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NPC Corps - Time for a change?

Author
Eraza
Fuzzyness Enterprizes
#41 - 2012-12-25 21:54:00 UTC  |  Edited by: Eraza
the problem here is that many people in npc corps dont see any advantages to gain by leaving.
quite a lot of them are in npc corps because they got into a war or three they didnt want to fight, and bailed into npc corps because they dont find it fun to be in a war

nerfing existing content will just make people angry, and more importantly, will probably not work all that well to the desired goal

to get people to leave, they have to see some potential gain by joining,
most npc corp people i talk to, DO NOT see that gain
they see player corps as added risk, with no extra gain
nasty nerfs wont really work because that will make people leave the game rather then the npc corp

aside from cowards, a lot of people are in npc corps because they dont have friends in player corps
what would really be needed, is if some new gameplay mechanic, would be only for player corps, for example, agent missions, that are not available to people in npc corps

something like special group missions, like a corporation, could accept a mission, and then the people in the corp had some objectives, which would mabey require more then one person to do

mabey make a corp lounge area for the stations, so to not be the only person you ever see in a station, you need to be in a player corp

things like that would help a lot more then taxes and restrictions i bet :)
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#42 - 2012-12-25 22:01:55 UTC
SegaPhoenix wrote:
All of these suggestions are missing the point completely. Eve is driven by player interaction. There's no way you can tax/wardec or grief the interaction into them.

Here's the kicker, I'll say it again, Eve is driven by player interaction. As a player it would be YOUR sole responsibility to show NPC corp solo players what makes the rest of EVE so great. Befriend them, show them the ropes and teach them. I have personally cuddled up to introverted players, gained their trust, and taken them on their first gank or taken them pvping. Every single time you introduce a different aspect of emergent gameplay to somebody who doesn't know it you open their brains to the adrenaline rush and the fun involved in creating or destroying something. These players become smart, skilled and loyal players in any corp or alliance in EVE.



This, but admit it's easier to moan about high sec and NPC corps or hit F1 on miners. They clearly need CCP to give them arenas with purplez lewt and funky titles, free ships and macros ability because you know, it's easier.

removed inappropriate ASCII art signature - CCP Eterne

Alavaria Fera
GoonWaffe
#43 - 2012-12-25 22:05:53 UTC
Sergeant Acht Scultz wrote:
This, but admit it's easier to moan about high sec and NPC corps or hit F1 on miners. They clearly need CCP to give them arenas with purplez lewt and funky titles, free ships and macros ability because you know, it's easier.

Are people still killing miners? Gotta buff those again, maybe try add an extra 50% EHP on them.

Funky titles to go with monocles sounds like a good step to the future.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#44 - 2012-12-25 22:12:22 UTC
Alavaria Fera wrote:
Sergeant Acht Scultz wrote:
CCP needs to start taxing stupidity so this kind of thread stops showing, specially from individuals using/abusing game mechanics for years and crying all day long "CCP gimme yer hand I can't do it by my self".

The problem is not NPC corps, the problem is not those players or alts in, the problem once again comes from fps shooters moaning crying mumma (ccp) for candies (nerf) because their life is too hard...oulàlà.

...always remember if eve becomes too hard or boring for you, it's time to get some fresh air, have a drink with a nice lady and eventually have some real sex, then you'll be back and figure out there's no problem with NPC corps or with Eve pixels, well except if you're using W8 64 pro versions.

And then you can join an NPC corp and make use of all the NPC protectection and highsec game mechanics you want.

NPC, because non-players are the best players.



You can't generalize the action of leaving player run corporations for NPC ones in a single title but then what is then your proposal?

How are you going to expose each and every single situation where some player does not have the choice, for whatever amount of time or reason, to stay in player run corporations or move to NPC one?
And how are you going to cover all the problems related if those can't join NPC corporations again?

