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WH Should be Nerfed!

Author
Indo Nira
The Scope
Gallente Federation
#101 - 2012-12-23 19:29:02 UTC  |  Edited by: Indo Nira
ArmyOfMe wrote:
agree, on the condition that we remove local chat from all space Pirate



all space might be too much, i'm content with removing it from null alone

edit: it's not like they don't have intel channels in which they could say. i died in this system, now i'm in a NEW CLONE, 2 jumps away shipping up for pvp
Wolvun
The Scope
Gallente Federation
#102 - 2012-12-23 21:06:21 UTC
Indo Nira wrote:
ArmyOfMe wrote:
agree, on the condition that we remove local chat from all space Pirate



all space might be too much, i'm content with removing it from null alone

edit: it's not like they don't have intel channels in which they could say. i died in this system, now i'm in a NEW CLONE, 2 jumps away shipping up for pvp


A 30sec delay on local is all i ask.
Bronya Boga
Ministry of War
Amarr Empire
#103 - 2012-12-23 21:58:03 UTC
Wolvun wrote:
Indo Nira wrote:
ArmyOfMe wrote:
agree, on the condition that we remove local chat from all space Pirate



all space might be too much, i'm content with removing it from null alone

edit: it's not like they don't have intel channels in which they could say. i died in this system, now i'm in a NEW CLONE, 2 jumps away shipping up for pvp


A 30sec delay on local is all i ask.


thats all you would need to kill a ratting tengu *drooling*
Derath Ellecon
University of Caille
Gallente Federation
#104 - 2012-12-23 22:02:00 UTC
Not to continue taking this thread down a different path (but I will anyhow). Personally I think it would be cool for local to be some sort of SOV upgrade that can be used. A structure that can pick up people in a system. It could be cool in a few ways.

1. It could be a structure that could be destroyed. An attacking force could hit these first to knock out intel. Let's face it, messing up intel is a key component to any good war.
2. it would be an additional cost that alliances would have to consider. Do you want local in XYZ system? then you'd better make use of it, otherwise why would we go through the expense of paying for the local generator for unused systems.

Anyhow my brief thought.
Jalabaster
Aether Ventures
#105 - 2012-12-24 14:17:58 UTC
Derath Ellecon wrote:
Not to continue taking this thread down a different path (but I will anyhow). Personally I think it would be cool for local to be some sort of SOV upgrade that can be used. A structure that can pick up people in a system. It could be cool in a few ways.

1. It could be a structure that could be destroyed. An attacking force could hit these first to knock out intel. Let's face it, messing up intel is a key component to any good war.
2. it would be an additional cost that alliances would have to consider. Do you want local in XYZ system? then you'd better make use of it, otherwise why would we go through the expense of paying for the local generator for unused systems.



This! Please this!

"when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala

Kalel Nimrott
Caldari Provisions
#106 - 2012-12-24 18:41:42 UTC
Derath Ellecon wrote:
Not to continue taking this thread down a different path (but I will anyhow). Personally I think it would be cool for local to be some sort of SOV upgrade that can be used. A structure that can pick up people in a system. It could be cool in a few ways.

1. It could be a structure that could be destroyed. An attacking force could hit these first to knock out intel. Let's face it, messing up intel is a key component to any good war.
2. it would be an additional cost that alliances would have to consider. Do you want local in XYZ system? then you'd better make use of it, otherwise why would we go through the expense of paying for the local generator for unused systems.

Anyhow my brief thought.


Whs is about Stealth and how good you are dealing with it.
If you are good then there are little chances of getting caught. If you are good at it, you have more chanches of caught things.
If you are bad..., my KB speak for itself. I`m bad, period.

So, my answer to your post is NO, please, no.

Bob Artis, you will be missed.

O7

Lloyd Roses
Artificial Memories
#107 - 2012-12-25 15:27:04 UTC  |  Edited by: Lloyd Roses
corbexx wrote:


Or we could make null sec better. maybe just maybe we coudl take some of teh wh ideals and put them in nullsec.

sites would be worth more in nullsec the down side being you'd need properly fit carrier dreads and a small gang of people not just 1 ratting carrier, the bs in these new sites woudl also nuet loads point and do way more dps than what your used to at the moment, but they would be worth more isk.

we could get rid of officer spawns you'd have new sites called "officers hide aways" these woudl be like yoru new improved combat sites but would do even more damage you'd still need 8 or more people to do them either with multiple logi or triage carriers. once you have killed all the officers guards you could loot his hide away (needing a high skill in archeology) this still woudlnt give officer mods just plans to use these you'd probably need a dedicated 30 million science character to invent something out of it, You'd also need to find some random gas and crap and harvest this as well react said gas to polymers make some parts from teh salvage and then combine it all with yoru invented copy and walla you have yoru officer mod.

bounties woudl be gone i'm affraid but dont worry the sites woudl be worth more isk you'd just have to take your tags to concord in hisec (hope you guys dont have any wardecs) and turn them in for yoru lovely improved isk

we'd remove local this woudl be to make it safer for you while your in sites so others coming in dont know exactly how many there are of you

stations woudl get just 1 reinforce timer but you could alter this with stront up to a max of 41 hours. as people in null are not wanting to grind stations we'd improve this sov war mechanics and just say hey if your station is killed after the reinforce timer all your **** is gone everything. this would not only speed up sov wars but make future ones even quicker (assuming you havent rebuild the out posts.

we'd keep yoru gates but these wouldnt show up on overview and you woudl have to scan them down every day (they woudl change location after every down time) while on the gates talk they woudl only allow so much mass through them and if this is exceeded the gate woudl move to a new location and you would have to scan it again i'd say 3billion mas so about 30 bs's 1 way.

now you might say thats ok we have titan bridges but unfortunatly the distance between all systems woudl be 999 gazillion light years (a bit to far for titans) so they wouldnt be of much use same for super caps but they could be used to defend the single system they are built in i guess. to balance this change we'd allow you to move dreads and normal carriers through your gates, they would however count towards mass used (so max 3 per gate then you need to go scanning)

on top of this systems in null woudl get a different effects so you woudl have to tailor yoru fleet towards what every system your going in, since your gates are fixed to what system they go to we'd make this effect random and woudl change daily after down time so you would have to scout ahead of time to check what effect it was before sending a fleet in, and heaven forbid your armour fleet got jumped in a pulsar system on the way to your destination

ooh the gas and stuff that woudl be added to null sec to make officer mods woudl need to be scanned down and to compensate for this we'd remove all ice belts from null sec you would only be able to get ice in hisec and low sec, again hope you dont have war decs

i hope these new and improved changes would help make null a better place so you wouldnt have to worry about wh's being just so great,



I'm unsure if +2 = +1 +1, or if it's not legit that way.

This gives a good comparison. Love it.
Fradle
Collapsed Out
Pandemic Legion
#108 - 2012-12-25 16:07:59 UTC
Merry Christmas wormholers!
Dea della Morte
Perkone
Caldari State
#109 - 2012-12-25 16:12:13 UTC
smokeAjoint wrote:

TYCONDEROGA
Arizona Fighter Systems Air Fleet
#110 - 2012-12-29 10:47:52 UTC
Bears tears are the best tears.

Live, experience and then comment.

Omen Nihilo
Omen Holdings
#111 - 2012-12-29 15:41:15 UTC
Can this thread just die already? Oh wait...
Kitty Bear
Deep Core Mining Inc.
Caldari State
#112 - 2012-12-31 19:55:50 UTC
Fradle wrote:
Merry Christmas wormholers!


Thank you.

I'm now off to get delirously drunk at a party !!
Hope you have as much fun as i intend to Cool .
Komen
Aliastra
Gallente Federation
#113 - 2012-12-31 21:05:05 UTC
Not letting this thread die, because I am a heartless douchebag.

I join my voice to the many inviting the OP to come to wormholes and enjoy the low risk activity that is sleeper ratting.

Please to send eve-mail with system J-ident.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#114 - 2012-12-31 23:57:39 UTC
Threads like this need to stand as monuments to the stupidity of those who hold such opinions.

Founding member of the Belligerent Undesirables movement.

CaleAdaire
Deep Core Mining Inc.
#115 - 2013-01-01 02:32:16 UTC
ma perke wrote:
WH has too much advantage over k-space and too low risk to live in.

Lets say your corp lives in a class 5 wh, where only the loot from a rat BS is 50Misk. You do all the anomallies which are active and instead of waiting for another spawn next day you just scan for the wh in your own system. If it is again class 5 you go and do the anomalies there. If by some chance it leads to undesirable space - like goon space for instance - you jump a carrier through in and out and close the WH. There is imediately another one spawning leading to some other place. There is no need for system upgrades, no need for soverenity warfare nothing. 20man corp can make tons of money and avoid all undesirable fights.

Hence WH should be nerfed - TOO MUCH ISK for too small risk involved!

Suggestes steps:

- The number of WH connecting K-space should be increased in order to increase pvp.
- Player induced closing of a WH should be not possible.
- WH should be more accessible.
- POS mechanics in WH should be changed, so that it can be killed in a single day as long as a WH lasts.


Can we upgrade a wormhole if we want to - no
Do you in 0.0 have to deal with the extreme logistics of WH life - no
Do you have to worry about a system going dead - no
Do you have to worry about some unknown getting in your system covertly - no
Do you have any realistic idea about how combat in a WH works? - obviously not.

Shut up and stay in your space.

Trust in God, Have Faith in Fusion.

Piugattuk
Litla Sundlaugin
#116 - 2013-01-01 07:07:44 UTC  |  Edited by: Piugattuk
How 'bout no to OP.
QT McWhiskers
MultiPass Inc.
The 5th Seal
#117 - 2013-01-01 14:05:35 UTC
I think this is all you need OP

https://www.youtube.com/watch?v=sVuqVW4rq-o
Kalel Nimrott
Caldari Provisions
#118 - 2013-01-02 15:48:38 UTC
Stop feeding the troll

Bob Artis, you will be missed.

O7

Bounty Haunter
Chicken Shop
#119 - 2013-01-02 19:11:40 UTC
I too make ragey teary posts with alts-


On a less returd newb point

Nerf NPC AI its killing solo!
silens vesica
Corsair Cartel
#120 - 2013-01-02 19:22:46 UTC
ma perke wrote:
WH has too much advantage over k-space and too low risk to live in.


Come vist our WH. We'll sart the conversation with a bomb to your face, and then teach you all about 'low risk' from there.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc