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Add Lowsec Highway Gates!

Author
Tipsy Titteron
Do You Even Irony Broew
#41 - 2012-12-24 16:42:22 UTC
Jorma Morkkis wrote:
Miner: "Stop it! I want to mine here."
Pirate: "There are consequences for your choices, ya know. Deal with it! If you don't want to interact with other players go play WoW."

...

Pirate: "I want to be a badass pirate! I don't want to interact with other players."
Miner: "No. You have to interact with other players."
Pirate: "I'm content maker here you noob! Deal with it!"
Pirate: Oops. Oops

Did I get this right?

Im kinda surprised how WRONG you managed to get it.

Really, you must be some seriously special snowflake..
Felicity Love
Doomheim
#42 - 2012-12-24 16:47:52 UTC  |  Edited by: Felicity Love
I wouldn' t mind something like "Pirate gates" between isolated pockets of Low Sec.

Constructed by the "cartels" to further the efforts of their nefarious stooges in Low Sec... sounds good. Twisted

I'd also put in a gate mechanic that only allowed -5.00 and below to use them..... afterall, what self-serving and upstanding pirate wants to look "suspect" to other pirates without a less than suitably low Sec Status -- or have those filthy "goody two-shoes" carebears using his gates... Pirate

Yar.

Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Saede Riordan
Alexylva Paradox
#43 - 2012-12-24 16:51:18 UTC
Felicity Love wrote:
I wouldn' t mind something like "Pirate gates" between isolated pockets of Low Sec.

Constructed by the "cartels" to further the efforts of their nefarious stooges in Low Sec... sounds good. Twisted

I'd also put in a gate mechanic that only allowed -5.00 and below to use them..... afterall, what self-serving and upstanding pirate wants to look "suspect" to other pirates without a less than suitably low Sec Status -- or have those filthy "goody two-shoes" carebears using his gates... Pirate

Yar.

Blink



That'd be really cool actually. Secret smuggler stargates that you need to have like, high pirate faction standings or low sec status to use, to sneak around for gankage and slipping drugs into highsec.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#44 - 2012-12-24 18:07:38 UTC
I can see that being far more fun.
Perhaps making them a scannable DED site.
lasts 2 hours
faction : shipping/distrubution/transport site
contains a stargate to a different system

Oh wait thats a wh.

Yeah lets go with your idea.
Perhaps also have them be a toll gate.
You know so you get sent to the other gate in one piece and not into the sun.
Do the boss some favors and we'll see if we cant find a way to make your trip a bit cheaper.

But yeah I do agree that faction lowsec should at least connect to itself.
And that all Empire traffic should have to go through Concord space. (If this was true at one point and found to be horrid ignore it)
Rek Jaiga
Teraa Matar
#45 - 2012-12-24 21:02:02 UTC
Lowsec in general needs a HUGE buff. While FW is fun and entertaining (for a time), it also feels somewhat pointless (there's no way to actually win the war) and a bit like Nullsec Lite with how you're trying to keep up sov and upgrades constantly. So there really needs to be more things in lowsec other than FW. The idea of hidden smuggler gates that connect to other lowsec or even null is pretty appealing. It would also be cool to move more things relevant to booster production to low-sec, such as more clouds that produce things higher-grade than synth. Give people a REASON to live in lowsec so they don't have to depend on hisec at all, and then from there connect lowsec as the OP suggests.

Living only in hisec is viable.
Living only in nullsec is viable.
Why do lowsec players have to depend on the others? Let us thrive in lowsec with more viability, and connect it all so we don't have to enter hisec. I really wanna see things like lowsec trade hubs be a big thing.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#46 - 2012-12-24 23:37:18 UTC
If lowsec was a loop, there wouldn't be big pirate alliance blobs, because that's not how piracy works.

The reason 0.0 is a big nap/nip/blueblob fest is because the mechanics REQUIRE it, you want to not lose your space? You need more guys than the other guys. In lowsec, you can't be blocked from docking, and you don't have to fight to maintain sov in the system which you live in, so blobs are unnecessary, also nobody wants to blob (seeing as most love good fights and small gang, some titan hugging exceptions) so they just WON'T blob.

How much herp could a herp derp derp if a herp derp could herp derp.

Saede Riordan
Alexylva Paradox
#47 - 2012-12-24 23:47:54 UTC
In order for the "If you make it easier to travel there will be nothing but napblobs" argument seriously, there would need to be NAPblobs in lowsec NOW within the areas that ARE easier to travel around. I live in the Amarr-Minmatar warzone, which is decently easy to travel within. Why aren't all the pirates there blued up? I've also flown around a good bit up in Placid/Black Rise, and the pirates around there aren't all blued up either. If they were, that argument might hold water, but they're very clearly not. Adding a few gates will not suddenly and magically make everyone decide to blue up.
Rain6637
GoonWaffe
Goonswarm Federation
#48 - 2012-12-24 23:57:29 UTC  |  Edited by: Rain6637
Saede Riordan wrote:
Okay, here are a few quick rebuttals to people who are against this idea:

"Pirates should deal with the consequences of their actions, they CHOSE to be pirates"
And mission runners chose to run missions, but that doesn't mean that every rat in the mission should have a longpoint and a web.


like you care about mission runners. I think that's exactly what mission NPC's should have: 2 neuts, a bonused web, a disruptor, and a scram.

Rek Jaiga wrote:
I really wanna see things like lowsec trade hubs be a big thing.


hahahahha you can't be serious
LujTic
Green Visstick High
#49 - 2012-12-25 00:01:40 UTC
Scale up lowsec by interconecting now isolated areas of space and you'll scale up the level of conflict. Projection of power using titans will become much more essential. The alliances that want small-scale pvp will perish. You don't want bluefest or blobwarfare? You think we want it in nullsec? Adapt or perish.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#50 - 2012-12-25 00:21:31 UTC
LujTic wrote:
Scale up lowsec by interconecting now isolated areas of space and you'll scale up the level of conflict. Projection of power using titans will become much more essential. The alliances that want small-scale pvp will perish. You don't want bluefest or blobwarfare? You think we want it in nullsec? Adapt or perish.



0.0 is a blobfest because the mechanics require a blobfest.

Lowsec is all about PVP, there is no sov to take, the only structures to bash are POCOs and POS, which don't cause fights nearly as big as fights over station systems.

How much herp could a herp derp derp if a herp derp could herp derp.

GreenSeed
#51 - 2012-12-25 00:55:11 UTC
Roime wrote:
This also would be solved by turning hisec empires into islands separated by lowsec.

this is the way it should have been since the beginning, but with the current iteration of gates its impossible, maybe on a few more years once we get rid of gates and we get system to system jumps ala Sins of a Solar Empire.

the grav well idea of that game is nothing short of genius. and completely negates any argument of "well the gates are there so people shoot each other."
Stan Smith
State War Academy
Caldari State
#52 - 2012-12-25 01:42:07 UTC
Perhaps the addition of these gates would encourage pirates to travel and actually fight each other instead of whining that there's no more miners or haulers in their space to shoot.

☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

ihcn
Life. Universe. Everything.
#53 - 2012-12-25 05:06:22 UTC
As a 100% pvp dude, the rancer pipe is very self-defeating when it comes to encouraging lowsec activity. What if there was another quick caldari->minmatar lowsec route? multiple pipes would either cut down on the camping and make it actually possible to travel the rancer pipe, or just add a second system to camp, which would still create another conflict point and camp point. Either way there's more activity in lowsec.

This doesn't necessarily need to be done for every lowsec pipe but rancer in particular is, as i said self-defeating in that it's so infmaous that lots of people, such as me, avoid it, specifically because of how huge of a bottleneck it is
ihcn
Life. Universe. Everything.
#54 - 2012-12-25 05:07:47 UTC
GreenSeed wrote:
Roime wrote:
This also would be solved by turning hisec empires into islands separated by lowsec.

this is the way it should have been since the beginning, but with the current iteration of gates its impossible, maybe on a few more years once we get rid of gates and we get system to system jumps ala Sins of a Solar Empire.

the grav well idea of that game is nothing short of genius. and completely negates any argument of "well the gates are there so people shoot each other."

This would only work if every ship in a system appeared on the same grid.
Saede Riordan
Alexylva Paradox
#55 - 2012-12-25 15:45:18 UTC
ihcn wrote:
GreenSeed wrote:
Roime wrote:
This also would be solved by turning hisec empires into islands separated by lowsec.

this is the way it should have been since the beginning, but with the current iteration of gates its impossible, maybe on a few more years once we get rid of gates and we get system to system jumps ala Sins of a Solar Empire.

the grav well idea of that game is nothing short of genius. and completely negates any argument of "well the gates are there so people shoot each other."

This would only work if every ship in a system appeared on the same grid.


Originally I liked this idea, then I had people explain to me why it didn't work.
From what I understand, it used to be that highsec was all pockets separated by lowsec and it caused a lot of problems with traveling, because of mineral and BPO distribution, there effectively could only be one trade hub, Yulai, huge swaths of highsec, entire empires, were completely empty and unused, whole regions were barren because there was no moderately safe way for the industry there to support itself. With the addition of blockade runners and jump freighters since then, it might be doable, especially if ship/module build materials were tweaked so that you could for instance, build and fit an Amarr ship with all Amarrish equipment entirely within Amarr space. But it would take a major industry overhaul and would have to be done very very carefully.
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