These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

You CANT Nerf HighSec!

First post First post First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#1021 - 2012-12-24 17:24:36 UTC
March rabbit wrote:
Vaerah Vahrokha wrote:

I created and create for myself from the tiniest ammo bullet to my Jump Freighter, from my first Rifter to my capitals, including researching and then using BPOs to create from the smallest rigs to making the faction items off BPCs (grinding hard standings with the industry NPC corps for 3 empires) and not buying the faction items themselves.
I created all my (alts) POSes, every POS module, Orcas, Freighters, battleships, Macks, Hulks blockade runners, cov ops... just everything and all from BPOs I researched myself in my own facilities.
I even grind my own POS charters and fuels and PI to make fuels and all of this when I could just snap a finger and buy all that stuff.

That's a portion of my end game (the rest being trading and other) and I have known others who are even more involved than me.
One day I'll find somebody willing to let me build a SC and Titan I'll have made from mining all the minerals up to the last mod. That's my end game.

you are crazy and it's great Attention

btw: after drone alloys you returned to mining i guess?


No, luckily enough I had built all except 57 capital jump drives, I had a nice stash of L4 missions loot to reprocess and some help from 2 large grav sites + a small one.
Natsett Amuinn
Caldari Provisions
Caldari State
#1022 - 2012-12-24 17:33:42 UTC
Varius Xeral wrote:
Natsett Amuinn wrote:
A "high sec" nerf is brewing, they see it, and they're worried about.


That's why I enjoy these threads so much. Some of us are discussing more or less what's going to happen and our own opinions on it, while the rest are running around screaming under the delusion that they have some ability to stop it.

Winter is coming.

It's just amazing that no matter how many times CCP says "we don't want you staying in the NPC corps" they'd figure it out by now.

The "npc corp alt forum poster" seems to be a huge myth to me. You'd think if that's all everyone around here is, there'd be a lot less argueing over "why peopel will quit" if you change high sec, and more people saying YES, BUFF THE HIGH SEC CORPS.


Me and a couple other people seem to be the only ones saying don't nerf high sec, nerf the NPC corps, and no a single person outside of what appears to be "null guys" support that simple idea. Even guys in high sec corps are arguing against it.

I guess it's not a coinsidence that they're all all in one man corps, or friends and familly corps.

I'm going to say this in all caps.

YOU HAVE THE ABILITY TO BUILD NULL SEC LEVEL CORPORATE EMPIRES IN HIGH SEC AND YOU AREN'T DOING IT!
CCP WANTS YOU TO, AND YOU GUYS AREN'T DOING IT.

They will fix it. Oh yeah, they will.
Because THAT will bring in more people than a safe and cuddly NPC corp that let rewards you for never leaving. Because no one comes to EVE because of the NPC corps. NO ONE comes to EVE because of the NPC corps, they stuck there because there's no benefit to leaving; that's a problem.

BECAUSE IT GIVES PEOPLE WHO COME TO EVE THE WRONG IMPRESSION OF EVE.
EVE isn't about the NPC corps, it's about the player run corps. High sec, low sec, or null sec, EVE is about US. Everyone that joins a player corporation and gets involved in the wider game.

WE are who CCP wants in EVE, not the antisocial shut in that never participates in any direct interaction with other players. Those guys aren't trying to bring other people to EVE. They're blissfully play a solo player game, ignoring the majority of the tools CCP provides us in this sandbox.

Those guys don't make EVE, EVE. All of us in a player run corp make EVE, EVE.
WE are the most important people in EVE. We don't just play longer, log in more, we also tell other stories about the things the player run corporations do that encourages others to join the game.



VV may be "creating content" but he's not creating content that people share with others who don't play EVE.
The player run corporations are the biggest asset to EVE. It doesn't matter where that corporation plays. Once the NPC corporations are fixed and balanced against the player run ones, other things will start to fall into place and be easier to balance; namely null vs high sec.

It has to start with nerfing NPC corps though. That is the single biggest imbalance in EVE today.
Vaerah Vahrokha
Vahrokh Consulting
#1023 - 2012-12-24 17:44:59 UTC  |  Edited by: Vaerah Vahrokha
Also, I have taken a nap (being a swing trader in RL got its perks! P) and rummaged about the "give farms to soldiers" concept.

