage my death would cause.

Instead of a speed multiplier. The ships warp drive would overload breaking the hold of any points, using the targeted ship as the focal point for the warp core, this overload would actually act as an interdiction point as well as preventing the ship from docking or jumping basically pinning it in space.
Basically once you choose this road there's no turning back for either of you.
Take the total of the ships maximum structure HP's modified by the pilots skills. And them multiply like so.
Lvl 1 =2
Lvl2=4
Lvl3=6
Lvl4=8
Lvl5=10
This way you do a decent amount of damage and have a good chance at getting some revenge. After all if your willing to suicide under this system it would have to be for revenge because...

Each time I use it, I would sacrifice a level of the last skill I've trained. in addition I loose one full level of my Suicide skill.
Also, if I suicide at Lvl 1. I loose the entire skill and have to repurchase it.

Another idea I'd like to see is making the normal self destruct on caps to have an option to cause damage. Like the old amarian super weapon. It would have all the same penalties as ramming speed. But would just blow up at the end. It could. Disrupt warp drives. Giving smaller vessels a chance to run for it. Or maybe just so I can say "RUN YOU COWARDS!!!" Before I vaporize them. Obviously. Freighters wouldn't get this weaponized version.
ElQuirko
University of Caille
Gallente Federation
#19 - 2013-03-31 21:44:23 UTC
Let not this thread die.

Dodixie > Hek

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#20 - 2013-04-04 21:20:49 UTC
Ramming a capital ship through a fleet of subcaps? Yeah Twisted
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