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No more Incarna? Well then

Author
Rhes
Brutor Tribe
Minmatar Republic
#61 - 2011-10-23 10:54:55 UTC
They agreed to vanity items in the NEX and were clear they were against things like gold ammo or combat boosters that would lead to pay2win. I'm not sure how you're taking that information and getting "lol Mittens won't allow CCP to give stuff to roleplayers".

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#62 - 2011-10-23 10:54:56 UTC
Goddess Ishtar wrote:
Jade Constantine wrote:
And clearly CCP(NeX) developers didn't understand this either - seeing "roleplaying" as just another word for "credulous clothes buying wannabe barbie players"

I'm fine with CCP not catering to the roleplaying community. Roleplayers are horrible people.


Dude you are a goon...

CEO of Lanate Industries

Citizen of Solitude

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#63 - 2011-10-23 10:56:15 UTC
Rhes wrote:
They agreed to vanity items in the NEX and were clear they were against things like gold ammo or combat boosters that would lead to pay2win. I'm not sure how you're taking that information and getting "lol Mittens won't allow CCP to give stuff to roleplayers".



Hahaha... Mittens has no authority over CCP

CEO of Lanate Industries

Citizen of Solitude

Jade Constantine
Jericho Fraction
The Star Fraction
#64 - 2011-10-23 11:03:34 UTC  |  Edited by: Jade Constantine
Rhes wrote:
They agreed to vanity items in the NEX and were clear they were against things like gold ammo or combat boosters that would lead to pay2win. I'm not sure how you're taking that information and getting "lol Mittens won't allow CCP to give stuff to roleplayers".


You have lost the thread of the discussion. Go back and start again.
https://forums.eveonline.com/default.aspx?g=posts&m=233808#post233808

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Rhes
Brutor Tribe
Minmatar Republic
#65 - 2011-10-23 11:46:04 UTC
Jade Constantine wrote:
Rhes wrote:
They agreed to vanity items in the NEX and were clear they were against things like gold ammo or combat boosters that would lead to pay2win. I'm not sure how you're taking that information and getting "lol Mittens won't allow CCP to give stuff to roleplayers".


You have lost the thread of the discussion. Go back and start again.
https://forums.eveonline.com/default.aspx?g=posts&m=233808#post233808

Are you roleplaying somebody with a learning disorder? Your posts don't even make sense: A goon posts a troll about roleplayers and you respond with "Mittens made CCP put vanity items in the game to screw over roleplayers!"

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Azahni Vah'nos
Vah'nos Family
#66 - 2011-10-23 11:55:32 UTC  |  Edited by: Azahni Vah'nos
Jade Constantine wrote:
Rhes wrote:
Jade Constantine wrote:
Yeah but its the kind of short-sighted kneejerk that led Mittani to allow the NeX devs to foist "vanity" MT into Eve in the first place. The moral of the story is don't let silly prejudices short-circuit healthy cynicism.


Apparently you don't understand that CCP doesn't have to get permission from Mittens or anybody else on the CSM before doing something to their game. Posting crap like this kind of proves Ishtar's point.


Apparently you didn't read the minutes of that meeting where CSM largely agreed with the NeX deployment "strategy".

Read, be informed. Do this before posting in the future.

Edit. Here this time I will do it for you.

Quote:

Next, the Incarna store (now called the Noble Exchange) and Aurum were presented to the CSM. Aurum is a new form of currency, related to the PLEX, but not directly convertible back to PLEX. Aurum would not be limited to Incarna clothes, but it would serve as the framework for future EVE Virtual Goods features. Arnar also mentioned that Noble Store items (Incarna clothes and other vanity items) would be destructible. The CSM asked if clothes would appear on killmails, which Arnar seemed to think was a good idea but Torfi was unsure of because of technical limitations. The consensus appeared to be that it would be a welcomed addition. [Editor’s note; this has now been changed so clothes and other vanity items are NOT destroyed.]


(this is the official may 2011 csm/ccp summit minutes)

This is not CSM failing to oppose because CCP steamrolled them, this is CSM "welcoming" the addition. Hence my point about silly kneejerks "its rp crap don't care" leading to blindside on the game implications.

CSM could certainly have gone on record with its opposition to the principle of NeX at that point and properly represented player opposition to the delivery of Incarna content solely through the medium of the microtransaction store.

A perfect example of why the CSM should not consist of people from only one aspect of the game.