Please be my guest to explain how it would be so much better for the game and please explain how this should be done.

removed inappropriate ASCII art signature - CCP Eterne

Pyre leFay
Doomheim
#45 - 2012-12-25 22:14:30 UTC
Eraza wrote:

aside from cowards, a lot of people are in npc corps because they dont have friends in player corps
what would really be needed, is if some new gameplay mechanic, would be only for player corps, for example, agent missions, that are not available to people in npc corps


The struggle against nerfing NPC Corps in any fashion is because of the backlash of course. Yet adding better pay missions outside of NPC corps or other benefits by needlessly increases isk flow is a bad idea. Anyway those still doing older missions in NPC corps are still making less than player corps. Not just because of tax but because of the isk inflation. Nerfing npc corps is just the same as buffing everything not NPC corp. Its not missions though that are the problem with NPC corps, they get a dandy tax against all income from that action. The beef is not about people getting tired of wardecs and need an escape. That seems perfectly reasonable, but it has also doubled as the go to empire miner corp and not being used as intended.
Guttripper
State War Academy
Caldari State
#46 - 2012-12-25 22:16:12 UTC
Since wardeccing NPC corp players seems to be a nagging issues, then why not change the game to allow players to wardec individual players instead? Thus a player once wardecced can not skip into another corp to avoid the war - it follows him or her until surrender conditions are met. And instead of someone talking smack and "hiding" behind his or her corp, and further more their alliance, let people stand up for themselves instead.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#47 - 2012-12-25 22:17:01 UTC
Alavaria Fera wrote:
Sergeant Acht Scultz wrote:
This, but admit it's easier to moan about high sec and NPC corps or hit F1 on miners. They clearly need CCP to give them arenas with purplez lewt and funky titles, free ships and macros ability because you know, it's easier.

Are people still killing miners? Gotta buff those again, maybe try add an extra 50% EHP on them.

Funky titles to go with monocles sounds like a good step to the future.


You don't need to fake buff ships and then give bounties to make it profitable again, it's one step forward, two back. Doesn't change absolutely nothing about bots, despite some fervent defenders, but once again changes on the number of people willing to spend money in some game where they can't have fun, and this admit it or not, is an argument of balance because you can have as many alts as you wish but the real content is real players, not a guy playing alone in his own server with an army of alts.

removed inappropriate ASCII art signature - CCP Eterne

Alavaria Fera
GoonWaffe
#48 - 2012-12-25 22:17:21 UTC
Guttripper wrote:
Since wardeccing NPC corp players seems to be a nagging issues, then why not change the game to allow players to wardec individual players instead? Thus a player once wardecced can not skip into another corp to avoid the war - it follows him or her until surrender conditions are met. And instead of someone talking smack and "hiding" behind his or her corp, and further more their alliance, let people stand up for themselves instead.

"This will promote griefing".
"You should always be able to avoid nonconsensual pvp"
"Not in my highsec".

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#49 - 2012-12-25 22:25:42 UTC
Pyre leFay wrote:
Eraza wrote:

aside from cowards, a lot of people are in npc corps because they dont have friends in player corps
what would really be needed, is if some new gameplay mechanic, would be only for player corps, for example, agent missions, that are not available to people in npc corps


The struggle against nerfing NPC Corps in any fashion is because of the backlash of course. Yet adding better pay missions outside of NPC corps or other benefits by needlessly increases isk flow is a bad idea. Anyway those still doing older missions in NPC corps are still making less than player corps. Not just because of tax but because of the isk inflation. Nerfing npc corps is just the same as buffing everything not NPC corp. Its not missions though that are the problem with NPC corps, they get a dandy tax against all income from that action. The beef is not about people getting tired of wardecs and need an escape. That seems perfectly reasonable, but it has also doubled as the go to empire miner corp and not being used as intended.



NPC corps have 11% tax, players in have no access to specific facilities or advantages you can have in a player run corporation except can't be wardec.

If player run corporations and alliances are that unattractive then it's about time for their leaders to stop complaining/flying funky officer fit stuff and make sort their corp becomes more attractive??
Remember it's a player driven content and then you'll figure out the major problem is how bad many players are to create attractive content for other players.

Quote:
Since wardeccing NPC corp players seems to be a nagging issues, then why not change the game to allow players to wardec individual players instead?


Good news, use bounty system and gank NPC players for profit. Problem solved, if there really is or ever was some problem with NPC corps.

removed inappropriate ASCII art signature - CCP Eterne

Alavaria Fera
GoonWaffe
#50 - 2012-12-25 22:28:21 UTC
Sergeant Acht Scultz wrote:
Quote:
Since wardeccing NPC corp players seems to be a nagging issues, then why not change the game to allow players to wardec individual players instead?

Good news, use bounty system and gank NPC players for profit. Problem solved, if there really is or ever was some problem with NPC corps.

Who will put a bounty of random NPC corp freighter alt for you?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Elrich Kouvo
Doomheim
#51 - 2012-12-25 22:44:48 UTC
Pyre leFay wrote:


Yet then groups of individuals, or even groups of alts would each make personal corps and so you could only ever wardec 1 at a time.
Which stems from a problem with the ease to create solo corps. Yet would it be bad to make them harder to create?



So get players out of npc corp but make it harder to make player corps? You've been drinking too much eggnog.
Dave Stark
#52 - 2012-12-25 22:46:01 UTC
Hannah Flex wrote:
Tax ALL income of an NPC corp player by 50%

That'll get 'em out. Sure they'll just make their own 1 man corp and continue playing MMO's solo but at least you could wardec them for their shitposting on EVE-O Smile


until you find a way to tax mining, even a 100% npc corp tax won't stop me sitting in my wardec immune npc corp mining until my heart's content.

i don't stay in the npc corp in order to abuse this feature, however what reason do i have to leave? i have lossless refining and my own near perfect orca boosting pilot. there's nothing a corp can offer me that would make me want to risk being wardecced.

then we really have to ask ourselves if npc corps are too good, or that player corps haven't got enough to offer?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#53 - 2012-12-25 22:47:50 UTC
Alavaria Fera wrote:
Sergeant Acht Scultz wrote:
Quote:
Since wardeccing NPC corp players seems to be a nagging issues, then why not change the game to allow players to wardec individual players instead?

Good news, use bounty system and gank NPC players for profit. Problem solved, if there really is or ever was some problem with NPC corps.

Who will put a bounty of random NPC corp freighter alt for you?



Why would you put a bounty on a freighter pilot when all you need is 7/8 Talos+2/3 brutix T2 fitted?

removed inappropriate ASCII art signature - CCP Eterne

Dave Stark
#54 - 2012-12-25 22:48:33 UTC
Sergeant Acht Scultz wrote:
Alavaria Fera wrote:
Sergeant Acht Scultz wrote:
Quote:
Since wardeccing NPC corp players seems to be a nagging issues, then why not change the game to allow players to wardec individual players instead?

Good news, use bounty system and gank NPC players for profit. Problem solved, if there really is or ever was some problem with NPC corps.

Who will put a bounty of random NPC corp freighter alt for you?



Why would you put a bounty on a freighter pilot when all you need is 7/8 Talos+2/3 brutix T2 fitted?


because then, every time you get your talos and brutix together, every one gets a nice wallet flash!
bloodknight2
Revenu.Quebec
#55 - 2012-12-25 22:50:38 UTC
A lot of us have alt in NPC corp for running mission or other useful things like an alt used for price check in Jita/hek/Amarr. I have an alt in perkone (perkone corp best corp) for running lv4 in Shuria and chatting with the others corp members.

The "running away from wardec" is stupid. Anyone can create his 1 toon corp and never be wardecced ever and if he is, can simply close the corp and make a new one.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#56 - 2012-12-25 22:51:08 UTC
Dave stark wrote:
Sergeant Acht Scultz wrote:
Alavaria Fera wrote:
Sergeant Acht Scultz wrote:
Quote:
Since wardeccing NPC corp players seems to be a nagging issues, then why not change the game to allow players to wardec individual players instead?

Good news, use bounty system and gank NPC players for profit. Problem solved, if there really is or ever was some problem with NPC corps.

Who will put a bounty of random NPC corp freighter alt for you?