It has a BIG inherent risk that I have seen become true in another sandbox game: once the soldiers got farms and a full belly, they stopped wanting to fight, the game became totally stagnant. As I used to post in their 2004 forums: "this game is not about our races fighting together to survive against the evil but about our races cooking cakes after having defeated the evil".

What "incentive" - to use the same words of a Goon resident - is left to alliance warlords to push the grunts into battle again?
Once they are comfy and happy, everyone with their lil garden and job, their hunger will cease, their drive will slow down.

The only discriminating factor left will be tech moons and that's alliance warlords booty not soldiers'.
Will the leaders be able to convince or even push their soldiers to fight over something the latter don't really care that much about? Industry and mining being taxable (as requested by Goons "cabal") will make alliance taxation something that does not relies on tech so much any more.

So, EvE may become farmlands online, PvP being relegated to skirmishes at the borders, where small PvP (farmless guys?) roams will annoy the resident soldiers farmers and that's it.

That would be a game changing moment. The moment when galaxy wide peace happened.
The ideal of every grunt, the dream of every civilian.

The death of a PvP game.

Hot news: "-A- 20 ships yesterday attacked Average Joe's farm, a 20 minutes skirmish ensued and Soon peace and order will be restored throughout the galaxy."
Vaerah Vahrokha
Vahrokh Consulting
#1024 - 2012-12-24 17:49:33 UTC
Natsett Amuinn wrote:
VV may be "creating content" but he's not creating content that people share with others who don't play EVE.


It made to the internets, where everybody "non EvE" can read about it.
Of course I can't contribute in a much popular way, because finance is a though topic as is, mixing it with a game is even harder.
I like to think I have done my 1/10000 of my duty to publicize EvE (I even got a little prize for that P) like the grunt doing his 1/10000 in your alliance has done.

Natsett Amuinn
Caldari Provisions
Caldari State
#1025 - 2012-12-24 18:31:49 UTC
Vaerah Vahrokha wrote:
Natsett Amuinn wrote:
VV may be "creating content" but he's not creating content that people share with others who don't play EVE.


It made to the internets, where everybody "non EvE" can read about it.
Of course I can't contribute in a much popular way, because finance is a though topic as is, mixing it with a game is even harder.
I like to think I have done my 1/10000 of my duty to publicize EvE (I even got a little prize for that P) like the grunt doing his 1/10000 in your alliance has done.


I'm not saying people don't talk about the things you do, I'm saying it's not something that people hear about and say "oh yeah, I gotta play that!".

I can't talk to people about what I do in EVE, it's ******* boring. Let's be realistic, while we both enjoy what it is we do in EVE, most people have a hard time staying awake when we talk about it. While I think it's exciting and fun pushing my daily transaction higher and higher, I have a hard time telling my friends that I did almost 2 billion in transactions today without them looking at me like I'm ********.

Even when I have them in front of the game and showing them exactly what it is I do, they look at me like I'm ********. In fact I had one of those moments yesterday with my brother-in-law. We ended the conversation with him saying, "and you have fun dong this?"

When I tell them about burn jita, hulkageddon, ice interdictions, sov wars, the new order, they think it's the coolest **** ever. But then they usually end with, "but you're just a spaceship, right?", that other obvious barrier that people refuse to accept as being a large new player bottleneck in EVE.

Those of us in the player run corps are the most improtant players in the game; not the NPC corp people. The only people in the NPC corps that need any consideration are the new players and those guys who are in between corporations.

New players do not need to make millions of isk running missions, they don't need to do T2 production, they don't need to worry about RnD agents, they only need the safety of the NPC corps to get a handle on how EVE works. Once the new player gets a grasp on things, finding and joining a player run corp should be thier primary objective. If people are able to stay in the NPC corp and earn ISK as well as every other person in EVE then there's a problem.

No one can say that you can't earn as much isk in the NPC corps as anyone else, that would be a lie. Thre's no incentive to join a player run corp. Making it harder to earn wads of ISK while in the NPC corps isn't going to hurt EVE, and anyone that would leave because they can't make billions of isk without joining a player run corp doesn't belong here anyways, they contribute nothing to the wider game and are rarely ever interested in actually trying to attract more players.

They're members of Generation Q.
They just want to play an online single player game and be able to do the same things, with as much reward, as people that actually take on more risk and effort. They want to be able to ignore everyone else in the game, enter a Q, consume the content, and then go right back to ignoring everyone again.