The CSM should have made sure that the sandbox was not compromised with the addition of microtransactions on top of PLEX and magically appearing items from the NEX. But instead they gave it the green light. Aren't they wise enough to see how you end up with cash shop 'creep', as we've seen in other games time and time again.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Jade Constantine
Jericho Fraction
The Star Fraction
#67 - 2011-10-23 12:36:31 UTC  |  Edited by: Jade Constantine
Rhes wrote:
Jade Constantine wrote:
Rhes wrote:
They agreed to vanity items in the NEX and were clear they were against things like gold ammo or combat boosters that would lead to pay2win. I'm not sure how you're taking that information and getting "lol Mittens won't allow CCP to give stuff to roleplayers".


You have lost the thread of the discussion. Go back and start again.
https://forums.eveonline.com/default.aspx?g=posts&m=233808#post233808

Are you roleplaying somebody with a learning disorder? Your posts don't even make sense: A goon posts a troll about roleplayers and you respond with "Mittens made CCP put vanity items in the game to screw over roleplayers!"


Put a little less effort into (weakly) trying to be insulting and spend more time following the thread of the debate.

Are you upset that I didn't recognise the goon troll as worthy of special praise or something?

The poster I responded to made a comment about hating roleplaying. I said this is a problem with the current goon-led CSM and it did lead to them letting CCP Nex developers foist MT-only incarna on the game. "Huh-hur vanity only is fine". You responded with the usual straw man deflection claiming that CSM couldn't stop CCP from doing anything - I said I wanted to see some actual opposition to the concept in the CSM/CCP meeting minutes (and illustrated my position with a quote).

Where we are now is you paddling frothily in circles while insulting people in a desperate attempt to salvage some e-credibility from your clumsy engagement with this thread.

Either make an effort to engage with the debate like an adult or go home. There is nothing but pain and ego damage ahead in the path you appear to have chosen.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

pussnheels
Viziam
#68 - 2011-10-23 12:55:47 UTC
they never said they giving up on incarna , you need to put that quote in the context of the whole interview

We will get WIS but not this year and probably not next year , first the FIS and in between wis when it has a peurpose in game

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Paragon Renegade
Sebiestor Tribe
#69 - 2011-10-23 13:10:21 UTC
Ranger 1 wrote:
No
A reasonable point, but I think you've gotten fixated on the little taster that we got to see, and by the half-assed crap that was being considered.

Incarna opened the door to a huge variety of game play. Assuming the code itself ever got optimized to run smoothly enough to support it, many things with a distinctly EVE flavor would have been possible.

ArrowWalking to a dark part of a station, or perhaps a seedy player run bar, to meet with a new type of agent... an investigative agent. You can't contact him via normal coms due to the highly illegal, privacy invasive nature of the information he provides. For a fee he/she can tell you most anything you want to know about an individual, for as far back as you can afford. They can tell you when the subject has logged on and logged off, where they went, whether they stay docked all the time or not perhaps even who they speak with or do business with. Far more information is provided than by your standard locator agent. How much are you willing to spend?

Perhaps a new bounty system comes into place, where bounty contracts are offered and can only be accepted by pilots with the appropriate skills and licenses. Such an agent would be vital for them to decide if a bounty is worth considering going after. You really need to know if the target ever undocks before you accept that contract. Because you are licensed and have accepted a contract you can kill that person any time, any where, without Concord intervention... but they are of limited duration and you can only accept one at a time.

Perhaps you just want to keep track of an enemy's key cap ship pilots, or freighter pilots, or even your own CEO...

ArrowConcord has really stepped up their effort to curb smuggling all types of contraband, including the more powerful boosters, and the prices for them have gone through the roof. Fortunately, the pirate factions have pooled their technology and provided a solution.

You can't buy them on the market, and the contract system won't accept them for legal reasons, but if you know where to find the right guy and he agrees to a face to face meeting, there are some new cargo containers available that make smuggling a walk in the park. Hideously expensive and difficult to find, they make it virtually impossible to scan the contents... instead registering as empty to a ship scanner.

Of course, if you want to sell the contraband that you successfully smuggle into empire space, you have to do that off the radar as well and the security systems in hanger bays have been monitoring trades lately...

ArrowYour alliance is involved in repelling an effort to take a key system from you by a long standing enemy. The battle is huge, and when you count forces blockading the surrounding systems and the sheer volume of pilots trying to relay timely information on enemy movements and attacks, you have a tactical nightmare on your hands commanding your fleets movements to respond quickly enough to a variety of threats.