Why would you put a bounty on a freighter pilot when all you need is 7/8 Talos+2/3 brutix T2 fitted?


because then, every time you get your talos and brutix together, every one gets a nice wallet flash!



You put a 500M bounty in freighter pilot "x", gank him with yer fellah's and you're just getting back 20% of that bounty, bad operation is bad.

Just go there and gank, problem solved.

removed inappropriate ASCII art signature - CCP Eterne

Eraza
Fuzzyness Enterprizes
#57 - 2012-12-25 22:52:37 UTC  |  Edited by: Eraza
Pyre leFay wrote:
Eraza wrote:

aside from cowards, a lot of people are in npc corps because they dont have friends in player corps
what would really be needed, is if some new gameplay mechanic, would be only for player corps, for example, agent missions, that are not available to people in npc corps


The struggle against nerfing NPC Corps in any fashion is because of the backlash of course. Yet adding better pay missions outside of NPC corps or other benefits by needlessly increases isk flow is a bad idea. Anyway those still doing older missions in NPC corps are still making less than player corps. Not just because of tax but because of the isk inflation. Nerfing npc corps is just the same as buffing everything not NPC corp. Its not missions though that are the problem with NPC corps, they get a dandy tax against all income from that action. The beef is not about people getting tired of wardecs and need an escape. That seems perfectly reasonable, but it has also doubled as the go to empire miner corp and not being used as intended.



well, true, alt use of npc corps has always been a bit of a problem, although that specifically is related to most people dont actually make money in pvp, and need some place to retreat to, that i have no clue how to fix
the problem with the empire mining retreat that some do, is that when someone clearly wins a war, someone lost.. and that loosing party needs to recover and rebuild somehow.
and if the winner is stubborn and keeps them in a war, then they need to bail, or alt, to be able to continue actually play the game.. that i'm not sure can be fixed

obviously group missions shouldn't directly pay more, we don't need inflation, i meant they should be more complex, more challenging, things like that..

lastly there is a difference between nerfing one thing and buffing everything but that thing, the problem is that nerfs tend to make people angry..
James Amril-Kesh
Viziam
Amarr Empire
#58 - 2012-12-25 22:54:07 UTC
Sergeant Acht Scultz wrote:
You put a 500M bounty in freighter pilot "x", gank him with yer fellah's and you're just getting back 20% of that bounty, bad operation is bad.

Just go there and gank, problem solved.

That's not how bounty works.

Enjoying the rain today? ;)

Umega
Solis Mensa
#59 - 2012-12-25 22:56:17 UTC
Time to make some bold assumptions.. because apparently everyone not in an NPC corp is an evil, terrible human being and a griefer..

The majority of players in NPC corps are bot miners, bot traders, bot mission runners, and afk freight runners.

Anyone that strongly opposes negative changes to NPC corp hiding is a kingpin, or at the very least, utalizes above actions.

The accuracy of my assumptions is close enough to warrent both a change to NPC corp hugging, and dec-dodging.

Thing about EVE playerbase.. unlike the rest of the MMOs.. instead of crying for the company to fix the problem and make it go away with no effort provded by the community, EVE players just want the tools to be able to handle these serious problems themselves. Because such.. or atleast, should be possible within the Universe of EVE.

Now.. quote my thread, and ramble on about how 'yada-yada' arguement about not wanting other player interaction effecting my 'so-n-so' preferred playstyle should be allowed.. so I, and others, can tell you that you did infact pick the wrong game to play and have zero idea what the foundation of EVE truly is. ----> STO is that way if you want safety-net spaceship pew-pew. Otherwise.. the reality is, what people are protecting is risk-free Botting. It's a fact.. the ultimate fact behind NPC corps and dec-dodging.
Guttripper
State War Academy
Caldari State
#60 - 2012-12-25 23:00:47 UTC
Umega wrote:
(snipped...)

The majority of players in NPC corps are bot miners, bot traders, bot mission runners, and afk freight runners.

Anyone that strongly opposes negative changes to NPC corp hiding is a kingpin, or at the very least, utalizes above actions.

(snipped...)


/me raises hand - at least _I_ am not the majority of players in NPC corps...