I never see people in corp chat asking if anyone wants to group, my alt sees it every day, multiple times a day, in the NPC corp that has 2 to 3x the number of people on at any given time. When I see people asking 600 other people if they'll group, and no one wants to, there's a problem.

And no, they do not need to create content designed specifically around rewarding grouping, or scaling rewards for group play. You can run through content much faster with other people then you can alone, that means more missions for more isk, and more dops over the same period of time when not solo.

But again, that's another one of those Generation Q problems. People think they should just be given extra for doing what the devs want you to do, play with other people.

The solo, NPC corp experience needs to be nerfed so that playing in corporations can actually be benefitial. Only when that happens can we really see what the real balance needs are between high and null.
Il Feytid
State War Academy
Caldari State
#1026 - 2012-12-24 18:56:57 UTC
Malcanis wrote:
Elrich Kouvo wrote:
Sure it did. The wardec mechanics are the same in high sec as they are in Null. How are they different? I think it is silly that some people say "darn high sec just got more fun. Now they will never come out to Null and suffer like the rest of us." I'll say it again. High sec is fine. Its the other space that needs improving.


You... you are joking, right? No one is seriously this dumb in real life, surely? Shocked

You need to calm down with the personal attacks.
Weaselior
GoonWaffe
Goonswarm Federation
#1027 - 2012-12-24 19:09:16 UTC
Vaerah Vahrokha wrote:

What "incentive" - to use the same words of a Goon resident - is left to alliance warlords to push the grunts into battle again?
Once they are comfy and happy, everyone with their lil garden and job, their hunger will cease, their drive will slow down.

the joy of taking things from people and crushing their dreams and hopes

this game pretty much sucks without that aspect and goons will get bored making isk

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#1028 - 2012-12-24 19:12:03 UTC
we dont conquer to make money we make money so we can conquer

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Vaerah Vahrokha
Vahrokh Consulting
#1029 - 2012-12-24 19:34:51 UTC
Weaselior wrote:
we dont conquer to make money we make money so we can conquer


... and once you achieve the not so distant objective of having conquered all?
EI Digin
irc.zulusquad.org
#1030 - 2012-12-24 19:50:26 UTC
Vaerah Vahrokha wrote:
EI Digin wrote:
The current install cost to produce something in highsec is 1000 (one-thousand) isk. On top of that, the cost per hour is 333 (three-hundred-and-thirty-three) isk.

I seriously hope you don't think that if you spend any more than 5000 isk on producing a battleship, it would result in the destruction of the highsec economy and the game.


Do you believe any hi sec industry alt (of a null sec player) will bother moving off hi sec once he has to pay 5000 ISK instead of 1000? They'd have to pay 20M to be "incentivized" (as they say) to leave hi sec, that is a nerf of 2,000,000%!


Base industry costs are not the Jesus feature of nullsec industry, don't be ridiculous.

There is no one solution that will fix everything. Complex problems require complex solutions, which means that there must be a large variety of changes in order to solve everything. It's not a bad idea to tweak industry costs. It's not a bad idea to introduce a refinery tax in highsec. It's not a bad idea to introduce higher yield minerals in nullsec. It's not a bad idea to make stations in nullsec more useful to industry players. But it all has to come in a package of fixes, and not one of these fixes put to an extreme, like you have suggested.
Weaselior
GoonWaffe
Goonswarm Federation
#1031 - 2012-12-24 20:25:05 UTC
Vaerah Vahrokha wrote:
Weaselior wrote:
we dont conquer to make money we make money so we can conquer


... and once you achieve the not so distant objective of having conquered all?

we conquer highsec, which has rich veins of pubbies unaware they are playing a multiplayer game who produce the finest squeals of indignation when they are fitted for a yoke

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Bump Truck
Doomheim
#1032 - 2012-12-24 20:34:34 UTC
Vaerah Vahrokha wrote:
...

It has a BIG inherent risk that I have seen become true in another sandbox game: once the soldiers got farms and a full belly, they stopped wanting to fight, the game became totally stagnant. As I used to post in their 2004 forums: "this game is not about our races fighting together to survive against the evil but about our races cooking cakes after having defeated the evil".

What "incentive" - to use the same words of a Goon resident - is left to alliance warlords to push the grunts into battle again?
Once they are comfy and happy, everyone with their lil garden and job, their hunger will cease, their drive will slow down.

...


I see your point and I disagree.

If you have a nice quiet farm where you are gently working there's gonna be a **** ton of people who want to rush in there and smash it up.

That's kinda the point, give people the opportunity to have a cool farm of their own on condition they fight off all comers who want to take it for themselves. It's basically king of the hill, you can be king but don't think someone isn't eyeing up your land for a takeover.

That's the space opera beauty of a big null sec industrial base, it will become so political, so alive, you will have to use every tool in your arsenal to survive. If they made it vulnerable to small gangs (maybe a small gang can turn off your auto harvester for 24 hours, something like that) then there would be a constant cat and mouse, raider and militia, game going on all over the place.

Pirates could make a living in null just raiding the fields and the alliances would have to chase them off.

It gives people something to fight over.

So yeah, even if it's one system per player and we can farm all day and make ISK there'll always be people flying two systems over to smash your greenhouse, for no better reason than kicks.

One of the reasons it's so broken at the moment is only a giant fleet can really hurt someone, so those who have giant fleets prosper and those who don't disappear and go and live in wormholes.

Solo, small gang, these are the things a proper null industry could bring back, and bring back in style like they've never been seen before, as James 315 says, a PVP food chain needs herbivores. (And don't give me the "ah hah, it was just about trying to shoot newbs crap", I mean proper players who want to do their industry in null and live on their own strength).

This is the giant, amazing, space opera CCP wants, it's what is in the trailers, they just need to have the guts to see it thought. To give it space to exist.


Vaerah Vahrokha
Vahrokh Consulting
#1033 - 2012-12-24 20:46:47 UTC
EI Digin wrote:
Vaerah Vahrokha wrote:
EI Digin wrote:
The current install cost to produce something in highsec is 1000 (one-thousand) isk. On top of that, the cost per hour is 333 (three-hundred-and-thirty-three) isk.

I seriously hope you don't think that if you spend any more than 5000 isk on producing a battleship, it would result in the destruction of the highsec economy and the game.


Do you believe any hi sec industry alt (of a null sec player) will bother moving off hi sec once he has to pay 5000 ISK instead of 1000? They'd have to pay 20M to be "incentivized" (as they say) to leave hi sec, that is a nerf of 2,000,000%!


Base industry costs are not the Jesus feature of nullsec industry, don't be ridiculous.

There is no one solution that will fix everything. Complex problems require complex solutions, which means that there must be a large variety of changes in order to solve everything. It's not a bad idea to tweak industry costs. It's not a bad idea to introduce a refinery tax in highsec. It's not a bad idea to introduce higher yield minerals in nullsec. It's not a bad idea to make stations in nullsec more useful to industry players. But it all has to come in a package of fixes, and not one of these fixes put to an extreme, like you have suggested.


So your 5k per battleship cost was a boutade. Ok.
Bump Truck
Doomheim
#1034 - 2012-12-24 20:47:42 UTC
Varius Xeral wrote:
Natsett Amuinn wrote:
A "high sec" nerf is brewing, they see it, and they're worried about.


That's why I enjoy these threads so much. Some of us are discussing more or less what's going to happen and our own opinions on it, while the rest are running around screaming under the delusion that they have some ability to stop it.

Winter is coming.



I love the optimism dude. I wonder about CCP sometimes. Incarna may have scared them too much. It might be HighSec themepark until the game dies.

Hopefully they have more vision than that.
Vaerah Vahrokha
Vahrokh Consulting
#1035 - 2012-12-24 20:49:20 UTC
Weaselior wrote:
Vaerah Vahrokha wrote:
Weaselior wrote:
we dont conquer to make money we make money so we can conquer


... and once you achieve the not so distant objective of having conquered all?

we conquer highsec, which has rich veins of pubbies unaware they are playing a multiplayer game who produce the finest squeals of indignation when they are fitted for a yoke


Speaking about conquering hi sec, I invited Baltec1 to setup the next Hulkageddon including me providing a little sponsorship but it kinda dried out fast.

Are you going to bring in Hulkageddon 2013 or not? Just to know if I put some ISK aside for it or not.
Hannah Flex
#1036 - 2012-12-24 21:09:56 UTC
Vaerah Vahrokha wrote:
Are you going to bring in Hulkageddon 2013 or not? Just to know if I put some ISK aside for it or not.