Fortunately your Outpost is equipped with a command and control center, which you and your fleet commanders hurriedly report to. In a large 3D holographic display suspended above the central table you see a detailed tactical map of not only the target system, but the surrounding systems. Where ever you have eyes (a pilot designated as a scout or in a command position) you are provided with a real time display of what forces (both friendly and hostile) are on grid with him, along with key information like affiliation, numbers, ship types, direction of travel, speed, range, and whether they are firing or not. As your scouts reach their designated area's the flow of the entire battle becomes readily apparent to you without the necessity of tying up voice coms or waiting for chat to relay all of this information.

Of course you have an advanced interface that allows you to give orders, either via preset commands or verbally to any subset of pilots you need to speak to specifically, from your birds eye view of the battle... a view that your counter parts in the enemy fleet do not have access to as they do not have an Outpost with a command and control center in range.

ArrowYou can get a lap dance from a hot gallante pole dancer. Lol

This is just tip of the iceberg stuff off the top of my head. There is a huge volume of game play ideas that could be logically tied to the Incarna environment instead of the standard menu's that we currently use.

The potential was huge. Lets hope that one day, when the tech is properly in place and the game plan has been properly considered, that we see Incarna revisited.


Anything less than this, is worthless.

OP, I understand how anyone would feel about undeveloped content, but the balancing & supplementing of the core game (FiS) is vastly more important than the upgrading & realization of a side-game. If Incarna had been released, and actually did more then use CPU resources, then I would be pissed that they weren't looking at it further; but for now, all it is, is a cage with a bed in it. Not as important as FiS.

The pie is a tautology

Kengutsi Akira
Doomheim
#70 - 2011-10-23 13:40:24 UTC
Jade Constantine wrote:
Hisomi wrote:
Jade Constantine wrote:
Hisomi wrote:
RIP Incarna :( was fun while the douchebags didnt destroy it



what was fun about it ?



the direction that was about to give eve's sandbox an entirely new dimension perhaps? perhaps because eve was becoming more than forumwarrioring and killmail whoring?


Well CCP have pretty much admitted there was no gameplay so not sure where that new dimension was coming from. The only content you could have expected through incarna under the NeX devs was more overpriced crap in the cash store? Is it really worth crashing core Eve gameplay to allow CCP Zinfandel to sell monocles to idiots?


They also admitted they were using EVE to beta test for WoD with Incarna.

Quote:
Incarna is actually considered a prototype, the rendering engine that will ship with the MMO will be much more advanced.

Funny how they have to reassure the potential WoD players Incarna is a prototype isnt it?
http://www.wodnews.net/Home/tabid/41/ctl/ArticleView/mid/401/articleId/69/New-WoD-MMO-info-from-The-Grand-Masquerade.aspx

When WoD got mothballed and White Wolf cannibalized, (hey look) Incarna goes bye bye too. What a cooincidence huh?
an MM, just go. You dramatically quit, then spend months qqing on the forums.
Dont let the door hit you where genetics split you.

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Rhes
Brutor Tribe
Minmatar Republic
#71 - 2011-10-23 19:19:29 UTC
Jade Constantine wrote:
Either make an effort to engage with the debate like an adult or go home. There is nothing but pain and ego damage ahead in the path you appear to have chosen.

You're not debating anything. You're literally making stuff up and trying to convince people it's true because some goon made fun of roleplayers.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Ranger 1
Ranger Corp
Vae. Victis.
#72 - 2011-10-23 20:08:06 UTC
Well while many are opposed to the NeX store for a variety of reasons, and most feel that what was delivered to date with Incarna was a crushing disappointment, I think that all but the most obstinate FIS purists can agree on at least one thing.

The work put into Incarna should not be wasted if at all possible.

The general concept has merit... but the code needs a LOT of optimization work, and a decisive game plan for leveraging it's capabilities needs to be in place (and discussed) BEFORE work begins on it again.

ArrowNo more "put the code out there and we'll fix it as we go".
ArrowPossibly no NeX store, but at the very least put Incarna based industry firmly in the hands of the players.
ArrowGet rid of your preconceptions of high priced elite everything. Make things affordable and gain the support of the masses.
ArrowDevelop creative and fun content that actually makes sense to be explored in the Incarna environment.
ArrowDevelop tools and capabilities that are (logically) Incarna based that tangibly interlock and benefit FIS content.
ArrowCouple this with a REASONABLE division of resources between FIS, DUST, and Incarna content.

