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PVP vs PVA "To cloak or not to Cloak, that is the Question!"

Author
Sean Parisi
Blackrise Vanguard
#21 - 2012-12-21 04:37:19 UTC
Cloaking Mechanic is working as intended. The entire point of cloaking ships is to act as assassins that creep out of the shadows and prey on the weak. Unless working cohesively together many of these ships will struggle in a combat situation against and equal foe.

You are tired of being scared? Attach an armed escort to your mining / ratting operations. It is your space, defend it - if they are AFK then you don't have anything to worry about. If they are active, then who cares - you have protection. The point of Null is to work together, I do not see why a valid game tactic should suffer solely because you are unable to deal with your own paranoia.

It is YOUR space. They cant enter your stations or your POS's, but it is still SPACE a massive emptiness. The point of covert ops ships is to infiltrate space, to surprise. With local, implementing a mechanic that forces them to decloak (When they are supposed to operate in hostile space for extended periods of times) really screws with their utility and intended use.



So you are probably asking what I'm trying to say, well - The problem is that there isn't a problem. You want to feel safe, then make yourself feel safe by working with other people. Otherwise Nut Up.
Kirkwood Ross
Golden Profession
#22 - 2012-12-21 06:08:05 UTC
Combat probes should be able to probe out cloaked ships.
Cloaking Devices should lower your sig radius while it is active.
Cloaked ships are harder to probe out and some would reach the 'unprobable' sig/ss cap.

If you are cloaked up and a T3 or Covops decloaks near you with these changes you'd know he probably has a virtue set.
Xavier Thorm
Caldari Provisions
Caldari State
#23 - 2012-12-21 06:29:11 UTC
I do not normally comment on these threads, as I have somewhat mixed feelings about AFK cloaking as a mechanic, but I'm tired and avoiding finishing a final paper, so I'm going to ramble a bit.

One very common element among the anti-AFK-cloaking-threads that crop up is the idea that being safe (to the extend afforded by infinite AFK cloaking) in hostile territory should be impossible or at least much more difficult (people tend to forget that MWDing interceptors can essentially do the same thing). At the root of this frustration is what I think of as the "Fortress Mentality" Essentially, it seems incongruous at a fundamental level to many players that territory owned by an alliance is so far out of that alliances's control, because it clashes so directly with the ideas of nations and borders that much of the playerbase of EVE has from the real world and from other video games.

The thing is: Territory in EVE is only this insecure because it is allowed to be. Corporations and Alliances in 0.0 are capable of responding to intrusions into their territory by AFK cloakers, but they often do not wish to devote the effort because of the very limited impact these players have.

For example: If an alliance wishes to secure an area of its space they can anchor bubbles, either at choke points, or along pipes leading in to that area. With the new corporation bookmark system, creating bookmarks so that your own players can avoid these bubbles is even easier than it was before. Why do people not do this? Because it requires effort. The bubbles must be monitored/protected to some extend, whether that be by actual patrols or just by players being present in system with them when a hostile/neut shows up.
Nikk Narrel
Moonlit Bonsai
#24 - 2012-12-21 15:15:20 UTC
Kirkwood Ross wrote:
Combat probes should be able to probe out cloaked ships.
Cloaking Devices should lower your sig radius while it is active.
Cloaked ships are harder to probe out and some would reach the 'unprobable' sig/ss cap.

If you are cloaked up and a T3 or Covops decloaks near you with these changes you'd know he probably has a virtue set.


It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.

Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.

If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.

When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.

So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.

Cloaking will be earned when cloaking awareness is earned. Balance must be maintained.
Danika Princip
GoonWaffe
Goonswarm Federation
#25 - 2012-12-21 16:05:18 UTC
BD Bear wrote:
Danika Princip wrote:




Congratulations! you just broke:

Bombers, recons, blackops, cloaky gatecamps, hiding, scouting, probing, running away, roaming, logoff traps, psyops, hunting ratters, blockade runners and every conceivable use of cloaks! I hope you're happy!


Well i do not want to brake there game mechanism. if you read more cearfully you would have seen that i wrote if you'r idle for more than 5 minutes. Idle In describing a person or machine, idle means the act of nothing or no work (for example: "John Smith is an idle person")



Please, tell me what a scout, someone hiding or someone waiting on a perch to drop bombs or bubbles on an incoming hostile fleet will be doing in client to keep themselves active every minute they're playing? Or what a cloaky gatecamp waiting for prey to come though or a blockade runner sitting around waiting for the hostile gang to move on shuld be doing?

And as for intruder flags, What should a gang trying to plant a logoff trap for hostile fleets or caps do? They can't log off in hostile space anymore, as they're flagged intruders. Same with someone who crashes or has to log in a roam without aggression, now they're dead. trying to hunt ratters? Well, unless you're paying attention 100% of the time, not cloaking up in a safe somewhere and waiting for intel to die down while you watch a movie or something, you're found and you're dead.


Also, if turning your cloak off means you can't use it for a minute, then bombers literally cannot function. No more decloak, bomb, cloak, warp and hope they don't have instacanes, now it's decloak, bomb, try to warp out while the entire fleet locks you and you die. No more jump your blockade runner into a camp, cloak up instantly and warp out, since you're still on 1min cooldown from the other side of the gate, you're dead.
Beta Miner
COBRA Logistics
#26 - 2012-12-22 05:11:58 UTC
Check my sig.

AFK cloaking isn't a problem ... unless you want it to be.

Stop driving yourself crazy and get on with life.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#27 - 2012-12-22 15:45:00 UTC
If we remove local, AFK cloak becomes almost the same thing as logging off in space - your ship disappears, and you an log in at any moment and attack the null-bears


Right now, that won't work, because the null bears dock up when you log on and show up in local.

Cloak is broken because you can still be deteted with a cloak on, with no special equipment - local detects you and alerts all residents to your presence. Only by AFK cloaking can you compromise local intel, and have any chance at pulling off an attack.

If you want to make your space safe.
Protect borders with bubbles+ gate camps
If somebody makes it through, go hunt them, if they are a cloaky, set up baits.
Have player escorts

Don't tell me your "safety" is justified because "you make it safe", you aren't doing any of the above.

There is no real world analog of "I always know where the enemy is because the enemy is within an area I've drawn on the map, and I have a super indestructible invulnerable place to hide indefinitely (ie dock up)"

That is what null-bears have now. They are just complaining that they don't always know if the enemy in their area is actually hunting...
Wulfy Johnson
NorCorp Security
#28 - 2012-12-26 16:06:41 UTC
This pretty much proves how broken the cloacking device is at the moment:

http://themittani.com/features/how-enemy-paid-my-titan

And thats just one man killing gameplay for many.. and by far hes not the only one that does.
I enjoy pvp, but i also enjoy variation in gameplay, so should i be forced to be a hisec bear to be able to enjoy all aspects of the game?

Do with the module as with cans, make them go unstable after an hour.. If not cycled it will shut down within the next half hour.
This can be done with every module in the game to make it fair... Since no energy based systems is failsafed..

And to the nerf local peeps.. you have your place to play in eve, enjoy it.
Nikk Narrel
Moonlit Bonsai
#29 - 2012-12-26 16:35:22 UTC
Wulfy Johnson wrote:
This pretty much proves how broken the cloacking device is at the moment:

http://themittani.com/features/how-enemy-paid-my-titan

And thats just one man killing gameplay for many.. and by far hes not the only one that does.
I enjoy pvp, but i also enjoy variation in gameplay, so should i be forced to be a hisec bear to be able to enjoy all aspects of the game?

Do with the module as with cans, make them go unstable after an hour.. If not cycled it will shut down within the next half hour.
This can be done with every module in the game to make it fair... Since no energy based systems is failsafed..

And to the nerf local peeps.. you have your place to play in eve, enjoy it.

You are hilarious.

The Mittani can post all he wants. If you seriously believe he is selflessly putting up items for the benefit of all pilots, you are far too naive. He has an agenda, as he always does.

His brilliance is getting shortsighted players to act against their own self interest in favor of his benefit. He really is quite the clever devil.

You can either get used to AFK Cloaking, and deal with it, or get behind a few select changes to how they currently are able to interact with you. This would be the chat roster created and maintained by Local Chat.

Try to keep one fact in mind. And yes, this is a fact which you cannot deny using logic, even if you are not happy with it being a fact.
AFK Cloaking is a player generated response to local intel flawlessly reporting pilot presence, with near zero effort to use.
Wulfy Johnson
NorCorp Security
#30 - 2012-12-26 17:44:58 UTC  |  Edited by: Wulfy Johnson
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Wulfy Johnson
NorCorp Security
#31 - 2012-12-26 17:57:17 UTC
Nikk, you continually keep on trolling this kind of topics with unrelated material..

OP wrote it very nicely, ships get registered when jumping trough stargates, and also when they leave, and its not free intel.. sov and technology costs you know. And in that case the only ones getting "free" intel, is the ones not belonging in that space.

WH dont apply to that for obvious reasons, and thats where you should be if you do not aprove of it.



Nikk Narrel
Moonlit Bonsai
#32 - 2012-12-26 18:27:35 UTC
Wulfy Johnson wrote:
Nikk, you continually keep on trolling this kind of topics with unrelated material..

Trolling now consists of logical arguments that solve a problem?

I find your perspective to be somewhat biased, in that case.

Wulfy Johnson wrote:
OP wrote it very nicely, ships get registered when jumping trough stargates, and also when they leave, and its not free intel.. sov and technology costs you know. And in that case the only ones getting "free" intel, is the ones not belonging in that space.

You have an amazing ability to see very specific details, without the surrounding context of their existence.

Local Chat is free intel. It reports the presence of all pilots. They can be cloaked, docked in an outpost, sitting in a POS, or flying around space.
Now, if you want to put in exceptions that only craft using stargates will be listed, I know some Black Ops pilots who will be delighted by this. Not to mention those fellows using titans.

Otherwise, AFK Cloaking is the counter to local. As such, it is countered BY local, not in need of some missing game element for your convenience. Do try to remember that this cloaked pilot has no impact without local's reporting.

As to who belongs in that space, your ability to control it determines that. Feel free to shoot.
Just remember that pilots only need to follow the rules of EVE, not necessarily any expectations you may have.


Wulfy Johnson wrote:
WH dont apply to that for obvious reasons, and thats where you should be if you do not aprove of it.

See, that is a false equivalency. WH space is not simply space where there is no local, therefore your comparison is invalid to the degree by which it ignores these details.

That suggests you have a sense of humor, although I fear you may have meant it seriously.
Judas Lonestar
Stryker Industries
Stryker Group
#33 - 2012-12-26 19:25:09 UTC  |  Edited by: Judas Lonestar
If nullsec is too scary for you I head high sec can be safe.

I wish CCP would remove local. You think you're scared of nullsec with local, wait'll you lose your local. Cloaks will be the last of your concerns.
RoAnnon
Republic University
Minmatar Republic
#34 - 2012-12-26 22:57:15 UTC
There is a mechanic in place already to prevent cloaky AFK pilots from entering your null sec system: The Gate Camp.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Tragot Gomndor
Three Sword Inc
#35 - 2012-12-26 23:46:28 UTC
i like cloaks... but a cycletime could be okay... but 1 minute cooldown? you just warp between two points or dont do anything at all, cuz of slow probers... and cheaters gonna do that all by bot anyway...
only concord can turn off ship systems and they are not in 0.0...
HTFU and stop to mine with titans

NONONONONONO TO CAPS IN HIGHSEC NO

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#36 - 2012-12-27 04:36:51 UTC  |  Edited by: Barbara Nichole
no, dumb nerf herding idea.... not a new suggestion either.
-1

I have never seen an afk person fly a ship into a system and cloak. There have been gate camps and wormholes that I had to spend more than 5 minutes circumnavigating.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Crimeo Khamsi
Viziam
Amarr Empire
#37 - 2012-12-27 04:42:06 UTC
OP seems to be confused. You nerf things when they are TOO much of a threat. Not when they present zero threat.

AFK/idle cloakers are not a threat. You can't blow up a ship if you're not at your keyboard. You can't do anything at all while you're AFK. Thus, it makes no sense to nerf them from a balance perspective.
Asudem
Black Spear.
#38 - 2012-12-27 11:28:09 UTC
OP, how about jumping into an interceptor with perma MWD, burn to the target and decloak it? If you have a mate with an interdictor, it will become even easier to catch a cloaky guy, if your friend didnt fall asleep or something. You can catch nearly anything this way, except cloaky T3 with Interdiction Nullifier.

And besides, it looks like another thread about "balancing" cloak to me, while I think the cloaking mechanic works just fine.
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