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AC Maelstrom for L4's

Author
Equinox Spider
The Scope
Gallente Federation
#1 - 2012-12-23 19:01:48 UTC
Hi guys hoping to get some info for my mael. I was running level 4s quite well with my current fit, but since the expansion i haven't actually undocked it. Has anyone done Level 4's with the new AI in an ac maelstrom, this was my old fit (slightly changed with some higher meta mods, i just took this from battleclinic which is where i took my fit from and changed a couple of things)

I was thinking of switching out the AC's for arty, using the new jumpdrive mode and then basically sniping everything down, anyone tried this to any success?

Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Tracking Computer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Heavy Capacitor Booster II
X-Large Shield Booster II

800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II

Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator II
Cage Man
Fusion Enterprises Ltd
Fraternity.
#2 - 2012-12-23 19:18:39 UTC
No reason why your fit won't work.
If you really worried you could drop the TC for a SBA and maybe a gyro for a damage control. Just keep you light drones close and carry some spares.
I have seen a you tube of someone using the jump drive with a sentry domi.. so I guess it will work but way too much effort for my liking.
If you really really worried.. jump on the test server..
Remember.. the all aggro on warp in has been fixed.. all you need to worry about is your drones getting popped... use lights for frigs when they are close and you will have plenty of time to recall them.
Equinox Spider
The Scope
Gallente Federation
#3 - 2012-12-23 19:22:49 UTC
Cage Man wrote:
No reason why your fit won't work.
If you really worried you could drop the TC for a SBA and maybe a gyro for a damage control. Just keep you light drones close and carry some spares.
I have seen a you tube of someone using the jump drive with a sentry domi.. so I guess it will work but way too much effort for my liking.
If you really really worried.. jump on the test server..
Remember.. the all aggro on warp in has been fixed.. all you need to worry about is your drones getting popped... use lights for frigs when they are close and you will have plenty of time to recall them.


Damn, i didnt see the patch notes for that, so the full room agro is no more? That makes a bit of a difference, wasn't fully worried about drones, hmm, might just have to try the test server first haha thanks
Equinox Spider
The Scope
Gallente Federation
#4 - 2012-12-23 20:51:36 UTC
So, i tried with your suggestion by fitting a SBA in place of the TC. According to EVEHQ it put my tank at 1k. Had zero problems after doing a few missions. Never thought of fitting an sba actually haha! Thanks again
Cage Man
Fusion Enterprises Ltd
Fraternity.
#5 - 2012-12-23 20:59:19 UTC
Equinox Spider wrote:
So, i tried with your suggestion by fitting a SBA in place of the TC. According to EVEHQ it put my tank at 1k. Had zero problems after doing a few missions. Never thought of fitting an sba actually haha! Thanks again



Nice to hear.. Glad I could help. Also nice to see people come back and share results
Equinox Spider
The Scope
Gallente Federation
#6 - 2012-12-23 22:24:17 UTC
Cage Man wrote:
Equinox Spider wrote:
So, i tried with your suggestion by fitting a SBA in place of the TC. According to EVEHQ it put my tank at 1k. Had zero problems after doing a few missions. Never thought of fitting an sba actually haha! Thanks again



Nice to hear.. Glad I could help. Also nice to see people come back and share results


Im going to stick with the big tank for a few weeks, then gradually change to more dps, its slightly slower, but in my case im not here for blitzing them or anything, i just enjoy fights in big ships so it works perfectly for me.
Brewlar Kuvakei
Adeptio Gloriae
#7 - 2012-12-24 00:32:52 UTC  |  Edited by: Brewlar Kuvakei
Yeah so glad that turret players got there all room agro fixed, shame that drone ships can't do PVP anymore because rats still instantly destroy drones.

If mission rats no longer agress instantly with full room agro surely CCP can stop rats shooting drones again?
sabre906
The Scope
Gallente Federation
#8 - 2012-12-24 00:39:30 UTC
Brewlar Kuvakei wrote:
Yeah so glad that turret players got there all room agro fixed, shame that drone ships can't do PVP anymore because rats still instantly destroy drones.

If mission rats no longer agress instantly with full room agro surely CCP can stop rats shooting drones again?


They already patched it so that rats target drones according to class. Frigs on lights, cruisers on meds, etc, to appease gunboat users who keep drones for frigs. That still leaves droneboats screwed, as heavies/sentries still get aggo of all sizes, and with full room aggro, still instapop.

It's not looking good for droneboats. This leaves fewer people complaining, decreasing chances of a full rollback.
Equinox Spider
The Scope
Gallente Federation
#9 - 2012-12-24 01:03:28 UTC  |  Edited by: Equinox Spider
Yeah, id hate to be in a drone boat right now :/ i managed to not loose any drones in the missions i have done, only got them out when frigs are closer than 10k, easy enough to scoop them back up. A DC on my mael is overkill. Sat at around 800 tank with rat specific resists around 75%
Luckily, if the frigs are far enough away, they just insta pop. Had trouble earlier with some frigs and forgot to take my light drones with me, was actually sweating it, my tank would last forever against them, but i had no way out, but then suddenly the warp scramble was gone. Do they turn it on and off often? Or did i just get lucky?

This is my current mael fit which is doing fine


8x 800mm Repeating Artillery II (Phased Plasma L/Barrage L)

Gist C-Type Shield Boost Amplifier
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field I
Heavy Capacitor Booster II
Pith B-Type X-Large Shield Booster

2x Tracking Enhancer II
2x Gyrostabilizer II
Republic Fleet Gyrostabilizer

2x Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator I

5x Hobgoblin II
Daniel Plain
Doomheim
#10 - 2012-12-24 01:56:15 UTC
a prop mod for one of the hardeners might be nice

I should buy an Ishtar.

Funky Lazers
Funk Freakers
#11 - 2012-12-24 21:50:23 UTC
Equinox Spider wrote:
Yeah, id hate to be in a drone boat right now :/ i managed to not loose any drones in the missions i have done, only got them out when frigs are closer than 10k, easy enough to scoop them back up. A DC on my mael is overkill. Sat at around 800 tank with rat specific resists around 75%
Luckily, if the frigs are far enough away, they just insta pop. Had trouble earlier with some frigs and forgot to take my light drones with me, was actually sweating it, my tank would last forever against them, but i had no way out, but then suddenly the warp scramble was gone. Do they turn it on and off often? Or did i just get lucky?

This is my current mael fit which is doing fine


8x 800mm Repeating Artillery II (Phased Plasma L/Barrage L)

Gist C-Type Shield Boost Amplifier
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field I
Heavy Capacitor Booster II
Pith B-Type X-Large Shield Booster

2x Tracking Enhancer II
2x Gyrostabilizer II
Republic Fleet Gyrostabilizer

2x Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator I

5x Hobgoblin II


Really good fit, but a bit overtanked for my taste.
If you have 0 problems with tanking you can replace Heavy Capacitor Booster II with something like AB. You'll be doing some missions much faster.

I used to fly Mael and the fit was like: 4 mods for tank (SB, SBA, 2 hardeners) and 2 TCs; 3 gyros and 2 TE in lows.
My falloff was like ~55km and it helped my a lot.

Whatever.

Equinox Spider
The Scope
Gallente Federation
#12 - 2012-12-25 23:03:28 UTC
Funky Lazers wrote:
Equinox Spider wrote:
Yeah, id hate to be in a drone boat right now :/ i managed to not loose any drones in the missions i have done, only got them out when frigs are closer than 10k, easy enough to scoop them back up. A DC on my mael is overkill. Sat at around 800 tank with rat specific resists around 75%
Luckily, if the frigs are far enough away, they just insta pop. Had trouble earlier with some frigs and forgot to take my light drones with me, was actually sweating it, my tank would last forever against them, but i had no way out, but then suddenly the warp scramble was gone. Do they turn it on and off often? Or did i just get lucky?

This is my current mael fit which is doing fine


8x 800mm Repeating Artillery II (Phased Plasma L/Barrage L)

Gist C-Type Shield Boost Amplifier
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field I
Heavy Capacitor Booster II
Pith B-Type X-Large Shield Booster

2x Tracking Enhancer II
2x Gyrostabilizer II
Republic Fleet Gyrostabilizer

2x Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator I

5x Hobgoblin II


Really good fit, but a bit overtanked for my taste.
If you have 0 problems with tanking you can replace Heavy Capacitor Booster II with something like AB. You'll be doing some missions much faster.

I used to fly Mael and the fit was like: 4 mods for tank (SB, SBA, 2 hardeners) and 2 TCs; 3 gyros and 2 TE in lows.
My falloff was like ~55km and it helped my a lot.


Yep, if you read the first few posts you see why its overtanked :)

Before the expansion in place of a SBA i would use either a tracking computer or an AB. Im just getting used to dealing with the new ai, but so far ive had no issues. Would rather overtank and test my ship with the new ai, than run the same fit and loose it but i think in a few days time i would be more than happy to remove the sba. Yeah my current falloff is 66km with barrage and 54ish with phased plasma.
Funky Lazers
Funk Freakers
#13 - 2012-12-25 23:35:43 UTC
Equinox Spider wrote:
Funky Lazers wrote:
Equinox Spider wrote:
Yeah, id hate to be in a drone boat right now :/ i managed to not loose any drones in the missions i have done, only got them out when frigs are closer than 10k, easy enough to scoop them back up. A DC on my mael is overkill. Sat at around 800 tank with rat specific resists around 75%
Luckily, if the frigs are far enough away, they just insta pop. Had trouble earlier with some frigs and forgot to take my light drones with me, was actually sweating it, my tank would last forever against them, but i had no way out, but then suddenly the warp scramble was gone. Do they turn it on and off often? Or did i just get lucky?

This is my current mael fit which is doing fine


8x 800mm Repeating Artillery II (Phased Plasma L/Barrage L)

Gist C-Type Shield Boost Amplifier
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field I
Heavy Capacitor Booster II
Pith B-Type X-Large Shield Booster

2x Tracking Enhancer II
2x Gyrostabilizer II
Republic Fleet Gyrostabilizer

2x Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator I

5x Hobgoblin II


Really good fit, but a bit overtanked for my taste.
If you have 0 problems with tanking you can replace Heavy Capacitor Booster II with something like AB. You'll be doing some missions much faster.

I used to fly Mael and the fit was like: 4 mods for tank (SB, SBA, 2 hardeners) and 2 TCs; 3 gyros and 2 TE in lows.
My falloff was like ~55km and it helped my a lot.


Yep, if you read the first few posts you see why its overtanked :)

Before the expansion in place of a SBA i would use either a tracking computer or an AB. Im just getting used to dealing with the new ai, but so far ive had no issues. Would rather overtank and test my ship with the new ai, than run the same fit and loose it but i think in a few days time i would be more than happy to remove the sba. Yeah my current falloff is 66km with barrage and 54ish with phased plasma.


I'm always bad a reading :D

And about new AI thing. Missions did not get any challenging or hard, really. The only thing that changed is you have to have more spare small drones on you.
With this new AI your drones die often and you can't counter it or micromanage: your drones either die instantly or get webbed so you can't return them to drone bay in time, even on a close range.

One more advice: fear the Sansha ships, they TD you constantly and even one TD will kill your guns,

Whatever.

Kosetzu
The Black Crow Bandits
Northern Coalition.
#14 - 2012-12-26 08:12:59 UTC
Like stated once above I'd fit a propulsion mod, as the Maelstrom isn't the quickest ship.

I've yet to loose a drone to this new AI so I can't say why it should be so challenging. Just pull your drones in when you see the rats stop redboxing you and they should be fine.
Equinox Spider
The Scope
Gallente Federation
#15 - 2012-12-26 18:45:13 UTC
The forums were like a horror story, personally i havent lost a single drone, granted ive just been using lights for frigs. Aside from that, yeah they didn't get anymore dangerous after the whole room agro was fixed so yeah, going to remove some of the tank and maybe either a tc or ab, not entirely bothered about the speed at which i do missions though, im not in it for blitzing or doing them as fast as possible, i just enjoy pew pew!
sabre906
The Scope
Gallente Federation
#16 - 2012-12-27 02:08:03 UTC
Equinox Spider wrote:
The forums were like a horror story, personally i havent lost a single drone, granted ive just been using lights for frigs. Aside from that, yeah they didn't get anymore dangerous after the whole room agro was fixed so yeah, going to remove some of the tank and maybe either a tc or ab, not entirely bothered about the speed at which i do missions though, im not in it for blitzing or doing them as fast as possible, i just enjoy pew pew!


Regular frig rats do little dps and die to lights quick. Rats aggro to drones according to size. Your light drones don't aggro rest of the tougher rats, so they're not getting killed.

An interesting fact is that elite frig rats, unlike regular frig rats, only aggro med drones and up, despite their size. So your lights have no real threat against them.

Droneboats that depend on drones for their dmg can't afford to waste the 5 drone limit on lights, their heavies/sentry gets aggro by rats of all sizes.
Mocam
Aliastra
Gallente Federation
#17 - 2012-12-27 18:42:14 UTC
Funky Lazers wrote:
Equinox Spider wrote:
Yeah, id hate to be in a drone boat right now :/ i managed to not loose any drones in the missions i have done, only got them out when frigs are closer than 10k, easy enough to scoop them back up. A DC on my mael is overkill. Sat at around 800 tank with rat specific resists around 75%
Luckily, if the frigs are far enough away, they just insta pop. Had trouble earlier with some frigs and forgot to take my light drones with me, was actually sweating it, my tank would last forever against them, but i had no way out, but then suddenly the warp scramble was gone. Do they turn it on and off often? Or did i just get lucky?

This is my current mael fit which is doing fine


8x 800mm Repeating Artillery II (Phased Plasma L/Barrage L)

Gist C-Type Shield Boost Amplifier
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field I
Heavy Capacitor Booster II
Pith B-Type X-Large Shield Booster

2x Tracking Enhancer II
2x Gyrostabilizer II
Republic Fleet Gyrostabilizer

2x Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator I

5x Hobgoblin II


Really good fit, but a bit overtanked for my taste.
If you have 0 problems with tanking you can replace Heavy Capacitor Booster II with something like AB. You'll be doing some missions much faster.

I used to fly Mael and the fit was like: 4 mods for tank (SB, SBA, 2 hardeners) and 2 TCs; 3 gyros and 2 TE in lows.
My falloff was like ~55km and it helped my a lot.


I used 3 TE's and 2 Gyro's. It's a little less damage but the extra range... Some missions, I'd pop frigates at around 90km out, using the 800mm AC's and Phased Plasma.

The guns don't hit hard at those ranges but being able to thin out a batch of frigates & cruisers before they could get in range was handy at times.
sabre906
The Scope
Gallente Federation
#18 - 2012-12-27 20:39:02 UTC
Mocam wrote:
Funky Lazers wrote:
Equinox Spider wrote:
Yeah, id hate to be in a drone boat right now :/ i managed to not loose any drones in the missions i have done, only got them out when frigs are closer than 10k, easy enough to scoop them back up. A DC on my mael is overkill. Sat at around 800 tank with rat specific resists around 75%
Luckily, if the frigs are far enough away, they just insta pop. Had trouble earlier with some frigs and forgot to take my light drones with me, was actually sweating it, my tank would last forever against them, but i had no way out, but then suddenly the warp scramble was gone. Do they turn it on and off often? Or did i just get lucky?

This is my current mael fit which is doing fine


8x 800mm Repeating Artillery II (Phased Plasma L/Barrage L)

Gist C-Type Shield Boost Amplifier
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field I
Heavy Capacitor Booster II
Pith B-Type X-Large Shield Booster

2x Tracking Enhancer II
2x Gyrostabilizer II
Republic Fleet Gyrostabilizer

2x Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator I

5x Hobgoblin II


Really good fit, but a bit overtanked for my taste.
If you have 0 problems with tanking you can replace Heavy Capacitor Booster II with something like AB. You'll be doing some missions much faster.

I used to fly Mael and the fit was like: 4 mods for tank (SB, SBA, 2 hardeners) and 2 TCs; 3 gyros and 2 TE in lows.
My falloff was like ~55km and it helped my a lot.


I used 3 TE's and 2 Gyro's. It's a little less damage but the extra range... Some missions, I'd pop frigates at around 90km out, using the 800mm AC's and Phased Plasma.

The guns don't hit hard at those ranges but being able to thin out a batch of frigates & cruisers before they could get in range was handy at times.


2 gyros? Use 3 gyros, 2 tes and 1 range scripted tc. You don't need that many mids for tank.
Mocam
Aliastra
Gallente Federation
#19 - 2012-12-27 20:59:22 UTC
sabre906 wrote:
Mocam wrote:
Funky Lazers wrote:
Equinox Spider wrote:
Yeah, id hate to be in a drone boat right now :/ i managed to not loose any drones in the missions i have done, only got them out when frigs are closer than 10k, easy enough to scoop them back up. A DC on my mael is overkill. Sat at around 800 tank with rat specific resists around 75%
Luckily, if the frigs are far enough away, they just insta pop. Had trouble earlier with some frigs and forgot to take my light drones with me, was actually sweating it, my tank would last forever against them, but i had no way out, but then suddenly the warp scramble was gone. Do they turn it on and off often? Or did i just get lucky?

This is my current mael fit which is doing fine


8x 800mm Repeating Artillery II (Phased Plasma L/Barrage L)

Gist C-Type Shield Boost Amplifier
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field I
Heavy Capacitor Booster II
Pith B-Type X-Large Shield Booster

2x Tracking Enhancer II
2x Gyrostabilizer II
Republic Fleet Gyrostabilizer

2x Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator I

5x Hobgoblin II


Really good fit, but a bit overtanked for my taste.
If you have 0 problems with tanking you can replace Heavy Capacitor Booster II with something like AB. You'll be doing some missions much faster.

I used to fly Mael and the fit was like: 4 mods for tank (SB, SBA, 2 hardeners) and 2 TCs; 3 gyros and 2 TE in lows.
My falloff was like ~55km and it helped my a lot.


I used 3 TE's and 2 Gyro's. It's a little less damage but the extra range... Some missions, I'd pop frigates at around 90km out, using the 800mm AC's and Phased Plasma.

The guns don't hit hard at those ranges but being able to thin out a batch of frigates & cruisers before they could get in range was handy at times.


2 gyros? Use 3 gyros, 2 tes and 1 range scripted tc. You don't need that many mids for tank.


I didn't use the TC. I fit porpulsion & tank in the mids.

Lows were for damage and such. TC offsets it in the mids vs lows but I used lows instead so I could move faster and yes, some missions tank is rather important at the start.
Istvann
Republic Military School
Minmatar Republic
#20 - 2012-12-28 17:01:52 UTC
Kosetzu wrote:

I've yet to loose a drone to this new AI so I can't say why it should be so challenging. Just pull your drones in when you see the rats stop redboxing you and they should be fine.


This is the answer. I can't say I haven't lost any drones, but I have followed this logic since the change.
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