And for gods sake put some thought into this now, before the launch of DUST. Since some elements of the economy, industry, and general game play overlap between the two games when DUST is released many things will likely be set in stone and be extremely difficult to change later.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mekela
Vinyl Roid
#73 - 2011-10-23 20:32:22 UTC
I don't like this one bit. They have been telling and showing all about WiS for years now and instead of at least giving us some of it they are droping it cold! It kind of pisses me off. I have been looking forward to trying some of the mini games. seeing people rather than the same 10 spaceships that everyone has. (Eve in my oppinion severly lacks options) Now they are going to scrap it. I don't think CCP learned the lesson they should have learned. First micro transitions and pay to play is what everyone was upset at. Crappy and unfinished updates are annoying and we the people want to be heard.

So hear me now - do what you promised. I don't expect a FPS or anything other than the ability to walk in a station, see other people and perhaps play a few mini games. You promised WiS so fufill your promise.
Aidan Brooder
Dynasphere Ltd.
#74 - 2011-10-23 21:01:06 UTC  |  Edited by: Aidan Brooder
Mekela wrote:
I don't like this one bit. They have been telling and showing all about WiS for years now and instead of at least giving us some of it they are droping it cold! It kind of pisses me off. I have been looking forward to trying some of the mini games. seeing people rather than the same 10 spaceships that everyone has. (Eve in my oppinion severly lacks options) Now they are going to scrap it. I don't think CCP learned the lesson they should have learned. First micro transitions and pay to play is what everyone was upset at. Crappy and unfinished updates are annoying and we the people want to be heard.

So hear me now - do what you promised. I don't expect a FPS or anything other than the ability to walk in a station, see other people and perhaps play a few mini games. You promised WiS so fufill your promise.


I would have been happy with even less for now. Just an invite option for a limited number of other players to my own CQ.
Because it would have meant at least some start. What we got with the hamster cage is nothing. I know and understand the reasons for the hamster cage. But this should not have been marketed as an expansion.

But since we will not get even that, simple small scale face to face visits, I at least hope the FiS content will be marvelous this winter. The thing is, I somehow doubt that.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Goddess Ishtar
Aliastra
Gallente Federation
#75 - 2011-10-23 22:28:12 UTC
Jade Constantine wrote:
Put a little less effort into (weakly) trying to be insulting and spend more time following the thread of the debate.

Are you upset that I didn't recognise the goon troll as worthy of special praise or something?

The poster I responded to made a comment about hating roleplaying. I said this is a problem with the current goon-led CSM and it did lead to them letting CCP Nex developers foist MT-only incarna on the game. "Huh-hur vanity only is fine". You responded with the usual straw man deflection claiming that CSM couldn't stop CCP from doing anything - I said I wanted to see some actual opposition to the concept in the CSM/CCP meeting minutes (and illustrated my position with a quote).

Where we are now is you paddling frothily in circles while insulting people in a desperate attempt to salvage some e-credibility from your clumsy engagement with this thread.

Either make an effort to engage with the debate like an adult or go home. There is nothing but pain and ego damage ahead in the path you appear to have chosen.

When I said earlier in the thread that roleplayers are horrible people I didn't expect anybody to jump in and prove it so quickly. Thanks for wonderful demonstration.
Flamespar
State War Academy
Caldari State
#76 - 2011-10-23 22:48:42 UTC
Goddess Ishtar wrote:
Jade Constantine wrote:
Put a little less effort into (weakly) trying to be insulting and spend more time following the thread of the debate.

Are you upset that I didn't recognise the goon troll as worthy of special praise or something?

The poster I responded to made a comment about hating roleplaying. I said this is a problem with the current goon-led CSM and it did lead to them letting CCP Nex developers foist MT-only incarna on the game. "Huh-hur vanity only is fine". You responded with the usual straw man deflection claiming that CSM couldn't stop CCP from doing anything - I said I wanted to see some actual opposition to the concept in the CSM/CCP meeting minutes (and illustrated my position with a quote).

Where we are now is you paddling frothily in circles while insulting people in a desperate attempt to salvage some e-credibility from your clumsy engagement with this thread.

Either make an effort to engage with the debate like an adult or go home. There is nothing but pain and ego damage ahead in the path you appear to have chosen.

When I said earlier in the thread that roleplayers are horrible people I didn't expect anybody to jump in and prove it so quickly. Thanks for wonderful demonstration.


Nice try. But you had already lost the arguement.

But please, continue to nourish us with your tears.
Goddess Ishtar
Aliastra
Gallente Federation
#77 - 2011-10-23 22:54:41 UTC
Flamespar wrote:
Goddess Ishtar wrote:
Jade Constantine wrote:
Put a little less effort into (weakly) trying to be insulting and spend more time following the thread of the debate.

Are you upset that I didn't recognise the goon troll as worthy of special praise or something?

The poster I responded to made a comment about hating roleplaying. I said this is a problem with the current goon-led CSM and it did lead to them letting CCP Nex developers foist MT-only incarna on the game. "Huh-hur vanity only is fine". You responded with the usual straw man deflection claiming that CSM couldn't stop CCP from doing anything - I said I wanted to see some actual opposition to the concept in the CSM/CCP meeting minutes (and illustrated my position with a quote).

Where we are now is you paddling frothily in circles while insulting people in a desperate attempt to salvage some e-credibility from your clumsy engagement with this thread.

Either make an effort to engage with the debate like an adult or go home. There is nothing but pain and ego damage ahead in the path you appear to have chosen.

When I said earlier in the thread that roleplayers are horrible people I didn't expect anybody to jump in and prove it so quickly. Thanks for wonderful demonstration.


Nice try. But you had already lost the arguement.

But please, continue to nourish us with your tears.

I think you're confused. I made a point and then somebody illustrated that point...there was no argument.
Ranka Mei
TANoshii Incorporated
#78 - 2011-10-23 23:21:38 UTC  |  Edited by: Ranka Mei
MotherMoon wrote:
Quote:
Regarding Incarna, we were expecting to have the other Captain's Quarters by now, along with the first steps towards station Establishments. Is there still a development roadmap for Incarna?

Hilmar Pétursson: We're releasing the racial variants of the Captain's Quarters this year and that's mainly because we had that work completed. It also includes some optimisations and other fixes. I think the community has spoken loud and clear that they want more classical Eve features to come out, and that's the priority for us. Incarna is there, and we might pick it up at some point later down the line, but the voice of the community is quite clear. People want more spaceships, and more flying in space features. That's very much what we are responding to."


I quit 2 years ago because i was sick of paying for a game where i was considered a spaceship instead of a person. the fanfest LIVE DEMO that i got to play a year before i 1st quit was what made me want to play eve again in the future when it was finish. It's also what made over a dozen of my friends interested in playing eve.

That said the last expansion was a disaster. Not only has factional warfare, PI, and 0.0 sov warfare been ignored, but the feature I waited for THREE YEARS, was a single room, that broke the immersion of docking with stations. And it got rid of my ship spinning.

All that said, the announcement of establishments not even being on the road map anymore, not even for next summer at least, means I will just have to once again, leave for a year or 2 while eve has ANOTHER UNFINISHED FEATURE IN IT

Wether it's in space, or walking features, my issue, and always will be, feature abandonment.

So on one hand, bravo CCP, your winter expansion is going to handle almost everything that lead me to quit in the 1st place. you are finally not forgetting features you put in the game years ago. But if Incarna becomes just another abandoned feature, and next summer is some new random feature, then I'm done with your game full of abandoned content.

And I know I'm not alone in feeling this way. I'm just more vocal. Even if it's only 20-30% of people who feel the same way, thats a good chuck of playerbase.



I hear ya, buddy; I really do! Was thinking pretty much the same myself. This is really sad. I was maybe one of the few people who liked Incarna (more to the point: what it could be); and now it's neither fish nor meat (as we say here in Holland). I had really high hopes for Incarna. Sigh.

-- "All your monies AUR belong to us!" -- CCP

Ranka Mei
TANoshii Incorporated
#79 - 2011-10-23 23:23:05 UTC
@OP:

I hear ya, buddy; I really do! Was thinking pretty much the same myself. This is really sad. I was maybe one of the few people who liked Incarna (more to the point: what it could be); and now it's neither fish nor meat (as we say here in Holland). I had really high hopes for Incarna. Sigh.

-- "All your monies AUR belong to us!" -- CCP

MotherMoon
Tribal Liberation Force
Minmatar Republic
#80 - 2011-11-01 01:52:28 UTC
David Grogan wrote:
Alexandra Delarge wrote:
MotherMoon wrote:
I quite 2 years ago because i was sick of paying for a game where i was considered a spaceship instead of a person.

You quit an internet spaceship game because you didn't like being a spaceship?


hahaha Alex i totally agree with you.......................

mothermoon seriously..........walking in station while it would be a nice addition to the game is not worth prioritizing over the core basis and reason for the game ie "SPACESHIPS"

in all fairness establishments will end up like most fads fun for a few weeks then ignored.


again i just want what i played 4 years ago. it was basically done. wtf.

http://dl.eve-files.com/media/1206/scimi.jpg