Is it even worth it anymore? Sure miniluv can still gank tons of exhumers but they are hardened and practiced killers. The beauty of Hulkageddon was the community involvement with hundreds of pilots joining the competition. Most might consider it not even worth it after the exhumer buffs and all the crazy aggression changes.
Elrich Kouvo
Doomheim
#1037 - 2012-12-24 21:15:01 UTC
Bump Truck wrote:
Vaerah Vahrokha wrote:
...

It has a BIG inherent risk that I have seen become true in another sandbox game: once the soldiers got farms and a full belly, they stopped wanting to fight, the game became totally stagnant. As I used to post in their 2004 forums: "this game is not about our races fighting together to survive against the evil but about our races cooking cakes after having defeated the evil".

What "incentive" - to use the same words of a Goon resident - is left to alliance warlords to push the grunts into battle again?
Once they are comfy and happy, everyone with their lil garden and job, their hunger will cease, their drive will slow down.

...


I see your point and I disagree.

If you have a nice quiet farm where you are gently working there's gonna be a **** ton of people who want to rush in there and smash it up.

That's kinda the point, give people the opportunity to have a cool farm of their own on condition they fight off all comers who want to take it for themselves. It's basically king of the hill, you can be king but don't think someone isn't eyeing up your land for a takeover.

That's the space opera beauty of a big null sec industrial base, it will become so political, so alive, you will have to use every tool in your arsenal to survive. If they made it vulnerable to small gangs (maybe a small gang can turn off your auto harvester for 24 hours, something like that) then there would be a constant cat and mouse, raider and militia, game going on all over the place.

Pirates could make a living in null just raiding the fields and the alliances would have to chase them off.
There is nothing in Null to fight over.

So yeah, even if it's one system per player and we can farm all day and make ISK there'll always be people flying two systems over to smash your greenhouse, for no better reason than kicks.

One of the reasons it's so broken at the moment is only a giant fleet can really hurt someone, so those who have giant fleets prosper and those who don't disappear and go and live in wormholes.

Solo, small gang, these are the things a proper null industry could bring back, and bring back in style like they've never been seen before, as James 315 says, a PVP food chain needs herbivores. (And don't give me the "ah hah, it was just about trying to shoot newbs crap", I mean proper players who want to do their industry in null and live on their own strength).

This is the giant, amazing, space opera CCP wants, it's what is in the trailers, they just need to have the guts to see it thought. To give it space to exist.



Nope the null bears/farmers will just dock up or blob up. The reason null is like it is is space renting. All the folks who want to be in null are already there. cruising around in null for small gang pvp will get you killed or bored. Incursions in high sec though will get you rich. BTW the casual player doesn't want to live on his own strength... It takes a long time to be skilled in both industry and combat to be able to live on your own strength. Let the massive alliances have it.
EI Digin
irc.zulusquad.org
#1038 - 2012-12-24 21:27:54 UTC
Vaerah Vahrokha wrote:
So your 5k per battleship cost was a boutade. Ok.


Purely ideological arguments and unrealistic expectations? Just another day in general discussion.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1039 - 2012-12-24 21:49:03 UTC
Well, the highsec champios like to equate highsec with a civilized big city.

So how about they have the taxes one would expect in a civilized big city? If you aren't expected to fight for it, you should at least be expected to pay for it.

How about some of these changes;

Players in NPC corps only get 1 factory slot and only in the school stations. It will be cheap and enough for them to do the industry tutorials.

All other players can only use slots in NPC stations that they have good standings with. The slot rental fees should be 10x what they are now and can be brought down with better standings. Seriously, 1000install/333hr is stupidly cheap and not any where near what people in a highly developed big city with unbeatable cops should be paying.

Perfect refine in highsec stations should only be available to people in Faction Warfare corps. A reward for actually fighting for highsec NPC empires. Everyone else should peak out at 2-3% refine tax. Again, to pay for all those awesome stations and NPC police.
Streya Jormagdnir
Alexylva Paradox
#1040 - 2012-12-24 21:55:11 UTC
All that matters is the relative reward-risk factor. You don't need to nerf hisec when you can just buff low and null. And then if you're a low or null player you can laugh at how much you're making as compared to the hiseccers.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever